Chris Seymour Throne Room Holograms

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Chris Seymour Throne Room Holograms is the Light constructed list Chris Seymour posted on DeckTech.[1]

Deck info

Decklist

Character

Weapon

Starship

Location

Effect

Interrupt

Defensive Shields

These cards were posted as Defensive Shields outside the 60. They do not count toward the 60.

Posted 10 Defensive Shields by name under 'defensive shields', outside the 60.

Original post

Throne Room Holograms

  • Author: Chris "vader69" Seymour
  • Published: November 13, 2001
  • Rating: 4.5
  • Description: a throne room mains deck that beats up the opponent.

Strategy

PLEASE READ BEFORE REVIEWING

to start with you need to get your locations out, all big force generation and none for the dark side except the hologame which is 1. the starting effect makes them pay 3 force and with wars not make one great they have to pay 4 force to drain. projection of a skywalker makes force drain +1 at hologame. do or do not combo is protection from sense and alter.

jedi presence makes chewie enraged power 18, lando power 12, and the others double as well. try and have qui gon in a battle like this because he`s not a jedi but jedi presence can be played on him to make the others double power. if they have characters at adjacent sites and they have a bit more power than 4, put han down, play bad feeling card, if you win losses are tripled, have luke at adjacent site, play run luke run, don`t get @#$%y- power 12, 3 battle destiny, 1 gun and losses are trebled.

if they just play in space which is unlikely, you`ve got the falcon, han leia and chewie and the adding battle destiny cards, the power and the damage will hurt them and the outrider for more power and the opponent less. transmission terminated to cancel their holograms.

for matchups you play the deck the same way, but here is one

-vs- let them make the first move

deploy your locations and try and get your holograms for draining. wait till they put stuff down. you can decide whether to go and beat down,if you get stuck you can revolution obiwan`s hut, the ruins- both for a force drain of 3, but you really should beat them down.

Original card list

As posted on DeckTech
Starting (6) yavin 4 massasi throne room heading for the medical frigate battle plan/draw their fire do or do not/wise advice projection of a skywalker an unusual amount of fear Characters (14) qui gon jinn x2 obi-wan with lightsaber x2 han with heavy blaster pistol x2 luke skywalker jedi knight x2 chewie enraged chewbacca, protector leia with blaster rifle x2 lando calrissian, scoundrel dash rendar locations (8) coruscant jedi council chamber yavin 4 massasi ruins tatooine obi-wan`s hut dagobah yoda`s hut yavin 4 headquarters hoth echo command center dejarik hologameboard x2 effects (7) projection of a skywalker revolution x3 honor of the jedi wars not make one great traffic control starships (2) millenium falcon outrider weapons (2) luke`s lightdaber qui gonn`s lightsaber interrupts (21) clash of sabers x3 i know x2 jedi presence x2 ooc/tt x2 lost in the wildness gift of the mentor x2 life debt all wings report in/darklighter spin run luke run i`ve got a very bad feeling about this control x2 grimtaash x2 don`t get @#$%y defensive shields let`s keep a little optimism here a close race tragedy has occured ultimatum another pathetic lifeform aim high only jedi may carry that weapon ounee ta don`t do that again your insight serves you well


See also

Sources

References

  1. ↑ Throne Room Holograms, DeckTech (Chris "vader69" Seymour, 13 November 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.