Tatooine

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Tatooine
Game/Set Star Wars CCG
Expansion Tatooine
Publisher Decipher
Country USA
Date 11 May 2001
Language English
Cards Total 99
Card Size 63x88mm

Tatooine is the 29th expansion of Star Wars CCG. It is published by Decipher in 2001 and consists of 99 cards.

Tatooine was originally scheduled to be a set based on the Skywalker family; this idea, however, was abandoned when Decipher decided to allow for elements of the film Star Wars: Episode I – The Phantom Menace to mix with the "Classic Trilogy" cards, at the request of Lucasfilm. Thus, this set includes Qui-Gon Jinn, Darth Maul, Padmé Naberrie, as well as a younger version of Obi-Wan, and was heavily focused on "pod racing". Anakin Skywalker was not included. CardGuide lists 99 cards.

Sources

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Caldera Righim Character C 2 Unless Great Warrior on table, opponent must have total ability < 8 to initiate a battle at same site. Also, whenever a battle is initiated at same site both players may draw up to 2 cards from top of their Reserve Deck.
Deneb Both Character U 2 When deployed, draw up to 2 cards from top of Reserve Deck. Unless Graak on table, while at a battleground and opponent is losing Force from Force drains at same or adjacent site, lost Force must come from Force Pile, if possible.
Grugnak Character U 2 While on Cloud City, once during each of your deploy phases may use or lose X Force to relocate any one of your characters at same site to a related site, where X equals ability of your character being relocated.
Jar Jar Binks Character R 2 May deploy to any site, even without presence or Force icons. During battle may use 1 Force to target one opponent's character present. Both players draw destiny. If your destiny + 2 > opponent's destiny + target's ability, Jar Jar and target are lost.
Loci Rosen Character U 2 Power +X in a battle at a site, where X equals the number of cards in opponent's hand. During your deploy phase, opponent may place any number of cards in their hand in their Used Pile.
Obi-Wan Kenobi, Padawan Learner Character R 1 Deploys -2 to Tatooine. If opponent just initiated a battle at a related Tatooine site, may use 2 Force to relocate Obi-Wan to that site. Immune to attrition < 4.
Obi-Wan Kenobi, Padawan Learner (AI) Character R 1 Deploys -2 to Tatooine. If opponent just initiated a battle at a related Tatooine site, may use 2 Force to relocate Obi-Wan to that site. Immune to attrition < 4.
Padme Naberrie Character R 3 Twice per game may deploy Qui-Gon or Obi-Wan here from Reserve Deck; reshuffle. While present with your Jedi at a site, opponent may not target Amidala with weapons.
Padme Naberrie (AI) Character R 3 Twice per game may deploy Qui-Gon or Obi-Wan here from Reserve Deck; reshuffle. While present with your Jedi at a site, opponent may not target Amidala with weapons.
Qui-Gon Jinn Character R 1 Deploys -2 to Tatooine. Power +1 at same site as Maul. Once during a duel Qui-Gon is in, may cancel a duel destiny just drawn and cause a redraw. Opponent's aliens are power -1 at same site. Immune to attrition.
Qui-Gon Jinn (AI) Character R 1 Deploys -2 to Tatooine. Power +1 at same site as Maul. Once during a duel Qui-Gon is in, may cancel a duel destiny just drawn and cause a redraw. Opponent's aliens are power -1 at same site. Immune to attrition.
Shmi Skywalker Character R 2 Deploys for free to Slave Quarters. Once per game may take [Tatooine] Threepio into hand from Reserve Deck; reshuffle. While in a battle at a site, subtracts one from each of opponent's battle destiny draws.
Threepio With His Parts Showing Character R 3 If in a battle with Shmi at a site, once per battle may place top card of your Used Pile on top of your Reserve Deck. Once per turn may place a card from hand on Used Pile to draw top card from Reserve Deck.
Threepio With His Parts Showing (AI) Character R 3 If in a battle with Shmi at a site, once per battle may place top card of your Used Pile on top of your Reserve Deck. Once per turn may place a card from hand on Used Pile to draw top card from Reserve Deck.
Yotts Orren Character U 2 Adds 2 to power of anything he pilots. Opponent's combat vehicles are each power -2 at same site. Once per game, may take Mechanical Failure and/or Free Ride into hand from Reserve Deck; reshuffle.

Effect

Image Card Type Rarity Destiny Game text
Brisky Morning Munchen Effect R 3 Deploy on table. Once per game, may deploy Jar Jar from Reserve Deck; reshuffle. If you just lost Jar Jar from a site, may place him here. At any time, may use 3 Force to take Jar Jar from here into hand. Episode I
Don't Do That Again Effect C 4 Deploy on table. Once per game may take any Immediate Effect into hand from Reserve Deck; reshuffle. While opponent occupies no battleground systems, Mobilization Points is suspended. (Immune to Alter.)
Great Shot, Kid! Effect R 5 Deploy on table. If Death Star 'blown away': Whenever you deploy a unique (*) starship to a system location, retrieve 3 Force; Once per during each of your turns you may deploy (for free) a starship from hand or Reserve Deck and reshuffle. (Immune to Alter.)
I Can't Believe He's Gone Effect C 5 If Obi-Wan was just placed out of play, use 1 Force to deploy Immediate Effect on table. If a battle was just initiated at a site, may use 1 Force to increase your total power by 5. (Immune to Control.)
Keeping The Empire Out Forever Effect R 5 Deploy on table. If you control two Cloud City sites and occupy Bespin system, flip Quiet Mining Colony. While Independent Operation on table, it may not flip and once per turn may search your Force Pile and take one card there into hand; reshuffle. (Immune to Alter.)
The Camp Effect C 5 Deploy on table. Each non-battleground docking bay generates no more than one Force for either player. Opponent's aliens deploy +1 on Tatooine (or +2 if non-unique or to same Tatooine site as your Jedi, or +4 if both). (Immune to Alter.)
The Shield Is Down! Effect R 5 Deploy on table. If Rebel Strike Team on table, your Force generation is +1 at Endor sites and you may deploy Back Door from Reserve Deck; reshuffle. When Bunker 'blown away,' retrieve 8 Force and opponent must place their hand in Used Pile. (Immune to Alter.)
What Was It? Effect U 3 If opponent just initiated a duel against one of your non-captive Jedi, deploy on that Jedi. Cancel the duel and relocate this Jedi to an adjacent site. Your duel destiny draws are each +1. (Immune to Control.)

Interrupt

Image Card Type Rarity Destiny Game text
A Jedi's Concentration Interrupt C 5 USED: If a battle was just initiated where you have a character armed with a lightsaber, characters may not be targeted by lightsabers for remainder of battle. LOST: If opponent just initiated a duel, opponent must choose to lose 4 Force or cancel the duel.
A Jedi's Focus Interrupt C 4 USED: If you have a character with a lightsaber in battle, all opponent's aliens at same site are power -1 for remainder of turn ( -2 if alien is non-unique). LOST: If a duel was just initiated, add the destiny number of the top card of your Lost Pile to your total.
A Jedi's Patience Interrupt C 5 USED: If your character armed with a lightsaber is defending a battle, adds 2 to your total power in that battle. LOST: During a duel, cancel one of your duel destiny draws to cause a re-draw.
A Jedi's Resilience Interrupt U 6 If you just lost a duel opponent initiated (before duel has any result) lose 1 Force to cancel the duel and return Interrupt (if any) used to initiate duel to owner's hand. OR If you just lost a character armed with a lightsaber, take that character into hand.
A Step Backward Interrupt U 5 Place the top race destiny of all Podracers in owner's Used Pile. OR Place 3 cards from hand (random choice) into your Lost Pile to take any one character from your Lost Pile into hand.
Changing The Odds Interrupt C 5 If opponent just drew battle destiny (or destiny for Watto's Chance Cube), subtract one from that destiny. OR If you just verified opponent's Reserve Deck, search that Reserve Deck and place one Interrupt found there out of play.
Either Way, You Win Interrupt U 4 Opponent chooses: opponent may activate up to 2 Force and you may activate up to 4 Force, or opponent retrieves 1 Force and you retrieve 3 Force.
End Of A Reign Interrupt R 4 USED: Cancel Overseeing It Personally. OR Use 4 Force to cancel Vader's game text for remainder of turn. LOST: If Emperor just lost from table, draw destiny. Opponent must lose Force equal to the destiny draw.
Entering The Arena Interrupt U 6 USED: Once per game may take Podracer Bay into hand from Reserve Deck; reshuffle. LOST: During a battle at Podracer Bay, add one battle destiny.
Eventually You'll Lose Interrupt U 4 USED: If a battle was just initiated, place the top card of your Used Pile on top of your Reserve Deck. LOST: Use 3 Force to cause opponent to reveal hand. All cards opponent has 3 or more of in hand are lost.
Jedi Escape Interrupt C 5 If opponent just initiated a duel against one of your non-captive Jedi at a site, use 1 Force to cancel the duel and you may relocate any number of your characters there to an adjacent site.
Losing Track Interrupt C 6 USED: During battle, place top card of opponent's Lost Pile on top of their Reserve Deck. LOST: Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target is 'damaged.'
Neck And Neck Interrupt U 4 If difference between opponent's and your highest race totals < 4, lose 1 Force. Opponent draws no race destiny next control phase. OR If both players have < 10 Life Force remaining, both players retrieve 4 Force.
Podrace Prep Interrupt U 3 LOST: Instead of drawing race destiny, use a card from hand. STARTING: Deploy Podrace Arena (with a Podracer, opponent may also deploy a Podracer there), Boonta Eve Podrace and any Effect that deploys for free. Place Interrupt in Reserve Deck.
Too Close For Comfort Interrupt U 5 USED: If your character was just targeted by a weapon, opponent must use 2 Force or the targeting is canceled. LOST: Cancel Hit Racer or Podracer Collision.
You'll Find I'm Full Of Surprises Interrupt U 6 If Luke and Vader present at same site, use 1 Force to initiate a duel between them. Either is power +2 if armed with a lightsaber. Draw destiny. Opponent draws two destiny. Both players add power. Loser is placed out of play.

Location

Image Card Type Rarity Destiny Game text
Tatooine: City Outskirts Location U 0 Light: Once per game, may deploy a Jedi here from Reserve Deck; reshuffle. Dark: Maul moves to here for free when using his landspeed.
Tatooine: Mos Espa Location C 0 Light: During your control phase, may move your characters from Slave Quarters to here. Dark: -
Tatooine: Podrace Arena Location C 0 Light: While either player's race total > 0, no battles or Force drains here. Dark: While either player's race total > 0, no battles or Force drains here.
Tatooine: Podracer Bay Location C 0 Light: If you control, once per turn may exchange your top race destiny with top card of Lost Pile. Dark: If you control, once per turn may exchange your top race destiny with top card of Lost Pile.
Tatooine: Slave Quarters Location U 0 Light: Once per game may deploy Shmi here from Reserve Deck; reshuffle. Dark: If Watto present, Force Drain +1 here.

Vehicle

Image Card Type Rarity Destiny Game text
Eopie Vehicle C 5 May add 2 'riders' (passengers). Ability = ¼. Moves for free. While 'ridden' by Amidala in battle, adds one battle destiny.

Weapon

Image Card Type Rarity Destiny Game text
Qui-Gon Jinn's Lightsaber Weapon R 1 Deploy on Qui-Gon. May add 1 to Force drain where present. May target a character or creature. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
Qui-Gon Jinn's Lightsaber (AI) Weapon R 1 Deploy on Qui-Gon. May add 1 to Force drain where present. May target a character or creature. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.

Epic Event

Image Card Type Rarity Destiny Game text
Boonta Eve Podrace Epic Event R 0 Deploy on Podrace Arena. Once per game, either player may initiate a Podrace: During opponent's control phase, each player may draw one race destiny. Each player may place any drawn race destiny on their Podracer (or on Podrace Arena if they have none) or in their Used Pile. During any move phase, winner is any player with a race total > 24 and greater than opponent's highest race total. Winner retrieves 6 Force and loser loses 6 Force. Place all race destiny cards in owner's Used Piles and all Podracers are lost.
I Did It! Epic Event R 0 Deploy on table if you've won a Podrace. Once per game, may place Boonta Eve Podrace out of play to retrieve 4 Force. If you occupy a battleground site and a battleground system, once during each of your control phases may reveal the bottom card of your Lost Pile and place it on top of your Force Pile. At the end of opponent's turn opponent must lose 2 Force or place their Force Pile onto their Used Pile.

Podracer

Image Card Type Rarity Destiny Game text
Anakin's Podracer Podracer R 3 Deploy on Podrace Arena. Draws 2 race destiny instead of 1. During your draw phase, if opponent has a higher race total than Anakin's Podracer, draw 3 race destiny next turn and choose 2. Once per game may take I Did It! into hand from Reserve Deck; reshuffle.

Dark Side

Character

Image Card Type Rarity Destiny Game text
Aurra Sing Character R 1 May use any 'stolen' lightsaber. Once per turn, may steal a lightsaber from an opponent's character just lost where present. Immune to attrition < 3 (< 5 while armed with a lightsaber).
Aurra Sing (AI) Character R 1 May use any 'stolen' lightsaber. Once per turn, may steal a lightsaber from an opponent's character just lost where present. Immune to attrition < 3 (< 5 while armed with a lightsaber).
Daroe Character R 3 Adds 2 to power of anything he pilots. If opponent initiates a battle at same system, may reveal the top card of your Reserve Deck. If it is a Star Destroyer, may deploy it here for free. Otherwise, card is lost.
Darth Maul Character R 1 Deploys -2 to Tatooine. During your control phase may lose 1 Force to duel opponent's Jedi present. Both players draw 2 destiny. Loser is lost. Unless opponent's character of ability > 3 here, opponent's total ability here = 0. Immune to attrition < 5.
Darth Maul (AI) Character R 1 Deploys -2 to Tatooine. During your control phase may lose 1 Force to duel opponent's Jedi present. Both players draw 2 destiny. Loser is lost. Unless opponent's character of ability > 3 here, opponent's total ability here = 0. Immune to attrition < 5.
Gamall Wironicc Character U 2 Adds 1 to power of anything he pilots. While Gamall is in battle, your other characters present with him may not be targeted by opponent's weapons. Place Gamall in Used Pile if he was just 'hit.' Power -2 while on Tatooine.
Ghana Gleemort Character U 3 Your Force generation at same site is +X, where X equals the number of opponent's aliens at same and adjacent sites. May lose 1 Force to cancel a Force drain at an adjacent site.
Gragra Character U 2 Once per turn, may use 1 Force to target opponent's card with ability just deployed to same site. Opponent must use 2 Force or return target to hand. Power +2 at Mos Espa.
Lathe Character U 2 Adds 2 to power of anything he pilots. If opponent has 2 or more aliens of the same title at this site, may place Lathe in Lost Pile to cause all of them to be lost. Once per turn, may use 1 Force to shuffle opponent's Reserve Deck.
Pit Droid Character C 3 While at Podracer Bay, once during each of your control phases may lose 1 Force to target your Podracer. Place target's top race destiny in Lost Pile, and draw one race destiny. During any control phase may use 1 Force to 'repair' your Podracer.
Rachalt Hyst Character U 3 Adds 2 to power of anything she pilots. During a battle involving Rachalt, whenever opponent draws an Interrupt for destiny may use 2 Force to cause that Interrupt to be lost. While armed with a weapon at a site, Force drain +1 here.
Sebulba Character R 2 Once per battle may use 1 Force to target opponent's character of ability < 3 at same site; target is power -3 for remainder of turn. If present with Jar Jar, during your control phase may use 3 Force to place Jar Jar out of play.
Sebulba (AI) Character R 2 Once per battle may use 1 Force to target opponent's character of ability < 3 at same site; target is power -3 for remainder of turn. If present with Jar Jar, during your control phase may use 3 Force to place Jar Jar out of play.
Sith Probe Droid Character R 3 When deployed, immediately retrieve 1 Force. Limit 1 Sith Probe Droid per location. If present with Amidala during your control phase may use 3 Force to relocate this Sith Probe Droid to Maul's site, and relocate Maul to same site as Amidala.
Watto Character R 3 May 'fly' (landspeed = 2). Once during each of your turns, may take Watto's Chance Cube into hand from Reserve Deck; reshuffle.
Watto (AI) Character R 3 May 'fly' (landspeed = 2). Once during each of your turns, may take Watto's Chance Cube into hand from Reserve Deck; reshuffle.

Device

Image Card Type Rarity Destiny Game text
Maul's Electrobinoculars Device C 3 Use 2 Force to deploy on Maul. At any time you may use 1 Force to peek at the top card of your Force Pile. You may move that card to the top of your Reserve Deck.

Effect

Image Card Type Rarity Destiny Game text
A Million Voices Crying Out Effect R 5 Deploy on table. Twice per game may take Commence Primary Ignition into hand from Lost Pile or Reserve Deck; reshuffle. If Alderaan 'blown away,' retrieve 3 Force whenever you deploy a unique (•) Star Destroyer. (Immune to Alter.)
Fanfare Effect C 4 Deploy on table. Cancels Order To Engage and Scramble. Once per game you may take any Immediate Effect into hand from Reserve Deck; reshuffle. While opponent occupies no battleground systems, Staging Areas is suspended. (Immune to Alter.)
His Name Is Anakin Effect C 4 Deploy on table. Each non-battleground docking bay generates no more than one Force for either player. Opponent's aliens deploy +1 on Tatooine (or +2 if non-unique or to same Tatooine site as your Dark Jedi, or +4 if both). (Immune to Alter.)
I Will Find Them Quickly, Master Effect R 4 Deploy on table. Opponent may deploy Amidala from Reserve Deck; reshuffle. If Maul present with Amidala and opponent has no Jedi there, she is captured. Once per game may take If The Trace Was Correct into hand from Reserve Deck; reshuffle. (Immune to Alter.)
I'm Sorry Effect R 5 Deploy on table. If This Deal Is Getting Worse All The Time on table, once per game may take up to 2 interior Cloud City battlegrounds into hand from Reserve Deck; reshuffle. You may not play Scanning Crew or Imperial Barrier. (Immune to Alter.)
Ni Chuba Na?? Effect C 4 Deploy on table. Once per turn may use 1 Force to look through opponent's Lost Pile and place all docking bays you find there out of play. Once per game may deploy Sebulba from Reserve Deck; reshuffle. (Immune to Alter.)
Quietly Observing Effect U 4 Deploy on Aurra Sing. While Aurra is alone at a site, your total ability here = 0. During your move phase, may lose Effect to target an opponent's lightsaber present. Draw destiny. If destiny > 3, Aurra may 'steal' that lightsaber.
Watto's Box Effect C 4 Deploy on table if all of your race totals = 0. When a player wins a Podrace, adds 5 to the amount retrieved. When a player loses a Podrace, adds 5 to the amount lost. (Immune to Alter.)
We Shall Double Our Efforts! Effect R 5 Deploy on table. Adds 1 to X on That Thing's Operational. At Death Star II sectors, opponent's starfighters are maneuver -5. When opponent is attempting to 'blow away' Death Star II, subtract 2 from opponent's total. (Immune to Alter.)
You May Start Your Landing Effect R 4 Deploy on table if 5th Marker also on table. During your control phase opponent loses 1 Force for each marker site you occupy with an AT-AT. Once per game, may take both Walker Garrison and 3rd Marker into hand from Reserve Deck; reshuffle. (Immune to Alter.)
You Want This, Don't You? Effect C 3 Deploy on table. Once per turn may place a card from hand here (lost if Effect canceled). If Luke's Lightsaber on table, its gametext is canceled and opponent's battle destiny draws are -X, where X = number of cards here. Opponent may lose 2 Force to cancel Effect.

Interrupt

Image Card Type Rarity Destiny Game text
Hit Racer Interrupt U 4 During your control phase, use 2 Force to target opponent's Podracer with a race total within 4 of one of your race totals. Draw destiny. If destiny > target Podracer's destiny number, opponent may not draw race destiny this turn and target Podracer is 'damaged.'
Join Me! Interrupt U 4 Use 3 Force if Luke was just 'hit' by a lightsaber swung by Vader. Opponent must choose: Place Luke in owner's Used Pile OR Luke may not be forfeited this battle and crosses to the Dark Side at the end of the turn if still on table (is no longer 'hit').
Lightsaber Parry Interrupt C 4 USED: If a battle was just initiated where you have a character armed with a lightsaber, characters may not be targeted by lightsabers for remainder of battle. LOST: If opponent just initiated a duel, opponent must choose to lose 4 Force or cancel the duel.
Pit Crews Interrupt U 4 Use 3 Force to reveal opponent's hand. All cards opponent has 3 or more of in hand are lost. OR Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target Podracer is 'damaged.'
Podracer Collision Interrupt U 5 USED: If you just verified opponent's Reserve Deck, search that Reserve Deck and place one Interrupt found there out of play. LOST: Lose 1 Force to remove a race destiny (random selection) from any Podracer and place it in owner's hand.
Sith Fury Interrupt C 4 USED: During a battle, lose one of your lightsabers in that battle to cause all non-unique aliens present to be lost. LOST: If a duel was just initiated, draw 2 destiny. Opponent draws 3 destiny. If the player with the lower total loses the duel, that player loses 6 Force.
Start Your Engines! Interrupt U 3 LOST: Peek at top 3 cards of your Reserve Deck; place all but one in Lost Pile. STARTING: Deploy Podrace Arena (with a Podracer, opponent may also deploy a Podracer there), Boonta Eve Podrace, and any Effect that deploys for free. Place Interrupt in Reserve Deck.
There Is No Conflict Interrupt C 4 USED: If your Imperial of ability > 2 just won a battle, randomly take into hand one card stacked on I Feel The Conflict. (Immune to Sense.) LOST: If Vader in battle, subtract 2 from each of opponent's battle destiny draws.
Vader's Anger Interrupt C 5 USED: Add 1 to your just-drawn lightsaber weapon destiny draw. LOST: If a duel was just initiated, place the top card of your Used Pile on top of your Reserve Deck.
Watto's Chance Cube Interrupt U 5 If Watto is in a battle at a site, draw destiny. If destiny is odd, your total battle destiny = 0 this battle. If destiny is even, add two battle destiny.
You Swindled Me! Interrupt U 4 Opponent chooses: opponent may activate up to 2 Force and you may activate up to 4 Force, or opponent retrieves 1 Force and you retrieve 3 Force.

Location

Image Card Type Rarity Destiny Game text
Tatooine: Desert Landing Site Location R 0 Dark: Maul deploys free here. If Maul here and If The Trace Was Correct on table, Force drain +2 here. Light: If Amidala at a battleground site (or captive), opponent may not Force drain here.
Tatooine: Mos Espa Location C 0 Dark: Your smugglers and thieves are power and forfeit +1 here. Light: Unless your smuggler or thief here, Force drain -1 here.
Tatooine: Podrace Arena Location C 0 Dark: While either player's race total > 0, no battles or Force drains here. Light: While either player's race total > 0, no battles or Force drains here.

Weapon

Image Card Type Rarity Destiny Game text
Maul's Lightsaber Weapon R 1 Deploy on Maul. While on Maul, may not be stolen. May add 1 to Force drain where present. May target a character or creature. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.

Epic Event

Image Card Type Rarity Destiny Game text
Boonta Eve Podrace Epic Event R 0 Deploy on Podrace Arena. Once per game, either player may initiate a Podrace: During your control phase, each player may draw one race destiny. Each player may place any drawn race destiny on their Podracer (or on Podrace Arena if they have none) or in their Used Pile. During any move phase, winner is any player with a race total > 24 and greater than opponent's highest race total. Winner retrieves 6 Force and loser loses 6 Force. Place all race destiny cards in owner's Used Piles and all Podracers are lost.
If The Trace Was Correct Epic Event U 0 Deploy on I Will Find Them Quickly, Master. Once during each of your deploy phases may deploy a Sith Probe Droid from Reserve Deck; reshuffle. If Amidala forfeited at same site as Maul, she is captured instead of lost. While Maul escorting Amidala, opponent's battle destiny draws are -1 and during your turn you may use up to 3 Force in opponent's Force Pile. While Maul escorting Amidala at a non-Tatooine battleground site, opponent's Force drains at Tatooine sites are -1 and at the end of every turn, may reshuffle opponent's Reserve Deck.

Podracer

Image Card Type Rarity Destiny Game text
Ben Quadinaros' Podracer Podracer C 2 Deploy on Podrace Arena. Adds 1 to each of your race destinies here. Once during each of your control phases may lose 2 Force to exchange the topmost race destiny here with topmost race destiny of another Podracer.
Dud Bolt's Podracer Podracer C 3 Deploy on Podrace Arena. Adds 1 to each of your race destinies here. If Sebulba's Podracer on table, may lose this Podracer to cancel Losing Track or Neck And Neck; place all race destinies here in owner's Used Pile.
Sebulba's Podracer Podracer R 3 Deploy on Podrace Arena. Adds 3 to each of your race destinies here. If you and your opponent have the same race total, may use 2 Force. Opponent draws no race destiny for remainder of turn (may only be used once for any race total).
Teemto Pagalies' Podracer Podracer C 5 Deploy on Podrace Arena. Adds 2 to each of your race destinies here. Once during each of your turns, may use 1 Force to place a race destiny here (random selection) in owner's Used Pile, draw one race destiny and place it here.