Ultimate Freedom (Virtual Block 7)

From SWCCG Wiki
Jump to navigation Jump to search
Ultimate Freedom
Game/Set Star Wars CCG
Block Virtual Block 7
Release 7.2
Publisher Star Wars CCG Players Committee
Official text as of 15 December 2010[1]
Cards 28
Previous Ultimate Power
Next Ultimate Conflict

Ultimate Freedom is the second of four releases of Virtual Block 7, a legacy virtual expansion. Its text is official as of 15 December 2010.[1] The release has 28 cards: 13 Dark Side and 15 Light Side.

Discrepancies

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Rahm Kota, Blind Jedi Character U2 2 [Episode I] Jedi are lost. At battlegrounds, Insurgents are immune to attrition < 5. Once per turn, may peek at top card of your Reserve Deck (or if Galen on table, any Reserve Deck); may place that card on top of owners Used Pile. May not carry weapons.
Commander Wedge Antilles (V) Character R 3 Adds 3 to power of anything he pilots. Anything Wedge pilots is maneuver +1. Once per turn, may take into hand One More Pass; from Reserve Deck. While piloting at a battleground site, draws one battle destiny if not able to otherwise, and [Virtual Block 4] Their Fire Has Gone Out Of The Universe flips and may not flip back.
Corporal Beezer (V) Character U 3 Adds 2 to anything she pilots. (3 if a speeder bike.) Once per turn, while piloting at a battleground site, may lose 1 Force to cancel a Force drain at opponent's interior site.
Bail Organa, Father Of Rebellion Character R 3 Agenda: rebellion. Your [Coruscant] Political Effects and [Coruscant] senators are lost. Whenever you initiate a battle with a Rebel, may retrieve 1 Force. While in a senate majority, during your control phase, may take one card into hand from Force Pile; reshuffle.
Tarfful, Wookiee Insurgent Character R1 3 Occupy on Forest Depths is treated as 'control.' Non-unique Wookiees here are Heroic. Once per game, when deployed, may 'roar' to take one card into hand from Used Pile reshuffle, and/or stack a Wookiee from hand on Grrrghrrrgh!.

Effect

Image Card Type Rarity Destiny Game text
Declaration Of Rebellion Effect C 4 Deploy on table. Bail, Leia, and Mon Mothma are Insurgents. While an Insurgent present at a battleground, your total battle destiny is +1, and, if with your non-unique character, each may forfeit for 4 when hit. Once per game, may take one K'lor'slug into hand from reserve deck; reshuffle. (Immune to Alter.)
I Hope She's All Right (V) Effect U 3 Deploy on table. Your scouts are defense value and forfeit +2 (neither may be increased above 6). Your Effects that deploy on Back Door may deploy there for free. Once per turn, may use 2 Force to take into hand an [Endor] battleground site, an [Endor] weapon, or a card with 'Ewok' in lore from Reserve Deck; reshuffle. (Immune to Alter.)
Rogue Insertion Effect R2 4 Deploy on table. Canceled if your Senate or [Reflections 2] objective on table. Unless your character of ability > 4 at a site, Rogue Squadron pilots are power +1 (power +2 if ability < 3), and armor = 4. (Immune to Alter.)
Rogue Squadron Tactics Effect U 4 Deploy on table. Once per game, may take into hand one non-[Virtual Block 1] Alderaan or Dressel, and/or a [Death Star II] Rogue Squadron pilot (except Tycho) from Reserve Deck; reshuffle. Once per turn, if you just Force drained at a battleground system, may draw top card of Reserve Deck. Immune to Alter.
The Camp (V) Effect C 5 Unless your [Reflections 2] objective on table, deploy on table. If [Permenant Weapon] Maul in battle at a site, and you have no unique (•) characters of ability > 3 (except Luke of ability = 4) there, lightsabers there may not be 'swung' twice. Once per game, may take one K'lor'slug or a [Setup] card into hand from Reserve Deck; reshuffle. (Immune to Alter.)
Rebel Gunrunner Effect PM 4 Deploy on table; and stack a non-lightsaber weapon (without 'lost' in game text) here from Reserve Deck; reshuffle. If a battle was just initiated, may deploy weapon here on a participating card. Return weapon here at end of weapons segment (if possible), at end of battle, or if it is about to leave table, be stolen, or become inactive. (Immune to Alter.)

Interrupt

Image Card Type Rarity Destiny Game text
Clinging To The Edge (V) Interrupt PM 5 USED: During opponent's deploy phase, if both players occupy the same battleground, activate 2 Force. LOST: During any deploy phase, deploy a lightsaber from Lost Pile on your character at an interior Naboo battleground.

Location

Image Card Type Rarity Destiny Game text
Roche (V) Location U 0 Light Side: Unless opponent controls this system, Commence Primary Ignition may not target it.
Dark Side: Force Drain -1 here. If you control, Asteroid Sanctuary at related sector is canceled.

Defensive Shield

Image Card Type Rarity Destiny Game text
Planetary Defenses (V) Defensive Shield PM 0 Plays on any site. This location may not be targeted by Proton Bombs. Death Star sites are immune to Expand The Empire. Unless Death Star: Docking Bay 327 on table, Commence Primary Ignition is canceled.
Don't Do That Again (V) Defensive Shield PM 0 Plays on table. Always Thinking With Your Stomach, Ice Storm, and Sandwhirl are canceled. Once per game, may /\ an Immediate Effect. Unless opponent occupies a battleground system, Mobilization Points is suspended.

Dark Side

Character

Image Card Type Rarity Destiny Game text
Sergeant Irol (V) Character R 2 Adds 2 to power of anything he pilots. (3 if a speeder bike.) Once per turn, while piloting at a battleground site, may lose 1 Force to cancel a Force drain at opponent's interior site.
General Nevar Character U 2 Adds 2 to the power of anything he pilots (3 if Blizzard 2.) Deploys -1 on Hoth. Once per game, may deploy a marker site with < 2 [Dark Side] or a battleground (except Endor system or a war room). Once per game, if piloting at a site where no characters present, may peek at opponent's hand.
ISB Central Commander Character R 1 Agenda: intelligence. While with an ISB agent or Imperial Council Member, may not be targeted by weapons. During your deploy phase, may exchange an Imperial in hand with an Imperial of ability < 5 in Lost Pile. Immune to attrition < 3.
Velken Tezeri (V) Character R 3 Smuggler. May not be attacked. Velken may not target Luke with weapons. Once per game, when deployed to a battleground, opponent must use or lose 2 Force. While present at a pit, may add 1 to Force drains here, and Sarlacc is ferocity +1.

Effect

Image Card Type Rarity Destiny Game text
Trophy Of A Bounty Hunter Effect U 5 Deploy on table. Whenever opponent's card hit by your bounty hunter leaves table, stack it here face down. Your bounty hunters are power and defense value +X, where X = number of cards stacked here. Once per game, may deploy Desilijic Tattoo or Jabba's Influence. (Immune to Alter.)
Where Are You Taking Them? Effect C 4 Deploy on table. At non-[Episode I] sites, immunity to attrition of [Coruscant] Jedi is limited to < 5. Your game text on [Coruscant] systems is canceled. During your control phase, may say 'Coruscant?' and lose 1 Force to place a just-played Interrupt in owners Lost Pile. (Immune to Alter.)
Imperial Stockpile Effect C1 4 Deploy on table; take into hand from Reserve Deck and stack a non-lightsaber weapon (without 'lost' in game text) here; reshuffle. If a battle was just initiated, may deploy weapon here on a participating card. Return weapon here at end of weapons segment (if possible), at end of battle, or if it is about to leave table, be stolen, or become inactive. (Immune to Alter.)

Interrupt

Image Card Type Rarity Destiny Game text
Dark Collaboration (V) Interrupt R1 5 Use 1 Force to take into hand an Imperial Council Member (or Bewil) or deploy a site with 'ISB' in title or game text from Reserve Deck; reshuffle. OR During battle, your total power is +X, where X = your total influence at Conference Room (limit +6).

Location

Image Card Type Rarity Destiny Game text
Corulag: ISB Logistics Office Location U 0 Dark Side: During your move phase, may use 1 Force to relocate up to three ISB agents between two sites with 'ISB' in title.
Light Side: If you control, ISB agents are deploy +1 here. Immune to Revolution.
Kashyyyk: Forest Maze Location C 0 Dark Side: During your control phase, if you occupy with at least two Trandoshans, opponent loses 1 Force.
Light Side: Unless you control, Jedi deploy +1 to Kashyyyk and may 'swing' lightsabers only once per battle there.
Kashyyyk: Slaving Camp Headquarters Location U 0 Dark Side: Once per turn, may use 1 Force to deploy a battleground site to Kashyyyk and/or a card with 'Hunting' in title.
Light Side: Force drain +1 here. If you control with a Wookiee, Trandoshans are deploy +1 to Kashyyyk.

Starship

Image Card Type Rarity Destiny Game text
Blockade Flagship (V) Starship R 1 May add 4 pilots, 4 passengers, 2 vehicles and 4 droid starfighters. Permanent pilot provides ability of 2. Once per game, may deploy a Neimoidian pilot aboard. Immune to Medium Transport.

Defensive Shield

Image Card Type Rarity Destiny Game text
Fanfare (V) Defensive Shield PM 0 Plays on table. Ice Storm, Lost In The Wilderness, Order To Engage, Sandwhirl, and Scramble are canceled. Once per game, may /\ an Immediate Effect. Unless opponent occupies a battleground system, Staging Areas is suspended.

References

  1. ↑ 1.0 1.1 1.2 1.3 Virtual Block 7: Ultimate Freedom (PDF), res.starwarsccg.org. Cover: "Official text as of December 15, 2010". Preserved copy: Internet Archive.
  2. ↑ 2.0 2.1 2.2 LightLegacy.json (swccg-card-json legacy card data). Preserved copy: Internet Archive.
  3. ↑ DarkLegacy.json (swccg-card-json legacy card data). Preserved copy: Internet Archive.