Chasm

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Info
TitleChasm
SideLight
TypeEffect
SetCloud City
PublisherDecipher
EraDecipher era
RarityU
UniquenessUnrestricted
Destiny4
GEMP ID5_19
VersionsDecipher — this page (5_19)
Virtual Original — Chasm (V) (Virtual Set 13: Remote Outpost) (1113_2)
Virtual Legacy — Chasm (V) (1200_7)

Chasm is a Light Effect from Cloud City.

Card Text

Deploy on table. If a unique (•) card is drawn for destiny and a duplicate is on table, destiny card is lost (destiny = 0). If duplicated card is a character, it loses immunity to attrition for rest of turn and player must lose 2 Force or lose that character. (Immune to Alter.)

Lore

At Cloud City, Luke came face to face with his own destiny. Looking into the abyss, he made his decision.


Reviews

  • Jeff Hansen, "Chasm/Abyss", Neglected Card Series, Corellian Engineering Corporation (2000). Hansen calls the pair underrated and a defense against decks with many copies of the same main character, best combined with cards that force extra destiny draws (asteroids, Figrin D'an, Epic Duel, Tallon Roll). "Your opponent will be drawing so many destinies that if they have duplicate unique cards in there, they'll hit 'em!"[1]

Rulings

  • Result will trigger successfully even if character has no immunity to attrition to lose.[2]
  • For a card to be considered 'duplicated on table', it must be active on table. Not inactive (e.g. Undercover, captive, missing) and not supporting (e.g. stacked on a grabber such as Tentacle).

Pulled by

Counterpart

Underlying card for

Sources

References

  1. ↑ "Chasm/Abyss" review, Jeff Hansen, Neglected Card Series, Corellian Engineering Corporation fan site (GeoCities). Preserved copy: Internet Archive. Listed on the site's Articles page by 1 June 2000. Preserved copy: Internet Archive
  2. ↑ Scomp: Chasm; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive