Hyper Escape
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| Title | Hyper Escape |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Premiere Limited |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| Icons | Interrupt |
| card_uid | 1_88 |
| Version | printed |
| Printings | Premiere Limited (1995, black border) — this page Premiere Unlimited (1995/96, white border) — same art and text Japanese Takara Premiere |
Hyper Escape is a Light Interrupt (Used Interrupt) from Premiere Limited.
Card Text
If a battle was just initiated at any system or sector, move all your starships and vehicles there away.
Lore
'We'll be safe enough once we make the jump to hyperspace.' A starship in hyperspace cannot be tracked unless a homing beacon has been hidden aboard.
Rulings
- The movement is not free.
- LS may play Hyper Escape with 0 Force saved.
- LS must attempt to move each one of their ships and vehicles away.
- Ships/vehicles might be left behind due to Gravity Shadow, Imperial Barrier, not enough Force to move everything, etc.
From Scomp Link Access (swccg-scomp / card JSON). Players Committee card database, not Decipher printed text.
See Also
Sources
- Premiere Light Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Hyper Escape, Premiere, C2