Cloud City: Difference between revisions
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CardGuide expansion hub |
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* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) | ||
* [https://starwars.fandom.com/wiki/Cloud_City_Limited Cloud City Limited] at Wookieepedia | * [https://starwars.fandom.com/wiki/Cloud_City_Limited Cloud City Limited] at Wookieepedia | ||
== Card list == | |||
=== [[Light|Light Side]] === | |||
==== [[Character]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-L-captainhansolo.gif|200px|link=Captain Han Solo]] || [[Captain Han Solo]] || [[Character|Character]] || R || 1 || Deploys only on Falcon, Hoth or Cloud City. Adds 3 to power of anything he pilots. When piloting Falcon, adds one battle destiny and 2 to maneuver. Once during each battle, may use 2 Force to cancel one opponent's destiny just drawn and cause a re-draw. | |||
|- | |||
| [[File:CC-L-cloudcitytechnician.gif|200px|link=Cloud City Technician]] || [[Cloud City Technician]] || [[Character|Character]] || C || 2 || When present at a converted site, may use 2 Force to raise your site to the top. Also, when present at an opponent's site that has a Scomp link, your Force drains are +1 there. | |||
|- | |||
| [[File:CC-L-cloudcitytrooper.gif|200px|link=Cloud City Trooper]] || [[Cloud City Trooper]] || [[Character|Character]] || C || 3 || Deploys only on Cloud City, but may move elsewhere. Power -1 when at a site other than a Cloud City site. | |||
|- | |||
| [[File:CC-L-kebyc.gif|200px|link=Kebyc]] || [[Kebyc]] || [[Character|Character]] || U || 3 || When at a site and opponent is losing Force from Force drains at cloud sectors on same planet, lost Force must come from Reserve Deck, if possible. | |||
|- | |||
| [[File:CC-L-landocalrissian.gif|200px|link=Lando Calrissian]] || [[Lando Calrissian]] || [[Character|Character]] || R || 1 || Adds 2 to power of anything he pilots (3 if piloting Falcon). Power +1 for every Cloud City location you control. When playing Sabacc, may add 1 to or subtract 1 from your total. | |||
|- | |||
| [[File:CC-L-lobot.gif|200px|link=Lobot]] || [[Lobot]] || [[Character|Character]] || R || 1 || Deploys only as a 'react' to a Cloud City site or to where your Lando is present. When present at a Scomp link, power +2 and opponent's total power is -2 at same site. Your Cloud City Troopers deploy free and are power +1 at same Cloud City site. | |||
|- | |||
| [[File:CC-L-princessleia.gif|200px|link=Princess Leia]] || [[Princess Leia]] || [[Character|Character]] || R || 1 || May only deploy on Hoth or Cloud City. Adds 1 to power of anything she pilots. May deploy (on Hoth or Cloud City) or move as a 'react' to same site as Han or Luke. Immune to attrition < 3. | |||
|- | |||
| [[File:CC-L-tibannagasminer.gif|200px|link=Tibanna Gas Miner]] || [[Tibanna Gas Miner]] || [[Character|Character]] || C || 2 || When at a site, adds 1 to your Force drains at related cloud sectors. Also, during your activate phase, if at a Cloud City site and you control Bespin: Cloud City, may cumulatively activate 1 Force for every cloud sector on Bespin. | |||
|- | |||
| [[File:CC-L-trevahorme.gif|200px|link=Treva Horme]] || [[Treva Horme]] || [[Character|Character]] || U || 2 || During your control phase, may 'sell' one Interrupt card from hand. Opponent must use X Force, where X = destiny of that card or entire Force Pile (opponent's choice). Place sold card on opponent's Used Pile and activate X Force. | |||
|- | |||
| [[File:CC-L-trooperutrismtoc.gif|200px|link=Trooper Utris M'toc]] || [[Trooper Utris M'toc]] || [[Character|Character]] || U || 2 || Deploys only on Cloud City, but may move elsewhere. Deploys free to same Cloud City site as Lando. Power +2 when defending a battle. Your other Cloud City troopers are forfeit +2 where present. | |||
|- | |||
| [[File:CC-L-wiorkettle.gif|200px|link=Wiorkettle]] || [[Wiorkettle]] || [[Character|Character]] || U || 2 || Power +1 if with Zutton. During your control phase, may use 1 Force to place one asteroid sector from hand onto Used Pile, search Reserve Deck, take one site into hand and reshuffle. | |||
|} | |||
==== [[Device]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-L-bionichand.gif|200px|link=Bionic Hand]] || [[Bionic Hand]] || [[Device|Device]] || R || 7 || Use 2 Force to deploy on a Disarmed character. Cancels the disarming card. Character is power +1 and adds 1 to weapon destiny when firing character weapons. Device lost if character Disarmed again (otherwise, may not be removed). | |||
|- | |||
| [[File:CC-L-cyborgconstruct.gif|200px|link=Cyborg Construct]] || [[Cyborg Construct]] || [[Device|Device]] || U || 4 || Deploy on an alien of ability < 3. Each turn, you may 'store' one card from hand face-down here. Holds up to three cards (six on Lobot). You may play or deploy cards from here as if from hand. Place stored cards in Used Pile if device lost or removed from character. | |||
|- | |||
| [[File:CC-L-landoswristcomlink.gif|200px|link=Lando's Wrist Comlink]] || [[Lando's Wrist Comlink]] || [[Device|Device]] || U || 4 || Deploy on a character. When at a Cloud City site, Lobot and your Cloud City troopers may deploy or move here as a 'react.' | |||
|} | |||
==== [[Effect]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-L-accessdenied.gif|200px|link=Access Denied]] || [[Access Denied]] || [[Effect|Effect]] || C || 4 || Insert face up in your Reserve Deck. When Effect reaches top it is lost, along with all opponent's 'insert' cards there. Reshuffle. (Immune to Alter.) OR Deploy between two mobile sites. Opponent's characters may pass only if aboard a Lift Tube or opponent uses +1 Force each. | |||
|- | |||
| [[File:CC-L-advantage.gif|200px|link=Advantage]] || [[Advantage]] || [[Effect|Effect]] || R || 4 || If an opponent's character of ability > 3 was just lost in a battle or duel you won, deploy on one of your warriors involved. Warrior is power +2. During each of opponent's move phases, opponent loses 1 Force (2 if character was a Dark Jedi). (Immune to Control.) | |||
|- | |||
| [[File:CC-L-allmyurchins.gif|200px|link=All My Urchins]] || [[All My Urchins]] || [[Effect|Effect]] || R || 3 || Use 2 Force to deploy at any site where you have presence. Moves like a single character at normal use of the Force. Before initiating a battle where present, a player must first lose 2 Force. Effect lost if you initiate a battle where present. | |||
|- | |||
| [[File:CC-L-beldonseye.gif|200px|link=Beldon's Eye]] || [[Beldon's Eye]] || [[Effect|Effect]] || R || 6 || Deploy on Bespin: Cloud City. Your Tibanna Gas Miners deploy free to Cloud City sites and double the Force they activate. | |||
|- | |||
| [[File:CC-L-chasm.gif|200px|link=Chasm]] || [[Chasm]] || [[Effect|Effect]] || U || 4 || Deploy on table. If a unique (•) card is drawn for destiny and a duplicate is on table, destiny card is lost (destiny = 0). If duplicated card is a character, it loses immunity to attrition for rest of turn and player must lose 2 Force or lose that character. (Immune to Alter.) | |||
|- | |||
| [[File:CC-L-civildisorder.gif|200px|link=Civil Disorder]] || [[Civil Disorder]] || [[Effect|Effect]] || C || 3 || Deploy on opponent's side of table. At the end of opponent's deploy phase, if they did not deploy a card with ability, opponent loses 2 Force. Effect lost if opponent has more cards with ability on table than you. (Immune to Alter.) | |||
|- | |||
| [[File:CC-L-crackshot.gif|200px|link=Crack Shot]] || [[Crack Shot]] || [[Effect|Effect]] || U || 3 || Use 3 Force to deploy on table. Any card which is 'hit' may not be used to satisfy attrition. (Immune to Alter.) | |||
|- | |||
| [[File:CC-L-dismantleonsight.gif|200px|link=Dismantle On Sight]] || [[Dismantle On Sight]] || [[Effect|Effect]] || R || 3 || Use 4 Force to deploy on a droid with armor (free on IG-88). At end of any opponent's turn, droid is immediately lost if present with an Imperial (or with a bounty hunter if droid is IG-88). | |||
|- | |||
| [[File:CC-L-frozenassets.gif|200px|link=Frozen Assets]] || [[Frozen Assets]] || [[Effect|Effect]] || R || 5 || Deploy on your side of table. At every site where there is a 'frozen' captive, your Rebels deploy -2 and are power +2 in battle. OR Deploy on top of opponent's Force Pile. Force below this card may not be drawn or used. Effect lost at end of opponent's next turn. | |||
|- | |||
| [[File:CC-L-haven.gif|200px|link=Haven]] || [[Haven]] || [[Effect|Effect]] || R || 3 || Deploy on one of the following systems: Rendezvous Point, Hoth, Yavin 4, Alderaan or Sullust. Your starships deploy -2 and your pilots deploy -1 here. When battling here, you may add one battle destiny. Effect canceled if opponent controls this system. (Immune to Alter.) | |||
|- | |||
| [[File:CC-L-heroofathousanddevices.gif|200px|link=Hero Of A Thousand Devices]] || [[Hero Of A Thousand Devices]] || [[Effect|Effect]] || U || 5 || Deploy on one of your droids. During your deploy phase, may use 1 Force to search your Reserve Deck, take one device that deploys on a droid into hand and reshuffle. Also, you may forfeit devices deployed on this droid (forfeit value = destiny number). | |||
|- | |||
| [[File:CC-L-hindsight.gif|200px|link=Hindsight]] || [[Hindsight]] || [[Effect|Effect]] || R || 5 || Deploy on C-3PO. Eyes In The Dark, The Professor, Mantellian Savrip and Hopping Mad are immune to Alter. Also, during each draw phase, unless C-3PO is present with a Wookiee, you may examine the cards in your Used Pile. (Immune to Alter.) | |||
|- | |||
| [[File:CC-L-hoppingmad.gif|200px|link=Hopping Mad]] || [[Hopping Mad]] || [[Effect|Effect]] || R || 6 || Deploy on one of your droids. During your control phase, may use 1 Force to search your Reserve Deck, take one Droid Shutdown, The Professor, We're Doomed, Scomp Link Access, This Is All Your Fault or Shocking Information into hand and reshuffle. | |||
|- | |||
| [[File:CC-L-leiaofalderaan.gif|200px|link=Leia Of Alderaan]] || [[Leia Of Alderaan]] || [[Effect|Effect]] || R || 3 || Deploy on Leia. While at any Rebel Base site, your Rebels, except unique (•) Rebels, are deploy -2 and power +2 at same and adjacent sites. While at any system, your starfighters, except unique (•) starfighters, are deploy -2 there. | |||
|- | |||
| [[File:CC-L-uncontrollablefury.gif|200px|link=Uncontrollable Fury]] || [[Uncontrollable Fury]] || [[Effect|Effect]] || R || 2 || Deploy on Vader. He is power +2, but neither adds 1 to battle destiny nor allows Tarkin to cancel destiny. Opponent loses 2 Force at end of each of opponent's turns in which Vader did not battle and you had a character of ability > 3 on table. (Immune to Alter.) | |||
|- | |||
| [[File:CC-L-weathervane.gif|200px|link=Weather Vane]] || [[Weather Vane]] || [[Effect|Effect]] || U || 4 || Deploy on table. Any character here may be captured or rescued by a player's starship or vehicle controlling Cloud City during that player's control phase. Character here lost if new character arrives. Effect lost if Cloud City lost. (Immune to Alter.) | |||
|- | |||
| [[File:CC-L-hindsight_readable.gif|200px|link=Hindsight (Readable)]] || [[Hindsight (Readable)]] || [[Effect|Effect]] || R || 5 || Deploy on C-3PO. Eyes In The Dark, The Professor, Mantellian Savrip and Hopping Mad are immune to Alter. Also, during each draw phase, unless C-3PO is present with a Wookiee, you may examine the cards in your Used Pile. (Immune to Alter.) | |||
|} | |||
==== [[Interrupt]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-L-ambush.gif|200px|link=Ambush]] || [[Ambush]] || [[Interrupt|Interrupt]] || R || 3 || During your turn, target a site where your total power is more than double opponent's total power. Unless opponent has a Dark Jedi or character weapon there, place each opponent character, vehicle and starship there (and cards on them) in owner's Used Pile. | |||
|- | |||
| [[File:CC-L-armedanddangerous.gif|200px|link=Armed And Dangerous]] || [[Armed And Dangerous]] || [[Interrupt|Interrupt]] || U || 4 || If a battle or duel was just initiated at a site, deploy (for free) a unique matching weapon on one of your participating characters from hand or Reserve Deck; reshuffle (if from Reserve Deck). | |||
|- | |||
| [[File:CC-L-artoocomebackatonce.gif|200px|link=Artoo, Come Back At Once!]] || [[Artoo, Come Back At Once!]] || [[Interrupt|Interrupt]] || R || 4 || USED: Search your Reserve Deck, take one Hero Of A Thousand Devices into hand and reshuffle. LOST: If R2-D2 is lost, use 1 Force to retrieve him. OR Use 3 Force to search your Reserve Deck, take R2-D2 into hand and reshuffle. | |||
|- | |||
| [[File:CC-L-asgoodasgone.gif|200px|link=As Good As Gone]] || [[As Good As Gone]] || [[Interrupt|Interrupt]] || C || 3 || During your move phase, use 2 Force to return one of your smugglers, gamblers or thieves on table (unless captured or missing) to your hand. | |||
|- | |||
| [[File:CC-L-blasterproficiency.gif|200px|link=Blaster Proficiency]] || [[Blaster Proficiency]] || [[Interrupt|Interrupt]] || C || 2 || USED: If you just targeted with a blaster, add 3 to your total weapon destiny. LOST: Lose 1 Force to cause one opponent's just 'hit' character to be immediately placed in Lost Pile. OR Cancel Levitation Attack. | |||
|- | |||
| [[File:CC-L-captivefury.gif|200px|link=Captive Fury]] || [[Captive Fury]] || [[Interrupt|Interrupt]] || U || 4 || USED: Cancel Force drain bonus from IT-O this turn. LOST: During your battle phase, any of your escorted captives at same site may initiate and participate in one battle (they may not use weapons or devices and you may not voluntarily forfeit or relocate them). | |||
|- | |||
| [[File:CC-L-captivepursuit.gif|200px|link=Captive Pursuit]] || [[Captive Pursuit]] || [[Interrupt|Interrupt]] || C || 4 || USED: If a battle was just initiated at a site, target a captive present. Captive released if you win battle. LOST: Cancel Aiiii! Aaa! Aggggggggggggg!, Sonic Bombardment, Interrogation Array, This Is Some Rescue or Special Delivery. | |||
|- | |||
| [[File:CC-L-clashofsabers.gif|200px|link=Clash Of Sabers]] || [[Clash Of Sabers]] || [[Interrupt|Interrupt]] || U || 3 || Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force to search your Reserve Deck, take one Uncontrollable Fury into hand and reshuffle. OR Cancel Presence Of The Force. | |||
|- | |||
| [[File:CC-L-cloudcitysabacc.gif|200px|link=Cloud City Sabacc]] || [[Cloud City Sabacc]] || [[Interrupt|Interrupt]] || U || 3 || Requirements: a gambler, thief or smuggler on Cloud City. Wild cards (1-6): Lando and Weather Vane. Clone cards: Locations and Ugnaughts. (Gamblers may use clone cards as zeroes.) Stakes: One starfighter, weapon or device. | |||
|- | |||
| [[File:CC-L-computerinterface.gif|200px|link=Computer Interface]] || [[Computer Interface]] || [[Interrupt|Interrupt]] || C || 3 || USED: Cancel Limited Resources. LOST: Use 2 Force (free if Lobot on table) to examine the top card of your Reserve Deck, Force Pile and Used Pile. Return one of those three cards to the top of each deck or pile. | |||
|- | |||
| [[File:CC-L-courageofaskywalker.gif|200px|link=Courage Of A Skywalker]] || [[Courage Of A Skywalker]] || [[Interrupt|Interrupt]] || R || 2 || One of your Skywalkers present during a battle at a site, for remainder of turn, loses immunity to attrition but adds ability to power (he or she may not apply ability toward drawing battle destiny). OR During a duel, add one destiny to your total. | |||
|- | |||
| [[File:CC-L-darkapproach.gif|200px|link=Dark Approach]] || [[Dark Approach]] || [[Interrupt|Interrupt]] || R || 4 || If opponent just initiated a battle, you may do one of the following: Add one destiny to power only. OR If you have a character weapon present, select one opponent's character present to lose all immunity to attrition for remainder of battle. | |||
|- | |||
| [[File:CC-L-dash.gif|200px|link=Dash]] || [[Dash]] || [[Interrupt|Interrupt]] || C || 4 || Use 2 Force to increase a character's or creature vehicle's landspeed by 1 for remainder of turn. OR Use 3 Force to move one of your characters as a 'react' (free if character is a scout). | |||
|- | |||
| [[File:CC-L-desperatereach.gif|200px|link=Desperate Reach]] || [[Desperate Reach]] || [[Interrupt|Interrupt]] || U || 5 || During your move phase, relocate one of your characters (unless Disarmed) from Weather Vane to any Cloud City site. Character may not move for remainder of turn. OR Cancel Imperial Barrier or The Shield Doors Must Be Closed. | |||
|- | |||
| [[File:CC-L-dodge.gif|200px|link=Dodge]] || [[Dodge]] || [[Interrupt|Interrupt]] || C || 3 || If one of your characters of ability > 2 was just targeted by a weapon, subtract 3 from each destiny draw. OR If opponent just initiated a battle at a site against one of your lone characters present, move that character away as a 'react' (for free). | |||
|- | |||
| [[File:CC-L-falloftheempire.gif|200px|link=Fall Of The Empire]] || [[Fall Of The Empire]] || [[Interrupt|Interrupt]] || U || 3 || At the end of a battle that you won at an interior site where you have a character of ability > 3 present, relocate one opponent's character present to an adjacent site. (If on Cloud City, character may be relocated to Weather Vane instead.) | |||
|- | |||
| [[File:CC-L-fallofthelegend.gif|200px|link=Fall Of The Legend]] || [[Fall Of The Legend]] || [[Interrupt|Interrupt]] || U || 6 || If you just lost a character during a battle or duel at a Cloud City site, use 2 Force to relocate that character to Weather Vane instead of your Lost Pile. OR Search your Reserve Deck, take one Weather Vane into hand and reshuffle. | |||
|- | |||
| [[File:CC-L-gamblersluck.gif|200px|link=Gambler's Luck]] || [[Gambler's Luck]] || [[Interrupt|Interrupt]] || R || 4 || If any gambler is defending a battle alone at a site, add one battle destiny (draw two destiny, and choose one). OR if your Lando is defending a battle alone at a site, add two battle destiny (draw three and choose two). | |||
|- | |||
| [[File:CC-L-glancingblow.gif|200px|link=Glancing Blow]] || [[Glancing Blow]] || [[Interrupt|Interrupt]] || R || 3 || If you have a character with a lightsaber present in a battle with Vader, lose 1 Force to reduce Vader's power to zero. OR If you have a character with a lightsaber in a duel, cancel one opponent's destiny draw immediately after it is revealed. | |||
|- | |||
| [[File:CC-L-higherground.gif|200px|link=Higher Ground]] || [[Higher Ground]] || [[Interrupt|Interrupt]] || R || 2 || USED: During a battle at a site, instead of firing one character weapon, cause one opponent's character present to be power -4 until end of turn. LOST: During a battle at a site, use 3 Force to cancel one battle destiny just drawn. | |||
|- | |||
| [[File:CC-L-idontneedtheirscumeither.gif|200px|link=I Don't Need Their Scum, Either]] || [[I Don't Need Their Scum, Either]] || [[Interrupt|Interrupt]] || R || 5 || USED: Search your Reserve Deck, take one We Don't Need Their Scum into hand and reshuffle. LOST: If a bounty hunter and your Lando are involved in the same battle, you may add one battle destiny (add two if bounty hunter is Boba Fett). | |||
|- | |||
| [[File:CC-L-impressivemostimpressive.gif|200px|link=Impressive, Most Impressive]] || [[Impressive, Most Impressive]] || [[Interrupt|Interrupt]] || R || 6 || If opponent just attempted to 'freeze' a character using Carbon-Freezing or All Too Easy, draw destiny. Add character's ability. If total destiny > 7, effect canceled. Character released (if captive) and 'hides' (may not participate in battle) for remainder of turn. | |||
|- | |||
| [[File:CC-L-innocentscoundrel.gif|200px|link=Innocent Scoundrel]] || [[Innocent Scoundrel]] || [[Interrupt|Interrupt]] || U || 3 || USED: If your gambler was just targeted by a weapon, opponent must choose to select a new target or lose 2 Force. LOST: Cancel any Effect (except those immune to Alter) deployed on Han or your Lando. | |||
|- | |||
| [[File:CC-L-intotheventilationshaftlefty.gif|200px|link=Into The Ventilation Shaft, Lefty]] || [[Into The Ventilation Shaft, Lefty]] || [[Interrupt|Interrupt]] || R || 6 || Relocate one of your characters from a Cloud City site to Weather Vane (if 'hit,' character is first restored to normal). May be played even after a battle has just been initiated. | |||
|- | |||
| [[File:CC-L-itsatrap.gif|200px|link=It's A Trap!]] || [[It's A Trap!]] || [[Interrupt|Interrupt]] || U || 3 || USED: Cancel Sniper or Blasted Droid. LOST: Use 3 Force to cancel any battle just initiated at a site. (Immune to Sense.) | |||
|- | |||
| [[File:CC-L-keepyoureyesopen.gif|200px|link=Keep Your Eyes Open]] || [[Keep Your Eyes Open]] || [[Interrupt|Interrupt]] || C || 5 || If a battle was just initiated where you have two smugglers, you may move any or all of your characters, vehicles and starships away (at normal use of the Force). OR Glance at the cards in any Lost Pile and replace unshuffled. | |||
|- | |||
| [[File:CC-L-lifttubeescape.gif|200px|link=Lift Tube Escape]] || [[Lift Tube Escape]] || [[Interrupt|Interrupt]] || C || 5 || If opponent just initiated a battle, one of your Lift Tubes present may move as a 'react' from that battle. OR Place one of your unoccupied Lift Tubes on table in your Used Pile. OR Search your Reserve Deck, take one Lift Tube into hand and reshuffle. | |||
|- | |||
| [[File:CC-L-noooooooooooo.gif|200px|link=NOOOOOOOOOOOO!]] || [[NOOOOOOOOOOOO!]] || [[Interrupt|Interrupt]] || R || 5 || USED: If you just answered 'no' to a Hypo question, opponent loses 3 Force. LOST: Cancel Why Didn't You Tell Me? or I Am Your Father. OR If Luke is about to cross to the Dark Side, he is lost instead. | |||
|- | |||
| [[File:CC-L-offtheedge.gif|200px|link=Off The Edge]] || [[Off The Edge]] || [[Interrupt|Interrupt]] || R || 2 || Target one of your characters at a Cloud City site. Draw destiny. If destiny > character's destiny number, retrieve Force equal to the distance. If destiny < character's destiny number, lose difference. If destiny = character's destiny number, character is lost. | |||
|- | |||
| [[File:CC-L-oldpirates.gif|200px|link=Old Pirates]] || [[Old Pirates]] || [[Interrupt|Interrupt]] || R || 5 || If a battle was just initiated involving Han and any Lando, the eventual loser of the battle may not lose cards from Life Force to satisfy battle damage while that player has any cards in hand. OR Cancel Double-Crossing, No-Good Swindler. | |||
|- | |||
| [[File:CC-L-outofsomewhere.gif|200px|link=Out Of Somewhere]] || [[Out Of Somewhere]] || [[Interrupt|Interrupt]] || U || 4 || If opponent just initiated a battle with more than double your total power, search your Reserve Deck. Any one character you find there may deploy as a 'react' (at normal use of the Force). Reshuffle. | |||
|- | |||
| [[File:CC-L-pathofleastresistance.gif|200px|link=Path Of Least Resistance]] || [[Path Of Least Resistance]] || [[Interrupt|Interrupt]] || C || 5 || Cancel Rite of Passage. OR Relocate one of your characters at an interior mobile site to a related interior mobile site. | |||
|- | |||
| [[File:CC-L-protector.gif|200px|link=Protector]] || [[Protector]] || [[Interrupt|Interrupt]] || R || 4 || If Leia and Chewie are in a battle together, you may add two battle destiny. OR If Leia is participating in a battle, you may lose Chewie from hand to satisfy all battle damage and attrition against you. OR Cancel I'd Just As Soon Kiss A Wookiee or Frustration. | |||
|- | |||
| [[File:CC-L-punchit.gif|200px|link=Punch It!]] || [[Punch It!]] || [[Interrupt|Interrupt]] || R || 4 || If Han or your Lando is piloting a starfighter which is defending a battle at a system, add one battle destiny (add two if starfighter is Falcon). Also, starfighter is immune to attrition for remainder of turn. | |||
|- | |||
| [[File:CC-L-putthatdown.gif|200px|link=Put That Down]] || [[Put That Down]] || [[Interrupt|Interrupt]] || C || 4 || If one of your characters was just targeted by a weapon during battle, use 3 Force to cancel that targeting. OR Cancel Double Back or Res Luk Ra'auf. | |||
|- | |||
| [[File:CC-L-rendezvouspointontatooine.gif|200px|link=Rendezvous Point On Tatooine]] || [[Rendezvous Point On Tatooine]] || [[Interrupt|Interrupt]] || R || 4 || During your control phase, use 1 Force to move any one of your [Cloud City] characters of ability > 1 to any [Jabba's Palace] location where you have presence. If moving to any Jabba's Palace site, this movement is free and you do not need presence. | |||
|- | |||
| [[File:CC-L-rescueintheclouds.gif|200px|link=Rescue In The Clouds]] || [[Rescue In The Clouds]] || [[Interrupt|Interrupt]] || C || 5 || USED: If you have a character on Weather Vane, place that character on your Used Pile. LOST: Deploy one or more vehicles, starfighters and pilots (at normal use of the Force) as a 'react' to a cloud sector. | |||
|- | |||
| [[File:CC-L-shockinginformation.gif|200px|link=Shocking Information]] || [[Shocking Information]] || [[Interrupt|Interrupt]] || C || 5 || Target a location. Scomp links there cannot be used for remainder of turn. OR If opponent is about to scan or otherwise look through your hand (unless using Monnok), opponent continues but must lose 4 Force plus the card allowing the scan. | |||
|- | |||
| [[File:CC-L-smokescreen.gif|200px|link=Smoke Screen]] || [[Smoke Screen]] || [[Interrupt|Interrupt]] || R || 3 || During a battle at a site, if you are about to draw a card for battle destiny, you may instead use the ability number of one of your characters involved in the battle. | |||
|- | |||
| [[File:CC-L-somersault.gif|200px|link=Somersault]] || [[Somersault]] || [[Interrupt|Interrupt]] || C || 3 || During a battle at a site, just before drawing battle destiny, if opponent has less than double your total power, use 4 Force to switch your total power with opponent's. OR If both players just drew one battle destiny, use 1 Force to switch numbers. | |||
|- | |||
| [[File:CC-L-surreptitiousglance.gif|200px|link=Surreptitious Glance]] || [[Surreptitious Glance]] || [[Interrupt|Interrupt]] || R || 4 || If Lobot and your Lando are in a battle together, cancel one opponent's destiny draw immediately after it is revealed OR use 4 Force to cancel Dark Deal. | |||
|- | |||
| [[File:CC-L-swingandamiss.gif|200px|link=Swing-And-A-Miss]] || [[Swing-And-A-Miss]] || [[Interrupt|Interrupt]] || U || 3 || If opponent just used a lightsaber to target, draw one destiny and subtract that amount from opponent's weapon destiny. OR Cancel one Mostly Armless card just played. OR Cancel Dark Strike, End This Destructive Conflict or Focused Attack. | |||
|- | |||
| [[File:CC-L-thisisevenbetter.gif|200px|link=This Is Even Better]] || [[This Is Even Better]] || [[Interrupt|Interrupt]] || R || 3 || If Han and Leia are together in a battle you just lost, forfeit one of them to satisfy all battle damage and attrition against you. OR If Han is a captive and a battle was just initiated where you have Leia (or vice versa), add one battle destiny. OR Cancel This Is Still Wrong. | |||
|- | |||
| [[File:CC-L-wellfindhan.gif|200px|link=We'll Find Han]] || [[We'll Find Han]] || [[Interrupt|Interrupt]] || R || 4 || Deploy Han to same site as Chewie or your Lando (regardless of deployment restrictions). OR If Chewie and your Lando are in a battle together, subtract 3 from all attrition against you (cannot not fall below zero). OR Cancel I Had No Choice. | |||
|- | |||
| [[File:CC-L-wookieestrangle.gif|200px|link=Wookiee Strangle]] || [[Wookiee Strangle]] || [[Interrupt|Interrupt]] || R || 3 || Use 2 Force to target an opponent's non-droid character present with one of your Wookiees. Both players draw destiny. Add ability and power. Target is lost if Wookiee's total destiny > target's total destiny. | |||
|} | |||
==== [[Location]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-L-bespin.gif|200px|link=Bespin]] || [[Bespin]] || [[Location|Location]] || U || 0 || Light: If you control, opponent's characters and vehicles deploy +1 to Cloud City locations. Dark: If you control, your characters and vehicles deploy -1 to Cloud City locations. | |||
|- | |||
| [[File:CC-L-bespincloudcity.gif|200px|link=Bespin: Cloud City]] || [[Bespin: Cloud City]] || [[Location|Location]] || U || 0 || Light: If you control, for each of your starships or vehicles here, your total power is +1 in battles at Cloud City sites. Dark: If you control, for each of your starships or vehicles here, your total power is +1 in battles at Cloud City sites. | |||
|- | |||
| [[File:CC-L-cloudcitycarbonitechamber.gif|200px|link=Cloud City: Carbonite Chamber]] || [[Cloud City: Carbonite Chamber]] || [[Location|Location]] || U || 0 || Light: If you control, Force drain +1 here and may cancel Carbon- Freezing here. Dark: If you control, add 1 to your Carbon-Freezing destiny. | |||
|- | |||
| [[File:CC-L-cloudcitychasmwalkway.gif|200px|link=Cloud City: Chasm Walkway]] || [[Cloud City: Chasm Walkway]] || [[Location|Location]] || C || 0 || Light: If Weather Vane on table, characters 'hit' here are instead immediately relocated there. Dark: If Weather Vane on table, characters 'hit' here are instead immediately relocated there. | |||
|- | |||
| [[File:CC-L-cloudcityguestquarters.gif|200px|link=Cloud City: Guest Quarters]] || [[Cloud City: Guest Quarters]] || [[Location|Location]] || R || 0 || Light: Leia is deploy -2 here. Dark: If you control, Force drain -1 here. | |||
|- | |||
| [[File:CC-L-cloudcityincinerator.gif|200px|link=Cloud City: Incinerator]] || [[Cloud City: Incinerator]] || [[Location|Location]] || C || 0 || Light: If you occupy, during your control phase, may use 3 Force to retrieve one droid. Dark: If you control without an Ugnaught, Force drain -1 here. | |||
|- | |||
| [[File:CC-L-cloudcitylowercorridor.gif|200px|link=Cloud City: Lower Corridor]] || [[Cloud City: Lower Corridor]] || [[Location|Location]] || U || 0 || Light: Your characters with lightsabers are each power +2 here. Dark: - | |||
|- | |||
| [[File:CC-L-cloudcityplatform327dockingbay.gif|200px|link=Cloud City: Platform 327 (Docking Bay)]] || [[Cloud City: Platform 327 (Docking Bay)]] || [[Location|Location]] || C || 0 || Light: Your docking bay transit from here requires 1 Force. Dark: Your docking bay transit from here requires 2 Force. | |||
|- | |||
| [[File:CC-L-cloudcityupperplazacorridor.gif|200px|link=Cloud City: Upper Plaza Corridor]] || [[Cloud City: Upper Plaza Corridor]] || [[Location|Location]] || C || 0 || Light: During your move phase, you may move free between here and any Cloud City site. Dark: If you control, Force drain +1 here. | |||
|- | |||
| [[File:CC-L-clouds.gif|200px|link=Clouds]] || [[Clouds]] || [[Location|Location]] || C || 0 || Light: If you control, once per turn, may add 1 to a Force drain at a related site. Starships are power and maneuver -2 here. Dark: If you control, Force drain +1 here. Starships are power and maneuver -2 here. | |||
|} | |||
==== [[Starship]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-L-brighthope.gif|200px|link=Bright Hope]] || [[Bright Hope]] || [[Starship|Starship]] || R || 3 || May add 1 pilot and 6 passengers. Deploys and moves like a starfighter. Has ship-docking capability. Permanent pilot aboard provides ability of 1. | |||
|- | |||
| [[File:CC-L-redemption.gif|200px|link=Redemption]] || [[Redemption]] || [[Starship|Starship]] || R || 1 || May add 4 pilots and 4 passengers. Has ship-docking capability. Permanent pilot provides ability of 1. Your medical droids and Bacta Tank 'patients' may deploy aboard for free. | |||
|} | |||
==== [[Vehicle]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-L-cloudcar.gif|200px|link=Cloud Car]] || [[Cloud Car]] || [[Vehicle|Vehicle]] || C || 2 || May add 1 pilot or passenger. At cloud sectors, power +1, may deploy as a 'react' and may move and be targeted by weapons like a starfighter. Permanent pilot aboard provides ability of 1. | |||
|} | |||
==== [[Weapon]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-L-cloudcityblaster.gif|200px|link=Cloud City Blaster]] || [[Cloud City Blaster]] || [[Weapon|Weapon]] || C || 2 || Use 2 Force to deploy on your warrior at a Cloud City site. May target a character or creature using 2 Force. Draw destiny. Target hit (and may not be used to satisfy attrition) if destiny > defense value. | |||
|- | |||
| [[File:CC-L-lukesblasterpistol.gif|200px|link=Luke's Blaster Pistol]] || [[Luke's Blaster Pistol]] || [[Weapon|Weapon]] || R || 3 || Use 1 Force to deploy on Luke, 3 on a warrior. May target a character, creature, or vehicle using 2 Force. If targeted by Luke, target loses any immunity to attrition until end of turn. Draw destiny. Add 1 if targeting a character or creature. Target hit if total destiny > defense value. | |||
|} | |||
=== [[Dark|Dark Side]] === | |||
==== [[Character]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-D-bobafett.gif|200px|link=Boba Fett]] || [[Boba Fett]] || [[Character|Character]] || R || 1 || Adds 3 to power of anything he pilots. When piloting Slave I, also adds 2 to maneuver and may draw one battle destiny if not able to otherwise. When escorting a captive, captive is forfeit +5. May 'fly' (landspeed = 3). Immune to attrition < 3. | |||
|- | |||
| [[File:CC-D-captainbewil.gif|200px|link=Captain Bewil]] || [[Captain Bewil]] || [[Character|Character]] || R || 3 || During your control phase, may search your Reserve Deck, take one Laser Gate, Heart Of The Chasm or Rite Of Passage into hand and reshuffle. Opponent's characters may not move from same site as Bewil to a mobile site. | |||
|- | |||
| [[File:CC-D-chiefretwin.gif|200px|link=Chief Retwin]] || [[Chief Retwin]] || [[Character|Character]] || R || 2 || May use 3 Force to 'hide' (be excluded) from a battle. May use 2 Force to target one device or weapon present which deploys on a site. Draw destiny. If destiny > target's deploy cost, target is lost. | |||
|- | |||
| [[File:CC-D-cloudcityengineer.gif|200px|link=Cloud City Engineer]] || [[Cloud City Engineer]] || [[Character|Character]] || C || 2 || When present at a converted site, may use 2 Force to raise your site to the top. Also, when present at an opponent's site that has a Scomp link, your Force drains are +1 there. Ugnaughts deploy -1 to same Cloud City site. | |||
|- | |||
| [[File:CC-D-cloudcitytrooper.gif|200px|link=Cloud City Trooper (Dark)]] || [[Cloud City Trooper (Dark)|Cloud City Trooper]] || [[Character|Character]] || C || 3 || Deploys only on Cloud City, but may move elsewhere. Power -1 when at a site other than a Cloud City site. | |||
|- | |||
| [[File:CC-D-commanderdesanne.gif|200px|link=Commander Desanne]] || [[Commander Desanne]] || [[Character|Character]] || U || 2 || Adds 2 to power of anything he pilots. Your shuttling, landing and taking off to or from same location is free. During your control phase, may take one Lambda shuttle or Landing Craft into hand from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:CC-D-e3po.gif|200px|link=E-3PO]] || [[E-3PO]] || [[Character|Character]] || R || 3 || Total power at same site is +1 for each of your alien/Imperial pairs present. Once during every turn, may use 1 Force to 'insult' one opponent's droid present (except R2-D2), canceling that droid's game text for remainder of turn. | |||
|- | |||
| [[File:CC-D-imperialtrooperguarddainsom.gif|200px|link=Imperial Trooper Guard Dainsom]] || [[Imperial Trooper Guard Dainsom]] || [[Character|Character]] || U || 4 || Deploys only aboard Executor or on any Death Star Site. Cannot move. May cancel opponent's Force Drains at adjacent Death Star or Executor sites. | |||
|- | |||
| [[File:CC-D-landocalrissian.gif|200px|link=Lando Calrissian (Dark)]] || [[Lando Calrissian (Dark)|Lando Calrissian]] || [[Character|Character]] || R || 1 || Deploys only on Cloud City. Adds 2 to power of anything he pilots. When playing Sabacc, may subtract 1 from or add 1 to your total. If present at a site, can be replaced by opponent with any Light Side Lando. | |||
|- | |||
| [[File:CC-D-lieutenantcecius.gif|200px|link=Lieutenant Cecius]] || [[Lieutenant Cecius]] || [[Character|Character]] || U || 2 || Deploys free to any Executor site. Power +3 when participating in a Besieged battle. During your control phase, may use 1 Force to search your Reserve Deck, take one Besieged or Set For Stun into hand and reshuffle. | |||
|- | |||
| [[File:CC-D-lieutenantsheckil.gif|200px|link=Lieutenant Sheckil]] || [[Lieutenant Sheckil]] || [[Character|Character]] || R || 2 || During your control phase, may use 1 Force to search your Reserve Deck, take one Human Shield into hand and reshuffle. When escorting a captive, captive is forfeit +2 and Sheckil is immune to attrition < 4. | |||
|- | |||
| [[File:CC-D-tibannagasminer.gif|200px|link=Tibanna Gas Miner (Dark)]] || [[Tibanna Gas Miner (Dark)|Tibanna Gas Miner]] || [[Character|Character]] || C || 2 || When at a site, adds 1 to your Force drains at related cloud sectors. Also, during your activate phase, if at a Cloud City site and you control Bespin: Cloud City, may cumulatively activate 1 Force for every cloud sector on Bespin. | |||
|- | |||
| [[File:CC-D-trooperjerrolblendin.gif|200px|link=Trooper Jerrol Blendin]] || [[Trooper Jerrol Blendin]] || [[Character|Character]] || U || 2 || Deploys only on Cloud City, but may move elsewhere. Power +2 when participating in a battle you initiate. Opponent may use 2 Force to 'bribe' (exclude) Blendin from battle. | |||
|- | |||
| [[File:CC-D-ugloste.gif|200px|link=Ugloste]] || [[Ugloste]] || [[Character|Character]] || R || 2 || Power +2 at Trash Compactor, Droid Junkheap, Incinerator or Carbonite Chamber. Functions as a leader if present with another Ugnaught. Where present, other Ugnaughts are forfeit +2 and double their bonus to Carbon-Freezing destiny. | |||
|- | |||
| [[File:CC-D-ugnaught.gif|200px|link=Ugnaught]] || [[Ugnaught]] || [[Character|Character]] || C || 3 || When at Carbonite Chamber, cumulatively adds 1 to each Carbon- Freezing destiny draw. During your control phase, may lose 1 Force from hand to search your Lost Pile and take one weapon or device into hand. | |||
|} | |||
==== [[Device]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-D-binders.gif|200px|link=Binders]] || [[Binders]] || [[Device|Device]] || C || 6 || Deploy on one of your warriors or bounty hunters. May now escort any number of captives. If device removed from your character, select one captive escorted by that character to remain and release all others. | |||
|- | |||
| [[File:CC-D-carbonitechamberconsole.gif|200px|link=Carbonite Chamber Console]] || [[Carbonite Chamber Console]] || [[Device|Device]] || U || 4 || Deploy on Carbonite Chamber. Adds 3 to Carbon-Freezing destiny. Also, once during each of your turns, you may use 1 Force to take one Ugnaught, Prepare The Chamber or Carbon-Freezing into hand from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:CC-D-interrogationarray.gif|200px|link=Interrogation Array]] || [[Interrogation Array]] || [[Device|Device]] || R || 4 || Deploy on a prison. During your control phase, opponent loses 1 Force for each captive of ability > 2 here. Also, during your control phase, may use 1 Force to search your Reserve Deck, take one Torture or Aiiii! Aaa! Agggggggggg! into hand and reshuffle. | |||
|- | |||
| [[File:CC-D-mandalorianarmor.gif|200px|link=Mandalorian Armor]] || [[Mandalorian Armor]] || [[Device|Device]] || R || 3 || Use 3 Force to deploy on any Imperial or alien (except Vader or Boba Fett). Character is power +2, has armor = 5 and is immune to attrition < 3. | |||
|} | |||
==== [[Effect]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-D-abilityabilityability.gif|200px|link=Ability, Ability, Ability]] || [[Ability, Ability, Ability]] || [[Effect|Effect]] || C || 3 || Deploy on opponent's side of table. At the end of opponent's deploy phase, if they did not deploy a card with ability, opponent loses 2 Force. Effect lost if opponent has more cards with ability on table than you. (Immune to Alter.) | |||
|- | |||
| [[File:CC-D-abyss.gif|200px|link=Abyss]] || [[Abyss]] || [[Effect|Effect]] || U || 4 || Deploy on table. If a unique (•) card is drawn for destiny and a duplicate is on table, destiny card is lost (destiny = 0). If duplicated card is a character, it loses immunity to attrition for rest of turn and player must lose 2 Force or lose that character. (Immune to Alter.) | |||
|- | |||
| [[File:CC-D-alltooeasy.gif|200px|link=All Too Easy]] || [[All Too Easy]] || [[Effect|Effect]] || R || 5 || If an opponent's character at the Carbonite Chamber was just 'hit' by a lightsaber, deploy on that character. Character is instead immediately captured and 'frozen.' If captive released, lose Immediate Effect. (Immune to Control.) | |||
|- | |||
| [[File:CC-D-bounty.gif|200px|link=Bounty]] || [[Bounty]] || [[Effect|Effect]] || C || 4 || Deploy on an opponent's non-droid character. If subsequently captured, seized by a bounty hunter and then transferred to a prison, retrieve Force equal to character's forfeit -2 and place Effect in Used Pile. (Immune to Alter.) | |||
|- | |||
| [[File:CC-D-carbonfreezing.gif|200px|link=Carbon-Freezing]] || [[Carbon-Freezing]] || [[Effect|Effect]] || U || 3 || Deploy on Carbonite Chamber. During your control phase, may target one captive present. Draw destiny. If destiny < 5, captive lost. If destiny > 10, place on captive. Captive is 'frozen' and opponent loses 8 Force. If captive released, lose Effect. (Immune to Alter.) | |||
|- | |||
| [[File:CC-D-darkdeal.gif|200px|link=Dark Deal]] || [[Dark Deal]] || [[Effect|Effect]] || R || 3 || Deploy on Bespin: Cloud City if you control that sector and at least three related sites. At each Cloud City site, your total power is +4 and your Force drains are +2. Effect canceled if opponent occupies four Bespin locations. (Immune to Alter.) | |||
|- | |||
| [[File:CC-D-despair.gif|200px|link=Despair]] || [[Despair]] || [[Effect|Effect]] || R || 6 || If a Rebel was just captured or 'frozen,' deploy on another Rebel. That Rebel may not apply ability toward drawing battle destiny (if Leia, she is also excluded from being the 'highest ability character'). If captive released, lose Immediate Effect. | |||
|- | |||
| [[File:CC-D-forcedlanding.gif|200px|link=Forced Landing]] || [[Forced Landing]] || [[Effect|Effect]] || R || 5 || Deploy on a docking bay. Target an opponent's starfighter at the related system or a related cloud sector. Target may not move away from Utinni Effect. Utinni Effect canceled when reached by target. | |||
|- | |||
| [[File:CC-D-iamyourfather.gif|200px|link=I Am Your Father]] || [[I Am Your Father]] || [[Effect|Effect]] || R || 6 || If Vader just won a battle or duel against a Luke of ability < 6, deploy on Luke. During each of your move phases, opponent loses 2 Force. Also, when at same location as Vader, Luke is power and forfeit = 0 and does not add power to any starships he pilots. | |||
|- | |||
| [[File:CC-D-ihadnochoice.gif|200px|link=I Had No Choice]] || [[I Had No Choice]] || [[Effect|Effect]] || R || 3 || Deploy on an opponent's gambler. Cancels gambler's game text. If a battle was just initiated, you may use X Force to exclude gambler from that battle, where X = gambler's ability. | |||
|- | |||
| [[File:CC-D-imperialdecree.gif|200px|link=Imperial Decree]] || [[Imperial Decree]] || [[Effect|Effect]] || U || 4 || Deploy on your side of table. Whenever you control any two Rebel Base locations, or any one planet site and two systems, the effects of Revolution and all opponent's Force drain bonuses are canceled. (Immune to Alter.) | |||
|- | |||
| [[File:CC-D-mostlyarmless.gif|200px|link=Mostly Armless]] || [[Mostly Armless]] || [[Effect|Effect]] || R || 3 || If your character with a lightsaber just won a battle, deploy on an opponent's character present. Character is Disarmed (power -1 and may no longer carry weapons). Opponent loses 1 Force at the end of each opponent's turns. (Immune to Control.) | |||
|- | |||
| [[File:CC-D-restrictedaccess.gif|200px|link=Restricted Access]] || [[Restricted Access]] || [[Effect|Effect]] || C || 4 || Insert face up in your Reserve Deck. When Effect reaches top it is lost, along with all opponent's 'insert' cards there. Reshuffle. (Immune to Alter.) OR Deploy between two mobile sites. Opponent's characters may pass only if aboard a Lift Tube or opponent uses +1 Force each. | |||
|- | |||
| [[File:CC-D-specialdelivery.gif|200px|link=Special Delivery]] || [[Special Delivery]] || [[Effect|Effect]] || C || 4 || Deploy on a prison. When one of your troopers 'delivers' (imprisons) a captive here, you may search your Lost Pile, take any one card into hand and then lose effect. (Each captive may be 'delivered' only once until they are released or leave table) | |||
|- | |||
| [[File:CC-D-theemperorsprize.gif|200px|link=The Emperor's Prize]] || [[The Emperor's Prize]] || [[Effect|Effect]] || R || 6 || If Luke was just 'frozen,' deploy on Emperor or Detention Block Corridor. Target Luke and Vader. When reached by targets, place Utinni Effect on Luke and opponent must lose Force from Life Force equal to half their Life Force (round down). If Luke released, lose Utinni Effect. (Immune to Alter.) | |||
|- | |||
| [[File:CC-D-vadersbounty.gif|200px|link=Vader's Bounty]] || [[Vader's Bounty]] || [[Effect|Effect]] || R || 4 || Deploy on a Rebel of ability > 2. If subsequently captured, seized by a bounty hunter and then transferred to a prison where Vader is present, retrieve Force equal to character's forfeit (+4 if Luke) and lose Effect. (Immune to Alter.) | |||
|- | |||
| [[File:CC-D-vaderscape.gif|200px|link=Vader's Cape]] || [[Vader's Cape]] || [[Effect|Effect]] || R || 3 || Use 3 Force to deploy on one of your Imperials or aliens. Immune to attrition < 5. When in battle, adds 1 to each of your battle destiny draws. | |||
|- | |||
| [[File:CC-D-weathervane.gif|200px|link=Weather Vane (Dark)]] || [[Weather Vane (Dark)|Weather Vane]] || [[Effect|Effect]] || U || 4 || Deploy on table. Any character here may be captured or rescued by a player's starship or vehicle controlling Cloud City during that player's control phase. Character here lost if new character arrives. Effect lost if Cloud City lost. (Immune to Alter.) | |||
|- | |||
| [[File:CC-D-werethebait.gif|200px|link=We're The Bait]] || [[We're The Bait]] || [[Effect|Effect]] || R || 7 || Deploy on Han, Leia or Chewie if captured or 'frozen.' Target Luke. Luke may not attempt Jedi Tests. Also, during each of opponent's draw phases, opponent loses 2 Force (3 if captive is 'frozen'). Utinni Effect canceled when reached by target. (Immune to Alter.) | |||
|} | |||
==== [[Interrupt]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-D-aiiiiaaaagggggggggg.gif|200px|link=Aiiii! Aaa! Agggggggggg!]] || [[Aiiii! Aaa! Agggggggggg!]] || [[Interrupt|Interrupt]] || R || 4 || If you have a Rebel of ability > 1 captive at a prison you control, opponent loses X Force, where X = the number of opponent's characters with ability > 2 on table. | |||
|- | |||
| [[File:CC-D-atmosphericassault.gif|200px|link=Atmospheric Assault]] || [[Atmospheric Assault]] || [[Interrupt|Interrupt]] || R || 5 || If you just initiated a battle at a Cloud City sector, add one battle destiny. OR During your deploy phase, deploy one TIE Assault Squadron for free (no replacement is necessary). | |||
|- | |||
| [[File:CC-D-blasteddroid.gif|200px|link=Blasted Droid]] || [[Blasted Droid]] || [[Interrupt|Interrupt]] || C || 3 || During your control phase, fire (for free) one of your blasters carried by a trooper or one of your automated weapons. Any hit targets are immediately lost. | |||
|- | |||
| [[File:CC-D-brieflossofcontrol.gif|200px|link=Brief Loss Of Control]] || [[Brief Loss Of Control]] || [[Interrupt|Interrupt]] || R || 3 || Just after the weapons phase of a battle, use 2 Force to cause each player to target one of that player's characters involved in the battle. Target characters cannot apply their ability toward drawing battle destiny this turn. | |||
|- | |||
| [[File:CC-D-cloudcitysabacc.gif|200px|link=Cloud City Sabacc (Dark)]] || [[Cloud City Sabacc (Dark)|Cloud City Sabacc]] || [[Interrupt|Interrupt]] || U || 3 || Requirements: a gambler, thief or smuggler on Cloud City. Wild cards (1-6): Lando and Weather Vane. Clone cards: Locations and Ugnaughts. (Gamblers may use clone cards as zeroes.) Stakes: One starfighter, weapon or device. | |||
|- | |||
| [[File:CC-D-darkstrike.gif|200px|link=Dark Strike]] || [[Dark Strike]] || [[Interrupt|Interrupt]] || C || 2 || If you just targeted with a lightsaber, add 3 to your total weapon destiny. OR Cancel Swing-And-A-Miss. OR Lose 1 Force to cause one opponent's just 'hit' character to be immediately placed in Lost Pile. | |||
|- | |||
| [[File:CC-D-doubleback.gif|200px|link=Double Back]] || [[Double Back]] || [[Interrupt|Interrupt]] || U || 3 || If a Bounty Hunter is lost, use 1 Force to retrieve one bounty hunter from your Lost Pile. OR Use 3 Force to search your Reserve Deck, take one bounty hunter into hand and reshuffle. | |||
|- | |||
| [[File:CC-D-doublecrossingnogoodswindler.gif|200px|link=Double-Crossing, No-Good Swindler]] || [[Double-Crossing, No-Good Swindler]] || [[Interrupt|Interrupt]] || C || 3 || If Han and your Lando are at same site, opponent loses 3 Force. OR If Nabrun Leids just completed a transport, Nabrun is lost and you may immediately deploy cards to that site from hand (at normal use of the Force, but troopers deploy free). | |||
|- | |||
| [[File:CC-D-echuta.gif|200px|link=E Chu Ta]] || [[E Chu Ta]] || [[Interrupt|Interrupt]] || C || 3 || One of your protocol droids 'insults' one character present, canceling that character's game text for remainder of turn. OR During your battle phase, initiate a battle where both players have droids (but no presence or spies). Both sides add one battle destiny. | |||
|- | |||
| [[File:CC-D-endthisdestructiveconflict.gif|200px|link=End This Destructive Conflict]] || [[End This Destructive Conflict]] || [[Interrupt|Interrupt]] || R || 2 || USED: During a battle at a site, instead of firing one character weapon, cause one opponent's character present to be power -4 until end of turn. LOST: During a battle at a site, use 3 Force to cancel one battle destiny just drawn. | |||
|- | |||
| [[File:CC-D-flightescort.gif|200px|link=Flight Escort]] || [[Flight Escort]] || [[Interrupt|Interrupt]] || R || 4 || During your move phase, if you have at least two combat vehicles at same cloud sector, relocate one starfighter present to a related docking bay or system. OR If one of your combat vehicles is defending a battle at a cloud sector, add one battle destiny. | |||
|- | |||
| [[File:CC-D-focusedattack.gif|200px|link=Focused Attack]] || [[Focused Attack]] || [[Interrupt|Interrupt]] || R || 2 || If Vader is present during a battle at a site, for remainder of turn, he loses his immunity to attrition, but adds ability to power (he may not apply ability toward drawing battle destiny). OR During a duel, add one destiny to your total. | |||
|- | |||
| [[File:CC-D-forcefield.gif|200px|link=Force Field]] || [[Force Field]] || [[Interrupt|Interrupt]] || R || 4 || USED: Cancel an attempt to target a Dark Jedi with a character weapon. LOST: If one of your characters was just targeted by a weapon during a battle, use 3 Force to cancel the targeting. | |||
|- | |||
| [[File:CC-D-heartofthechasm.gif|200px|link=Heart Of The Chasm]] || [[Heart Of The Chasm]] || [[Interrupt|Interrupt]] || U || 3 || During your deploy phase, use X Force to rearrange all Cloud City sites, where X = total number of those sites. All cards at a given site move along with that site. OR Cancel Off The Edge. OR Search your Reserve Deck, take one Weather Vane into hand and reshuffle. | |||
|- | |||
| [[File:CC-D-hesallyoursbountyhunter.gif|200px|link=He's All Yours, Bounty Hunter]] || [[He's All Yours, Bounty Hunter]] || [[Interrupt|Interrupt]] || R || 4 || USED: Cancel Captive Pursuit. LOST: During your move phase, transfer an escorted captive to another bounty hunter or warrior present. | |||
|- | |||
| [[File:CC-D-humanshield.gif|200px|link=Human Shield]] || [[Human Shield]] || [[Interrupt|Interrupt]] || C || 5 || USED: If an opponent's weapon is about to 'hit' an Imperial present with a captive being escorted, the captive is 'hit' instead. LOST: During the damage segment of a battle at a site, you may forfeit any captives present (once per battle per captive). | |||
|- | |||
| [[File:CC-D-levitationattack.gif|200px|link=Levitation Attack]] || [[Levitation Attack]] || [[Interrupt|Interrupt]] || U || 4 || If a battle was just initiated where you have a character of ability > 3 present, search your Used Pile for one device which deploys on a character. Add device's destiny number to your total power, then place device on top of Used Pile. | |||
|- | |||
| [[File:CC-D-pointman.gif|200px|link=Point Man]] || [[Point Man]] || [[Interrupt|Interrupt]] || R || 5 || Cancel Demotion, Restricted Deployment, Commence Recharging, Logistical Delay, They're On Dantooine, Asteroid Sanctuary, Scramble, Order To Engage, No Disintegrations, Asteroids Do Not Concern Me, Report To Lord Vader or What Is Thy Bidding, My Master? | |||
|- | |||
| [[File:CC-D-preparethechamber.gif|200px|link=Prepare The Chamber]] || [[Prepare The Chamber]] || [[Interrupt|Interrupt]] || U || 4 || USED: Add 2 to Carbon Freezing destiny. LOST: If one of your Ugnaughts is defending in a battle, add one battle destiny. | |||
|- | |||
| [[File:CC-D-projectivetelepathy.gif|200px|link=Projective Telepathy]] || [[Projective Telepathy]] || [[Interrupt|Interrupt]] || U || 3 || Cancel Anger, Fear, Aggression when it is inserted or revealed. OR If your opponent just initiated a battle or Force drain, opponent must choose to use 2 Force, or cancel that battle or Force drain. | |||
|- | |||
| [[File:CC-D-releaseyouranger.gif|200px|link=Release Your Anger]] || [[Release Your Anger]] || [[Interrupt|Interrupt]] || R || 4 || If opponent just initiated a battle, you may do one of the following: Add one destiny to your total power only. OR if you have a character weapon present, select one opponent's character present to lose all immunity to attrition for remainder of battle. | |||
|- | |||
| [[File:CC-D-riteofpassage.gif|200px|link=Rite Of Passage]] || [[Rite Of Passage]] || [[Interrupt|Interrupt]] || C || 4 || At the beginning of opponent's move phase, target an opponent's character alone at a mobile site and select an adjacent site. Opponent must choose to move target there for free (target cannot move for remainder of turn), lose target or lose 2 Force. | |||
|- | |||
| [[File:CC-D-shatteredhope.gif|200px|link=Shattered Hope]] || [[Shattered Hope]] || [[Interrupt|Interrupt]] || U || 3 || If a battle you won just ended at an interior site and you have a character of ability > 3 present there, relocate one opponent's character present to an adjacent site. (If on Cloud City, may relocate that character to Weather Vane instead.) | |||
|- | |||
| [[File:CC-D-shockingrevelation.gif|200px|link=Shocking Revelation]] || [[Shocking Revelation]] || [[Interrupt|Interrupt]] || C || 5 || Target a location. Scomp Links there cannot be used for remainder of turn. OR If opponent is about to scan or otherwise look through your hand (unless using Grimtaash), opponent continues but must lose 4 Force plus the card allowing the scan. | |||
|- | |||
| [[File:CC-D-slipslidingaway.gif|200px|link=Slip Sliding Away]] || [[Slip Sliding Away]] || [[Interrupt|Interrupt]] || R || 3 || Relocate a card from the top of any Deck or Pile to the bottom (without looking). OR if you have a droid at a Scomp link on Cloud City, cancel Into The Ventilation Shaft, Lefty. OR use 3 Force to cause a character at Weather Vane to be lost. | |||
|- | |||
| [[File:CC-D-sonicbombardment.gif|200px|link=Sonic Bombardment]] || [[Sonic Bombardment]] || [[Interrupt|Interrupt]] || U || 4 || USED: Search your Reserve Deck, take any one prison into hand and reshuffle. LOST: If you have an opponent's alien captive at a prison, opponent loses 3 Force. | |||
|- | |||
| [[File:CC-D-surprise.gif|200px|link=Surprise]] || [[Surprise]] || [[Interrupt|Interrupt]] || R || 3 || Use 3 Force: Retarget an Interrupt or Utinni Effect which specifies a target to another appropriate target on the same side of the Force. OR Relocate any Effect (except those immune to Alter) deployed on a location to another appropriate location. | |||
|- | |||
| [[File:CC-D-thisisstillwrong.gif|200px|link=This Is Still Wrong]] || [[This Is Still Wrong]] || [[Interrupt|Interrupt]] || R || 5 || If a battle was just initiated where opponent has a female targeted by This Is Just Wrong, add one battle destiny. OR Search your Reserve Deck, take one This Is Just Wrong into hand and reshuffle. OR Cancel This Is More Like It. | |||
|- | |||
| [[File:CC-D-tiesentryships.gif|200px|link=TIE Sentry Ships]] || [[TIE Sentry Ships]] || [[Interrupt|Interrupt]] || C || 5 || If opponent just initiated a Force drain at a system, cloud sector or asteroid sector, you may 'react' by deploying TIEs and pilots to that location (at normal use of the Force). | |||
|- | |||
| [[File:CC-D-trooperassault.gif|200px|link=Trooper Assault]] || [[Trooper Assault]] || [[Interrupt|Interrupt]] || C || 5 || If a battle was just initiated at a site, each of your troopers present is power +2 and immune to attrition for remainder of turn. | |||
|- | |||
| [[File:CC-D-weaponlevitation.gif|200px|link=Weapon Levitation]] || [[Weapon Levitation]] || [[Interrupt|Interrupt]] || U || 4 || USED: Search your Used Pile, take one weapon into hand and reshuffle. LOST: If a battle was just initiated, one of your characters of ability > 3 present may 'steal' one character weapon present. | |||
|- | |||
| [[File:CC-D-weaponofanungratefulson.gif|200px|link=Weapon Of An Ungrateful Son]] || [[Weapon Of An Ungrateful Son]] || [[Interrupt|Interrupt]] || U || 5 || USED: If a lightsaber was just used to enhance a Force drain, place it in owner's Used Pile. LOST: Place any or all of you devices and character weapons on table in your Used Pile. | |||
|- | |||
| [[File:CC-D-whydidntyoutellme.gif|200px|link=Why Didn't You Tell Me?]] || [[Why Didn't You Tell Me?]] || [[Interrupt|Interrupt]] || R || 4 || USED: Cancel Noble Sacrifice, Gift Of The Mentor or Old Ben. LOST: If Luke is defending a battle, draw one destiny. Subtract that amount from opponent's attrition and total power (cannot fall below zero). | |||
|- | |||
| [[File:CC-D-youarebeaten.gif|200px|link=You Are Beaten]] || [[You Are Beaten]] || [[Interrupt|Interrupt]] || U || 3 || Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force to search your Reserve Deck, take one I Am Your Father into hand and reshuffle. OR cancel Uncontrollable Fury. | |||
|} | |||
==== [[Location]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-D-bespin.gif|200px|link=Bespin (Dark)]] || [[Bespin (Dark)|Bespin]] || [[Location|Location]] || U || 0 || Dark: If you control, opponent's characters and vehicles deploy +1 to Cloud City locations. Light: If you control, your characters and vehicles deploy -1 to Cloud City locations. | |||
|- | |||
| [[File:CC-D-bespincloudcity.gif|200px|link=Bespin: Cloud City (Dark)]] || [[Bespin: Cloud City (Dark)|Bespin: Cloud City]] || [[Location|Location]] || U || 0 || Dark: If you control, for each of your starships or vehicles here, your total power is +1 in battles at Cloud City sites. Light: If you control, for each of your starships or vehicles here, your total power is +1 in battles at Cloud City sites. | |||
|- | |||
| [[File:CC-D-cloudcitycarbonitechamber.gif|200px|link=Cloud City: Carbonite Chamber (Dark)]] || [[Cloud City: Carbonite Chamber (Dark)|Cloud City: Carbonite Chamber]] || [[Location|Location]] || U || 0 || Dark: If you control, add 2 to your Carbon-Freezing destiny. Light: If you occupy, subtract 2 from opponent's Carbon-Freezing destiny. | |||
|- | |||
| [[File:CC-D-cloudcitychasmwalkway.gif|200px|link=Cloud City: Chasm Walkway (Dark)]] || [[Cloud City: Chasm Walkway (Dark)|Cloud City: Chasm Walkway]] || [[Location|Location]] || C || 0 || Dark: If Weather Vane on table, characters 'hit' here are instead immediately relocated there. Light: If Weather Vane on table, characters 'hit' here are instead immediately relocated there. | |||
|- | |||
| [[File:CC-D-cloudcitydiningroom.gif|200px|link=Cloud City: Dining Room]] || [[Cloud City: Dining Room]] || [[Location|Location]] || R || 0 || Dark: Your characters and character weapons may deploy here as a 'react.' Light: If you control, Blue Milk, Beru Stew and Yoda Stew are doubled. Jek is deploy -2 here. | |||
|- | |||
| [[File:CC-D-cloudcityeastplatformdockingbay.gif|200px|link=Cloud City: East Platform (Docking Bay)]] || [[Cloud City: East Platform (Docking Bay)]] || [[Location|Location]] || C || 0 || Dark: Your docking bay transit from here requires 1 Force. Light: Your docking bay transit from here requires 2 Force. | |||
|- | |||
| [[File:CC-D-cloudcityincinerator.gif|200px|link=Cloud City: Incinerator (Dark)]] || [[Cloud City: Incinerator (Dark)|Cloud City: Incinerator]] || [[Location|Location]] || C || 0 || Dark: If you control, during your control phase, may use 2 Force to retrieve one droid. Light: If you control Force drain -1 here. | |||
|- | |||
| [[File:CC-D-cloudcitylowercorridor.gif|200px|link=Cloud City: Lower Corridor (Dark)]] || [[Cloud City: Lower Corridor (Dark)|Cloud City: Lower Corridor]] || [[Location|Location]] || U || 0 || Dark: Your characters with lightsabers are each power +2 here. Light: If you control, Force drain -1 here. | |||
|- | |||
| [[File:CC-D-cloudcitysecuritytower.gif|200px|link=Cloud City: Security Tower]] || [[Cloud City: Security Tower]] || [[Location|Location]] || C || 0 || Dark: Once per game, may search your Reserve Deck, take Lando into hand and reshuffle. Light: If you control, instead of Force draining, may release one captive here. | |||
|- | |||
| [[File:CC-D-cloudcityupperplazacorridor.gif|200px|link=Cloud City: Upper Plaza Corridor (Dark)]] || [[Cloud City: Upper Plaza Corridor (Dark)|Cloud City: Upper Plaza Corridor]] || [[Location|Location]] || U || 0 || Dark: During your move phase, you may move between here and any Cloud City site for free. Light: If you control, Force drain +1. | |||
|- | |||
| [[File:CC-D-clouds.gif|200px|link=Clouds (Dark)]] || [[Clouds (Dark)|Clouds]] || [[Location|Location]] || C || 0 || Dark: If you control, once per turn, may add 1 to a Force drain at a related site. Starships are power and maneuver -2 here. Light: If you control, Force drain +1 here. Starships are power and maneuver -2 here. | |||
|} | |||
==== [[Starship]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-D-obsidian7.gif|200px|link=Obsidian 7]] || [[Obsidian 7]] || [[Starship|Starship]] || R || 2 || Deploy -1 and power +3 at any cloud sector. Permanent pilot aboard provides ability of 2. | |||
|- | |||
| [[File:CC-D-obsidian8.gif|200px|link=Obsidian 8]] || [[Obsidian 8]] || [[Starship|Starship]] || R || 3 || Deploy -1 and power +3 at any cloud sector. Permanent pilot aboard provides ability of 1. | |||
|- | |||
| [[File:CC-D-slavei.gif|200px|link=Slave I]] || [[Slave I]] || [[Starship|Starship]] || R || 1 || May add 1 pilot (must be a bounty hunter) and 3 passengers. May deploy with a pilot as a 'react'. Immune to attrition < 5 if Boba Fett piloting. Has ship-docking capability. | |||
|} | |||
==== [[Vehicle]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-D-cloudcar.gif|200px|link=Cloud Car (Dark)]] || [[Cloud Car (Dark)|Cloud Car]] || [[Vehicle|Vehicle]] || C || 2 || May add 1 pilot or passenger. At cloud sectors, power +1, may deploy as a 'react' and may move and be targeted by weapons like a starfighter. Permanent pilot aboard provides ability of 1. | |||
|} | |||
==== [[Weapon]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-D-bobafettsblasterrifle.gif|200px|link=Boba Fett's Blaster Rifle]] || [[Boba Fett's Blaster Rifle]] || [[Weapon|Weapon]] || R || 1 || Use 1 Force to deploy on Boba Fett, or 3 on your other bounty hunter. May deploy as a 'react.' May target a character, creature or vehicle using 2 Force. Draw destiny. Add 1 if targeting a vehicle. Target hit if total destiny > defense value. May fire repeatedly for 1 Force each time. | |||
|- | |||
| [[File:CC-D-cloudcityblaster.gif|200px|link=Cloud City Blaster (Dark)]] || [[Cloud City Blaster (Dark)|Cloud City Blaster]] || [[Weapon|Weapon]] || C || 2 || Use 2 Force to deploy on your warrior at a Cloud City site. May target a character or creature using 2 Force. Draw destiny. Target hit (and may not be used to satisfy attrition) if destiny > defense value. | |||
|} | |||
==== [[Epic Event]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:CC-D-epicduel.gif|200px|link=Epic Duel]] || [[Epic Duel]] || [[Epic Event|Epic Event]] || R || 0 || Deploy on your side of table. The Circle Is Now Complete or Vader's Obsession may be played to initiate an epic duel as follows: If Vader is present with specified target, each player draws two destiny (add 1 to each destiny draw if using a lightsaber). Add character's ability. If Vader loses, place him out of play. You lose 6 Force (9 if dueling Luke). If Obi-Wan loses, place him out of play. Opponent loses 9 Force. If Luke loses, opponent must choose: Cross Luke to the Dark Side and lose X Force, Where X = Luke's ability. OR Lose Luke and lose triple X Force. | |||
|} | |||
[[Category:Decipher sets]] | [[Category:Decipher sets]] | ||
Latest revision as of 13:54, 23 September 2026
| Cloud City | |
|---|---|
| |
| Game/Set | Star Wars CCG |
| Expansion | Cloud City |
| Publisher | Decipher |
| Country | USA |
| Date | November 1997 |
| Language | English |
| Cards Total | 181 |
| Card Size | 63x88mm |
Cloud City is the 11th expansion of Star Wars CCG. It is published by Decipher in 1997 and consists of 181 cards.
This set is based on the final third of The Empire Strikes Back and included new versions of Han Solo and Leia and also introduced Lando Calrissian as a character card in the game. He was also unique in that he had both Light Side and Dark Side personas. It also added Boba Fett to the game (although he had been available as a preview card in the First Anthology released earlier in the year). This set also introduced "dueling" as a major strategic mechanic for the Dark Side and provided for the possibility that Luke could be turned to the Dark Side. There were 180 cards in many checklists (50 common, 50 uncommon, and 80 rare) sold in 9-card booster packs; CardGuide lists 181.
Sources
- Star Wars CCG: The Expansions at Decipher.com (archive, 4 May 1999)
- Star Wars CCG cardlists at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007)
- Cloud City Limited at Wookieepedia
Card list
Light Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Captain Han Solo | Character | R | 1 | Deploys only on Falcon, Hoth or Cloud City. Adds 3 to power of anything he pilots. When piloting Falcon, adds one battle destiny and 2 to maneuver. Once during each battle, may use 2 Force to cancel one opponent's destiny just drawn and cause a re-draw. | |
| Cloud City Technician | Character | C | 2 | When present at a converted site, may use 2 Force to raise your site to the top. Also, when present at an opponent's site that has a Scomp link, your Force drains are +1 there. | |
| Cloud City Trooper | Character | C | 3 | Deploys only on Cloud City, but may move elsewhere. Power -1 when at a site other than a Cloud City site. | |
| Kebyc | Character | U | 3 | When at a site and opponent is losing Force from Force drains at cloud sectors on same planet, lost Force must come from Reserve Deck, if possible. | |
| Lando Calrissian | Character | R | 1 | Adds 2 to power of anything he pilots (3 if piloting Falcon). Power +1 for every Cloud City location you control. When playing Sabacc, may add 1 to or subtract 1 from your total. | |
| Lobot | Character | R | 1 | Deploys only as a 'react' to a Cloud City site or to where your Lando is present. When present at a Scomp link, power +2 and opponent's total power is -2 at same site. Your Cloud City Troopers deploy free and are power +1 at same Cloud City site. | |
| Princess Leia | Character | R | 1 | May only deploy on Hoth or Cloud City. Adds 1 to power of anything she pilots. May deploy (on Hoth or Cloud City) or move as a 'react' to same site as Han or Luke. Immune to attrition < 3. | |
| Tibanna Gas Miner | Character | C | 2 | When at a site, adds 1 to your Force drains at related cloud sectors. Also, during your activate phase, if at a Cloud City site and you control Bespin: Cloud City, may cumulatively activate 1 Force for every cloud sector on Bespin. | |
| Treva Horme | Character | U | 2 | During your control phase, may 'sell' one Interrupt card from hand. Opponent must use X Force, where X = destiny of that card or entire Force Pile (opponent's choice). Place sold card on opponent's Used Pile and activate X Force. | |
| Trooper Utris M'toc | Character | U | 2 | Deploys only on Cloud City, but may move elsewhere. Deploys free to same Cloud City site as Lando. Power +2 when defending a battle. Your other Cloud City troopers are forfeit +2 where present. | |
| Wiorkettle | Character | U | 2 | Power +1 if with Zutton. During your control phase, may use 1 Force to place one asteroid sector from hand onto Used Pile, search Reserve Deck, take one site into hand and reshuffle. |
Device
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Bionic Hand | Device | R | 7 | Use 2 Force to deploy on a Disarmed character. Cancels the disarming card. Character is power +1 and adds 1 to weapon destiny when firing character weapons. Device lost if character Disarmed again (otherwise, may not be removed). | |
| Cyborg Construct | Device | U | 4 | Deploy on an alien of ability < 3. Each turn, you may 'store' one card from hand face-down here. Holds up to three cards (six on Lobot). You may play or deploy cards from here as if from hand. Place stored cards in Used Pile if device lost or removed from character. | |
| Lando's Wrist Comlink | Device | U | 4 | Deploy on a character. When at a Cloud City site, Lobot and your Cloud City troopers may deploy or move here as a 'react.' |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Access Denied | Effect | C | 4 | Insert face up in your Reserve Deck. When Effect reaches top it is lost, along with all opponent's 'insert' cards there. Reshuffle. (Immune to Alter.) OR Deploy between two mobile sites. Opponent's characters may pass only if aboard a Lift Tube or opponent uses +1 Force each. | |
| Advantage | Effect | R | 4 | If an opponent's character of ability > 3 was just lost in a battle or duel you won, deploy on one of your warriors involved. Warrior is power +2. During each of opponent's move phases, opponent loses 1 Force (2 if character was a Dark Jedi). (Immune to Control.) | |
| All My Urchins | Effect | R | 3 | Use 2 Force to deploy at any site where you have presence. Moves like a single character at normal use of the Force. Before initiating a battle where present, a player must first lose 2 Force. Effect lost if you initiate a battle where present. | |
| Beldon's Eye | Effect | R | 6 | Deploy on Bespin: Cloud City. Your Tibanna Gas Miners deploy free to Cloud City sites and double the Force they activate. | |
| Chasm | Effect | U | 4 | Deploy on table. If a unique (•) card is drawn for destiny and a duplicate is on table, destiny card is lost (destiny = 0). If duplicated card is a character, it loses immunity to attrition for rest of turn and player must lose 2 Force or lose that character. (Immune to Alter.) | |
| Civil Disorder | Effect | C | 3 | Deploy on opponent's side of table. At the end of opponent's deploy phase, if they did not deploy a card with ability, opponent loses 2 Force. Effect lost if opponent has more cards with ability on table than you. (Immune to Alter.) | |
| Crack Shot | Effect | U | 3 | Use 3 Force to deploy on table. Any card which is 'hit' may not be used to satisfy attrition. (Immune to Alter.) | |
| Dismantle On Sight | Effect | R | 3 | Use 4 Force to deploy on a droid with armor (free on IG-88). At end of any opponent's turn, droid is immediately lost if present with an Imperial (or with a bounty hunter if droid is IG-88). | |
| Frozen Assets | Effect | R | 5 | Deploy on your side of table. At every site where there is a 'frozen' captive, your Rebels deploy -2 and are power +2 in battle. OR Deploy on top of opponent's Force Pile. Force below this card may not be drawn or used. Effect lost at end of opponent's next turn. | |
| Haven | Effect | R | 3 | Deploy on one of the following systems: Rendezvous Point, Hoth, Yavin 4, Alderaan or Sullust. Your starships deploy -2 and your pilots deploy -1 here. When battling here, you may add one battle destiny. Effect canceled if opponent controls this system. (Immune to Alter.) | |
| Hero Of A Thousand Devices | Effect | U | 5 | Deploy on one of your droids. During your deploy phase, may use 1 Force to search your Reserve Deck, take one device that deploys on a droid into hand and reshuffle. Also, you may forfeit devices deployed on this droid (forfeit value = destiny number). | |
| Hindsight | Effect | R | 5 | Deploy on C-3PO. Eyes In The Dark, The Professor, Mantellian Savrip and Hopping Mad are immune to Alter. Also, during each draw phase, unless C-3PO is present with a Wookiee, you may examine the cards in your Used Pile. (Immune to Alter.) | |
| Hopping Mad | Effect | R | 6 | Deploy on one of your droids. During your control phase, may use 1 Force to search your Reserve Deck, take one Droid Shutdown, The Professor, We're Doomed, Scomp Link Access, This Is All Your Fault or Shocking Information into hand and reshuffle. | |
| Leia Of Alderaan | Effect | R | 3 | Deploy on Leia. While at any Rebel Base site, your Rebels, except unique (•) Rebels, are deploy -2 and power +2 at same and adjacent sites. While at any system, your starfighters, except unique (•) starfighters, are deploy -2 there. | |
| Uncontrollable Fury | Effect | R | 2 | Deploy on Vader. He is power +2, but neither adds 1 to battle destiny nor allows Tarkin to cancel destiny. Opponent loses 2 Force at end of each of opponent's turns in which Vader did not battle and you had a character of ability > 3 on table. (Immune to Alter.) | |
| Weather Vane | Effect | U | 4 | Deploy on table. Any character here may be captured or rescued by a player's starship or vehicle controlling Cloud City during that player's control phase. Character here lost if new character arrives. Effect lost if Cloud City lost. (Immune to Alter.) | |
| Hindsight (Readable) | Effect | R | 5 | Deploy on C-3PO. Eyes In The Dark, The Professor, Mantellian Savrip and Hopping Mad are immune to Alter. Also, during each draw phase, unless C-3PO is present with a Wookiee, you may examine the cards in your Used Pile. (Immune to Alter.) |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Ambush | Interrupt | R | 3 | During your turn, target a site where your total power is more than double opponent's total power. Unless opponent has a Dark Jedi or character weapon there, place each opponent character, vehicle and starship there (and cards on them) in owner's Used Pile. | |
| Armed And Dangerous | Interrupt | U | 4 | If a battle or duel was just initiated at a site, deploy (for free) a unique matching weapon on one of your participating characters from hand or Reserve Deck; reshuffle (if from Reserve Deck). | |
| Artoo, Come Back At Once! | Interrupt | R | 4 | USED: Search your Reserve Deck, take one Hero Of A Thousand Devices into hand and reshuffle. LOST: If R2-D2 is lost, use 1 Force to retrieve him. OR Use 3 Force to search your Reserve Deck, take R2-D2 into hand and reshuffle. | |
| As Good As Gone | Interrupt | C | 3 | During your move phase, use 2 Force to return one of your smugglers, gamblers or thieves on table (unless captured or missing) to your hand. | |
| Blaster Proficiency | Interrupt | C | 2 | USED: If you just targeted with a blaster, add 3 to your total weapon destiny. LOST: Lose 1 Force to cause one opponent's just 'hit' character to be immediately placed in Lost Pile. OR Cancel Levitation Attack. | |
| Captive Fury | Interrupt | U | 4 | USED: Cancel Force drain bonus from IT-O this turn. LOST: During your battle phase, any of your escorted captives at same site may initiate and participate in one battle (they may not use weapons or devices and you may not voluntarily forfeit or relocate them). | |
| Captive Pursuit | Interrupt | C | 4 | USED: If a battle was just initiated at a site, target a captive present. Captive released if you win battle. LOST: Cancel Aiiii! Aaa! Aggggggggggggg!, Sonic Bombardment, Interrogation Array, This Is Some Rescue or Special Delivery. | |
| Clash Of Sabers | Interrupt | U | 3 | Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force to search your Reserve Deck, take one Uncontrollable Fury into hand and reshuffle. OR Cancel Presence Of The Force. | |
| Cloud City Sabacc | Interrupt | U | 3 | Requirements: a gambler, thief or smuggler on Cloud City. Wild cards (1-6): Lando and Weather Vane. Clone cards: Locations and Ugnaughts. (Gamblers may use clone cards as zeroes.) Stakes: One starfighter, weapon or device. | |
| Computer Interface | Interrupt | C | 3 | USED: Cancel Limited Resources. LOST: Use 2 Force (free if Lobot on table) to examine the top card of your Reserve Deck, Force Pile and Used Pile. Return one of those three cards to the top of each deck or pile. | |
| Courage Of A Skywalker | Interrupt | R | 2 | One of your Skywalkers present during a battle at a site, for remainder of turn, loses immunity to attrition but adds ability to power (he or she may not apply ability toward drawing battle destiny). OR During a duel, add one destiny to your total. | |
| Dark Approach | Interrupt | R | 4 | If opponent just initiated a battle, you may do one of the following: Add one destiny to power only. OR If you have a character weapon present, select one opponent's character present to lose all immunity to attrition for remainder of battle. | |
| Dash | Interrupt | C | 4 | Use 2 Force to increase a character's or creature vehicle's landspeed by 1 for remainder of turn. OR Use 3 Force to move one of your characters as a 'react' (free if character is a scout). | |
| Desperate Reach | Interrupt | U | 5 | During your move phase, relocate one of your characters (unless Disarmed) from Weather Vane to any Cloud City site. Character may not move for remainder of turn. OR Cancel Imperial Barrier or The Shield Doors Must Be Closed. | |
| Dodge | Interrupt | C | 3 | If one of your characters of ability > 2 was just targeted by a weapon, subtract 3 from each destiny draw. OR If opponent just initiated a battle at a site against one of your lone characters present, move that character away as a 'react' (for free). | |
| Fall Of The Empire | Interrupt | U | 3 | At the end of a battle that you won at an interior site where you have a character of ability > 3 present, relocate one opponent's character present to an adjacent site. (If on Cloud City, character may be relocated to Weather Vane instead.) | |
| Fall Of The Legend | Interrupt | U | 6 | If you just lost a character during a battle or duel at a Cloud City site, use 2 Force to relocate that character to Weather Vane instead of your Lost Pile. OR Search your Reserve Deck, take one Weather Vane into hand and reshuffle. | |
| Gambler's Luck | Interrupt | R | 4 | If any gambler is defending a battle alone at a site, add one battle destiny (draw two destiny, and choose one). OR if your Lando is defending a battle alone at a site, add two battle destiny (draw three and choose two). | |
| Glancing Blow | Interrupt | R | 3 | If you have a character with a lightsaber present in a battle with Vader, lose 1 Force to reduce Vader's power to zero. OR If you have a character with a lightsaber in a duel, cancel one opponent's destiny draw immediately after it is revealed. | |
| Higher Ground | Interrupt | R | 2 | USED: During a battle at a site, instead of firing one character weapon, cause one opponent's character present to be power -4 until end of turn. LOST: During a battle at a site, use 3 Force to cancel one battle destiny just drawn. | |
| I Don't Need Their Scum, Either | Interrupt | R | 5 | USED: Search your Reserve Deck, take one We Don't Need Their Scum into hand and reshuffle. LOST: If a bounty hunter and your Lando are involved in the same battle, you may add one battle destiny (add two if bounty hunter is Boba Fett). | |
| Impressive, Most Impressive | Interrupt | R | 6 | If opponent just attempted to 'freeze' a character using Carbon-Freezing or All Too Easy, draw destiny. Add character's ability. If total destiny > 7, effect canceled. Character released (if captive) and 'hides' (may not participate in battle) for remainder of turn. | |
| Innocent Scoundrel | Interrupt | U | 3 | USED: If your gambler was just targeted by a weapon, opponent must choose to select a new target or lose 2 Force. LOST: Cancel any Effect (except those immune to Alter) deployed on Han or your Lando. | |
| Into The Ventilation Shaft, Lefty | Interrupt | R | 6 | Relocate one of your characters from a Cloud City site to Weather Vane (if 'hit,' character is first restored to normal). May be played even after a battle has just been initiated. | |
| It's A Trap! | Interrupt | U | 3 | USED: Cancel Sniper or Blasted Droid. LOST: Use 3 Force to cancel any battle just initiated at a site. (Immune to Sense.) | |
| Keep Your Eyes Open | Interrupt | C | 5 | If a battle was just initiated where you have two smugglers, you may move any or all of your characters, vehicles and starships away (at normal use of the Force). OR Glance at the cards in any Lost Pile and replace unshuffled. | |
| Lift Tube Escape | Interrupt | C | 5 | If opponent just initiated a battle, one of your Lift Tubes present may move as a 'react' from that battle. OR Place one of your unoccupied Lift Tubes on table in your Used Pile. OR Search your Reserve Deck, take one Lift Tube into hand and reshuffle. | |
| NOOOOOOOOOOOO! | Interrupt | R | 5 | USED: If you just answered 'no' to a Hypo question, opponent loses 3 Force. LOST: Cancel Why Didn't You Tell Me? or I Am Your Father. OR If Luke is about to cross to the Dark Side, he is lost instead. | |
| Off The Edge | Interrupt | R | 2 | Target one of your characters at a Cloud City site. Draw destiny. If destiny > character's destiny number, retrieve Force equal to the distance. If destiny < character's destiny number, lose difference. If destiny = character's destiny number, character is lost. | |
| Old Pirates | Interrupt | R | 5 | If a battle was just initiated involving Han and any Lando, the eventual loser of the battle may not lose cards from Life Force to satisfy battle damage while that player has any cards in hand. OR Cancel Double-Crossing, No-Good Swindler. | |
| Out Of Somewhere | Interrupt | U | 4 | If opponent just initiated a battle with more than double your total power, search your Reserve Deck. Any one character you find there may deploy as a 'react' (at normal use of the Force). Reshuffle. | |
| Path Of Least Resistance | Interrupt | C | 5 | Cancel Rite of Passage. OR Relocate one of your characters at an interior mobile site to a related interior mobile site. | |
| Protector | Interrupt | R | 4 | If Leia and Chewie are in a battle together, you may add two battle destiny. OR If Leia is participating in a battle, you may lose Chewie from hand to satisfy all battle damage and attrition against you. OR Cancel I'd Just As Soon Kiss A Wookiee or Frustration. | |
| Punch It! | Interrupt | R | 4 | If Han or your Lando is piloting a starfighter which is defending a battle at a system, add one battle destiny (add two if starfighter is Falcon). Also, starfighter is immune to attrition for remainder of turn. | |
| Put That Down | Interrupt | C | 4 | If one of your characters was just targeted by a weapon during battle, use 3 Force to cancel that targeting. OR Cancel Double Back or Res Luk Ra'auf. | |
| Rendezvous Point On Tatooine | Interrupt | R | 4 | During your control phase, use 1 Force to move any one of your [Cloud City] characters of ability > 1 to any [Jabba's Palace] location where you have presence. If moving to any Jabba's Palace site, this movement is free and you do not need presence. | |
| Rescue In The Clouds | Interrupt | C | 5 | USED: If you have a character on Weather Vane, place that character on your Used Pile. LOST: Deploy one or more vehicles, starfighters and pilots (at normal use of the Force) as a 'react' to a cloud sector. | |
| Shocking Information | Interrupt | C | 5 | Target a location. Scomp links there cannot be used for remainder of turn. OR If opponent is about to scan or otherwise look through your hand (unless using Monnok), opponent continues but must lose 4 Force plus the card allowing the scan. | |
| Smoke Screen | Interrupt | R | 3 | During a battle at a site, if you are about to draw a card for battle destiny, you may instead use the ability number of one of your characters involved in the battle. | |
| Somersault | Interrupt | C | 3 | During a battle at a site, just before drawing battle destiny, if opponent has less than double your total power, use 4 Force to switch your total power with opponent's. OR If both players just drew one battle destiny, use 1 Force to switch numbers. | |
| Surreptitious Glance | Interrupt | R | 4 | If Lobot and your Lando are in a battle together, cancel one opponent's destiny draw immediately after it is revealed OR use 4 Force to cancel Dark Deal. | |
| Swing-And-A-Miss | Interrupt | U | 3 | If opponent just used a lightsaber to target, draw one destiny and subtract that amount from opponent's weapon destiny. OR Cancel one Mostly Armless card just played. OR Cancel Dark Strike, End This Destructive Conflict or Focused Attack. | |
| This Is Even Better | Interrupt | R | 3 | If Han and Leia are together in a battle you just lost, forfeit one of them to satisfy all battle damage and attrition against you. OR If Han is a captive and a battle was just initiated where you have Leia (or vice versa), add one battle destiny. OR Cancel This Is Still Wrong. | |
| We'll Find Han | Interrupt | R | 4 | Deploy Han to same site as Chewie or your Lando (regardless of deployment restrictions). OR If Chewie and your Lando are in a battle together, subtract 3 from all attrition against you (cannot not fall below zero). OR Cancel I Had No Choice. | |
| Wookiee Strangle | Interrupt | R | 3 | Use 2 Force to target an opponent's non-droid character present with one of your Wookiees. Both players draw destiny. Add ability and power. Target is lost if Wookiee's total destiny > target's total destiny. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Bespin | Location | U | 0 | Light: If you control, opponent's characters and vehicles deploy +1 to Cloud City locations. Dark: If you control, your characters and vehicles deploy -1 to Cloud City locations. | |
| Bespin: Cloud City | Location | U | 0 | Light: If you control, for each of your starships or vehicles here, your total power is +1 in battles at Cloud City sites. Dark: If you control, for each of your starships or vehicles here, your total power is +1 in battles at Cloud City sites. | |
| Cloud City: Carbonite Chamber | Location | U | 0 | Light: If you control, Force drain +1 here and may cancel Carbon- Freezing here. Dark: If you control, add 1 to your Carbon-Freezing destiny. | |
| Cloud City: Chasm Walkway | Location | C | 0 | Light: If Weather Vane on table, characters 'hit' here are instead immediately relocated there. Dark: If Weather Vane on table, characters 'hit' here are instead immediately relocated there. | |
| Cloud City: Guest Quarters | Location | R | 0 | Light: Leia is deploy -2 here. Dark: If you control, Force drain -1 here. | |
| Cloud City: Incinerator | Location | C | 0 | Light: If you occupy, during your control phase, may use 3 Force to retrieve one droid. Dark: If you control without an Ugnaught, Force drain -1 here. | |
| Cloud City: Lower Corridor | Location | U | 0 | Light: Your characters with lightsabers are each power +2 here. Dark: - | |
| Cloud City: Platform 327 (Docking Bay) | Location | C | 0 | Light: Your docking bay transit from here requires 1 Force. Dark: Your docking bay transit from here requires 2 Force. | |
| Cloud City: Upper Plaza Corridor | Location | C | 0 | Light: During your move phase, you may move free between here and any Cloud City site. Dark: If you control, Force drain +1 here. | |
| Clouds | Location | C | 0 | Light: If you control, once per turn, may add 1 to a Force drain at a related site. Starships are power and maneuver -2 here. Dark: If you control, Force drain +1 here. Starships are power and maneuver -2 here. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Bright Hope | Starship | R | 3 | May add 1 pilot and 6 passengers. Deploys and moves like a starfighter. Has ship-docking capability. Permanent pilot aboard provides ability of 1. | |
| Redemption | Starship | R | 1 | May add 4 pilots and 4 passengers. Has ship-docking capability. Permanent pilot provides ability of 1. Your medical droids and Bacta Tank 'patients' may deploy aboard for free. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Cloud Car | Vehicle | C | 2 | May add 1 pilot or passenger. At cloud sectors, power +1, may deploy as a 'react' and may move and be targeted by weapons like a starfighter. Permanent pilot aboard provides ability of 1. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Cloud City Blaster | Weapon | C | 2 | Use 2 Force to deploy on your warrior at a Cloud City site. May target a character or creature using 2 Force. Draw destiny. Target hit (and may not be used to satisfy attrition) if destiny > defense value. | |
| Luke's Blaster Pistol | Weapon | R | 3 | Use 1 Force to deploy on Luke, 3 on a warrior. May target a character, creature, or vehicle using 2 Force. If targeted by Luke, target loses any immunity to attrition until end of turn. Draw destiny. Add 1 if targeting a character or creature. Target hit if total destiny > defense value. |
Dark Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Boba Fett | Character | R | 1 | Adds 3 to power of anything he pilots. When piloting Slave I, also adds 2 to maneuver and may draw one battle destiny if not able to otherwise. When escorting a captive, captive is forfeit +5. May 'fly' (landspeed = 3). Immune to attrition < 3. | |
| Captain Bewil | Character | R | 3 | During your control phase, may search your Reserve Deck, take one Laser Gate, Heart Of The Chasm or Rite Of Passage into hand and reshuffle. Opponent's characters may not move from same site as Bewil to a mobile site. | |
| Chief Retwin | Character | R | 2 | May use 3 Force to 'hide' (be excluded) from a battle. May use 2 Force to target one device or weapon present which deploys on a site. Draw destiny. If destiny > target's deploy cost, target is lost. | |
| Cloud City Engineer | Character | C | 2 | When present at a converted site, may use 2 Force to raise your site to the top. Also, when present at an opponent's site that has a Scomp link, your Force drains are +1 there. Ugnaughts deploy -1 to same Cloud City site. | |
| Cloud City Trooper | Character | C | 3 | Deploys only on Cloud City, but may move elsewhere. Power -1 when at a site other than a Cloud City site. | |
| Commander Desanne | Character | U | 2 | Adds 2 to power of anything he pilots. Your shuttling, landing and taking off to or from same location is free. During your control phase, may take one Lambda shuttle or Landing Craft into hand from Reserve Deck; reshuffle. | |
| E-3PO | Character | R | 3 | Total power at same site is +1 for each of your alien/Imperial pairs present. Once during every turn, may use 1 Force to 'insult' one opponent's droid present (except R2-D2), canceling that droid's game text for remainder of turn. | |
| Imperial Trooper Guard Dainsom | Character | U | 4 | Deploys only aboard Executor or on any Death Star Site. Cannot move. May cancel opponent's Force Drains at adjacent Death Star or Executor sites. | |
| Lando Calrissian | Character | R | 1 | Deploys only on Cloud City. Adds 2 to power of anything he pilots. When playing Sabacc, may subtract 1 from or add 1 to your total. If present at a site, can be replaced by opponent with any Light Side Lando. | |
| Lieutenant Cecius | Character | U | 2 | Deploys free to any Executor site. Power +3 when participating in a Besieged battle. During your control phase, may use 1 Force to search your Reserve Deck, take one Besieged or Set For Stun into hand and reshuffle. | |
| Lieutenant Sheckil | Character | R | 2 | During your control phase, may use 1 Force to search your Reserve Deck, take one Human Shield into hand and reshuffle. When escorting a captive, captive is forfeit +2 and Sheckil is immune to attrition < 4. | |
| Tibanna Gas Miner | Character | C | 2 | When at a site, adds 1 to your Force drains at related cloud sectors. Also, during your activate phase, if at a Cloud City site and you control Bespin: Cloud City, may cumulatively activate 1 Force for every cloud sector on Bespin. | |
| Trooper Jerrol Blendin | Character | U | 2 | Deploys only on Cloud City, but may move elsewhere. Power +2 when participating in a battle you initiate. Opponent may use 2 Force to 'bribe' (exclude) Blendin from battle. | |
| Ugloste | Character | R | 2 | Power +2 at Trash Compactor, Droid Junkheap, Incinerator or Carbonite Chamber. Functions as a leader if present with another Ugnaught. Where present, other Ugnaughts are forfeit +2 and double their bonus to Carbon-Freezing destiny. | |
| Ugnaught | Character | C | 3 | When at Carbonite Chamber, cumulatively adds 1 to each Carbon- Freezing destiny draw. During your control phase, may lose 1 Force from hand to search your Lost Pile and take one weapon or device into hand. |
Device
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Binders | Device | C | 6 | Deploy on one of your warriors or bounty hunters. May now escort any number of captives. If device removed from your character, select one captive escorted by that character to remain and release all others. | |
| Carbonite Chamber Console | Device | U | 4 | Deploy on Carbonite Chamber. Adds 3 to Carbon-Freezing destiny. Also, once during each of your turns, you may use 1 Force to take one Ugnaught, Prepare The Chamber or Carbon-Freezing into hand from Reserve Deck; reshuffle. | |
| Interrogation Array | Device | R | 4 | Deploy on a prison. During your control phase, opponent loses 1 Force for each captive of ability > 2 here. Also, during your control phase, may use 1 Force to search your Reserve Deck, take one Torture or Aiiii! Aaa! Agggggggggg! into hand and reshuffle. | |
| Mandalorian Armor | Device | R | 3 | Use 3 Force to deploy on any Imperial or alien (except Vader or Boba Fett). Character is power +2, has armor = 5 and is immune to attrition < 3. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Ability, Ability, Ability | Effect | C | 3 | Deploy on opponent's side of table. At the end of opponent's deploy phase, if they did not deploy a card with ability, opponent loses 2 Force. Effect lost if opponent has more cards with ability on table than you. (Immune to Alter.) | |
| Abyss | Effect | U | 4 | Deploy on table. If a unique (•) card is drawn for destiny and a duplicate is on table, destiny card is lost (destiny = 0). If duplicated card is a character, it loses immunity to attrition for rest of turn and player must lose 2 Force or lose that character. (Immune to Alter.) | |
| All Too Easy | Effect | R | 5 | If an opponent's character at the Carbonite Chamber was just 'hit' by a lightsaber, deploy on that character. Character is instead immediately captured and 'frozen.' If captive released, lose Immediate Effect. (Immune to Control.) | |
| Bounty | Effect | C | 4 | Deploy on an opponent's non-droid character. If subsequently captured, seized by a bounty hunter and then transferred to a prison, retrieve Force equal to character's forfeit -2 and place Effect in Used Pile. (Immune to Alter.) | |
| Carbon-Freezing | Effect | U | 3 | Deploy on Carbonite Chamber. During your control phase, may target one captive present. Draw destiny. If destiny < 5, captive lost. If destiny > 10, place on captive. Captive is 'frozen' and opponent loses 8 Force. If captive released, lose Effect. (Immune to Alter.) | |
| Dark Deal | Effect | R | 3 | Deploy on Bespin: Cloud City if you control that sector and at least three related sites. At each Cloud City site, your total power is +4 and your Force drains are +2. Effect canceled if opponent occupies four Bespin locations. (Immune to Alter.) | |
| Despair | Effect | R | 6 | If a Rebel was just captured or 'frozen,' deploy on another Rebel. That Rebel may not apply ability toward drawing battle destiny (if Leia, she is also excluded from being the 'highest ability character'). If captive released, lose Immediate Effect. | |
| Forced Landing | Effect | R | 5 | Deploy on a docking bay. Target an opponent's starfighter at the related system or a related cloud sector. Target may not move away from Utinni Effect. Utinni Effect canceled when reached by target. | |
| I Am Your Father | Effect | R | 6 | If Vader just won a battle or duel against a Luke of ability < 6, deploy on Luke. During each of your move phases, opponent loses 2 Force. Also, when at same location as Vader, Luke is power and forfeit = 0 and does not add power to any starships he pilots. | |
| I Had No Choice | Effect | R | 3 | Deploy on an opponent's gambler. Cancels gambler's game text. If a battle was just initiated, you may use X Force to exclude gambler from that battle, where X = gambler's ability. | |
| Imperial Decree | Effect | U | 4 | Deploy on your side of table. Whenever you control any two Rebel Base locations, or any one planet site and two systems, the effects of Revolution and all opponent's Force drain bonuses are canceled. (Immune to Alter.) | |
| Mostly Armless | Effect | R | 3 | If your character with a lightsaber just won a battle, deploy on an opponent's character present. Character is Disarmed (power -1 and may no longer carry weapons). Opponent loses 1 Force at the end of each opponent's turns. (Immune to Control.) | |
| Restricted Access | Effect | C | 4 | Insert face up in your Reserve Deck. When Effect reaches top it is lost, along with all opponent's 'insert' cards there. Reshuffle. (Immune to Alter.) OR Deploy between two mobile sites. Opponent's characters may pass only if aboard a Lift Tube or opponent uses +1 Force each. | |
| Special Delivery | Effect | C | 4 | Deploy on a prison. When one of your troopers 'delivers' (imprisons) a captive here, you may search your Lost Pile, take any one card into hand and then lose effect. (Each captive may be 'delivered' only once until they are released or leave table) | |
| The Emperor's Prize | Effect | R | 6 | If Luke was just 'frozen,' deploy on Emperor or Detention Block Corridor. Target Luke and Vader. When reached by targets, place Utinni Effect on Luke and opponent must lose Force from Life Force equal to half their Life Force (round down). If Luke released, lose Utinni Effect. (Immune to Alter.) | |
| Vader's Bounty | Effect | R | 4 | Deploy on a Rebel of ability > 2. If subsequently captured, seized by a bounty hunter and then transferred to a prison where Vader is present, retrieve Force equal to character's forfeit (+4 if Luke) and lose Effect. (Immune to Alter.) | |
| Vader's Cape | Effect | R | 3 | Use 3 Force to deploy on one of your Imperials or aliens. Immune to attrition < 5. When in battle, adds 1 to each of your battle destiny draws. | |
| Weather Vane | Effect | U | 4 | Deploy on table. Any character here may be captured or rescued by a player's starship or vehicle controlling Cloud City during that player's control phase. Character here lost if new character arrives. Effect lost if Cloud City lost. (Immune to Alter.) | |
| We're The Bait | Effect | R | 7 | Deploy on Han, Leia or Chewie if captured or 'frozen.' Target Luke. Luke may not attempt Jedi Tests. Also, during each of opponent's draw phases, opponent loses 2 Force (3 if captive is 'frozen'). Utinni Effect canceled when reached by target. (Immune to Alter.) |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Aiiii! Aaa! Agggggggggg! | Interrupt | R | 4 | If you have a Rebel of ability > 1 captive at a prison you control, opponent loses X Force, where X = the number of opponent's characters with ability > 2 on table. | |
| Atmospheric Assault | Interrupt | R | 5 | If you just initiated a battle at a Cloud City sector, add one battle destiny. OR During your deploy phase, deploy one TIE Assault Squadron for free (no replacement is necessary). | |
| Blasted Droid | Interrupt | C | 3 | During your control phase, fire (for free) one of your blasters carried by a trooper or one of your automated weapons. Any hit targets are immediately lost. | |
| Brief Loss Of Control | Interrupt | R | 3 | Just after the weapons phase of a battle, use 2 Force to cause each player to target one of that player's characters involved in the battle. Target characters cannot apply their ability toward drawing battle destiny this turn. | |
| Cloud City Sabacc | Interrupt | U | 3 | Requirements: a gambler, thief or smuggler on Cloud City. Wild cards (1-6): Lando and Weather Vane. Clone cards: Locations and Ugnaughts. (Gamblers may use clone cards as zeroes.) Stakes: One starfighter, weapon or device. | |
| Dark Strike | Interrupt | C | 2 | If you just targeted with a lightsaber, add 3 to your total weapon destiny. OR Cancel Swing-And-A-Miss. OR Lose 1 Force to cause one opponent's just 'hit' character to be immediately placed in Lost Pile. | |
| Double Back | Interrupt | U | 3 | If a Bounty Hunter is lost, use 1 Force to retrieve one bounty hunter from your Lost Pile. OR Use 3 Force to search your Reserve Deck, take one bounty hunter into hand and reshuffle. | |
| Double-Crossing, No-Good Swindler | Interrupt | C | 3 | If Han and your Lando are at same site, opponent loses 3 Force. OR If Nabrun Leids just completed a transport, Nabrun is lost and you may immediately deploy cards to that site from hand (at normal use of the Force, but troopers deploy free). | |
| E Chu Ta | Interrupt | C | 3 | One of your protocol droids 'insults' one character present, canceling that character's game text for remainder of turn. OR During your battle phase, initiate a battle where both players have droids (but no presence or spies). Both sides add one battle destiny. | |
| End This Destructive Conflict | Interrupt | R | 2 | USED: During a battle at a site, instead of firing one character weapon, cause one opponent's character present to be power -4 until end of turn. LOST: During a battle at a site, use 3 Force to cancel one battle destiny just drawn. | |
| Flight Escort | Interrupt | R | 4 | During your move phase, if you have at least two combat vehicles at same cloud sector, relocate one starfighter present to a related docking bay or system. OR If one of your combat vehicles is defending a battle at a cloud sector, add one battle destiny. | |
| Focused Attack | Interrupt | R | 2 | If Vader is present during a battle at a site, for remainder of turn, he loses his immunity to attrition, but adds ability to power (he may not apply ability toward drawing battle destiny). OR During a duel, add one destiny to your total. | |
| Force Field | Interrupt | R | 4 | USED: Cancel an attempt to target a Dark Jedi with a character weapon. LOST: If one of your characters was just targeted by a weapon during a battle, use 3 Force to cancel the targeting. | |
| Heart Of The Chasm | Interrupt | U | 3 | During your deploy phase, use X Force to rearrange all Cloud City sites, where X = total number of those sites. All cards at a given site move along with that site. OR Cancel Off The Edge. OR Search your Reserve Deck, take one Weather Vane into hand and reshuffle. | |
| He's All Yours, Bounty Hunter | Interrupt | R | 4 | USED: Cancel Captive Pursuit. LOST: During your move phase, transfer an escorted captive to another bounty hunter or warrior present. | |
| Human Shield | Interrupt | C | 5 | USED: If an opponent's weapon is about to 'hit' an Imperial present with a captive being escorted, the captive is 'hit' instead. LOST: During the damage segment of a battle at a site, you may forfeit any captives present (once per battle per captive). | |
| Levitation Attack | Interrupt | U | 4 | If a battle was just initiated where you have a character of ability > 3 present, search your Used Pile for one device which deploys on a character. Add device's destiny number to your total power, then place device on top of Used Pile. | |
| Point Man | Interrupt | R | 5 | Cancel Demotion, Restricted Deployment, Commence Recharging, Logistical Delay, They're On Dantooine, Asteroid Sanctuary, Scramble, Order To Engage, No Disintegrations, Asteroids Do Not Concern Me, Report To Lord Vader or What Is Thy Bidding, My Master? | |
| Prepare The Chamber | Interrupt | U | 4 | USED: Add 2 to Carbon Freezing destiny. LOST: If one of your Ugnaughts is defending in a battle, add one battle destiny. | |
| Projective Telepathy | Interrupt | U | 3 | Cancel Anger, Fear, Aggression when it is inserted or revealed. OR If your opponent just initiated a battle or Force drain, opponent must choose to use 2 Force, or cancel that battle or Force drain. | |
| Release Your Anger | Interrupt | R | 4 | If opponent just initiated a battle, you may do one of the following: Add one destiny to your total power only. OR if you have a character weapon present, select one opponent's character present to lose all immunity to attrition for remainder of battle. | |
| Rite Of Passage | Interrupt | C | 4 | At the beginning of opponent's move phase, target an opponent's character alone at a mobile site and select an adjacent site. Opponent must choose to move target there for free (target cannot move for remainder of turn), lose target or lose 2 Force. | |
| Shattered Hope | Interrupt | U | 3 | If a battle you won just ended at an interior site and you have a character of ability > 3 present there, relocate one opponent's character present to an adjacent site. (If on Cloud City, may relocate that character to Weather Vane instead.) | |
| Shocking Revelation | Interrupt | C | 5 | Target a location. Scomp Links there cannot be used for remainder of turn. OR If opponent is about to scan or otherwise look through your hand (unless using Grimtaash), opponent continues but must lose 4 Force plus the card allowing the scan. | |
| Slip Sliding Away | Interrupt | R | 3 | Relocate a card from the top of any Deck or Pile to the bottom (without looking). OR if you have a droid at a Scomp link on Cloud City, cancel Into The Ventilation Shaft, Lefty. OR use 3 Force to cause a character at Weather Vane to be lost. | |
| Sonic Bombardment | Interrupt | U | 4 | USED: Search your Reserve Deck, take any one prison into hand and reshuffle. LOST: If you have an opponent's alien captive at a prison, opponent loses 3 Force. | |
| Surprise | Interrupt | R | 3 | Use 3 Force: Retarget an Interrupt or Utinni Effect which specifies a target to another appropriate target on the same side of the Force. OR Relocate any Effect (except those immune to Alter) deployed on a location to another appropriate location. | |
| This Is Still Wrong | Interrupt | R | 5 | If a battle was just initiated where opponent has a female targeted by This Is Just Wrong, add one battle destiny. OR Search your Reserve Deck, take one This Is Just Wrong into hand and reshuffle. OR Cancel This Is More Like It. | |
| TIE Sentry Ships | Interrupt | C | 5 | If opponent just initiated a Force drain at a system, cloud sector or asteroid sector, you may 'react' by deploying TIEs and pilots to that location (at normal use of the Force). | |
| Trooper Assault | Interrupt | C | 5 | If a battle was just initiated at a site, each of your troopers present is power +2 and immune to attrition for remainder of turn. | |
| Weapon Levitation | Interrupt | U | 4 | USED: Search your Used Pile, take one weapon into hand and reshuffle. LOST: If a battle was just initiated, one of your characters of ability > 3 present may 'steal' one character weapon present. | |
| Weapon Of An Ungrateful Son | Interrupt | U | 5 | USED: If a lightsaber was just used to enhance a Force drain, place it in owner's Used Pile. LOST: Place any or all of you devices and character weapons on table in your Used Pile. | |
| Why Didn't You Tell Me? | Interrupt | R | 4 | USED: Cancel Noble Sacrifice, Gift Of The Mentor or Old Ben. LOST: If Luke is defending a battle, draw one destiny. Subtract that amount from opponent's attrition and total power (cannot fall below zero). | |
| You Are Beaten | Interrupt | U | 3 | Use 2 Force to target a character present with your warrior with a lightsaber. Target cannot move or battle until end of your next turn. OR Use 1 Force to search your Reserve Deck, take one I Am Your Father into hand and reshuffle. OR cancel Uncontrollable Fury. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Bespin | Location | U | 0 | Dark: If you control, opponent's characters and vehicles deploy +1 to Cloud City locations. Light: If you control, your characters and vehicles deploy -1 to Cloud City locations. | |
| Bespin: Cloud City | Location | U | 0 | Dark: If you control, for each of your starships or vehicles here, your total power is +1 in battles at Cloud City sites. Light: If you control, for each of your starships or vehicles here, your total power is +1 in battles at Cloud City sites. | |
| Cloud City: Carbonite Chamber | Location | U | 0 | Dark: If you control, add 2 to your Carbon-Freezing destiny. Light: If you occupy, subtract 2 from opponent's Carbon-Freezing destiny. | |
| Cloud City: Chasm Walkway | Location | C | 0 | Dark: If Weather Vane on table, characters 'hit' here are instead immediately relocated there. Light: If Weather Vane on table, characters 'hit' here are instead immediately relocated there. | |
| Cloud City: Dining Room | Location | R | 0 | Dark: Your characters and character weapons may deploy here as a 'react.' Light: If you control, Blue Milk, Beru Stew and Yoda Stew are doubled. Jek is deploy -2 here. | |
| Cloud City: East Platform (Docking Bay) | Location | C | 0 | Dark: Your docking bay transit from here requires 1 Force. Light: Your docking bay transit from here requires 2 Force. | |
| Cloud City: Incinerator | Location | C | 0 | Dark: If you control, during your control phase, may use 2 Force to retrieve one droid. Light: If you control Force drain -1 here. | |
| Cloud City: Lower Corridor | Location | U | 0 | Dark: Your characters with lightsabers are each power +2 here. Light: If you control, Force drain -1 here. | |
| Cloud City: Security Tower | Location | C | 0 | Dark: Once per game, may search your Reserve Deck, take Lando into hand and reshuffle. Light: If you control, instead of Force draining, may release one captive here. | |
| Cloud City: Upper Plaza Corridor | Location | U | 0 | Dark: During your move phase, you may move between here and any Cloud City site for free. Light: If you control, Force drain +1. | |
| Clouds | Location | C | 0 | Dark: If you control, once per turn, may add 1 to a Force drain at a related site. Starships are power and maneuver -2 here. Light: If you control, Force drain +1 here. Starships are power and maneuver -2 here. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Obsidian 7 | Starship | R | 2 | Deploy -1 and power +3 at any cloud sector. Permanent pilot aboard provides ability of 2. | |
| Obsidian 8 | Starship | R | 3 | Deploy -1 and power +3 at any cloud sector. Permanent pilot aboard provides ability of 1. | |
| Slave I | Starship | R | 1 | May add 1 pilot (must be a bounty hunter) and 3 passengers. May deploy with a pilot as a 'react'. Immune to attrition < 5 if Boba Fett piloting. Has ship-docking capability. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Cloud Car | Vehicle | C | 2 | May add 1 pilot or passenger. At cloud sectors, power +1, may deploy as a 'react' and may move and be targeted by weapons like a starfighter. Permanent pilot aboard provides ability of 1. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Boba Fett's Blaster Rifle | Weapon | R | 1 | Use 1 Force to deploy on Boba Fett, or 3 on your other bounty hunter. May deploy as a 'react.' May target a character, creature or vehicle using 2 Force. Draw destiny. Add 1 if targeting a vehicle. Target hit if total destiny > defense value. May fire repeatedly for 1 Force each time. | |
| Cloud City Blaster | Weapon | C | 2 | Use 2 Force to deploy on your warrior at a Cloud City site. May target a character or creature using 2 Force. Draw destiny. Target hit (and may not be used to satisfy attrition) if destiny > defense value. |
Epic Event
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Epic Duel | Epic Event | R | 0 | Deploy on your side of table. The Circle Is Now Complete or Vader's Obsession may be played to initiate an epic duel as follows: If Vader is present with specified target, each player draws two destiny (add 1 to each destiny draw if using a lightsaber). Add character's ability. If Vader loses, place him out of play. You lose 6 Force (9 if dueling Luke). If Obi-Wan loses, place him out of play. Opponent loses 9 Force. If Luke loses, opponent must choose: Cross Luke to the Dark Side and lose X Force, Where X = Luke's ability. OR Lose Luke and lose triple X Force. |
