Nar Shaddaa Wind Chimes
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| Title | Nar Shaddaa Wind Chimes |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Jabba's Palace |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 5 |
| card_uid | 6_72 |
| Version | printed |
| Printings | Jabba's Palace — this page |
Nar Shaddaa Wind Chimes is a Light Interrupt (Used Interrupt) from Jabba's Palace.
Card Text
Once per game, target one non-unique character on table. Draw destiny. If destiny is less than X, retrieve X Force, where X equals the number of copies of that card you have on table (immune to Sense). OR search your Reserve Deck and take one non-unique alien into hand; reshuffle.
Lore
One of the few possessions Jabba brought with him from Nar Shaddaa, the smugglers moon orbiting Nal Hutta. A symbol of renewal in Hutt Society.
Pulls
- Alderaan Operative[1]
- Anoat Operative
- Arcona
- Baragwin
- Baragwin (V)
- B'omarr Monk
- Bothan Spy
- Bothawui Operative
- Chadra-Fan
- Clak'dor VII Operative
- Cloud City Technician
- Cloud City Trooper
- Corellian
- Devaronian
- Droid Merchant
- Elom
- Ewok Sentry
- Ewok Spearman
- Ewok Tribesman
- Florn Lamproid
- Gran
- Gungan General
- Gungan Guard
- Gungan Warrior
- H'nemthe
- Ishi Tib
- Ithorian
- Jawa
- Jawa (EP1)
- Kashyyyk Operative
- Kiffex Operative
- Kirdo III Operative
- Kitonak
- Klatooinian Revolutionary
- Moisture Farmer
- Ortolan
- Palace Raider
- Palace Raider (V)
- Ralltir Freighter Captain
- Ralltir Operative
- Saurin
- Shistavanen Wolfman
- Sic-Six
- Snivvian
- Talz
- Tibanna Gas Miner
- Tibrin Operative
- Wookiee
- Yarkora
Counterpart
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Nar Shaddaa Wind Chimes, Jabba's Palace, U
References