Tatooine: Slave Quarters
| Title | Tatooine: Slave Quarters |
|---|---|
| Side | Light |
| Type | Location — Site |
| Set | Tatooine |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 0 |
| Dark Side Icons | Exterior Planet |
| Light Side Icons | Light Force ×2 Exterior Planet |
| GEMP ID | 11_46 |
| Versions | Decipher — this page (11_46)Virtual Modern — Tatooine: Slave Quarters (V) ( 217_48) |
Tatooine: Slave Quarters is a Light Location (Site) from Tatooine.
Card Text
Light Side: Once per game may deploy Shmi here from Reserve Deck; reshuffle.
Dark Side: If Watto present, Force Drain +1 here.
Strategy
By I-Ming Chen[1]
Cool! Another 2/0 site like Obi-Wan's Hut for Tatooine! With "Shmi's Hut" you can get her out to quickly set up for Threepio With His Parts Showing. Although both characters are not very strong, their strength lies in their game text.
One good use of another 0 Dark Side Force icon location is to set up Tatooine so that you can control where the actions take place. By placing locations in a certain order, you can make Tatooine into a rat trap for the Dark Side. You can put one battleground in between the Slave Quarters and Obi-Wan's Hut. Doing so will force the opponent to deploy to the middle and if they try to escape, you can nab them at either non-battleground with less fear of a counterattack. Another way is to put both Slave Quarters and Obi-Wan's Hut together to create a partial haven for utility characters (e.g., Figrin D'an or Oola).
Pulls
Also known as
- Shmi's Hut
Underlying card for
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Location: Tatooine: Slave Quarters, Tatooine, U