Wounded Wookiee

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Info
TitleWounded Wookiee
SideDark
TypeInterrupt — Lost Interrupt
SetJabba's Palace
PublisherDecipher
EraDecipher era
RarityU
UniquenessUnique
Destiny2
GEMP ID6_161
VersionsDecipher — this page (6_161)
Virtual Original — Wounded Wookiee (V) (Virtual Set 16: Revenge Of The Sith) (1116_68)
Virtual Legacy — Wounded Wookiee (V) (1230_52)

Wounded Wookiee is a Dark Interrupt (Lost Interrupt) from Jabba's Palace.

Card Text

During a battle, if opponent drew more than two battle destiny, cancel all but two of those destiny draws (your choice). OR If your non-unique alien is in a battle, cancel game text of one Rebel present for remainder of turn. OR Cancel Clash Of Sabers.

Lore

When blaster fire from the barge’s gun hit Chewie’s skiff, his leg was injured by shrapnel. This setback distracted the Rebels, causing them to momentarily lose their advantage.


Rulings

  • May be played in response to any opponent's battle destiny draw except the first two draws (if played 'early' it does not affect the subsequent draws).[1]
  • When counting how many battle destinies the opponent has drawn so far, count all battle destiny draws, even canceled ones. Then choose 2 non-canceled draws to remain non-canceled, and cancel the rest.
  • After playing this Interrupt, it is too late to then play a response to an individual destiny draw (e.g. you cannot cancel all but 2 draws, then use Grand Moff Tarkin to cancel another).
  • If opponent had a 'Draw X and Choose Y destinies' scenario, only the chosen destinies are counted and targeted; the others are ignored entirely.

Cancels

Underlying card for

Sources

References

  1. ↑ Scomp: Wounded Wookiee; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive