2006 World Championship Day 2/3 Brian Rippetoe DS Carbon Chamber Testing

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2006 World Championship Day 2/3 Brian Rippetoe DS Carbon Chamber Testing was the Dark Side constructed list played by Brian Rippetoe at 2006 World Championship (Day 2/3); the list below is as posted on DeckTech by Brian "X-Zipher" Rippetoe (2006-11-14).[1]

Note: Shield slot 10 differs by day: Tractor Beam (Day 2) vs Restraining Bolt (Day 3); both listed.[1]

Deck info

Decklist

Objective

Character

Effect

Interrupt

Location

Starship

Vehicle

Device

Defensive Shield

Original post

Rip's Day 2/3 CCT

  • Author: Brian "X-Zipher" Rippetoe
  • Published: November 14, 2006
  • Rating: 4.96
  • Description: My day 2 and 3 deck for worlds 2006

Strategy

This was my Team Tourney (2-0), Day 2(3-0) and Day 3(1-2 Loosing the 2nd tractor was big mistake) Deck. This is also the deck I used to run up the differential on my Grandmother, via �Broken Concentration�. It autoplays the first few turns except for profit so ill go over basic first 2 turns.

Turn 1:

First action go get executor

Second Pull the oppressive Shield

Third activate all u can

Forth use Special D to get Free Executor Effect (If its not there get Ive lost Artoo)

Fifth If you know Bespin is in there use 2 force and go get it

Sixth Drop the big bad ship

Seventh Go get Lando

Eighth deploy Lando

Ninth deploy the audience Chamber

Tenth save 1 force draw the rest

Some may ask why not get Lando at the beginning simple that�s 4 searches before u can drop the big boy that would give them enough draw/activates to recoil you, which is very bad for you. If you have the lev attack use it to get tractor and a shield unless playing HB cannons then get 2 shields. First turn your ship should be safe no falcon no lando 15 power and a destiny.

2nd Turn

First Activate

Second get Ive lost artoo unless you already have a tractor and a shield out in that case get flagship.

From here you deck can do anything you want the flagship will pull your 2 admirals and your other ship use the 2nd lev to mirror the executor. The shuts and the in ranges own space. You have Epps for the ground attack if needed and a few battle interrupts to cause the damage. Broken and Projective to mess with peps. Tarkins orders is mainly to cancel drains or 2 drop you hand after you have the lock. Now the best part of the deck is when you have pretty much won use broken to stop them from ever being able to draw up move the prize over and retrieve your whole lost pile.

Againts Profit start Zero Aliens Despair instead of Kuat Drive yards and retrieve 1 all game and deplay your executor a turn.

Well thats it for now it I can sneak away from doing work while I am at work I shall add more.

Original card list

As posted on DeckTech
Objective 1. Carbon Chamber Testing/My Favorite Decoration * Characters 2. 4-LOM With Concussion Rifle 3. Admiral Chiraneau 4. Captain Bewil (V) 5. Darth Maul With Lightsaber 6. Darth Maul With Lightsaber 7. Darth Vader With Lightsaber 8. Darth Vader With Lightsaber 9. Dr. Evazan & Ponda Baba 10. Grand Admiral Thrawn 11. IG-88 (V) 12. IG-88 (V) 13. Jabba's Prize Front/Jabba's Prize Back * 14. Lando Calrissian (V) 15. Mara Jade, The Emperor's Hand (V) 16. Mara Jade, The Emperor's Hand (V) Starships 17. Death Squadron Star Destroyer 18. Executor Vehicles 19. Blizzard 4 Devices 20. Carbonite Chamber Console * Locations 21. Bespin 22. Cloud City: Carbonite Chamber * 23. Cloud City: East Platform (Docking Bay) 24. Cloud City: Security Tower * 25. Jabba's Palace: Audience Chamber 26. Kashyyyk 27. Tatooine: Docking Bay 94 Interupts 28. Control & Set For Stun 29. Control & Set For Stun 30. Elis Helrot 31. Ghhhk & Those Rebels Won't Escape Us 32. Imperial Barrier 33. Imperial Barrier 34. In Range 35. In Range 36. Levitation Attack (V) 37. You Are Beaten 38. Masterful Move & Endor Occupation 39. Prepared Defenses * 40. Projective Telepathy 41. Sniper & Dark Strike 42. Tarkin's Orders 43. They've Shut Down The Main Reactor 44. They've Shut Down The Main Reactor 45. We Must Accelerate Our Plans Effects 46. Special Delivery (V) * 47. Presence Of the Force 48. The Phantom Menace 49. They Must Never Again Leave This City 50. You Cannot Hide Forever & Mobilization Points * 51. No Escape 52. Broken Concentration 53. Despair (V) ** 54. Fear Is My Ally * 55. Flagship (V) 56. I've Lost Artoo! (V) 57. Imperial Decree (V) 58. Kuat Drive Yards (V) * 59. Lateral Damage 60. Luke? Luuuuke! (V) Defensive Shields 1. Allegations Of Corruption 2. Battle Order 3. Do They Have A Code Clearance? 4. Oppressive Enforcement 5. There Is No Try 6. Levitation Attack (V) 7. Deflector Shield Generators (V) 8. Deflector Shield Generators (V) 9. Tractor Beam 10. Tractor Beam *** 10. Restraining Bolt **** * = Start This Card ** = Start This Card Against Profit instead of the the Kuat Drive Yards *** = Used in day 2 **** = Used in day 3 (big mistake should not have changed it)

See also

Sources

References

  1. ↑ 1.0 1.1 Rip's Day 2/3 CCT. Preserved copy: Internet Archive