Myo
| Title | Myo |
|---|---|
| Side | Dark |
| Type | Character — Alien |
| Set | Premiere Limited |
| Rarity | R2 |
| Uniqueness | Unique |
| Destiny | 3 |
| Power | 3 |
| Ability | 1 |
| Deploy | 4 |
| Forfeit | 5 |
| Landspeed | 1 |
| Icons | Alien Warrior |
| card_uid | 1_189 |
| Version | printed |
| Printings | Premiere Limited (1995, black border) — this page Premiere Unlimited (1995/96, white border) — same art and text Japanese Takara Premiere |
Myo is a Dark Character (Alien) from Premiere Limited.
Card Text
Power +1 if present with Lirin Car'n or any bounty hunter. If lost or forfeited as a result of a battle, Myo 'regenerates' (place on top of your Used Pile).
Lore
A regenerating, primitive, violent, desert dwelling, fearless, mercenary-joining, Lirin Car'n-befriending, cyclopian Abyssin from Byss. Calling him 'monoc' will start a fight.
Strategy
Decipher card strategy (starred on the Premiere Dark card list).
support card that cannot be ignored. One of the prime drawbacks of the bounty hunting "scum and villany" is their lack of adequate forefeit value. Sometimes I think it would be nice if there was something to make up for this disablity. But wait! There is, and it came out with the Premiere edition of SW:CCG.
Myo is a healthy 3 desitiny, 3 power, 1 ability warrior. But when you
look more carefully, there is a bit more.... Myo's forefeit is 5, putting him on par with such attrition favorites as Officer Evax and Admiral Ozzel. Also, Myo gets a boost in power when he is present with any bounty hunter (4 deploy for 4 power isn't great but not bad either). Finally, Myo REGENERATES! When he is lost as a result of battle (including weapons fire) he goes to your Used Pile.
So Myo is a natural with bounty hunters, but be aware of a few
drawbacks. His ability 1 makes him a prime target for weapons fire (especially sabers which may drop his forefeit to 0). Obi Wan (and those with his cape) loves messing with Myo's mind and can easily send him away from the battle where he was needed. Finally, his deploy cost of 4 makes him difficult to get out of your hand.
Used wisely, however, Myo can give you a critical advantage,
especially in the prolonged struggles for Tatooine and Cloud City.
Card Combos:
Myo + Bounty Hunters = Protect your low forefeit bounty hunters by throwing Myo in the way.
Myo + Lone Warrior + Moment of Triumph = You only lose the destiny adders, get to keep the character, and can take down Luke or Obi by himself.
Source: Myo strategy at Decipher.com (archive)
Rulings
Combos
- Myo + Bounty Hunters = Protect your low forefeit bounty hunters by throwing Myo in the way.
- Myo + Lone Warrior + Moment of Triumph = You only lose the destiny adders.
From Scomp Link Access (swccg-scomp / card JSON). Players Committee card database, not Decipher printed text.
See Also
Sources
- Premiere Dark Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Character: Myo, Premiere, R2