| Ultimate Legacy
|
|
| Game/Set
|
Star Wars CCG
|
| Block
|
Virtual Block 7
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| Release
|
7.4
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| Publisher
|
Star Wars CCG Players Committee
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| Official text as of
|
16 December 2011[1]
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| Cards
|
22
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| Previous
|
Ultimate Conflict
|
Ultimate Legacy is the fourth of four releases of Virtual Block 7, a legacy virtual expansion. Its text is official as of 16 December 2011.[1] The release has 22 cards: 12 Dark Side and 10 Light Side.
Discrepancies
Card list
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Artoo & •Threepio (V) |
Character |
PM |
3 |
When deployed, may draw top card of Reserve Deck. Unless hit, may re-target a weapon targeting Chewie, Leia, or Luke (of ability < 5) to this droid (targeting may not be canceled). If this droid was just forfeited during opponent's turn, may take it into hand.
|
 |
Booster Terrik |
Character |
C2 |
2 |
Adds 2 to the power of anything he pilots. Starships here with a Rogue Squadron pilot aboard may move as a 'react.' Star Destroyers he pilots are hyperspeed + 2. Unless Corellia on table, once per game, may steal an Imperial-class Star Destroyer from opponent's Lost Pile into hand.
|
 |
Mace Windu, Master Of The Order |
Character |
R |
* |
* = 1 or number of Jedi on table (to a maximum of 3), whichever is higher. Mace's forfeit may not be reduced and his total weapon destiny is +1. If a Dark Jedi was just lost from table, may retrieve 1 Force. Immune to attrition.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Motivator |
Device |
C |
4 |
Deploy on your non-[Reflections 2] astromech droid. That droid is power +2, gains [Presence Droid] and if present at a site, draws one battle destiny if unable to otherwise. During any move phase, may place this device in Lost Pile to take into hand from reserve deck one What're You Tryin' To Push On Us? or one R2-D2; reshuffle.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Hindsight (V) |
Effect |
R |
5 |
Unless Imperial Atrocity on table, if you are about to lose Force during opponent's control phase, deploy on table to reduce loss by 6 (ignore other modifiers); opponent may take into hand any one card from reserve deck; reshuffle. [Immune to Control]. OR Use 2 Force to deploy on table and stack one just-played Interrupt here.
|
 |
Rebel Sacrifice |
Effect |
R2 |
5 |
Deploy on table if Obi-Wan 'communing.' 'Tatooine' on Obi-Wan is treated as 'Death Star'. Your Death Star sites gain one [Light Side],and if opponent loses Force to battle damage (or a Force Drain) at such sites, stack the first card lost face-down here. Attack Run is canceled. (Immune to Alter.)
|
 |
Temporary Foothold |
Effect |
PM |
4 |
Deploy on a battleground. While you occupy at least two battlegrounds, your Force drains here may not be canceled. During battle here or at a related location, may place this Effect in Used Pile to draw up to 2 cards from Reserve Deck.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Yavin 4 (V) |
Location |
C2 |
0 |
Light Side: Once per game, if a Critical Mission is deployed here may deploy from reserve deck an Effect on Yavin 4; reshuffle. Dark Side: Yavin 4 and starships here are immune to Lateral Damage.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Combined Fleet Action (V) |
Admiral's Order |
R |
6 |
Unique (•) starfighters are immunity to attrition +2 for each non-unique starship of their class present with them. Unique (•) capital starships are defense value +1 for each non-unique starship present at same system. For each of your unique (•)/non-unique starship pairs of the same class present at same system, your battle destiny draws there (and at related sites) are +1.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Gardulla The Hutt (V) |
Character |
U |
2 |
During battle, if [Virtual Block 4] No Bargain on table, may lose 2 Force to cancel a non-[Immune to Sense] Interrupt. Once per game, during your move phase, may relocate any of your characters here to a site you occupy as a regular move (or vice versa). Immune to attrition < 3.
|
 |
OOM Command Battle Droid |
Character |
C |
3 |
[Pilot]2: any vehicle. While piloting a [Theed Palace] vehicle at a battleground site: adds 1 [Dark Side] here and may add 1 to your Force drains here. Once per game, may take into hand any a card with 'fire' in title from reserve deck; reshuffle.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Tibanna Floating Refinery |
Device |
C |
4 |
Deploy on a cloud sector. Your Force generation is +1 at cloud sectors you occupy. Once during your control phase, if you occupy this sector and a battleground site, may draw destiny. If destiny > 2, retrieve 1 Force. If lost from table, place this Device in Used Pile.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Baktoid Armor Workshop |
Effect |
U |
5 |
Deploy on table. Your [Theed Palace] vehicles are defense value and immunity to attrition +1. May deploy Deployment Orders from Reserve Deck; reshuffle. Once per game, if Deployment Orders on table, may deploy an exterior battleground site not already on table from Reserve Deck; reshuffle. Once per game, may retrieve a [Theed Palace] vehicle into hand. (Immune to Alter)
|
 |
Occupied Territory |
Effect |
R |
4 |
Deploy on a battleground. If you occupy, during battle here or at a related location, may place this Effect in Used Pile and choose: Draw up to two cards from Reserve Deck OR Prevent any destinies from being drawn during the power segment of that battle (except battle destiny).
|
 |
Mercenary Slavers |
Effect |
U |
4 |
Unless your [Reflections 2] objective on table, deploy on a site. Your smugglers and gangsters are slavers. Slavers are forfeit +2 and weapon destinies targeting them (or starships they pilot) are -1. 'Trandoshan' on your sites may be treated as 'slaver.' (Immune to Alter.)
|
 |
Shadows Of The Empire |
Effect |
R |
5 |
Deploy on Agents Of Black Sun. Mistryl are lost. Once per game may take Secret Plans from Reserve Deck; reshuffle. May use 3 Force to deploy Imperial Square from Reserve Deck; reshuffle, and while Emperor Palpatine there, once per turn, may draw a card from Force Pile (and if you occupy three battlegrounds, opponent loses 1 Force). (Immune to Alter.)
|
 |
Desperate Counter (v) |
Effect |
C |
5 |
Unless Imperial Propaganda on table, if you are about to lose Force during opponent's control phase, deploy on table to reduce loss by 4 (ignore other modifiers); opponent may immediately take any one card into hand from Reserve Deck; reshuffle. [Immune to Control]. OR Use 2 Force to deploy on table and stack one just-played interrupt here.
|
 |
Where Are You Taking This ... Thing? |
Effect |
U1 |
5 |
If opponent just drew destiny for Nabrun Leids (or removed a just-lost character from Lost Pile), deploy on table and stack that card here face down. Elis Helrot and Nabrun Leids are canceled. Opponent may use 2 force to place card stacked here in Used Pile. [Immune to Control]
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Your Powers Are Weak, Old Man (V) |
Interrupt |
R |
5 |
USED: Cancel an attempt to remove a just-lost character from owner's Lost Pile (unless it is being placed out of play or retrieved). LOST: If you just deployed a character to same site as a Jedi, take any one card from your Used Pile into hand; reshuffle.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Sidious' Lightsaber |
Weapon |
R |
1 |
Deploy on Sidious (even as a 'react'). While at a battleground site, adds one [Light Side]. May target a character or creature for free. Draw two destiny. Target hit, and may not satisfy attrition (or be removed from Lost Pile this turn), if total destiny > defense value.
|
 |
Grievous' Lightsabers |
Weapon |
R1 |
1 |
Deploy on Grievous. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and may not satisfy attrition (or be removed from Lost Pile this turn), if total destiny > defense value.
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References