All My Urchins
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| Title | All My Urchins |
|---|---|
| Side | Light |
| Type | Effect |
| Set | Cloud City |
| Rarity | R |
| Uniqueness | Unique |
| Destiny | 3 |
| card_uid | 5_17 |
| Version | printed |
| Printings | Cloud City — this page |
All My Urchins is a Light Effect from Cloud City.
Card Text
Use 2 Force to deploy at any site where you have presence. Moves like a single character at normal use of the Force. Before initiating a battle where present, a player must first lose 2 Force. Effect lost if you initiate a battle where present.
Lore
One little, two little, three little Bespinites.
Combos
- All My Urchins + Order To Engage The Dark Side player can decide between losing three Force for not battling or losing two Force for attacking.[1]
- All My Urchins + any sort of battle canceller like It's A Trap!, Blast the Door Kid!, Narrow Escape, or Dodge A good way to make your opponent lose 2 Force for nothing. (l000needles)
- All My Urchins + any battle canceller + Order to Engage The opponent is forced to lose Force by battling or not battling. Of course, he'll initiate a battle to lose the least amount of Force and make you play a card from hand to cancel it. Still, if you want to make that combo even more potent, you have a character or weapon or other Interrupt that is a just action that hurts the opponent before you get to cancel a 'just' initiated battle. (Wookie Nookie)
Pulled by
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Effect: All My Urchins, Cloud City, R
References