Michael Mendoza Court Hunters of the Flesh

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Michael Mendoza Court Hunters of the Flesh is the Dark constructed list Michael Mendoza posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Creature

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Admiral's Order


Original post

Court Hunters of the Flesh

  • Author: Michael "Longshot" Mendoza
  • Published: February 14, 2001
  • Rating: 4.0
  • Description: Hunters capture, then feed captives toSarlacc to cause massive damage and giveyou retrieval. Set up Tat Occ & drain at Sullust. Happy Hunting

Strategy

This isn't a drain deck, its a battle deck. In

fact, the drains are weak in this deck. But

everyone eventually deploys to Tatooine (cuz they

don't wanna lose a force to Court), and that's

when I capture and feed. Plus, most people come

to Tatooine *expecting* me to eventually get some

big drains going, so like I said, I eventually get

them to come.

If not, I setup drains at Sullust and Tatooine,

setup Occupation and Search & Destroy, and hope I

win. Its pretty easy to get my systems w/Merrijk,

then I put him in Zuckuss' ship so he doesn't

suspend Scum. My aliens deploy dirt cheap when

Jabba, Chall, Scum, and the Sail Barge are out.

If all 4 are out (and at the same site), my aliens

deploy -4 Usually Jabba and Chall are at the

Chamber, while the Barge is at the Pit, so my

aliens deploy -3 to either site. Barge can be

pulled, Scum can be drawn or Twi'leked for, and

the Chamber can pull an alien once per game to

help me setup those 4 for cheap deploy.

common matchups

vs. WYS

Let them have Tatooine, just build up at the

sites. Then deploy ships to the docking bay,

using the barge w/aliens to defend the ships.

When you're ready, move the ships up to greet Dash

and Mirix, and battle 'em the hell outta there

If they move away to Kessel, just follow. The

Admiral's Order works great since they only get 1

destiny on Tatooine. Just hope they don't

replace it. If they do, obviously track that 6

vs. HB, Y4, EBO, or Tatooine mains

Build up at your 2 BG sites, Jabba will be the

alien you almost always pull (maybe Chall if you

want the Merc Pilot w/him). Twi'lek or draw for

Scum, deploy aliens for cheap. Don't capture

unless you can hold on to that captive. there's

nothing worse than having captives escape. You

want to feed them to Sarlacc. So capture guys

like lando, Solo, chewie, and scrubs for easy

meals. Leave the ability 4 guys alone unless

that's all you have to feed.

vs. EBO, HB space decks

You should be able to occupy a BG system

(preferably Tatooine w/Occupation). Put forfeit

fodder on Bossk's ship and Jabba's Cruiser.

Watch for xwing cannons (in any deck). Setup

Search & destroy to hurt the light side, hopefully

they deploy to Tatooine so you can get a meal for

Sarlacc. Hutt Influence protects your drains.

vs. Rebel Strike Team

Kill Crix. He is key. If not, they'll pull Cpl.

Midge who adds 1 to force drains at Endor sites.

That will finish you. U-3PO can block a drain,

but S&D will be useless. Tat Occupation can help,

and buildup at Tatooine sites, looking for Elis.

Then Elis to Endor (whether Insurrection is out

or not), and battle 'em up. Don't capture cuz

you've got nowhere to take the captives to.

vs. TIGIH

Tough matchup (in my experience). You've got the

power to take Luke out though, especially if you

buildup at Tatooine and Elis over. Typically this

decktype plays Fallen Portal, which stings. But

if they deploy to Tatooine, capture and feed. It

can be a 10-12 force swing, even more in some

cases.

vs. Profit/Agents in the Court

Don't like having the Chamber converted. Use CC

Engineer to reconvert. If they use Underworld

Contacts, the site will be converting constantly.

Hopefully you outactivate them and since your guys

deploy cheap, you'll have force to convert more

than they can. At least you're almost certain to

have them deploy to tatooine so you can get

captives. I start Jabba & Chall (w/CC Enginner)

against Profit.

vs. MWYHL

Lock down your 2 sites, play S&D. Try to setup

Tat Occupation too, and lock down the system.

They'll probably play Honor, but you can get 3 BGs

pretty quick. Plus that 2 extra force Dagobah

gives you can go a long way. Heck, I've even

invaded Dagobah w/Bossk's ship carrying a hit

squad on like the 5th or 6th turn

FAQs

Xizor? Snoova? Don't have much Reflections 2

yet, but those 2 aliens will definetely go in once

I get them (which will be soon).

More Tatooine sites? With more sites, it becomes

too easy to occupy a Tatooine BG, making my Court

damage useless. By limiting where they can

deploy, they play right into my hand. If they

deploy to the pit, what if I have Sarlacc in hand?

It'll eat their guys right up.

Small drains? Hey, I can handle big drains. With

Occupation, its like an extra drain, plus Court

damage is another drain. When they deploy to

Tatooine, the damage Sarlacc causes is huge. I

try not to rely on Sarlacc, but I guess its a

pretty big part of my deck. But I have won

several games without feeding.

This deck is 5-7 in tournament play, and has

played virtually every decktype (except RST).

TIGIH seems to give this deck the most trouble.

Thanks for reading, check out my

other deck and TReport please........Mike

Original card list

As posted on DeckTech
Objective (1) Court of the Vile Gangster (starting) Locations (8) JP Audience Chamber (starting) Pit of Carkoon (starting) JP Dungeon (starting) Tatooine Sullust Passenger Deck Executor Docking Bay DSII Docking Bay Characters (27) Jabba (known as "Baby Jabba") Ephont Mon Boelo Chall Bekan Boba Fett w/blaster Jodo Kast IG-88 w/riot gun 4-LOM w/gun Djas Puhr Bane Malar Ree-yees Brangus Glee Mara Jade, Emperor's Hand J'Quille Kitik Keedkak Feltipern Trevagg Danz Borin Outer Rim Scout x3 Mercenary Pilot Vader w/lightsaber Commander Merrijk Dr. Evazam CC Engineer U-3PO Myo Starships (5) Zuckuss in ship Dengar in ship Bossk in ship IG-2000 Jabba's Cruiser Vehicles (1) Jabba's Sail Barge Weapons (1) Mara's Saber Effects (10) No Bargain (starting) All Wrapped Up (starting) Power of the Hutt (starting) You Cannot Hide Forever Scum & Villany x2 Search & Destroy Disarmed Tatooine Occupation Hutt Influence Interrupts (5) Prepared Defenses (starting) Elis Helrot Masterful Move Twi'lek Advisor x2 Admiral's Order (1) Battle Deployment Creature (1) Sarlacc


See also

Sources

References

  1. ↑ Court Hunters of the Flesh, DeckTech (Michael "Longshot" Mendoza, 14 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.