Attack Run
| Title | Attack Run |
|---|---|
| Side | Light |
| Type | Epic Event |
| Set | A New Hope |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | R2 |
| Uniqueness | Unique |
| Destiny | 0 |
| GEMP ID | 2_42o |
| Versions | Decipher — this page (2_42o)Decipher (Japanese) — Attack Run (Japanese) ( 1302_42o), A New Hope (Japanese), September 1997Decipher Errata — Attack Run (Errata) ( 2_42d)PC Errata — Attack Run (PC Errata) ( 2_42) |
Attack Run is a Light Epic Event from A New Hope.
Card Text
Deploy on Death Star: Trench. During your move phase, you may make an Attack Run as follows: Enter Trench: Move up to 3 of your starfighters into trench (for free). Dark Side may immediately follow with up to 3 TIEs (for free). Provide Cover: Identify your lead starfighter (Proton Torpedoes* required) and wingmen (if any). Turbolaser Batteries and TIEs with weapons may now target your starfighters (wingmen first, then lead if no wingmen remaining). Hit starfighters are immediately lost. It's Away!: Draw two destiny. Pull Up!: All starfighters now move to Death Star system (for free). If (total destiny + X + Y - Z) > 15, Death Star is "blown away." X = ability of lead pilot or 3 if Targeting Computer is present. Y = total sites at largest Rebel Base (Yavin 4 or Hoth). Z = highest ability of TIE pilots present. *Immune to Overload during Attack Run.
Notes
- Decipher Glossary Supplement (Updated 29 January 2002) last-line errata: Attack Run (Errata). PC Errata: Attack Run (PC Errata). Side-by-side faces: Errata.
Combos
See Also
Sources
- Decipher.com attackrun.gif (Wayback, 28 March 2002)
- Attack Run, Decipher (archived 1 June 2002).
- Glossary Supplement (Updated 29 January 2002)
References
- ↑ Scomp: Attack Run; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive