2006 World Championship Day 2/3 Brian Rippetoe DS Carbon Chamber Testing
2006 World Championship Day 2/3 Brian Rippetoe DS Carbon Chamber Testing was the Dark Side constructed list played by Brian Rippetoe at 2006 World Championship (Day 2/3); the list below is as posted on DeckTech by Brian "X-Zipher" Rippetoe (2006-11-14).[1]
Note: Shield slot 10 differs by day: Tractor Beam (Day 2) vs Restraining Bolt (Day 3); both listed.[1]
Deck info
- Player: Brian Rippetoe
- Event: 2006 World Championship
- Stage: Day 2/3
- Side: Dark
- Starting Card: Carbon Chamber Testing / My Favorite Decoration
- Deck name: Rip's Day 2/3 CCT
- Format: Premiere - Original VS6
- Source: DeckTech post (preserved copy: Internet Archive)
Decklist
Original post
Rip's Day 2/3 CCT
- Author: Brian "X-Zipher" Rippetoe
- Published: November 14, 2006
- Rating: 4.96
- Description: My day 2 and 3 deck for worlds 2006
Strategy
This was my Team Tourney (2-0), Day 2(3-0) and Day 3(1-2 Loosing the 2nd tractor was big mistake) Deck. This is also the deck I used to run up the differential on my Grandmother, via �Broken Concentration�. It autoplays the first few turns except for profit so ill go over basic first 2 turns.
Turn 1:
First action go get executor
Second Pull the oppressive Shield
Third activate all u can
Forth use Special D to get Free Executor Effect (If its not there get Ive lost Artoo)
Fifth If you know Bespin is in there use 2 force and go get it
Sixth Drop the big bad ship
Seventh Go get Lando
Eighth deploy Lando
Ninth deploy the audience Chamber
Tenth save 1 force draw the rest
Some may ask why not get Lando at the beginning simple that�s 4 searches before u can drop the big boy that would give them enough draw/activates to recoil you, which is very bad for you. If you have the lev attack use it to get tractor and a shield unless playing HB cannons then get 2 shields. First turn your ship should be safe no falcon no lando 15 power and a destiny.
2nd Turn
First Activate
Second get Ive lost artoo unless you already have a tractor and a shield out in that case get flagship.
From here you deck can do anything you want the flagship will pull your 2 admirals and your other ship use the 2nd lev to mirror the executor. The shuts and the in ranges own space. You have Epps for the ground attack if needed and a few battle interrupts to cause the damage. Broken and Projective to mess with peps. Tarkins orders is mainly to cancel drains or 2 drop you hand after you have the lock. Now the best part of the deck is when you have pretty much won use broken to stop them from ever being able to draw up move the prize over and retrieve your whole lost pile.
Againts Profit start Zero Aliens Despair instead of Kuat Drive yards and retrieve 1 all game and deplay your executor a turn.
Well thats it for now it I can sneak away from doing work while I am at work I shall add more.
Original card list
Objective
1. Carbon Chamber Testing/My Favorite Decoration *
Characters
2. 4-LOM With Concussion Rifle
3. Admiral Chiraneau
4. Captain Bewil (V)
5. Darth Maul With Lightsaber
6. Darth Maul With Lightsaber
7. Darth Vader With Lightsaber
8. Darth Vader With Lightsaber
9. Dr. Evazan & Ponda Baba
10. Grand Admiral Thrawn
11. IG-88 (V)
12. IG-88 (V)
13. Jabba's Prize Front/Jabba's Prize Back *
14. Lando Calrissian (V)
15. Mara Jade, The Emperor's Hand (V)
16. Mara Jade, The Emperor's Hand (V)
Starships
17. Death Squadron Star Destroyer
18. Executor
Vehicles
19. Blizzard 4
Devices
20. Carbonite Chamber Console *
Locations
21. Bespin
22. Cloud City: Carbonite Chamber *
23. Cloud City: East Platform (Docking Bay)
24. Cloud City: Security Tower *
25. Jabba's Palace: Audience Chamber
26. Kashyyyk
27. Tatooine: Docking Bay 94
Interupts
28. Control & Set For Stun
29. Control & Set For Stun
30. Elis Helrot
31. Ghhhk & Those Rebels Won't Escape Us
32. Imperial Barrier
33. Imperial Barrier
34. In Range
35. In Range
36. Levitation Attack (V)
37. You Are Beaten
38. Masterful Move & Endor Occupation
39. Prepared Defenses *
40. Projective Telepathy
41. Sniper & Dark Strike
42. Tarkin's Orders
43. They've Shut Down The Main Reactor
44. They've Shut Down The Main Reactor
45. We Must Accelerate Our Plans
Effects
46. Special Delivery (V) *
47. Presence Of the Force
48. The Phantom Menace
49. They Must Never Again Leave This City
50. You Cannot Hide Forever & Mobilization Points *
51. No Escape
52. Broken Concentration
53. Despair (V) **
54. Fear Is My Ally *
55. Flagship (V)
56. I've Lost Artoo! (V)
57. Imperial Decree (V)
58. Kuat Drive Yards (V) *
59. Lateral Damage
60. Luke? Luuuuke! (V)
Defensive Shields
1. Allegations Of Corruption
2. Battle Order
3. Do They Have A Code Clearance?
4. Oppressive Enforcement
5. There Is No Try
6. Levitation Attack (V)
7. Deflector Shield Generators (V)
8. Deflector Shield Generators (V)
9. Tractor Beam
10. Tractor Beam ***
10. Restraining Bolt ****
* = Start This Card
** = Start This Card Against Profit instead of the the Kuat Drive Yards
*** = Used in day 2
**** = Used in day 3 (big mistake should not have changed it)
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See also
Sources
References
- ↑ 1.0 1.1 Rip's Day 2/3 CCT. Preserved copy: Internet Archive