Andy Gegg This Deal Sucks I'm going home

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Andy Gegg This Deal Sucks I'm going home is the Dark constructed list Andy Gegg posted on DeckTech.[1]

Deck info

  • Player: Andy Gegg
  • Published: 10 April 2001 (DeckTech)
  • Published title: This Deal Sucks I'm going home
  • Format: Premiere - Reflections II
  • Side: Dark
  • Starting Card: This Deal Is Getting Worse All The Time
  • Starting Interrupt: Prepared Defenses
  • GEMP Importable deck: Download (omits Sim Jim: not in GEMP)
  • Strategy: This is a Dark Deal Objective deck from my unique viewpoint. No Dark Deal or Cloud City, because I have found that it is just too hard to get AND keep. So, I went with Star Destroyers, CCO, SSPFT, and the like. Please review before my state tourney Sat

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

The post also lists 1x Sim Jim, which matches no known card; it is shown as posted and counted in the published total.

Original post

This Deal Sucks I'm going home

  • Author: Andy "santaandy" Gegg
  • Published: April 10, 2001
  • Rating: 3.5
  • Description: This is a Dark Deal Objective deck from my unique viewpoint. No Dark Deal or Cloud City, because I have found that it is just too hard to get AND keep. So, I went with Star Destroyers, CCO, SSPFT, and the like. Please review before my state tourney Sat

Strategy

UPDATE*** No Bargain should be No Escape.

First off, I would like to say I am having difficulty with making thiis deck stronger and faster. It is not bad as it is, but it needs help. I do not want to use Deal or CC, because it is a waste of time in my opinion. Too many things to worry about. Especially with Starfighters. Please review honestly and fairly, but don't be an ass. I appreciate all comments, and here is my email if you want it

[email redacted]

NOTE I will have access to only 1 more Imperial Command, although I know more are needed. )

Basically, just pull DBs for extra activation. Plenty of low deploy characters for this, just dump 2 or 3 and go on to the next one. I usually pull Exe Db first, so they can't move to your site. Usually this will hold them off until you get reinforcements. Then, pull CCDB last, and start flooding Cloud City. I usually pull CCO over Bespin first, since playing QMC means I won't need Bespin. Then, just draw and play/react as normal. I like the DBs because you can put all your starfighters there and wait for a gankin'. Plus, you can sit Guri or Stinger there and wait for the other. I have some cool stuff in here like

Arica - if Mara dies, you have your own Boushh.

Sparkli - this little fluff can get you placves where no bad guy has gone before. And he launders thier force.

Lt. Cmdr. Ardan - Destiny 3, pulled by Piett, and draws by himself. Best damn non-pilot non-trooper scrub in the game.

Captain Godhert - Adds 1 to Armor and Hyperspeed of your SD, and is Destiny 3. Cool

Lower Corridor Perfect for Mara and EPP Vader.

DS2/Exe DB Free moving, and Exe keeps 'em from comin' for ya.

Incinerator Lose Guri? No Problem. Retrieve her.

Point Man

Scramble? Denied.

Asteroid Sanctu-gay-ry? Denied.

You get the idea.

SSPFT Good everywhere, like Visa.

I Had No Choice Cancels Dash, Han, and Lando. Plus you can pay them to leave.

No Bargain CCO just got better. No Bargain kills HOT Jedi for Effects, too.

I really think that's about it for the strategy. As far as certain decktypes, I would just react to them normally. With stuff like EBO and HB Space, stay at Bespin, and put your characters down on the CC. Once Executor comes out to play, if you aren't under X Wing assault, move it to Hoth, and use your DBs and shuttling to enforce the Imperial Decree. With heavy character decks, wait on the DBs to make sure you don't get beat down, then invade CC. Against drain decks, get to CC fast to cause some CCO damage. If you can hold on, it's almost like a Visage for them. Against ground battle decks, stay on the DBs, and then go for CC. Put your starfighters at CC if it's on table for the extra power. Agains space battle decks, use your DBs for activation and pilot shuffling, and keep to Bespin. If I missed anything, let me know, and I'll update it. I can't really think of anything else, so just let me know what you think and help me if you can. Thanks

Andy

Original card list

As posted on DeckTech
Starting (7) This Deal CC Lower Corridor Secret Plans Prepared Defenses Crush IAO MOB Points Characters (20) Chokey-man (DVDLOTS) 2 EPP Vader GMT Mara Jade Arica Sim Jim Captain Sparkli Lt. Cmdr. Ardan Xizor Guri Snoova Jodo Kast IG88 with Gun 4LOM with Big Gun Thrawn Adm. Piett Adm. Chiraneau Adm. Ozzel Captain Godhert Weapons (2) Mara's LS Vibro Ax Capital Starships (6) Executor Chimaera Devastator Dominator Visage Accuser Starfighters (5) Fett in Jet Bossk in Bus Dengar in Ninja Car Zuckuss in Really Strange Looking Flying Thingy Stinger Admiral's Orders (1) We're in Attack Position Now Locations (6) Bespin CC DB DS2 DB Exe DB CC Upper Walkway CC Incinerator Interrupts (8) Imperial Command 2 Barrier 2 Control/Set for Stun DF/Hutt Smooch Ommni Box/It's Worse Point Man Effects (5) CCO SSPFT I Had No Choice Lateral Damage No Bargain


See also

Sources

References

  1. ↑ This Deal Sucks I'm going home, DeckTech (Andy "santaandy" Gegg, 10 April 2001). Preservation copies: Stephen Skilton; GitHub Pages.