Hyper Escape
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Printed Decipher text (archive face). PC Errata (AR 2023 Appendix A): Hyper Escape (PC Errata).
| Title | Hyper Escape |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Premiere Limited |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| Icons | Interrupt |
| GEMP ID | 1_88o |
| Versions | Decipher — this page (1_88o)PC Errata — Hyper Escape (PC Errata) (1_88) |
Hyper Escape is a Light Interrupt (Used Interrupt) from Premiere Limited.
Card Text
Cancel a battle just initiated at any system by moving all your starships there away (at normal use of the Force).
Lore
'We'll be safe enough once we make the jump to hyperspace.' A starship in hyperspace cannot be tracked unless a homing beacon has been hidden aboard.
Rulings
- The movement is not free.[1]
- LS may play Hyper Escape with 0 Force saved.
- LS must attempt to move each one of their ships and vehicles away.
- Ships/vehicles might be left behind due to Gravity Shadow, Imperial Barrier, not enough Force to move everything, etc.
Canceled by
- Ghhhk & Those Rebels Won't Escape Us
- Our First Catch Of The Day
- Those Rebels Won't Escape Us
- Unsalvageable
- Tarkin's Orders
Underlying card for
Sources
- Premiere Light Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Hyper Escape, Premiere, C2
References
- ↑ Scomp: Hyper Escape; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive