Run Luke, Run!
Jump to navigation
Jump to search
| Title | Run Luke, Run! |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | Premiere Two-Player Introductory Game |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | PM |
| Uniqueness | Unique |
| Destiny | 6 |
| GEMP ID | 101_3 |
| Versions | Decipher — this page (101_3)Virtual Legacy — Run Luke, Run! (V) ( 1273_37) |
Run Luke, Run! is a Light Interrupt (Lost Interrupt) from Premiere Two-Player Introductory Game.
Card Text
At any time, move Luke as a regular move (using landspeed for free) to a battle just initiated at an adjacent site. Luke is power +2 during that battle, unless Vader is present or adjacent to the battle site. OR You may cancel Vader's Obsession.
Lore
After seeing Vader strike down Obi-Wan, Luke attacked recklessly until he heard the old Jedi Master's voice warn, 'Run Luke, Run!'
Combos
Cancels
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Run Luke, Run!, Premiere Two-Player Introductory Game, PM
References
- ↑ Scomp: Run Luke, Run!; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive