Alexander Schwarz Black Leader´s Agents of the Sun

From SWCCG Wiki
Jump to navigation Jump to search

Alexander Schwarz Black Leader´s Agents of the Sun is the Dark constructed list Alexander Schwarz posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt


Original post

Black Leader´s Agents of the Sun

  • Author: Alexander "Black Leader" Schwarz
  • Published: February 28, 2001
  • Rating: 4.5
  • Description: This is the prototype of my firstAOTBS Deck - to show you, what i didout of my first article.

Strategy

Control/Set for Stun should be Control/Set for Stun x2 .

Setup You always start with IOA and Mob.Pts.

The default choice for third effect is

Battle Order, or OE/TINT, if u think

of moderate to heavy sac.

On your first Turn, use Imperial Arrest

Order to look for your Coruscant Docking

Bay and Rendili. If the DB is not in

there, grab the Cloud City one instead.

Use Mob.Pts. for Rendili.

You should immediately deploy some

characters to Xizor, Vigos and Emperor

at best, because you deploy them for

free. Move your characters over to the

Coruscant DB for more force on turn two.

Turn two deploy either the Tattoine

DB or the Cloud City DB (if you don´t

already have it on table), deploy some

more guys to this DB, move your guys

via transit over and flip.

The next effect to get would be OE/TINT,

followed by Search&Destroy and Hutt

Influcence.

Usually you will want to concentrate on

one site first, then slowly spread out

to cover two, then three BGs to satisfy

HotJ. When draining at the docking bays

be aware of Fallen Portal.

Should your opponent deploy Luke, you now

have several choices to deal with him

You can track one of your docking bays

still in reserve, or - what will be

common at this stage - your drain

location, the Downtown Plaza to Over-

load his weapon. You can use Palpy´s

Lightning to kill him, or if your

opponent was stupid enough to draw

twelve cards, Set for Stun him and

Monnok Luke to the used pile. Of

course, that only works with a Luke of

Ability five - then, you can kill him

in a good, old-fashioned battle.

When flipped, you can use the objective´s GT to

get a card in used pile, good for tracking,which

helps counter Grimtaash, btw. and in addition to

that, you can look at the cards in your force -

pile, knowing exactly which card lies where, and

how many you should draw.

Matchups

WYS Control of the Tattoine System, is what can

win you game. Without it, he can´t use

Tattoine Celebration and its a sure bet,

he will have to pay for each drain via

Battle Order - most players agree, that

including additional space locations would

be counteracting the force-choke.

So, you should use all of your vessels to

hold the system. If he comes to you, you

can Overload any starship weapons, use

Set for Stun on Dash or Han, to reduce his

destinies. If he isn´t playing with

Raiders and Patrol Crafts , you can get

Guri up there, too. Use Dengar on the ground

for pest-control and the Walker to protect

from EPP Weapons, Sandwhirl and Lost in the

Wilderness. You can counter Bacta Tank,

and the high attrition, combined with some

multiple destines/character removal can

win you this - just beware Lando´s Vibrator

and Luke, who can trash Guri.

If this deck is very popular in your area,

switch the Masterful Move, Monnok and Ghhhk

for two Grabbers and Ghhhk/These Rebels ...

Oh, watch their Lost-Pile for interrupts.

EBO Probably one of the hardest matchups.

How you play it, depends on the

version youre facing - i believe, the

X-Wing Swarm version will be the most

dangerous, because you cannot really

contest in space here. Dengar in Boat

really is an asset here, you will

need Guri and Xizor here, as well.

Hutt Influence will ensure, that your

drains and DD comes through.

Try not to burn your barrier too

soon, wait till the number of x-wings

reach a critical level, watch their

force-pile for a possible Spiral.

Deadbolt could kill you, if he does

the lock - for this you could switch

in one Omni-Box and Main Course.

Wait, till they play Assets, use

Main Course, and shuffle their Lost

Pile, so that no Docking Bay or the

Assets itself come up.

With the Baragwin-Retrieval Version,

you have to be careful. Expect lots

of high destinies in the seven-range,

therefore, be mindful of Superfalcon

and other stuff.

Overall, with EBO, you have to play

very smart, or the drains, combined

with the high battledamage/retrieval

will do you in.

End of matchups. I will add more, once i get to

playtest this deck fully.

Some card explanations

Resistance better than Imp.Decree in here, cosz

i have to occupy three BGs anyway, and i won´t

risk holding two systems, that would leave me

too vulnerable.

Overload kills EPPs, Luke, Intruder Missiles and

X-Wing Cannons.

Control/Set for Stun Keycard. removes unwanted

threats and stops Icestorm/Sandstorm - cancels

some high drains.

If i had room, i would try to fit in

Lateral Damage, a second Sniper/Dark Strike,

a second Barrier and perhaps an AO to counter

I´ll take the Leader. Fighter Cover, would be

nice, because i still could retrieve with First

Strike and get a drain bonus at the DBs.

Why no Sec.Precautions Hidden-Base Flip is not

very popular right now, even though, if i wait

and concentrate my forces, i should be able to

do without it.

Why no Projective Telepathy Mainly, cosz there

is no room. I would have liked one, but then ...

Oh, if those dammed HDWGITM decks are played in

your area, add a Shocking Rev, some grabbers and

Look Sir, Droids.

Hope you like the first deck.

Feel free to comment on whatever you want.

Yours,

Black Leader

Original card list

As posted on DeckTech
Locations (7) Rendili Imperial City Coruscant Co.DB CC.DB CC.Downtown Plaza Tatt.DB Characters (19) Xizor x3 Guri x2 Vigo x3 Boba with Gun x2 Jodo Kast Iggy with Gun 4Lom with Gun Bane Malar Djas Puhr Dengar with Gun Snoova Emperor x 2 Starships (5) Zuckuss in Misthunter Bossk in Hounds Tooth Dengar in Punishing One IG88 in IG 2000 Virago Vehicles (1) Blizzard Walker Weapons (1) Vibroaxe Interrupts (17) Hidden Weapons x2 Overload Imperial Barrier Twilek Advisor Sniper/Dark Strike Control/Set for Stun Ghhhk Monnok Masterful Move Force Lightning Jabba´s through with you x2 Shut him up/down Pointman Prepared Defenses Effects (9) Imperial Arrest Order Mobilization Points Battle Order Search & Destroy First Strike Resistance Secret Plans Hutt Influence Opressive Enforcement/There is no Try Objective (1) Agents of the Black Sun/Vengeance ....


See also

Sources

References

  1. ↑ Black Leader´s Agents of the Sun, DeckTech (Alexander "Black Leader" Schwarz, 28 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.