Hyper Escape (Unlimited)

From SWCCG Wiki
Jump to navigation Jump to search















Info
TitleHyper Escape (Unlimited)
SideLight
TypeInterrupt — Used Interrupt
SetPremiere Unlimited
PublisherDecipher
EraDecipher era
RarityC2
UniquenessUnrestricted
Destiny5
IconsInterrupt
GEMP ID51_88
VersionsDecipher — Hyper Escape (1_88o)
Decipher (Unlimited) — this page (51_88)
Decipher (Japanese) - Hyper Escape (Japanese) (1301_88o), Premiere (Japanese), April 1997
PC Errata — Hyper Escape (PC Errata) (1_88)
Decipher - Hyper Escape (Reflections Gold) (original playtest)
Decipher - Hyper Escape (Reflections Gold Remastered) (15_87), Reflections Gold Remastered

Hyper Escape (Unlimited) is a Light Interrupt (Used Interrupt) from Premiere Unlimited.

Card Text

Cancel a battle just initiated at any system by moving all your starships there away (at normal use of the Force).

Lore

'We'll be safe enough once we make the jump to hyperspace.' A starship in hyperspace cannot be tracked unless a homing beacon has been hidden aboard.


Rulings

  • The movement is not free.[1]
  • LS may play Hyper Escape with 0 Force saved.
  • LS must attempt to move each one of their ships and vehicles away.
  • Ships/vehicles might be left behind due to Gravity Shadow, Imperial Barrier, not enough Force to move everything, etc.

Canceled by

Underlying card for

Sources

References

  1. ↑ Scomp: Hyper Escape; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive