Dennis Jeffris The Best Kind of Scum

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Dennis Jeffris The Best Kind of Scum is the Dark constructed list Dennis Jeffris posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Creature

Weapon

Starship

Location

Effect

Interrupt

Original post

The Best Kind of Scum

  • Author: Dennis "Denethor" Jeffris
  • Published: April 4, 2001
  • Rating: 4.0
  • Description: Here is my first Court deck. Please, contructive criticism. Thanks.

Strategy

NOTE I don't like Power of the Hutt. I don't have it, but I don't think it would be very useful in my deck anyway. I don't think Jabba is that useful in here either. Mighty Jabba and Power of the Hutt are restricted in Tourney play anyways. Also, I don't have Mara Jade... anyone wanna trade me one? edit - MAKE SURE you deploy Dungeon in front of Audience Chamber so you can retrieve 2 force first Here is my first Court deck. I've played it a few times and revised it a few times. Start with those cards above, and if it's obvious he's not playing numbers, go ahead and look for Search and Destroy -do this BEFORE activating- (if he's playing a mains beatdown deck, you might want to keep YCHF in there to use IG-88's riot gun or Boba's Rifle, as his Jedi are defense -1).

If s/he's playing a space deck, they most likely won't have much activation for the first turn or 2, so send Zuckuss in Mist Hunter up to a planet. Every turn, continue to send up ships to that same planet that you may think he might need. Usually, I send them in this order (unless they're in my Force pile) Zuckuss, Bossk, Dengar, Virago/Stinger (depends on hand). You can survive the 1 force loss per turn if you don't have enough force to get characters to Tatooine. Deploy sites as you get them for activation/drain potential. If your opponent deploys any amount of characters to a site, you most likely will be able to go down and capture 1 or 2 of them, then eat them. Don't be too worried about losing a character here and there Scum and Villany + First Strike are very useful, as you usually retrieve them. This is why I don't have more characters in here. The rest in mostly your normal Court strategy, like using None Shall Pass, etc.

Some card explanations

Search and Destroy Lure them down to Tatooine so they don't lose a force EVERY turn.

Imbalance Thanks to Eric Bailey's ”Shoebox Cards That Are Actually Good” article, I realized this is one of the best cards in the game. How many decks retrieve Force? Let's see... all of them?

Secret Plans Even better when combined with Imbalance. Makes retrieval almost not worth it.

Hutt Bounty How many Watch Your Step decks are out there? Tons. I even play one. Capture their smugglers (who are forfeit +2 from the objective, and if it's Wedge Antilles, +4) and reap in the benefits. Especially if it's Wedge or Han.

Blast Door Controls Cancels Narrow Escape, which is sometimes used to get out of bounty hunter's grasps. But more useful, it cancels Rebel Barrier. Die, lone Ralltir Freighter Captain Also cancels Blast The Door Kid which is also sometimes used.

Ability, Ability, Ability As from what I've seen, most light decks don't play tons of ability cards (except X-Wing swarm EBO decks). Usually, I have lots of my hunters out. Plus, it's an incentive for them to come and try to fight.

Expand the Empire Deploy on Audience Chamber or a Force Drain +1 location. Easy way to get aliens or drain for tons (unless they have Menace Fades or Test 1).

Oh, Switch Off Guri, IG-88, and 4-LOM are 3 of your best characters. They won't die easily.

Defensive Fire + Hutt Smootch Easy trackable 2 (for Hidden Weapons) or to capture (then eat) pesky Cracken/Boussh/Blount or whatever else they play.

Ommni Box + It's Worse Lots of decks play It Could Be Worse, so make them pay. Or track your 5 destiny and mess up their tracking.

Double Back A ”just in case” card.

I realize my Hidden Weapons will either do nothing or hit them. I tried to edit it to help this out a little, but I can't really find the right cards. Any help would be greatly appreciated. If they're camping in an interior site on another planet and have Insurrection out, it might be hard, but usually they have their docking bay out. Or you can find room for Cloud City Docking Bay and a Spaceport Docking Bay just in case. I never found it a problem though.

Original card list

As posted on DeckTech
Starting (8) Court of the Vile Gangster/Luke is good tasting Great Pit of Carkoon Audience Chamber Dungeon Prepared Defenses No Bargain You Cannot Hide Forever All Wrapped Up Locations (4) Lars' Moisture Farm Cantina Jundland Wastes Rancor Pit Starships (5) Stinger Virago Zuckuss in Mist Hunter Dengar in Punishing One Bossk in Hound's Tooth Characters (14) Bib Fortuna Boelo Ephant Mon Dengar w/ Carbine Boba w/ Rifle IG-88 w/ Rifle 4-LOM w/ Rifle Guri Prince Xizor Jodo Kast Djas Puhr Dr Evazan + Ponda Baba Bane Malar Snoova Weapons (1) Vibro-Ax Creatures (1) Rancor Interrupts (18) Hidden Weapons x2 None Shall Pass x2 Trap Door x2 Elis Helrot x2 Imperial Barrier x2 Imbalance Ommni Box + It's Worse Defensive Fire + Hutt Smootch Oh, Switch Off Jabba's Through With You Twi'Lek Advisor x2 Double Back Effects (8) Search And Destroy First Strike Scum And Villany x2 Secret Plans Hutt Bounty Expand The Empire Blast Door Controls


See also

Sources

References

  1. ↑ The Best Kind of Scum, DeckTech (Dennis "Denethor" Jeffris, 4 April 2001). Preservation copies: Stephen Skilton; GitHub Pages.