Robert Parker Who says Rallops can't get activation

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Robert Parker Who says Rallops can't get activation is the Dark constructed list Robert Parker posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt


Original post

Who says Rallops can t get activation

  • Author: Robert "Sparky" Parker
  • Published: August 9, 2000
  • Rating: 4.5
  • Description: This deck uses Mobilization points and DB's to get activation quickly. Flip in 3-4 turns and start draining for as much as possible.

Strategy

This is a Rallops deck designed to counter a fairly major problem I have found in most of the Rallops decks in my region, and mine in particular. That is the problem of low activation. Decks such as EBO or MWYHL pose problems with this deck because of the force activation the get compared to mine. At max, I usually only activated 12 or so force a game, and pretty much every turn, two was already spent.

To solve this, I use Prepared Defenses to get out Mobilization Points, IAO, and Biker Scout Gear to protect against Scramble, which rears its ugly head around here. If the opponent starts with Battle Plan, start Battle Order to get rid of the 3 force per drain and get Biker Scout Gear once you flip. On my first turn I get out the Courscant or Executor Docking Bay and deploy one of my one of my officers, (except Veers and Igar) otherwise known as scrubs, to the site and use the objective to get out a generic site. If I get lucky and the opponent gives me 2 or 3 force, I might even be able to deploy a Biker Scout and Bike to the sight, which is probably Spaceport City. On the second turn I should be activating 6 force minimum, more depending on what the opponent is giving me.

From there deploy the Scouts and Bikes, flip, and fortify Ralltiir. Get out some Drain Helpers too.

Card Explanations

AT-AT's Use them as focal points for your forces. Also, they are good protection for say, Tarkin if you don't want him turned into Swiss Cheese.

M'iiyoom Onith She scans their hand and may even take out a beatdown force if you get lucky.

Monnoks Use them with M'iiyoom Onith once you are activating lots of force. M'iiyoom scans the hand to see what's their and Monnok takes out annoying things like It Could Be Worse.

Trooper Sabbac A nice way to pick up weapons, and it can work wonders against a MWYHL deck that uses Away With Your Weapon to put Luke's Backpack back and draw it.

CHYBC Also Works well against MWYHL. That deck is popular in my area.

And of course, everyone's favorite scum are their to maintain a space presence.

I appreciate critique and suggestions along with what I did right. =)

May The Force Be With You

Original card list

As posted on DeckTech
Starting 6 Ralltiir Operations/In The Hands Of The Empire Ralltiir Prepared Defenses Mobilization Points Imperial Arrest Order Biker Scout Gear Characters 20 Emperor Palpatine Lord Vader Mara Jade, The Emperor's Hand Grand Moff Tarkin Sim Aloo Janus Greejatus General Veers Commander Igar Colonel Davod Jon Lieutenant Endicott Captain Godherdt Captain Sarkli Imperial Commander Biker Scout Trooper x5 Barquin D'an M'iiyoom Onith Starships 4 Boba Fett In Slave 1 Bossk In Hound's Tooth Zuckuss In Mist Hunter Dengar In Punishing One Vehicles 8 Tempest 1 Blizzard 1 Blizzard 2 Speeder Bike x5 Weapons 2 Mara Jade's Lightsaber Disruptor Pistol Effects 8 Battle Order Bad Feeling Have I Come Here You Big Coward Expand The Empire Overseeing It Personally Presence Of The Force x2 Reactor Terminal Interrupts 6 Abyssin Ornament Monnok x3 Sense Trooper Sabbac Locations 6 Spaceport City Spaceport Prefect's Office Spaceport Street Spaceport Docking Bay Coruscant Docking Bay Executor Docking Bay


See also

Sources

References

  1. ↑ Who says Rallops can t get activation, DeckTech (Robert "Sparky" Parker, 9 August 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.