Jabba's Palace: Difference between revisions
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== Card list == | == Card list == | ||
=== Light Side === | === [[Light|Light Side]] === | ||
==== [[Character]] ==== | ==== [[Character]] ==== | ||
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=== Dark Side === | === [[Dark|Dark Side]] === | ||
==== [[Character]] ==== | ==== [[Character]] ==== | ||
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Revision as of 16:04, 22 September 2026
| Jabba's Palace | |
|---|---|
| |
| Game/Set | Star Wars CCG |
| Expansion | Jabba's Palace |
| Publisher | Decipher |
| Country | USA |
| Date | 1998 |
| Language | English |
| Cards Total | 180 |
| Card Size | 63x88mm |
Jabba's Palace is the 12th expansion of Star Wars CCG. It is published by Decipher 1998 and consists of 180 cards. It was available in 9-card boosters.
This was the first set to feature cards from Return of the Jedi and focused on the opening scenes of the film where the heroes tried to rescue Han Solo from Jabba the Hutt.
Sources
- Star Wars CCG: The Expansions at Decipher.com (archive, 4 May 1999)
- Star Wars CCG cardlists at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007)
- Jabba's Palace Limited at Wookieepedia
Card list
Light Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| 8D8 | Character | R | 5 | May cancel Torture, Aiiii! Aaa! Aggggggggggggg! or Sonic Bombardment targeting a character at same site. Once during each of your turns, if with any imprisoned captive, may draw destiny: if destiny > 3, randomly select one captive there to be released. | |
| Ardon 'Vapor' Crell | Character | R | 4 | Deploys free on Tatooine. While on Tatooine, your Force drains are +1 at exterior sites where you have a Vaporator or Hydroponics Station (+2 if both). While present with a Vaporator, each of your characters present is immune to attrition < 3. | |
| Artoo | Character | R | 1 or 6 | During each of your control phases, may take one Hero Of A Thousand Devices or A Gift into hand from Reserve Deck; reshuffle. If at a battleground site with C-3PO, may subtract 1 from each opponent's battle destiny at same and related sites. | |
| Attark | Character | R | 3 | When at a site you control, allows your Seekers to deploy free there. Attark also allows your Seekers to move for free and to ignore any or all potential target(s) whenever you choose. | |
| Aved Luun | Character | R | 3 | Deploys only on Tatooine. During your control phase, may search Reserve Deck, take one Utinni! or Jawa into hand and reshuffle. If you have 3 or more Jawas on table, may play Utinni! to cancel a Force drain at a Tatooine site or to cancel Control. | |
| Baragwin | Character | C | 3 | Once per turn, if the top card of your Lost Pile is a weapon, device or transport vehicle, may use 1 Force to retrieve it. During your control phase, may exchange one card in hand for one weapon or device in your Lost Pile. | |
| BG-J38 | Character | R | 4 | May add 2 to the destiny of each of your holograms and dejariks drawn for battle destiny or weapon destiny. While at a site you control, adds 1 to power of each of your dejariks and holograms at a holosite. | |
| B'omarr Monk | Character | C | 2 | While at a site, adds Force icons to equalize them for both sides. Cancels opponent's Jabba's Palace game text where present. Can not use vehicles, starships, weapons, or devices. Participates only in defensive battles. Lost if not on Tatooine. | |
| Chadra-Fan | Character | C | 4 | Power and forfeit +2 while Kabe at Audience Chamber. During your control phase, may glance at one card randomly selected from opponent's hand; if that card is a character weapon, may 'steal' it into your hand. | |
| Devaronian | Character | C | 3 | Power +2 at Mos Eisley, any mobile site or any docking bay. Adds 2 to power of anything he pilots. When playing sabacc, may use clone cards to 'clone' his own destiny number. | |
| Droopy McCool | Character | R | 3 | Power +2 at any desert or Tatooine site. Immune to Gravel Storm, Sandwhirl and desert landspeed requirements. While at Audience Chamber, all your other Kitonaks are forfeit +2. Immune to attrition < number of your musicians on table. | |
| Elom | Character | C | 4 | Power +3 at same site as an Imperial. For remainder of game, Plastoid Armor is an Effect, is not unique, is immune to Alter while on table, and it deploys only on a Rebel or alien at same mobile site as Elom (character is now 'disguised'). | |
| Florn Lamproid | Character | C | 3 | May deploy as a 'react' to any jungle or forest site. Power and forfeit +2 while Dice Ibegon at Audience Chamber. Poison stinger cumulatively adds 1 to attrition against opponent in battles at same site. | |
| Garon Nas Tal | Character | R | 3 | While at Audience Chamber, all your other Saurins are forfeit +2 and all your characters trained by Sai'torr Kal Fas are power and forfeit +1. | |
| Geezum | Character | R | 2 | During your control phase, if at an exterior planet site, may use 2 Force to search your Reserve Deck, take a related site into hand and reshuffle. While at Audience Chamber, all your other Snivvians are forfeit +2. | |
| Ghoel | Character | R | 4 | Deploys only at interior sites. Cannot move. During a battle at same site, may target one character present. Draw destiny. If destiny +3 > ability, target may not use ability toward drawing battle destiny this turn. | |
| Gran | Character | C | 2 | May retrieve 1 Force whenever opponent initiates battle at same or adjacent site (if at same site, retrieved Force may be taken into hand). | |
| H'nemthe | Character | C | 2 | Adds 2 to power of anything she pilots. Adds 2 to deploy cost of each opponent's male Imperial when that Imperial is deploying to same or adjacent site. | |
| Ishi Tib | Character | C | 3 | Power +1 at any swamp. During your draw phase, may place one card from your hand on bottom of Used Pile to draw a card from Reserve Deck. | |
| Ithorian | Character | C | 2 | Power and forfeit +2 while Momaw Nadon at Audience Chamber. While at any jungle, swamp, forest or exterior Endor site, adds one [Dark Side Force] icon and one [Light Side Force] icon. Prevents [Selective Creature] creatures from attacking where present. | |
| Jess | Character | R | 1 | May retrieve 1 Force each time you deploy a musician to same site. During your turn, may use 1 Force to 'charm' one male alien of ability < 3 present; that male is forfeit = 0 for remainder of turn. | |
| Kalit | Character | R | 2 | Deploys only on Tatooine. Your Jawa Siesta is not unique (•), is doubled, deploys free (or for 6 Force from each player) and cumulatively affects your Jawas' forfeit. While at Audience Chamber or Jawa Camp, all your other Jawas are power +2. | |
| Kitonak | Character | C | 3 | Power +1 at a Tatooine site, or power +2 at any desert. Immune to Gravel Storm, Sandwhirl and desert landspeed requirements. Immune to attrition < the number of your musicians present. | |
| Klatooinian Revolutionary | Character | C | 3 | Power +2 at any Jabba's Palace site. May 'react' by deploying or moving to same site as any Hutt. | |
| Laudica | Character | R | 3 | When in a battle, you may 'react' by deploying any one non-unique blaster (for free) on Laudica from Reserve Deck; reshuffle. When present with your non-unique Corellian at a site, allows your character weapons to transfer for free there. | |
| Leslomy Tacema | Character | R | 3 | Adds 3 to power of anything she pilots. While at Audience Chamber, adds 2 to the power bonus provided by Ellorrs Madak. | |
| Loje Nella | Character | R | 3 | While at Audience Chamber, suspends Gailid's and Mosep's game text and allows you to activate 1 Force whenever you Force drain with an alien. | |
| Max Rebo | Character | R | 2 | Power +2 on Hoth. If at same site as another of you musicians, you may play Bith Shuffle to cancel a Force drain at an adjacent site. While at Audience Chamber, all your other musicians are deploy -1 and forfeit +3. | |
| Oola | Character | R | 3 | During your control phase, may cause opponent to reveal entire hand by using X Force, where X = number of cards in opponent's hand. All unique (•) male Imperials or unique (•) male aliens there are placed in opponent's Used Pile. | |
| Ortolan | Character | C | 3 | Power and forfeit +2 on Hoth or at Dining Room. While at a marker site, cumulatively adds 1 to number of Hoth sites required for opponent to gain a Force drain bonus from Walker Garrison. | |
| Palejo Reshad | Character | R | 2 | Adds 2 to power of anything he pilots. While at Audience Chamber, all your Corellians are power and forfeit +1 (+2 if non-unique) and your Force generation at the Corellia system is +2. | |
| Princess Leia Organa | Character | R | 1 | * Deploys free as an escorted captive of Jabba, or a bounty hunter (you may not initiate battle there on the same turn). While a captive, opponent's unique (•) aliens at same site are forfeit -2. If released, retrieve 5 Force. Immune to attrition < 3. | |
| Pucumir Thryss | Character | R | 2 | While on Cloud City, adds 1 to your Force drains at Cloud City sites and adds 4 to destiny of each of your miners drawn for battle destiny. During your deploy phase, may deploy one non-unique Rebel to same Cloud City site from Reserve Deck; reshuffle. | |
| Rayc Ryjerd | Character | R | 2 | Adds 2 to power of anything he pilots (or 4 if trained by Rycar Ryjerd). Any starfighter Rayc pilots is immune to Tallon Roll and is not lost if an asteroid sector is drawn for asteroid destiny. | |
| Rennek | Character | R | 2 | Creatures at same site (except Sarlacc) do not attack and cannot be attacked. Up to three times per turn, may use 1 Force to cumulatively add 1 to his power for remainder of turn. | |
| R'kik D'nec, Hero Of The Dune Sea | Character | R | 1 | Deploys only on Tatooine. Jawa weapons deploy free on R'kik, when firing one, may add up to 3 to the total weapon destiny just drawn. When he is playing Dune Sea Sabacc and wins, he wins double. | |
| Saelt-Marae | Character | R | 3 | During battle, if an opponent's alien present, may use 3 Force to peek at top card of any Reserve Deck. While at Audience Chamber, all your other Yarkora are power and forfeit +2. | |
| Sergeant Doallyn | Character | R | 4 | When Doallyn is on Tatooine, Tusken Breath Mask may target one of your characters on Tatooine, is immune to Alter, is not unique, doubles its power and forfeit bonuses and provides protection from Gravel Storm and Sandwhirl. | |
| Shasa Tiel | Character | R | 3 | Power +1 at any swamp. During opponent's control phase, may use 3 Force to examine the cards in opponent's Force Pile, reorder however you wish and replace. While at Audience Chamber, all your other Ishi Tibs are power and forfeit +2. | |
| Sic-Six | Character | C | 3 | Subtracts 2 from forfeit of each opponent's pilots at same site. Prevents characters from moving to or from same or adjacent sites using Elis Helrot or Nabrun Leids. | |
| Snivvian | Character | C | 2 | May deploy as a 'react'. Power +2 under 'nighttime conditions'. When at a site, if opponent cancels Nightfall on related system, causes Effect to go to Used Pile and may retrieve 2 Force. | |
| Tamtel Skreej | Character | R | 1 | Deploys only on Tatooine. Adds 2 to power of anything he pilots. Once per game, Undercover may deploy on Tamtel from Reserve Deck; reshuffle. While at a site you control, Rebels are immune to None Shall Pass at that site. | |
| Tanus Spijek | Character | R | 2 | When at a Yavin 4 site, adds 1 to your Force drains at Alderaan system for each Yavin 4 site you control. While at Audience Chamber, all your other Elom are power and forfeit +1. | |
| Tessek | Character | R | 1 | Whenever your opponent deploys a character of destiny 1, you may activate 1 Force. While at Audience Chamber, adds 1 to your Force drains where you have a non-unique alien and all your non-unique aliens are deploy -1. | |
| Vul Tazaene | Character | R | 2 | Adds 2 to power of anything he pilots. Twice during battle at same system, may use 2 Force to add 2 to any destiny of 2. If present with Tonnika Sisters, Vul and Tonnika Sisters are lost. | |
| Yarkora | Character | C | 3 | If at same site as an Undercover spy during your control phase, may draw destiny. Each of your Yarkoras on table may cumulatively subtract one from that destiny. Spy's 'cover is broken' if destiny = spy's ability. | |
| Yoxgit | Character | R | 3 | Deploys free to a Cloud City or Jabba's Palace site. Power + 2 on Cloud City. During your control phase, may use 3 Force to search your Lost Pile and take one weapon or device into hand. |
Creature
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Worrt | Creature | U | 4 | Habitat: planet sites (except Hoth). Does not attack your characters. When at a Tatooine site, prevents opponent's characters present from using their landspeed. |
Device
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Arc Welder | Device | U | 6 | Deploy on any R-unit droid. During your control phase, may use 2 Force to release an escorted captive present. Also, when present at start of a battle, may cause one opponent's character of ability = 1 present to be excluded from that battle. | |
| Hidden Compartment | Device | U | 5 | Deploy on any R-unit droid. At start of a battle, you may 'react' by deploying one character weapon (at normal use of the Force) from Reserve Deck on a warrior present; reshuffle. | |
| Holoprojector | Device | U | 4 | Deploy on any R-unit droid. During your control phase, may use 1 Force to search your Reserve Deck, take one hologram or dejarik card into hand and reshuffle. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| A Gift | Effect | U | 4 | If you just moved a droid to Audience Chamber, deploy on the droid. Droid is an Undercover spy. Wherever opponent has an alien, opponent's battle destiny draws are -2 and Force drains are -1. Immediate Effect canceled if droid leaves Tatooine. (Immune to Control.) | |
| Bargaining Table | Effect | U | 4 | Deploy on your side of table. Once per turn, you may cancel a Force drain by placing here from hand, one non-unique alien. Aliens may deploy from here as if from hand. (If effect canceled by opponent, any aliens here may immediately deploy for free). | |
| Bo Shuda | Effect | U | 5 | Deploy on Audience Chamber. If you have an alien here, no battles or Force drains may take place here and your aliens cannot be targeted by Trap Door. Effect canceled if opponent occupies this site without an alien. (Immune to Alter.) | |
| I Must Be Allowed To Speak | Effect | R | 4 | Deploy on a Jabba's Palace site. Luke may deploy at this site regardless of presence or location deployment restrictions. When he is deployed here, relocate Effect to Luke, he is immune to attrition while on Tatooine. (Immune to Alter.) | |
| Projection Of A Skywalker | Effect | U | 5 | Deploy on your side of table. Your Force drains are +1 at holosites and opponent must lose an additional 1 Force to draw a card with Shot In The Dark. (Immune to Alter.) OR Deploy on any planet site. Opponent's Force drains are -1 here. | |
| Sandwhirl | Effect | U | 4 | Deploy on a Desert. Specify starting direction. All characters (except Jawas and Tusken Raiders) present at same non-interior site are missing. During your control phase, moves to next adjacent site (reversing directions as necessary), but lost if at an interior site. | |
| Ultimatum | Effect | U | 4 | Deploy on your side of table. While you occupy at least three battlegrounds or opponent occupies no battle grounds, you lose no more than 2 Force from each Force drain or 'insert' card. (Immune to Alter.) | |
| Yarna d'al' Gargan | Effect | U | 6 | Deploy on your side of table. While you have fewer than 13 cards in hand, your non-unique cards in hand (except Effects of any kind and Interrupts) are immune to Monnok. (Immune to Alter while you occupy two battlegrounds). |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Artoo, I Have A Bad Feeling About This | Interrupt | U | 3 | If you are about to draw a battle destiny, instead use the destiny number of one of your droids in that battle. OR Add 1 to attrition against opponent for each droid you have in that battle. OR If R2-D2 and C-3PO are in battle together, opponent draws no battle destiny. | |
| Blaster Deflection | Interrupt | R | 4 | USED: Cancel an attempt to use a character weapon to target your character of ability > 4. LOST: If your character of ability > 4 with a lightsaber was just targeted by a blaster, use 3 Force to re-target that blaster to an opponent's character present. | |
| Choke | Interrupt | C | 4 | During your control phase, cancel the game text of one unique (•) alien for remainder of turn. OR If you just forfeited an alien, cancel all remaining attrition against you. | |
| Corellian Retort | Interrupt | U | 5 | USED: Search your Reserve Deck, take one Captive Fury or Captive Pursuit into hand and reshuffle. LOST: If a bounty hunter (or gangster) and Han are involved in the same battle, you may add one battle destiny (add two if gangster is Jabba). | |
| Don't Forget The Droids | Interrupt | C | 6 | USED: Cancel 3,720 To 1 if it was just inserted or revealed. (Immune to Sense.) LOST: Cancel one opponent's battle destiny just drawn by sacrificing (losing) one of your droids in that battle. | |
| Dune Sea Sabacc | Interrupt | U | 5 | Requirements: A Jawa at a Tatooine site. Wild cards (0-7): Sandcrawler sites, Magnetic Suction Tube, Jawa Siesta and Jawa Pack. Clone cards: Tatooine locations, sandcrawlers, Jawa weapons, and Utinni! Stakes: One device or droid with out armor. | |
| Fallen Portal | Interrupt | U | 4 | Target one creature or up to two characters present that just initiated an attack or battle against you at Back Door, Rancor Pit, Tatooine: Jabba's Palace or any docking bay. Draw destiny. Target(s) immediately lost if destiny +2 > total defense value. | |
| Jabba's Palace Sabacc | Interrupt | U | 3 | Requirements: A Gambler, gangster, smuggler or information broker at a Jabba's Palace site. Wild cards (1-6): Passenger Deck and deserts. Clone cards: Aliens and Jabba's Palace sites (gamblers and Jabba may use clone cards as 4's.) Stakes: One character weapon or non-unique alien. | |
| Jedi Mind Trick | Interrupt | R | 3 | USED: Cancel a Force drain at a site if Luke is at an adjacent site. LOST: If your character of ability > 4 is present with an opponent's leader, release a captive from a related prison (canceled if opponent loses 2 Force). | |
| Ke Chu Ke Kukuta? | Interrupt | C | 5 | If opponent just deployed an Imperial to a Jabba's Palace site (and you have no Rebels at any Jabba's Palace site), return Imperial to opponent's hand. Any Force used to deploy that Imperial remains used and Imperial may not be deployed for remainder of turn. | |
| Life Debt | Interrupt | R | 3 | If Han and Chewie are in a battle together, add two battle destiny. OR Search your Reserve Deck, take Falcon into hand, and reshuffle. OR If Han is defending a battle alone, you may 'react' by deploying Chewie there (for free) from your Reserve Deck; reshuffle. | |
| Mandalorian Mishap | Interrupt | U | 5 | If Boba Fett is defending a battle, draw one battle destiny. Subtract that amount from opponent's attrition and total power (cannot fall below zero). OR Cancel, for the remainder of the turn, the game text of Jet Pack or any weapon that may fire repeatedly. | |
| Nar Shaddaa Wind Chimes | Interrupt | U | 5 | Once per game, target one non-unique character on table. Draw destiny. If destiny is less than X, retrieve X Force, where X equals the number of copies of that card you have on table (immune to Sense). OR search your Reserve Deck and take one non-unique alien into hand; reshuffle. | |
| Revealed | Interrupt | U | 3 | Place one opponent's Undercover spy in opponent's Used Pile. OR If opponent just deployed a spy to a site where opponent has no presence or Force icons, return spy to hand. Any Force used to deploy spy remains used and that card may not deploy this turn. | |
| Skull | Interrupt | U | 4 | During a battle or attack, place out of play one non-droid character, creature or creature vehicle from your Lost Pile. Add its destiny number to your total power. OR Search your Reserve Deck, take Fallen Portal or Blast the Door, Kid! into hand and reshuffle. | |
| Someone Who Loves You | Interrupt | U | 4 | If Han was just lost and Leia is on table (or vice versa), place the just lost character on your Used Pile instead. OR If Leia is present at a site where Han is captive, release Han. OR Cancel a Force drain at a prison. | |
| Strangle | Interrupt | R | 7 | Target an escort alone and its captive. Draw destiny. Escort lost if destiny + captive's power > escort's ability + power. OR During a battle at a site where Leia is an escorted captive, add one battle destiny. | |
| The Signal | Interrupt | C | 5 | USED: Use 3 Force to search your Reserve Deck and take one Effect of any kind into hand; reshuffle. STARTING: Deploy from your Reserve Deck one Effect which has no deploy cost; reshuffle. Place Interrupt in the Lost Pile. | |
| Unfriendly Fire | Interrupt | R | 5 | If an AT-AT, an AT-ST, Jabba's Sail Barge or Planet Defender Ion Cannon has just been lost at a site, draw destiny. All cards with that destiny number at that site are lost. | |
| Weapon Levitation | Interrupt | U | 4 | USED: Search your Used Pile, take one weapon into hand and reshuffle. LOST: Cancel You Are Beaten. OR If a battle was just initiated, one of your characters of ability > 3 present may steal one character weapon present. | |
| You Will Take Me To Jabba Now | Interrupt | C | 5 | If Jabba is at a Jabba's Palace site, relocate one of your characters to that location from a related site. OR During your deploy phase, deploy one alien (at normal use of the Force) from Reserve Deck to the Audience Chamber; reshuffle. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Jabba's Palace: Audience Chamber | Location | U | 0 | Light: If you control, Scum And Villainy is canceled. May deploy Bo Shuda from Reserve Deck; reshuffle. Dark: Your alien leaders here are immune to attrition. | |
| Jabba's Palace: Entrance Cavern | Location | U | 0 | Light: If you control, Force drain +1 here. Dark: Gamorrean Guards are power and forfeit +1 here. | |
| Kiffex | Location | R | 0 | Light: If you occupy with exactly 2 starships, your total power here is +2 and Vul Tazaene anywhere is doubled. Dark: If you occupy with exactly 2 starships, your total power here is +2. | |
| Kirdo III | Location | R | 0 | Light: If you occupy, once per turn, may search Reserve Deck and take any Desert, Kitonak, or Sandwhirl into hand; reshuffle. Dark: If you control, Force drain -1 here. | |
| Tatooine: Desert | Location | C | 0 | Light: Your character movement from here (except for scouts) requires +1 landspeed. Dark: Your character movement from here (except for scouts) requires +1 landspeed. | |
| Tatooine: Hutt Canyon | Location | U | 0 | Light: If you occupy with a Jawa, opponent may not draw battle destiny here. Dark: If you occupy with a Tusken Raider, opponent may not draw battle destiny here. | |
| Tibrin | Location | R | 0 | Light: If you occupy, during your control phase, may exchange three cards in hand for any one card in your Lost Pile. Dark: If you control, Force drain +1 here. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Skiff | Vehicle | C | 2 | Deploy -1 to a Tatooine site. May add 1 driver and 5 passengers. May move as a 'react.' If lost, any characters aboard may 'jump off' (disembark). |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Mos Eisley Blaster | Weapon | C | 5 | Use 1 Force to deploy on your alien warrior (free if on Tatooine). May target a character for free. Draw destiny. Target is forfeit -2 for remainder of turn if destiny +2 > defense value. | |
| Vibro-Ax | Weapon | C | 4 | Use 3 Force to deploy on any alien warrior. Adds 1 to power. May target a character using 1 Force. Both players draw destiny. Target immediately excluded from battle if warrior's power + your destiny > target's power + opponent's destiny. |
Dark Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Abyssin | Character | C | 3 | Power +2 and Forfeit +1 while Myo at Audience Chamber. If lost or forfeited during a battle, may use 2 Force to 'regenerate' (place Abyssin in your Used Pile). | |
| Amanaman | Character | R | 2 | Once per battle, may use 2 Force to 'behead' (place out of play) one opposing non-droid character lost or forfeited where present. Adds X to attrition in battles at same site where X = the number of 'beheaded' victims. | |
| Amanin | Character | C | 3 | When Attacking or being attacked by a creature, power +3 and may add one destiny. If Amanin is alone and causes a non-selective creature to be lost, creature is placed out of play and you may retrieve Force equal to its deploy cost. | |
| Aqualish | Character | C | 3 | Power +2 and forfeit +1 while Ponda Baba is at Audience Chamber. May initiate a battle for free where present. When at a Cloud City site, cumulatively adds one to number of Bespin locations required to cancel Dark Deal. | |
| Bane Malar | Character | R | 1 | At the start of a battle, may use 1 Force to 'mindscan' one opponent's non-droid character of lesser ability present. Adds that character's power and game text to his own for remainder of battle. Immune to attrition < 3. | |
| Barada | Character | R | 2 | Deploys only to a Jabba's Palace site. Power = 0 at any location other than a Tatooine site. Power +2 at any Jabba's Palace site, while Jabba on table. Your transport vehicles just lost from same site may be placed in your Used Pile. | |
| Beedo | Character | R | 3 | * Replaces any male Rodian for free (Rodian goes to the Used Pile) or deploys for 3 Force. While at Audience Chamber, all your Rodians are power +2, and whenever Greedo threatens a smuggler, may add 2 to destiny draw. | |
| Bib Fortuna | Character | R | 1 | Deploys only on Tatooine. Opponent's characters of ability < 4 may not move from same site as Bib to a Jabba's Palace site. When at a Jabba's Palace site, each of you Gamorreans and Niktos may deploy as a 'react' to any Jabba's Palace site. | |
| Chevin | Character | C | 3 | Power +2 and forfeit +1 while Ephant Mon is at Audience Chamber. When forfeited at same site as one of your alien leaders, may satisfy all remaining attrition against you. | |
| CZ-4 | Character | C | 4 | Opponent may not 'react' to or from same site. You may 'react' to a battle or Force drain at same or adjacent Jabba's Palace site by deploying (at normal use of the Force) one non-unique alien to that site from Reserve Deck; reshuffle. | |
| Ephant Mon | Character | R | 1 | Opponent's spies, gamblers and thieves may not deploy or move to same site. When with Jabba in a battle, power +2 and, if forfeited, may satisfy all remaining battle damage and attrition against you. | |
| EV-9D9 | Character | R | 1 | During your control phase, may search Reserve Deck, take one power droid or Torture into hand and reshuffle. May Force drain at Droid Workshop, Droid Junkheap or Incinerator (+1 for each other droid present, including captive droids). | |
| Fozec | Character | R | 2 | Adds 2 to power of anything he pilots. While at a site you control, Imperials are immune to Ke Chu Ke Kukuta? at that site. | |
| Gailid | Character | R | 2 | Deploys free to same site as Mosep. Adds 2 to power of anything he pilots. While at Audience Chamber, adds 1 to your Force drains at Jabba's Palace sites. | |
| Gamorrean Guard | Character | C | 2 | Deploys only on Tatooine. Power -1 when not at a Tatooine site. May be sacrificed (lost) to cancel an attack just initiated by a creature present. | |
| Giran | Character | R | 2 | Deploys only on Tatooine. Power +3 when defending a battle at a Jabba's Palace site. May forfeit in place of one of your alien leaders present who was 'hit' by a weapon, restoring that leader to normal. | |
| Herat | Character | R | 3 | Deploys only on Tatooine. During your control phase may search Reserve Deck, take 1 Utinni! or Jawa into hand and reshuffle. If you have 3 or more Jawas on table, may play Utinni! to cancel a Force drain at a related site or to cancel Control. | |
| Hermi Odle | Character | R | 3 | When in a battle, you may 'react' by deploying any one non-unique blaster (for free) on Hermi from Reserve Deck. reshuffle. When present with your Advosze at a site, allows your character weapons to transfer for free there. | |
| Jabba The Hutt | Character | R | 1 | Deploy -2 at Tatooine or Nal Hutta. To use his landspeed requires +2 Force. May escort a captive. While at Audience Chamber, adds 1 to forfeit of all your other aliens and allows you to activate 1 Force for whenever you Force drain with an alien. Immune to attrition < 4. | |
| J'Quille | Character | R | 2 | Power +2 on Hoth. At the start of a battle, may cause one opponent's character of ability < 3 present to be excluded from the battle. While at Audience Chamber, all your other Whipids are forfeit +2. | |
| Kithaba | Character | R | 2 | Deploys only on Tatooine. Adds 1 to power of anything he pilots. Power = 1 + ability of opponent's highest-ability character present. | |
| Klaatu | Character | R | 3 | Deploys only on Tatooine. Power +2 when with Barada or defending a battle a a Jabba's Palace site. During a battle at same site, may forfeit a transport vehicle present to satisfy all remaining battle damage and attrition against you. | |
| Malakili | Character | R | 3 | Deploys only on Tatooine. During your control phase, may snare (steal) one creature or unoccupied creature vehicle present. Creatures at same site (except Sarlacc) do not attack and cannot be attacked. | |
| Murttoc Yine | Character | R | 2 | During your control phase, if at a Jabba's Palace site you control, may use 3 Force to search your Reserve Deck, take one other alien that is a smuggler, information broker, thief or spy into hand and reshuffle. | |
| Nikto | Character | C | 3 | Deploys only to a Jabba's Palace site. Power and forfeit +2 when defending a battle at a Jabba's Palace site. | |
| Nizuc Bek | Character | R | 3 | Power +3 when present with your musician. When present at the start of a battle, may cause one character of ability < X to move away for free (or that character is immediately lost) where X = the number of your musicians present. | |
| Nysad | Character | R | 3 | Deploys only on Tatooine. May deploy as a 'react' to a Jabba's Palace site or aboard a vehicle at a Tatooine site. Power +3 when defending a battle at a Jabba's Palace site. | |
| Ortugg | Character | R | 3 | Deploys only on Tatooine. Functions as a leader if present with another Gamorrean. While at Audience Chamber, all your other Gamorreans are forfeit +2. | |
| Pote Snitkin | Character | R | 3 | When driving a vehicle, that vehicle is power +3 and moves for free. While at Audience Chamber, all your other Skrillings are power +2 and forfeit +1. | |
| Quarren | Character | C | 3 | If present at a non-shielded site, your Imperials may deploy there (regardless of location deployment restrictions). When at a planet site, Tactical Support, Imperial Reinforcements and Full Scale Alert are Used Interrupts. | |
| Ree-Yees | Character | R | 3 | Thrice per battle at same site, if you just drew a battle destiny of 3, may use 3 Force to add 3 to that destiny. | |
| Salacious Crumb | Character | R | 3 | Opponent may initiate battle at same site for free. At same or adjacent site, whenever an opponent draws a card for battle destiny, if it is: Even, opponent must use 1 Force (if possible); Odd, destiny card is lost. (AH-hahahahaha!) | |
| Skrilling | Character | C | 4 | Once per turn, may steal a weapon or device from an opponent's character just lost or forfeited where present. When you play Tusken Scavengers, may steal vehicles, weapons and devices found (place them in your Used Pile). | |
| Taym Dren-garen | Character | R | 3 | When on Tatooine, may cancel any result of Krayt Dragon Bones. While at Audience Chamber, all your Tusken Raiders are power = 3 and forfeit +2. | |
| Thul Fain | Character | R | 2 | Deploys free to your [Independent Starship] starship. Adds 2 to power of anything he pilots. When with Lieutenant Tanbris in a battle at a system, adds 2 to each of your battle destiny draws. | |
| Trandoshan | Character | C | 3 | Power and Forfeit +1 at same site as a Wookiee or while Bossk at Audience Chamber. When in battle at same site as a bounty, adds 1 to attrition against opponent. | |
| Vedain | Character | R | 2 | Deploys only on Tatooine. During your control phase, if at a Jabba's Palace site, may use 2 Force to make a 'wager'. Both players draw one destiny. Player with lower number loses 1 Force. | |
| Velken Tezeri | Character | R | 3 | When at a site you control, allows your Seekers to deploy free there. Also allows your Seekers to move for free and to ignore any or all potential target(s) whenever you choose. | |
| Vizam | Character | R | 3 | Deploys only on Tatooine. Power +3 when defending a battle. If with your Advosze during your control phase, may search Reserve Deck, take one vehicle weapon into hand and reshuffle. Your vehicle weapons deploy free at same site. | |
| Weequay Guard | Character | C | 3 | Deploys only on Tatooine. Deploy -1 to same site as any Weequay. When at same site as any Weequay, (except Weequay Guards), may draw one battle destiny if not able to otherwise. | |
| Weequay Hunter | Character | C | 3 | Deploys only on Tatooine. When present at the start of a battle, may sacrifice (lose) one of your Banthas present: adds 2 to power of each Weequay there for remainder of turn. (May not sacrifice if Tusken Raiders present outnumber Weequay present). | |
| Weequay Marksman | Character | U | 2 | Deploys only on Tatooine. May fire one weapon during your control phase (at double use of Force). May use 2 Force to 'assassinate' any character just 'hit' by Weequay Marksman (victim is immediately lost). | |
| Weequay Skiff Master | Character | C | 2 | Deploys only on Tatooine. Power +2 When defending a battle or when with another Weequay in battle. Adds 3 to power of any Skiff he drives. | |
| Whiphid | Character | C | 2 | Power +2 on Hoth. Forfeit +2 under nighttime conditions. When at a site, if opponent cancels Sunsdown at the related system, causes Effect to go to Used Pile, and you may retrieve 2 Force. | |
| Wittin | Character | R | 2 | Deploys only on Tatooine. Your Jawa Pack is not unique, is doubled, deploys free (or for 6 Force from each player) and cumulatively affects your Jawa's forfeit. While at Audience Chamber or Jawa Camp, all your other Jawas are power +2. | |
| Wooof | Character | R | 3 | Deploys only at Tatooine. Power +2 when defending a battle at a Jabba's Palace site. Adds 2 to power of anything he pilots (3 if piloting an [Independent Starship] starship or if Jabba is aboard). | |
| Yuzzum | Character | C | 3 | Deploys only on Endor or to same site as a bounty hunter. Power +2 when present with an Ewok. During your control phase, if a bounty hunter or Rodian present, may search Reserve Deck, take one We Have A Prisoner into hand and reshuffle. |
Creature
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Bubo | Creature | U | 4 | Habitat: planet sites (except Hoth). Does not attack your characters. When at a Jabba's palace site, prevents opponent's characters from using their landspeed. | |
| Rancor | Creature | R | 1 | * Ferocity = 8 + destiny. Habitat: Rancor Pit and exterior planet sites. Deploys only to the rancor pit or to where Malakili is the only character. Moves toward another Rancor whenever possible. |
Device
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Jet Pack | Device | U | 4 | Use 3 Force to deploy on any alien (except Boba Fett or Jabba). May 'fly' (landspeed = 3). May use 2 Force to move as a 'react'. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| All Wrapped Up | Effect | U | 2 | Deploy on your side of table. We Have A Prisoner and Oo-ta Goo-ta, Solo? play for free and are immune to Sense. If opponent's character is about to be forfeited, your bounty hunter present may capture that character (character is first restored to normal). (Immune to Alter.) | |
| Cane Adiss | Effect | U | 4 | If opponent just initiated a Force drain at a non-shielded planet location, deploy on that location. Your characters, vehicles and starships may deploy here regardless of presence and location deployment restrictions. (Immune to Control.) | |
| Den Of Thieves | Effect | U | 4 | Deploy on your side of table. Once per turn, you may cancel a Force drain by placing here from hand, one non-unique alien. Aliens may deploy from here as if from hand. (If Effect canceled by opponent, any aliens here may immediately deploy for free.) | |
| Hutt Bounty | Effect | R | 5 | Deploy on an opponent's smuggler, gambler, or thief. If subsequently captured, seized by a bounty hunter and then transfered to Jabba's Palace Dungeon, retrieve Force equal to character's forfeit (+6 if Han) and lose effect. (Immune to Alter.) | |
| Information Exchange | Effect | U | 5 | Deploy on your side of table. Whenever you have an information broker at a location where you just initiated a battle, you may examine the top four cards of opponent's Reserve Deck. You may then lose 1 Force to immediately cancel the battle. | |
| Quick Reflexes | Effect | C | 3 | Deploy on your side of table. During your draw phase, you make use 2 Force to search through your Lost Pile. Take one Hidden Weapons into hand or take any one blaster and immediately deploy it (for free). | |
| Resistance | Effect | U | 4 | Deploy on your side of table. While you occupy at least 3 battlegrounds or opponent occupies no battle grounds, you lose no more than 2 Force from each Force drain or insert card. (Immune to Alter.) | |
| Sandwhirl | Effect | U | 4 | Deploy on a Desert. Specify starting direction. All characters (except Jawas and Tusken Raiders) present at same non-interior site are missing. During your control phase, moves to next adjacent site (reversing directions as necessary), but lost if at an interior site. | |
| Scum And Villainy | Effect | R | 4 | Deploy on Audience Chamber. While all your ability on table is provided by aliens and independent starship pilots, your aliens and starships deploy -1 and you retrieve 2 Force whenever you initiate battle. (Immune to Alter if you control at least three Jabba's Palace sites.) | |
| Well Guarded | Effect | U | 6 | Deploy on your side of table. While you have fewer than 13 cards in your hand, your non-unique cards in hand (except effects of any kind and any interrupts) are immune to Grimtaash. (Immune to Alter while you occupy 2 battlegrounds). |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Abyssin Ornament | Interrupt | U | 5 | Once per game, target one non-unique character on table. Draw destiny. If destiny is less than X, retrieve X Force, where X equals the number of copies of that card you have on table (immune to Sense). OR search your Reserve Deck and take one non-unique alien into hand; reshuffle. | |
| Bantha Fodder | Interrupt | C | 4 | Cancel As Good As Gone or Innocent Scoundrel. OR Search your Reserve Deck and take one bantha, Tusken Raider, Taym Dren-garen or Weequay into hand; reshuffle. | |
| Dune Sea Sabacc | Interrupt | U | 5 | Requirements: A Jawa at a Tatooine site. Wild cards (0-7): sandcrawler sites, Magnetic Suction Tube, Jawa Siesta and Jawa Pack. Clone cards: Tatooine locations, sandcrawlers, Jawa weapons, and Utinni! Stakes: One device or droid with out armor. | |
| Hidden Weapons | Interrupt | U | 2 | If Boba Fett, or your character with Mandalorian Armor is present during the weapons phase of a battle, target one opponent's character present. Draw Destiny: (0-1) no effect (2-3) character immediately captured (4-5) character is hit (6+) character immediately lost. | |
| Hutt Smooch | Interrupt | U | 2 | Capture one opponent's undercover spy ('cover is broken'). OR if opponent just deployed a spy to a site where opponent has no presence or Force icons, return spy to hand. Any Force used to deploy the spy remains used, and spy may not deploy this turn. | |
| Jabba's Palace Sabacc | Interrupt | U | 3 | Requirements: Gambler, gangster, smuggler or information broker at a Jabba's Palace site. Wild cards (1-6): Passenger Deck and deserts. Clone cards: Aliens and Jabba's Palace sites (gamblers and Jabba may use clones as 4). Stakes: One character weapon or non-unique alien. | |
| None Shall Pass | Interrupt | C | 5 | If opponent just deployed a Rebel to a Jabba's Palace site, (and you have no Imperials at a Jabba's Palace site), return Rebel to opponent's hand. Any Force used to deploy that Rebel remains used, and Rebel may not be deployed for the remainder of the turn. | |
| Torture | Interrupt | C | 6 | USED: Cancel Never Tell Me The Odds if it was just inserted or revealed. (Immune to Sense). LOST: Target a droid at Droid Workshop that you have captured or stolen. Droid is lost. Retrieve Force equal to droid's forfeit (doubled if stolen). | |
| Trap Door | Interrupt | U | 5 | If you have no characters at Rancor Pit at end of your deploy phase, target a character (even a captive) at Audience Chamber. Draw destiny. If destiny +2 > ability, target relocated to Rancor Pit and, if a captive, released to Light Side of Rancor Pit (not Used Pile). | |
| Twi'lek Advisor | Interrupt | C | 5 | USED: Use 3 Force to search your Reserve Deck and take one Effect of any kind into hand; reshuffle. STARTING: Deploy from your Reserve Deck one Effect which has no deploy cost; reshuffle. Place Interrupt in the Lost Pile. | |
| Wounded Wookiee | Interrupt | U | 2 | During a battle, if opponent drew more than two battle destiny, cancel all but two of those destiny draws (your choice). OR If your non-unique alien is in a battle, cancel game text of one Rebel present for remainder of turn. OR Cancel Clash Of Sabers. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Jabba's Palace: Audience Chamber | Location | U | 0 | Dark: One per game you may deploy one alien here from Reserve Deck; reshuffle. Light: If you control, may use 4 Force to cancel Scum and Villainy. Immune to Revolution. | |
| Jabba's Palace: Droid Workshop | Location | U | 0 | Dark: Your droids deploy -1 here. Light: If you control, with a droid here, Force drain +1 here. | |
| Jabba's Palace: Dungeon | Location | U | 0 | Dark: Whenever a bounty hunter delivers a captive here, retrieve 2 Force (once per captive). Light: If you control, may use 3 Force to release an imprisoned captive here. | |
| Jabba's Palace: Entrance Cavern | Location | U | 0 | Dark: Bib Fortuna deploys -3 here. If you control, with a Gamorrean here, Force drain +1 here. Light: If you control, Force drain +1 here and your aliens deploy -2 here. | |
| Jabba's Palace: Rancor Pit | Location | U | 0 | Dark: Dark Waters may deploy here. If a creature present, cards cannot move from here. Light: If your character here is 'eaten,' opponent retrieves Force equal to character's forfeit. | |
| Jabba's Sail Barge: Passenger Deck | Location | R | 0 | Dark: If you occupy, Sail Barge is immune to attrition. Light: Your characters may enter/exit here for 4 Force each. | |
| Nal Hutta | Location | R | 0 | Dark: During your control phase, may search Reserve Deck, take one Bounty or Hutt Bounty into hand; reshuffle. Light: If you control, Force drain -1 here and opponent's Nal Hutta game text is canceled. | |
| Tatooine: Desert | Location | C | 0 | Dark: Your character movement from here (except for scouts) requires +1 landspeed. Light: Your character movement from here (except for scouts) requires +1 landspeed. | |
| Tatooine: Great Pit Of Carkoon | Location | U | 0 | Dark: During your control phase, may cause Sarlacc to immediately attack one captive present. Light: | |
| Tatooine: Jabba's Palace | Location | U | 0 | Dark: During your deploy phase, may deploy one Jabba's Palace site from Reserve Deck; reshuffle. Light: If you control, opponent's Jabba's Palace game text here is canceled. Immune to Revolution. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Jabba's Sail Barge | Vehicle | R | 3 | Deploys only on Tatooine; you may immediately deploy Passenger Deck from your Reserve Deck and reshuffle. May add 1 driver and 7 passengers. Your aliens deploy -1 aboard. | |
| Skiff | Vehicle | C | 2 | Deploy -1 to a Tatooine site. May add 1 driver and 5 passengers. May move as a 'react.' If lost, any characters aboard may 'jump off' (disembark). |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Antipersonnel Laser Cannon | Weapon | U | 4 | Use 3 Force to deploy on your transport vehicle. If your warrior aboard here, may target a character or creature using 3 Force. Draw destiny. Target hit if destiny +2 > defense value. May fire repeatedly for 2 Force each time. | |
| Dengar's Modified Riot Gun | Weapon | R | 1 | Use 2 Force to deploy on Dengar, or 5 on your other bounty hunter. May target a non-droid character using 3 Force. Draw destiny. Character immediately captured if destiny +3 > defense value. | |
| Double Laser Cannon | Weapon | R | 7 | Use 4 Force to deploy on Jabba's Sail Barge or your sandcrawler; it is power +3 and immune to attrition < 5. If your warrior aboard here, may target a vehicle using 2 Force. Draw destiny. Target hit if destiny +2 > defense value. | |
| Gamorrean Ax | Weapon | C | 4 | Use 1 Force to deploy on your Gamorrean. Adds 1 to power. When present at a site, Gamorrean draws one battle destiny if not able to otherwise. May target a character or creature for free. Draw destiny. Target hit if destiny > defense value. | |
| Mos Eisley Blaster | Weapon | C | 5 | Use 1 Force to deploy on your alien warrior (free if on Tatooine). May target a character for free. Draw destiny. Target is forfeit -2 for remainder of turn if destiny +2 > defense value. | |
| Thermal Detonator | Weapon | R | 3 | Use 3 Force to deploy on any bounty hunter. When collecting a bounty, adds 3 to Force retrieved. Also, may 'detonate' at same site. Draw 3 destiny. All cards (except Effects) with any of those destiny numbers at that site are lost. Thermal Detonator also lost. | |
| Vibro-Ax | Weapon | C | 4 | Use 3 Force to deploy on any alien warrior. Adds 1 to power. May target a character using 1 Force. Both players draw destiny. Target immediately excluded from battle if warrior's power + your destiny > target's power + opponent's destiny. |
