Hyper Escape (PC Errata)

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PC Errata — File:SWCCG 2023 AdvancedRulebook.pdf Appendix A. Holotable face. Printed: Hyper Escape. Bare: Hyper Escape.















Info
TitleHyper Escape (PC Errata)
SideLight
TypeInterrupt — Used Interrupt
SetPremiere Limited
PublisherPlayers Committee
EraDecipher era
RarityC2
UniquenessUnrestricted
Destiny5
IconsInterrupt
GEMP ID1_88
VersionsDecipher — Hyper Escape (1_88o)
Decipher (Unlimited) — Hyper Escape (Unlimited) (51_88)
Decipher (Japanese) - Hyper Escape (Japanese) (1301_88o), Premiere (Japanese), April 1997
PC Errata — this page (1_88)
Decipher - Hyper Escape (Reflections Gold) (original playtest)
Decipher - Hyper Escape (Reflections Gold Remastered) (15_87), Reflections Gold Remastered

Hyper Escape (PC Errata) is a Light Interrupt (Used Interrupt) from Premiere Limited.

Card Text

If a battle was just initiated at any system or sector, move all your starships and vehicles there away.

Lore

'We'll be safe enough once we make the jump to hyperspace.' A starship in hyperspace cannot be tracked unless a homing beacon has been hidden aboard.


Notes

Rulings

  • The movement is not free.[1]
  • LS may play Hyper Escape with 0 Force saved.
  • LS must attempt to move each one of their ships and vehicles away.
  • Ships/vehicles might be left behind due to Gravity Shadow, Imperial Barrier, not enough Force to move everything, etc.

Canceled by

Underlying card for

See Also

Sources

References

  1. ↑ Scomp: Hyper Escape; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive