Phenix Super Obeisance
Phenix Super Obeisance is a Dark constructed list published on Game Players Network.
Deck info
- Player: Phenix
- Published: 5 September 2004 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS6
- Side: Dark
- Starting Card: This Deal Is Getting Worse All The Time
- Starting Interrupt: Prepared Defenses
- Starting Effect: Fear Is My Ally
- Strategy: This Deal Is Getting Worse All The Time
- GEMP Importable deck: Download (omits Darth Vader (V) (Virtual Set 1), Admiral Motti (V) (Virtual Set 2), Imperial-Class Star Destroyer (V) (Virtual Set 2), We're The Bait (V) (Virtual Set 6), A Dark Time For The Rebellion (V) (Virtual Set 4), Atmospheric Assault (V) (Virtual Set 6): not in GEMP)
Introduction
You know the deal -- oh wait, that was so funny! Get it, DEAL??
The published list has 59 cards.
Decklist
|
Objective Character
Starship |
Location
Effect
Interrupt |
Defensive Shields
These cards were posted as Defensive Shields outside the deck.
- 1x Resistance
- 1x Oppressive Enforcement
- 1x Allegations Of Corruption
- 1x Battle Order
- 1x Firepower (V)
- 1x There Is No Try
- 1x Fanfare
- 1x Come Here You Big Coward
- 1x Wipe Them Out, All Of Them
- 1x You Cannot Hide Forever
Ten shields listed after Fear Is My Ally in the Starting section: Resistance, Oppressive Enforcement, Allegations Of Corruption, Battle Plan, Firepower (V), There Is No Try, Fanfare, Come Here You Big Coward, Wipe Them Out, All Of Them, You Cannot Hide Forever.
Notes
- Qty 59 as published (the headers also total 59). Starting (8) = Fear Is My Ally, the objective, Secret Plans, Cloud City: Upper Walkway, Prepared Defenses, We're The Bait (V), I'm Sorry and the YCHF/Mob Points combo; the other ten Starting lines are its shields.
- Posted shield 'Battle Plan' (a Light card) dested the Dark counterpart Battle Order (Reflections III shield).
- Original-era (V): Darth Vader (V) (VS1); Imperial-Class Star Destroyer (V) x3, Admiral Motti (V) (VS2); A Dark Time For The Rebellion (V) (VS4); We're The Bait (V), Atmospheric Assault (V), Firepower (V) (VS6).
- Posted 'Cloud City' dested Bespin: Cloud City; 'Dagobah: The Cave' Dagobah: Cave; 'Elis Herlot' Elis Helrot. Unique Mara Jade, Grand Moff Tarkin, Darth Maul/Vader With Lightsaber posted x2; dested as posted.
Strategy
Average Destiny: 2.6
Strategy: In addition to benefiting from TDIGWATT and Dark Deal, use massive beat downs and enhanced Force draining against opponent to cause Force loss.
Before drawing (it is legal), pull Cloud City: West Gallery, Cloud City: Carbonite Chamber, They Must Never Again Leave This City and Executor. The key is to do this before drawing so you will have more options available to you once you do have your hand drawn.
Turn One: Pull and deploy Bespin, deploy Cloud City: West Gallery, Cloud City: Carbonite Chamber, They Must Never Again Leave This City and Executor. If possible, pull and deploy a cave. Draw.
Turn Two: Pull and deploy Cloud City. Deploy to Bespin, Cloud City and its sites; the star destroyers are used to control Bespin, the starfighters (Obsidian 1, Slave 1 etc.) are used to control Cloud City. I added Atmospheric Assault (V) to be able to clear out Cloud City against, say Luke in Red 5 or something.
Use Palpatine, Maul, Vader, Mara and Tarkin to control three Cloud City sites. Accompany them with garrisons. Admirals may pilot starships. This usually takes 2-3 turns.
Pull and deploy Dark Deal, flip objective. Drain until you are provoked to start using battles as a means of force loss.
Then, start grouping starships/characters together at one location. Starships at Cloud City can move to Bespin to accompany their star destroyers, if safe and possible. Use the concentration-Lana DoBreed (or Elis Herlot!)-Dark Jedi Presence-Set For Stun-All Too Easy and fleet-Gravity Shadow combos to cause massive beat downs. That’s an ideal combination, but card-intensive. The meat and potatoes are concentration-Elis Herlot-Dark Jedi Presence.
Use Monnok to ensure more successful beat downs. SAC any counter to your massive beat downs, if possible. Use Alligations Of Corruption to grab opponent's SAC.
After beat downs have commensed, continue Dark Deal draining. Repeat cycle. The act of trying to cancel Dark Deal will make opponent vulnerable to massive beat downs by wearing down his line of defense. Likewise, preparation against a massive beat down will result in more Dark Deal force draining, making opponent come to you.
See also
Sources
- Super Obeisance (Wayback, 20051102154456)
- GPN Star Wars Decks page 4 (Wayback, 20050430203312)