Do, Or Do Not & •Wise Advice
(Redirected from Do, Or Do Not & Wise Advice)
| Title | Do, Or Do Not & •Wise Advice |
|---|---|
| Side | Light |
| Type | Effect |
| Set | Reflections II: Expanding the Galaxy |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | PM |
| Uniqueness | Unique |
| Destiny | 1 |
| Icons | Reflections 2 |
| GEMP ID | 10_7 |
| Versions | Decipher — this page (10_7)Virtual Modern — Do, Or Do Not & •Wise Advice (V) ( 227_19) |
Do, Or Do Not & •Wise Advice is a Light Effect from Reflections II: Expanding the Galaxy.
Card Text
Deploy on table. Sense and Alter are now Lost Interrupts. When any player makes a destiny draw for Sense or Alter, and that destiny draw is successful, that player loses 2 Force. Your Immediate Effects may deploy for free. Whenever opponent cancels your card with Sense or Alter, place that canceled card in Used Pile. (Immune to Alter.)
Pulled by
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Effect: Do, Or Do Not & •Wise Advice, Reflections II: Expanding the Galaxy, PM
References
- ↑ Scomp: Do, Or Do Not & •Wise Advice; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive