Bantha Bob Imperial High Command Beat Down V 1.5
Bantha Bob Imperial High Command Beat Down V 1.5 is a Dark constructed list published on Game Players Network.
Deck info
- Player: Bantha Bob
- Published: 21 March 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS2
- Side: Dark
- Starting Card: Set Your Course For Alderaan
- Strategy: Set Your Course For Alderaan
- GEMP Importable deck: Download (omits We'll Let Fate-a Decide, Huh?, Imperial-Class Star Destroyer (V) (Virtual Set 2: Our Most Desperate Hour), Molator (V) (Virtual Set 2: Our Most Desperate Hour), I Find Your Lack Of Faith Disturbing (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)
Introduction
Re-vamp using some advice from GPN members
The published list has 68 cards.
Decklist
Strategy
Step by step.
Before you activate on first turn: pull Redilli & IAO per YCHF&MP.; Pull Back Door per Conduct Your Search.
Activate, deploy Rendilli & IAO. Pull and deploy a DS War Room and a DB (Keep Back Door in hand) You now are activating 10 Force by end of first turn.
Pull & deploy DS site and last DB. Use Imperial Command, Come With Me (v) to pull characters while setting up Star Destroyers at Rendilli & Kiffex (if Kiffex in hand deploy immediately)
Pull Last DS site. End of your third turn: Force generated by your own deck 13-17 (depending on if you put down Kiffex &/or Back Door) and the only location (0 destiny left in deck) could be Kiffex.
Try and set up Fear Will Keep Them In Line (v) causing 7 force loss (9 if Chiraneau down) from opponent per turn at your systems.
Otherwise use destiny adding space/ ground forces to knock opponent off table.
Between the Force generation from this deck and the deploy bonus you get from Motti (v), Imperial Class Star Destroyers (v) and the admirals order you have no problem getting the big ships/characters on the table. Just be sure you leave enough cards in reserve for the 2+ destinies you will draw per battle. Hold onto Back Door as it is only there as a fall back in case your opponent doesn’t put down any decent drain sites for you to control. Or just drop Back Door and deploy a walker with either Veers or Igar, either way you will draw at least 2 destiny with immunity to attrition < 4.
After your third turn, here is the destiny break down of your deck / hand / Force pile / used pile.
4 - 6’s
9 - 5’s
6 - 4’s
3 - 3’s
2 - 2’s
Make sure to use Reactor Terminal, Come With Me (v), and Imperial command to get your low destiny characters/starships/walkers out and you will have no problem drawing an average 10 battle destiny per battle.
See also
Sources
- Imperial High Command Beat Down V 1.5 (Wayback, 20051102154456)
- GPN Star Wars Decks page 32 (Wayback, 20050430203312)