Merboy Admiral Motti's dark angels of the empire 2002 1.0
Merboy Admiral Motti's dark angels of the empire 2002 1.0 is a Dark constructed list published on Game Players Network.
Deck info
- Player: Merboy
- Published: 7 March 2002 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Reflections III
- Side: Dark
- Starting Card: Endor Operations
- Strategy: Endor Operations
- GEMP Importable deck: Download
Introduction
I finally got around to revamping my 2001 Kansas state championship deck with the sets up to coruscant, I didn’t see much anything in theed palace yet since ihaven’t gotten any but it wouldn’t effect it overall.
The published list has 59 cards.
Decklist
|
Objective Character
Starship
|
Vehicle
Location
Effect
Interrupt Admiral's Order |
Strategy
Well the first turn alot of stuff happens first thing is if you get Imperial command go dig out Adm Piett. Then activate and dig for Omnious rumors. Also check for rendilli and perimeter patrol.
Deploy mob points dig for rendilli/ sac mobpoints dig for perimeter patrol.
Deploy rendilli, death star 2 and perimeter patrol.
Perimeter patrol is a great card protects your forces on endor from being suprised and causes your opponent to loose force in the process.
If you have the force you can deploy Moff Jerjerod to the protection of the bunker and pull out a sector or deploy piett there dig out Commander Merrick and then have him pull out fondor if you have the 7 force to deploy them both.
So lets look at the first turn so far with all the digging that has happened every time you play the deck with no character deploys you have deployed The DS2, Redilli, perimeter patrol and have omnious rumors in your hand ready to activate 9 on your second turn and only given your opponent 1 more force from what you started with. Or you have dug for piett deployed him and merrik dug for a system and going to activate 11 the next turn. All this on the first turn its amazing I tell you opponents are startled with all this action before and it takes about 3 min to do.
You have the activation and the protection on the ground do to perimeter patrol to start setting up for omnious rumors. From there on out its a matter of using your undercover spies and Enter the beaurocrats to block or reduce thier drains to near nothing and use your space armada to crush in battle or drain them to death.
I forgot to put in the defensive shields pretty much the standard just remember the one that lets you pull out immediate effects, Battle plan is great in this deck since controlling the DB of endor is pretty easy with all the ground power just for that location.
Already I have recieved suggestions about putting in the Core and putting in That things operational, no no no its so easy for the lightside to fly in and destroy the DS2 get a ship in there pilots ability + number of LS starships at the core + destiny >8 Thats so easy with a high destiny deck or with luke or leia on a starship all they need is a 3 or 4 and boom DS loses 10 force no thanks. This is why I don’t have a That things operational in here maybe if I had the starfighters to protect it but i don’t.
Member Center
Log In:
Password:
Remember Login
Not A Member?
Register Now!
Site Rules 1.No Bad language.
2.No flaming. Constructive criticism is encouraged.
This site contains Intellectual property, artwork, and photography of whose copyright is held by their respective manufacturer(s) and/or their licensees. No rights are given or implied, and no claims are made to the copyright or ownership of said property.
See also
Sources
- Admiral Motti’s dark angels of the empire 2002 1.0 (Wayback, 20051102154456)
- GPN Star Wars Decks page 56 (Wayback, 20050430203312)