Ed Rebman Independent Endor Operations

From SWCCG Wiki
Jump to navigation Jump to search

Ed Rebman Independent Endor Operations is the Dark constructed list Ed Rebman posted on DeckTech.[1]

Deck info

  • Player: Ed Rebman
  • Published: 21 February 2001 (DeckTech)
  • Published title: Independent Endor Operations
  • Format: Premiere - Reflections II
  • Side: Dark
  • Starting Card: Endor Operations
  • GEMP Importable deck: Download
  • Strategy: This deck uses the new AO and Endor Operations to get mad space drains and easy movement.

Decklist

Objective

Character

Starship

Location

Effect

Interrupt

Admiral's Order


Original post

Independent Endor Operations

  • Author: Ed "eddiehectic" Rebman
  • Published: February 21, 2001
  • Rating: 4.5
  • Description: This deck uses the new AO and Endor Operations to get mad space drains and easy movement.

Strategy

Props to Paul Mickowski for the deck idea, he is the man Just to clarify something, the only ground site you need to hold in the deck is the bunker, it works for the extra drain with rumors and its easy to hold. Vader is in there just for beats if they spread to thin.

Also, I know that the destiny is low, but that is unavoidable IMHO. It is also very easy to draw 2-3 destinys every battle in space.

Start something meta-ish to go with power of the Hutt and Mob Points. Unless you draw Rendili, pull it with mob points, if you draw it grab the executer. So you put Ephant at the bunker which seriously limits the ways to get in there. If they do get in there some way (choke, revo) then use one of your ghhks. Use Merrejk to pull your systems, you can pull him with Piett (which you can get with IC). Use your spies to cancel their drains elsewhere. Get Rumors (with objective) out and drain in space. Use Black sun fleet to move over during your control to get an extra drain of 2-4 or to block that menace fades so you can get a big drain elsewhere (if you do that move some other guys over later cause it is a regular move). Overload seriously mocks X-wing cannons (which hurt this deck bad), use lateral damage on the outrider (or any other

LS ship) and use Imperial command or Guri to take care of the super falcon (which you really don't see to much any more anyway). The key is to drain in space, if they are playing mains stay your @#$% in the bunker, and consolidate all your forces. Don't give them a chance to win through battles on the ground, and they wont be able to compete with your space drain. Space decks are tougher, make sure you keep your AO on the table, thrawn will help with that (if Piett is not out, but Piett helps you find it). Lateral damage is a beast, and it should let you dominate space against WYS. Just block their drains on the ground with spies and you should out drain them pretty good.

I know that there is no SAC protection in this deck, but I havn't seen a LS deck play SAC in a long time. If I were using this in other than locals I would add OE/TINT, but that is a meta choice.

Please, if there is any @#$%ty cards in this deck tell me, there is lots of stuff on the waiting list. Thanks for the review.

Original card list

As posted on DeckTech
Version 3.0 Endor Operations Locations Endor Rendili Sullust Kashyyyk Kiffex Fondor Endor Bunker Endor DB Characters Lord Vader Darth Vader w/stick Grand Admiral Thrawn x2 Admiral Piett x2 Commander Merrejk Xizor x2 Guri x2 Ephant Mon Janus Arica U-3PO Blue Chimeara x2 Executer Bossk in HT x2 Boba in S1 x2 Zuckuss in MH x2 Dengar in PO Virago x2 IG-88 in IG-2000 Stinger x2 AO Black Sun Fleet x2 Interupts Overload x2 Imperial command x2 Ghhk/those rebels wont escape us x2 Imperial barrier x2 Prepared defenses Effects Something special planned for them Secret Plans YCHF Mob points (start) Power of the Hutt (start) Lateral Damage x2 Imperial decree Ominous Rumors Security Precautions


See also

Sources

References

  1. ↑ Independent Endor Operations, DeckTech (Ed "eddiehectic" Rebman, 21 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.