Myo
| Title | Myo |
|---|---|
| Side | Dark |
| Type | Character — Alien |
| Set | Premiere Limited |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | R2 |
| Uniqueness | Unique |
| Destiny | 3 |
| Power | 3 |
| Ability | 1 |
| Deploy | 4 |
| Forfeit | 5 |
| Landspeed | 1 |
| Icons | Alien Warrior |
| GEMP ID | 1_189 |
| Versions | Decipher — this page (1_189) |
Myo is a Dark Character (Alien) from Premiere Limited.
Card Text
Power +1 if present with Lirin Car'n or any bounty hunter. If lost or forfeited as a result of a battle, Myo 'regenerates' (place on top of your Used Pile).
Lore
A regenerating, primitive, violent, desert dwelling, fearless, mercenary-joining, Lirin Car'n-befriending, cyclopian Abyssin from Byss. Calling him 'monoc' will start a fight.
Joke
The lore warns that calling the one-eyed Abyssin 'monoc' will start a fight, but never says what the word means; Wookieepedia defines it as an insult for one-eyed species and lists this card as its first source.[1] Before that, nine descriptions pile up ahead of his name, the same gag as the run of adjectives on Mournful Roar. The later errata text has "mercenary-joining"; the original card says "mercenary-loving". It is part of the running gag of cards that print alien speech and sounds without a translation. See Jokes.
Strategy
By Erik Peterson[2]
With bounty hunting in full force in the SW:CCG universe, Myo is a support card that cannot be ignored. One of the prime drawbacks of the bounty hunting "scum and villany" is their lack of adequate forefeit value. Sometimes I think it would be nice if there was something to make up for this disablity. But wait! There is, and it came out with the Premiere edition of SW:CCG.
Myo is a healthy 3 desitiny, 3 power, 1 ability warrior. But when you look more carefully, there is a bit more.... Myo's forefeit is 5, putting him on par with such attrition favorites as Officer Evax and Admiral Ozzel. Also, Myo gets a boost in power when he is present with any bounty hunter (4 deploy for 4 power isn't great but not bad either). Finally, Myo REGENERATES! When he is lost as a result of battle (including weapons fire) he goes to your Used Pile.
So Myo is a natural with bounty hunters, but be aware of a few drawbacks. His ability 1 makes him a prime target for weapons fire (especially sabers which may drop his forefeit to 0). Obi Wan (and those with his cape) loves messing with Myo's mind and can easily send him away from the battle where he was needed. Finally, his deploy cost of 4 makes him difficult to get out of your hand.
Used wisely, however, Myo can give you a critical advantage, especially in the prolonged struggles for Tatooine and Cloud City.
Card Combos:
Myo + Bounty Hunters = Protect your low forefeit bounty hunters by throwing Myo in the way.
Myo + Lone Warrior + Moment of Triumph = You only lose the destiny adders, get to keep the character, and can take down Luke or Obi by himself.
Combos
- Myo + Bounty Hunters = Protect your low forefeit bounty hunters by throwing Myo in the way.[3]
- Myo + Lone Warrior + Moment of Triumph = You only lose the destiny adders.
Sources
- Premiere Dark Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Character: Myo, Premiere, R2
References
- ↑ Monoc, Wookieepedia. Preserved copy: Internet Archive, 10 December 2019.
- ↑ https://web.archive.org/web/20001011125219/http://www.decipher.com/starwars/cardlists/premiere/dark/small/myo.html
- ↑ Scomp: Myo; card data swccg-card-json Dark.json (commit d4e661e). Preserved copy: Internet Archive