Ultimate Conflict (Virtual Block 7)

From SWCCG Wiki
Jump to navigation Jump to search
Ultimate Conflict
Game/Set Star Wars CCG
Block Virtual Block 7
Release 7.3
Publisher Star Wars CCG Players Committee
Official text as of 3 June 2011[1]
Cards 43
Previous Ultimate Freedom
Next Ultimate Legacy

Ultimate Conflict is the third of four releases of Virtual Block 7, a legacy virtual expansion. Its text is official as of 3 June 2011.[1] The release has 43 cards: 21 Dark Side and 22 Light Side.

Discrepancies

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Captain Antilles Character C3 3 Adds 2 to the power of anything he pilots, 3: any corvette. While piloting a corvette it is immune to attrition <5 and, once per turn, may peek at a card in opponent's hand. Once per game, during battle (unless Vader here) may use 2 force to move ship away (for free).
Commander Narra Character U 3 Adds 2 to the power of anything he pilots. Draws one battle destiny if unable to otherwise. Once per turn, if you just deployed a Rogue Squadron pilot to same or related site, may draw top card of Reserve Deck. Attrition against opponent is +1 here.
Dack Ralter (V) Character R2 2 Adds 2 to the power of anything he pilots. Heroic. Rogue Squadron Pilot. During battle when Dack (or a starship or vehicle he pilots) fires a weapon, may add 1 to total weapon destiny and hit targets are power -2. If Dack is about to leave table may place him in Used Pile instead.
Derek 'Hobbie' Klivian (V) Character U1 2 Adds 2 to power of anything he pilots. While piloting Rogue 4 (or any X-wing), draws one battle destiny if unable to otherwise. Permanent weapon is Rogue Blaster (may target a character or creature for free; draw destiny; target hit and it's forfeit = 0, if destiny + 1 > defense value).
Master Kenobi Character U1 1 While 'communing': you may not deploy [Maintenance] cards or [Episode I] Jedi; Rebels of ability < 5 draw one battle destiny if unable to otherwise and, once per turn, may lose 1 Force (or use 2 Force) to place one just forfeited in Used Pile; once per turn, may deploy from Reserve Deck a Tatooine battleground (or Obi-Wan's Hut); reshuffle.
Ten Numb (V) Character R 3 Adds 2 to the power of anything he pilots. Rogue Squadron Pilot. While piloting a B-Wing or X-Wing, draws one battle destiny if unable to otherwise and during battle (unless Outrider on table), may reduce the power of one opponent's starfighter at same system by 4.
Tycho Celchu (V) Character R 2 Adds 3 to the power of anything he pilots. Tycho is a matching pilot for any starfighter. While piloting a starship, draws one battle destiny if unable to otherwise and it is immune to attrition < 4 (< 7 if stolen).
Luke Skywalker, Rebel Hero Character C 1 Adds 3 to the power of anything he pilots. When deployed may deploy from Reserve Deck (or lose 1 force to deploy from lost pile) a blaster on Luke; reshuffle. While armed with a blaster, it may not be stolen and characters hit by Luke may not be used to satisfy attrition. Immune to attrition < 4.
Wes Janson, Rogue Veteran Character R2 2 Adds 2 to the power of anything he pilots. Once per turn may deploy from Reserve Deck (or deploy from hand) Disrupter Pistol for free on Wes; reshuffle. May fire Disruptor Pistol for 1 Force. Power and Forfeit +1 when with Hobbie or Wedge. If about to leave table place cards aboard Wes in owner's Used Pile.

Device

Image Card Type Rarity Destiny Game text
Planetary Shiel Device PM 4 If Center of Tyranny on table, deploy on Coruscant. Once during your control phase, if you occupy Main Power Plant, may draw destiny. If destiny >5, Planetary Shield 'disabled' (place this device out of play; opponent loses 3 Force). May not be lost.

Effect

Image Card Type Rarity Destiny Game text
The Shield Is Down! (V) Effect R 5 If [Virtual Block 7] Rebel Strike Team on table, deploy on table. Your [Endor Icon] Epic Event total is +1 for each of your non-Jedi scouts at Bunker. For each of your non-Jedi scouts in battle, attrition against opponent is +1. While opponent's [Endor icon] objective on table, Bunker may not be converted. Once per turn may take Bunker into hand from Reserve Deck; reshuffle. (Immune to Alter.)
Bacta Infirmary Effect R2 3 If Center of Tyranny on Table, deploy on table. Insurrection is lost. Rogue Squadron pilots of ability < 3 are forfeit +1 and if lost from table, may be placed here. During your control phase may use 2 force to take a character here into hand. (Immune to Alter.)

Interrupt

Image Card Type Rarity Destiny Game text
Run Luke, Run! (V) Interrupt PM 6 USED: During battle, if Obi-Wan out of play, cancel an attempt to target a Rebel with a weapon. LOST: During battle at a site, place non-[Episode I] Obi Wan out of play (even from hand); Your other characters there may move away for free.
Use The Force Interrupt R 4 Choose up to X of the following in any order, where X = the number of cards stacked on Communing: peek at the top card of any deck or pile: may then shuffle it. OR draw 2 cards from reserve deck. OR retrieve 1 force. OR activate X force. OR your next destiny draw is + X.
Yub Yub, Commander Interrupt U 5 USED: Deploy a Rogue Squadron pilot to a location you occupy with a Rogue Squadron pilot from Reserve Deck; reshuffle. LOST: Cancel an attempt by opponent to target a Rogue Squadron pilot to be captured or excluded from battle. Or if two Rogue Squadron pilots are in battle together, add one battle destiny.

Location

Image Card Type Rarity Destiny Game text
Coruscant (V) Location R 0 Light Side: If just converted, may raise this system to the top.
Dark Side: If your Coruscant system was converted, Force generation +1 here.
Coruscant: Lower Levels Location U 0 Light Side: If your Insurgent present, Force Drain + 1 here.
Dark Side: Characters of ability > 4 are defense value -1 here.
Coruscant: Main Power Plant Location U 0 Light Side: Attempts to 'disable' the Planetary Shield are +2 for each Rogue Squadron pilot here.
Dark Side: While Center of Tyranny on table, you generate no Force here.
Tatooine: Obi-Wan's Hut (V) Location R1 0 Light Side: Once per turn, if Obi-Wan 'communing' may deploy from Reserve Deck an effect with 'Rebel' in title; reshuffle.
Dark Side: If you control, Force drain +1 here.

Objective

Image Card Type Rarity Destiny Game text
Center Of Tyranny/A Liberated World Objective R 0 Deploy [Virtual Block 7] Coruscant, Main Power Plant, Lower Levels, Planetary Shield and Rogue Insertion. For remainder of Game, Rogue Squadron pilots are Insurgents and may fire blasters for free. Your destiny draws for [Virtual Block 1] Sabatoge are -1 and may not be further reduced. Your characters of ability > 4 are deploy +4. While this side up, during your deploy phase may use 1 Force to deploy a Coruscant battleground site from Reserve Deck; reshuffle. Flip this card if Planetary Shields 'disabled'.
Center Of Tyranny/A Liberated World Objective R 7 Immediately retrieve into hand (or take from Reserve Deck any one card; reshuffle). While this side up, '1' on Declaration of Rebellion is treated as '2'. Your Force Generation at Coruscant System is +2. While you occupy a system, your force drains are +1 for each related battleground site you control with a Rogue Squadron Pilot. Once per turn, if opponent just lost a starship from a system, you may lose 1 Force to steal it into hand. Once during your turn, if you just forfeited a Rogue Squadron pilot, may use 1 Force to take into hand from Reserve Deck any one card.; reshuffle
Rebel Strike Team (V)/Garrison Destroyed (V) Objective R 0 Deploy Endor system, Back Door and [Virtual Block 7] The Shield is Down!. For remainder of game, your [Episode I] characters and [Virtual Block 3] rifles are lost. Your force generation is +1 at your Endor Sites. May use 1 Force to take into hand an [Endor Icon] Epic Event; reshuffle. While this side up, your force drains on Endor are -1. Your Bunker gains one [Light Side Force]. If you occupy Bunker at the end of a battle you just won there, may use your [Endor Icon] Epic Event to attempt to 'blow away' Bunker. Flip this card if Bunker 'blown away'.
Rebel Strike Team (V)/Garrison Destroyed (V) Objective R 7 While this side up, Endor Shield is canceled. May raise your converted Endor to the top. If Establish a Secret Base on Table, Force Generation at Endor Locations may not be canceled. At Endor sites you occupy with a scout, you force drains may not be modified by an opponent. Whenever you initate a battle with a scout, may retrieve 2 Force. Once per game, may deploy from Reserve Deck (or deploy from hand) a Rebel Starship for half it's printed deploy cost (round down); reshuffle.

Epic Event

Image Card Type Rarity Destiny Game text
Communing Epic Event U 0 If your starting location has exactly 2 [Light Side Force], play instead of a starting interrupt. deploy from Reserve Deck two always [Immune to Alter] Effects; reshuffle. Deploy on table; take into hand and stack a Jedi here from Reserve Deck (that Jedi is 'communing'); reshuffle.

Dark Side

Character

Image Card Type Rarity Destiny Game text
5D6-RA-7 (Fivedesix) (V) Character R1 2 Adds 2 to the power of anything he pilots. Power +1 while with your leader. If at a Scomp link when opponent draws a destiny of: 1-3, you may activate one Force; 4-6, you may draw top card of your reserve deck; 0 or 7 you may retrieve 1 force.
Admiral Pellaeon Character PM 2 Adds 2 to power of anything he pilots. May be reveled from hand to take Justifier into hand from reserve deck; reshuffle and deploy both simultaneously (for -1 force each). Opponent's passengers here are forfeit = 0. Once per game, if aboard Justifier may lose one force to move away from battle as a react (at hyperspeed +2).
Battle Droid Squad Character C 3 Lost if Droid Racks on table. While a Blockade Flagship site on table, draws two battle destiny if unable to otherwise.
Garindan (V) Character R2 4 Adds one to the power of anything he pilots. May deploy -1 as a 'react'; shuffle any Reserve Deck. Ignores Objective deployment restrictions. Unless alone, may place Garindan in Used Pile to cancel a just drawn Weapons Destiny here. [Virtual Block 2] Imperial Domination ignores Garindan.
Grand Moff Tarkin (V) Character R1 1 Adds 2 to power of anything he pilots. Destiny +2 when drawn for destiny. Draws one battle destiny if unable to otherwise (if with Vader or an Imperial leader, may add one instead). During battle, if you just drew a destiny < number of imperials here, may cancel and redraw that destiny.
IG-100 MagnaGuard Character R 3 Shockstaff deploys and fires for free on this droid. While on Blockade Flagship or Coruscant (or with Grievous), this droid is Heroic and Power +2. Your characters here are Immune to Ambush, Clash Of Sabers, and attrition < 4.
ISB Sector Commander Character U2 3 Adds 2 to the power of any starship he pilots. Once per game, when deployed, may retrieve up to two Imperials (or one into hand). While present at a site you control, Effects with 'Celebration' in title at related system are suspended and, once per turn, may use 1 force to deploy a trooper.
Sy Snootles (V) Character R 3 Once per turn, may use 1 force to 'court' a male present. That character is power -3 and requires +2 Force to use landspeed for remainder of turn. Once per game, may take Set For Stun, They're Still Coming Through!, or You Want This, Don't You? into hand from reserve deck; reshuffle.
Moruth Doole, Kessel Administrator Character PM 3 Deploys -1 to Kessel. While at a Kessel battleground site, your Force drains are +1 at X related locations, where X = number of 'spice' cards on Spice Mine Operations, and once per turn, may use 3 Force to take a 'spice' card you own into hand.

Device

Image Card Type Rarity Destiny Game text
Kessel Surveillance System Device U2 0 Deploy on a Kessel site. Opponents Force drains are -1 here. Oncer per turn, if you just lost a card from Reserve Deck, may place a 'spice' card in owners Lost Pile to satisfy 1 additional Force loss. Once per game, may deploy Moruth Doole here from Reserve Deck; reshuffle.
Trophy Of A Kill Device PM 6 Deploy on Galen, Grievous or your female of ability >3. Character is immunity to attrition +2 (and power +2 if female). May add 1 to Force drain where present. This device lost if character Disarmed.

Effect

Image Card Type Rarity Destiny Game text
Jabba's Haven Effect U 4 Deploy on table. May deploy Nal Hutta from Reserve Deck; reshuffle. Once per game, may retrieve an alien or [Independent] starship into hand. While Fearless And Inventive on table, once per battle, may lose 1 Force; your battle destiny modifiers affect your total battle destiny instead. [Immune to Alter]

Interrupt

Image Card Type Rarity Destiny Game text
A Dark Time For The Rebellion (V) Interrupt C1 4 If opponent went first this game, retrieve 1 force when you play this Interrupt. Add or subtract 1 from opponent's just drawn destiny. OR Activate up to 2 Force. Or take Control into hand from Reserve Deck; reshuffle. OR Until end of turn, battle destiny draws may not be modified or canceled (unless being redrawn).
Evacuate? (V) Interrupt U2 6 Use 1 Force to traget your character of ability > 3 alone at a site. USED: During any move phase, take target into hand. LOST: If opponent has exactly one non-spy character at target's site, place target in Used Pile.

Location

Image Card Type Rarity Destiny Game text
Coruscant: Palpatine's Quarters Location U 0 Dark Side: While Insidious Prisoner on table, Grievous is immune to attrition.
Light Side: Force drain -1 here. Jedi here may not have their power reduced.
Kessel: Spice Mines - Administrator's Office Location R 0 Dark Side: If opponent just used this site's game text, may take into hand any card from reserve deck; reshuffle (or retrieve into hand) any one card.
Light Side: Kessel may not be converted. May lose 1 Force to place a 'spice' card in owner's Used Pile.
Coruscant: Private Platform (Docking Bay) Location C 0 Dark Side: If deployed by your [Virtural Block 7] objective, may not be seperated from Palpatine's Quaters. Your docking bay transit to or from here is free.
Light Side: All docking bay transit from same site as Insidious Prisoner is free. Your docking bay transit to or from here requires 2 Force.

Starship

Image Card Type Rarity Destiny Game text
Elis In Hinthra Starship PM 2 May add 1 pilot and 3 passengers. Permanent pilot is •Elis, who provides ability of 2. Once per game, may deploy a smuggler aboard from Reserve Deck; reshuffle. While at opponent's system, adds one [Light Side]. Immune to attrition <5.

Objective

Image Card Type Rarity Destiny Game text
A Stunning Move/A Valuable Hostage Objective U 0 Deploy Palpatine's Quarters, Private Platform, and Insidious Prisoner. For remainder of game, Sidious and Imperials are lost. Once per turn, may deploy a Blockade Flagship site. Blockade Flagship may not be 'blown away'While this side up, Insidious Prisoner only follows opponent's characters when moving to Palpatine's Quarters. Once per game may deploy (for -2 force) Dooku or Grievous to a site you occupy. Flip this card if Insidious Prisoner is on Blockade Flagship.
A Stunning Move/A Valuable Hostage Objective U 7 Immediately take into hand from reserve deck; reshuffle (or retrieve into hand) a [Presence] droid. While this side up, immunity to attrition of opponent's Jedi, starships, and vehicles is limited to <5. During your control phase, opponent loses 1 Force for each battleground you control. Once during your turn, may reveal any one card from Force Pile; reshuffle. Opponent may lose 2 Force to place that card on bottom of your Used Pile; otherwise, take into hand. Flip this card if Insidious Prisoner not at a blockade Flagship site.

Epic Event

Image Card Type Rarity Destiny Game text
Insidious Prisoner Epic Event U 0 If A Stunning Move on table, deploy on Palpatine's Quarters (if [Virtual Block 5] We Have A Plan on table, this card always relocates to Palpatine if possible (even if a captive)); before drawing a starting hand opponent may deploy a Jedi and/or a lightsaber here from Reserve Deck; reshuffle.

Mission

Image Card Type Rarity Destiny Game text
Spice Mine Operations Mission C 0 If your [Virtual Block 7] Kessel office on table, deploy on table. Program Trap is canceled. Cards stacked here are 'spice' cards. Once per turn, if you control Extraction Facility, may place a 'spice' card in owner's Lost Pile to draw up to 2 cards from Reserve Deck. Once during your turn, may: use 2 Force to stack a card from Lost Pile here, deploy a non-character card with 'Kessel' in title, and/or 'mine' (opponent draws destiny; draw up to X destiny, where X = 1 plus number of Kessel locations you occupy; if any of the printed destiny numbers match, stack opponent's destiny or top card of your Lost Pile here).

References

  1. ↑ 1.0 1.1 1.2 1.3 Virtual Block 7: Ultimate Conflict (PDF), res.starwarsccg.org. Cover: "Official text as of June 3, 2011". Preserved copy: Internet Archive.
  2. ↑ 2.0 2.1 DarkLegacy.json (swccg-card-json legacy card data). Preserved copy: Internet Archive.