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! Date | ! Date | ||
| 1999 | | 30 June 1999 | ||
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! Language | ! Language | ||
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* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) | ||
* [https://starwars.fandom.com/wiki/Endor_Limited Endor Limited] at Wookieepedia | * [https://starwars.fandom.com/wiki/Endor_Limited Endor Limited] at Wookieepedia | ||
== Card list == | |||
=== [[Light|Light Side]] === | |||
==== [[Character]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-L-captainyutani.gif|200px|link=Captain Yutani]] || [[Captain Yutani]] || [[Character|Character]] || U || 3 || Once during each of your deploy phases, may deploy one artillery weapon or Portable Fusion Generator to same site from Reserve Deck; reshuffle. May move Medium Repeating Blaster Cannon by himself (for free). | |||
|- | |||
| [[File:Endor-L-chewbaccaofkashyyyk.gif|200px|link=Chewbacca Of Kashyyyk]] || [[Chewbacca Of Kashyyyk]] || [[Character|Character]] || R || 1 || Deploys -2 on Endor. Adds 2 to power of anything he pilots. When targeted by a weapon, may 'roar' (defense value = 4). When on Endor during your deploy phase, may deploy Lumat and/or Wuta for free here from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Endor-L-chiefchirpa.gif|200px|link=Chief Chirpa]] || [[Chief Chirpa]] || [[Character|Character]] || R || 2 || Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. Once during each of your deploy phases, may deploy one non-unique Ewok to same Endor site from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Endor-L-corporalbeezer.gif|200px|link=Corporal Beezer]] || [[Corporal Beezer]] || [[Character|Character]] || U || 3 || Prevents opponent from 'reacting' to same site. Once during each of your deploy phases, may deploy one device to same location from Reserve Deck; reshuffle. Rebels of ability < 3 and [Endor] Rebels are immune to Scanning Crew. | |||
|- | |||
| [[File:Endor-L-corporaldelevar.gif|200px|link=Corporal Delevar]] || [[Corporal Delevar]] || [[Character|Character]] || U || 2 || Prevents your characters from having their forfeit reduced at same location (and at Hoth sites if Delevar is at Echo Med Lab). When with your FX droid, once per turn allows your character just forfeited from same site to be placed in Used Pile. | |||
|- | |||
| [[File:Endor-L-corporaljanse.gif|200px|link=Corporal Janse]] || [[Corporal Janse]] || [[Character|Character]] || U || 3 || When firing a character weapon, adds 1 to each weapon destiny draw. If Janse just targeted with an A280 Sharpshooter Rifle at a character at an adjacent site and is using Sorry About The Mess, it is a Used Interrupt. | |||
|- | |||
| [[File:Endor-L-corporalkensaric.gif|200px|link=Corporal Kensaric]] || [[Corporal Kensaric]] || [[Character|Character]] || R || 2 || When present at an exterior site battleground site with your other scout, adds 2 (or 1 if Goo Nee Tay on table) to deploy cost of opponent's characters, vehicles and starships to same site. | |||
|- | |||
| [[File:Endor-L-daughterofskywalker.gif|200px|link=Daughter Of Skywalker]] || [[Daughter Of Skywalker]] || [[Character|Character]] || R || 1 || Deploys -3 on Tydirium, Endor or Dagobah. May be targeted instead of Luke by Mind What You Have Learned (that card then targets Leia instead of Luke for remainder of game). While at any exterior site, adds one [Light side] icon. Immune to attrition < 4. | |||
|- | |||
| [[File:Endor-L-dresseliancommando.gif|200px|link=Dresselian Commando]] || [[Dresselian Commando]] || [[Character|Character]] || C || 2 || Power +1 when at a forest, jungle or exterior Endor site. When in battle at an exterior site against a non-unique alien, adds one destiny to power only, prevents opponent from drawing more than one battle destiny and is immune to attrition < 4. | |||
|- | |||
| [[File:Endor-L-endorscouttrooper.gif|200px|link=Endor Scout Trooper]] || [[Endor Scout Trooper]] || [[Character|Character]] || C || 3 || Power -1 while not on Endor. While Endor Scout Trooper is on Endor, Lieutenant Page and each of your Rebel scouts of ability < 3 at same and adjacent exterior sites are immune to attrition < 2. | |||
|- | |||
| [[File:Endor-L-ewoksentry.gif|200px|link=Ewok Sentry]] || [[Ewok Sentry]] || [[Character|Character]] || C || 3 || Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. May deploy as a 'react'. May move as a 'react' (for free) to a battle where you have a unique (•) Ewok. | |||
|- | |||
| [[File:Endor-L-ewokspearman.gif|200px|link=Ewok Spearman]] || [[Ewok Spearman]] || [[Character|Character]] || C || 3 || Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. When on Endor and present with any other Ewok, draws one battle destiny if not able to otherwise. | |||
|- | |||
| [[File:Endor-L-ewoktribesman.gif|200px|link=Ewok Tribesman]] || [[Ewok Tribesman]] || [[Character|Character]] || C || 3 || Deploys only on Endor. Power and forfeit +1 for each [Light Side] icon at same Endor site. When forfeited at same site as your Ewok of ability > 1, may satisfy all remaining attrition against you. | |||
|- | |||
| [[File:Endor-L-generalcrixmadine.gif|200px|link=General Crix Madine]] || [[General Crix Madine]] || [[Character|Character]] || R || 1 || Once during each of your deploy phases, may take one scout of ability < 3 into hand from Reserve Deck; reshuffle. While at your war room or aboard your capital starship, adds 1 to immunity to attrition of all your scouts who have immunity. | |||
|- | |||
| [[File:Endor-L-generalsolo.gif|200px|link=General Solo]] || [[General Solo]] || [[Character|Character]] || R || 1 || Deploys -2 on Falcon, Tydirium or Endor. Adds 3 to power of anything he pilots. When in battle with Chewie (or another of your scouts at an exterior site), may use 2 Force to cancel one opponent's battle destiny just drawn. Immune to attrition < 3. | |||
|- | |||
| [[File:Endor-L-graak.gif|200px|link=Graak]] || [[Graak]] || [[Character|Character]] || R || 3 || Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. When opponent is losing Force from Force drains at same or adjacent Endor site, lost Force must come from Reserve Deck if possible. | |||
|- | |||
| [[File:Endor-L-kazak.gif|200px|link=Kazak]] || [[Kazak]] || [[Character|Character]] || R || 3 || Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. When present at an Endor site, adds 1 to your Force drains at each Endor site where another of your Ewoks is present. | |||
|- | |||
| [[File:Endor-L-lieutenantgreeve.gif|200px|link=Lieutenant Greeve]] || [[Lieutenant Greeve]] || [[Character|Character]] || R || 3 || Adds 1 to each of his character weapon destiny draws (characters he 'hits' are forfeit -3). When firing an A280 Sharpshooter Rifle, may fire repeatedly at same target for 2 Force each time. | |||
|- | |||
| [[File:Endor-L-lieutenantpage.gif|200px|link=Lieutenant Page]] || [[Lieutenant Page]] || [[Character|Character]] || R || 2 || Adds 1 to each of your battle destiny draws when with Derlin, Cracken or Madine at a site (or when with at least two of your other scouts at an exterior planet site). Your Rebel scouts deploy -1 to same exterior site (except Rebel Landing Site). | |||
|- | |||
| [[File:Endor-L-logray.gif|200px|link=Logray]] || [[Logray]] || [[Character|Character]] || R || 3 || Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. When on Endor, adds 1 to total battle destiny wherever you have any Ewok at an Endor site. | |||
|- | |||
| [[File:Endor-L-lumat.gif|200px|link=Lumat]] || [[Lumat]] || [[Character|Character]] || U || 3 || Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. When on Endor, adds 1 to total weapon destiny whenever you have any Ewok using an Ewok weapon at an Endor site. | |||
|- | |||
| [[File:Endor-L-monmothma.gif|200px|link=Mon Mothma]] || [[Mon Mothma]] || [[Character|Character]] || R || 1 || While at your war room, subtracts 1 from each opponent's battle destiny at all system locations and adds 2 to forfeit of all non-unique rebels. During your deploy phase, may deploy one non-unique Rebel from Reserve Deck and reshuffle. | |||
|- | |||
| [[File:Endor-L-orrimaarko.gif|200px|link=Orrimaarko]] || [[Orrimaarko]] || [[Character|Character]] || R || 1 || When Orrimaarko is in a battle you just won against an Imperial, opponent must lose 2 Force. Immune to attrition < 3 (or < 4 when present at a forest, jungle or exterior Endor site). | |||
|- | |||
| [[File:Endor-L-paploo.gif|200px|link=Paploo]] || [[Paploo]] || [[Character|Character]] || U || 3 || Deploys only on Endor. Power and forfeit +1 for each light side icon at same Endor site. May pilot only speeder bikes. Once during each of your control phases, may take one Free Ride into hand from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Endor-L-rabin.gif|200px|link=Rabin]] || [[Rabin]] || [[Character|Character]] || U || 3 || Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. Where present, may substitute for a character just selected to be attacked by a creature. When attacking or being attacked, power +2 and may add one destiny. | |||
|- | |||
| [[File:Endor-L-romba.gif|200px|link=Romba]] || [[Romba]] || [[Character|Character]] || R || 3 || Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. When on Endor, adds 1 to your Force generation at each Endor site with an Ewok present. | |||
|- | |||
| [[File:Endor-L-sergeantbrookscarlson.gif|200px|link=Sergeant Brooks Carlson]] || [[Sergeant Brooks Carlson]] || [[Character|Character]] || R || 2 || Landspeed = 2. Allows your other scouts present at same exterior site to move with him (using landspeed = 2) for free. Adds 1 to immunity to attrition of all your scouts present at same exterior site who have immunity. | |||
|- | |||
| [[File:Endor-L-sergeantbruckman.gif|200px|link=Sergeant Bruckman]] || [[Sergeant Bruckman]] || [[Character|Character]] || R || 2 || When opponent has just initiated a battle at same exterior site and all your ability here is provided by scouts, may reveal top card of Reserve Deck. If that card is a scout, may deploy it here for free (otherwise, replace on top of Reserve Deck). | |||
|- | |||
| [[File:Endor-L-sergeantjunkin.gif|200px|link=Sergeant Junkin]] || [[Sergeant Junkin]] || [[Character|Character]] || U || 2 || When at Bunker, adds 1 to Deactivate The Shield Generator total for each Explosive Charge here. When Junkin uses a Concussion Grenade, all your characters are immune to that grenade and you may add or subtract 1 from weapon destiny draw. | |||
|- | |||
| [[File:Endor-L-teebo.gif|200px|link=Teebo]] || [[Teebo]] || [[Character|Character]] || R || 3 || Deploys only on Endor. Power and forfeit +1 for each [Light Side] icon at same Endor site. While on Endor, adds 1 (or 2 if present with Logray) to forfeit of each of your Ewoks at Endor sites. | |||
|- | |||
| [[File:Endor-L-threepio.gif|200px|link=Threepio (Endor)]] || [[Threepio (Endor)|Threepio]] || [[Character|Character]] || R || 2 || Deploys -2 on Endor. Adds 1 to attrition against opponent for each Ewok in battle at same site. If just lost from table during battle, may go to Used Pile. At same and related sites, Cloud city icon, Jabba's Palace icon, and Endor icon characters are immune to Bad Feeling Have I. | |||
|- | |||
| [[File:Endor-L-wicket.gif|200px|link=Wicket]] || [[Wicket]] || [[Character|Character]] || R || 2 || Deploys only on Endor. Power and forfeit +1 for each [Light Side Force] icon at same Endor site. When in battle, may target one opponent's character present. Draw destiny. Target excluded from battle if destiny > ability. | |||
|- | |||
| [[File:Endor-L-wuta.gif|200px|link=Wuta]] || [[Wuta]] || [[Character|Character]] || U || 3 || Deploys only on Endor. Power and forfeit +1 for each [Light Side Force] icon at same Endor site. Once during each of your deploy phases, if at an exterior Endor site, may use 2 Force to deploy an Endor site from Reserve Deck; reshuffle. | |||
|} | |||
==== [[Effect]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-L-aimhigh.gif|200px|link=Aim High]] || [[Aim High]] || [[Effect|Effect]] || R || 3 || Deploy on table. When you fire two weapons (except lightsabers) in a battle, your total power is +5. Also, whenever opponent retrieves X cards, opponent must first use X Force or that retrieval is canceled. (Immune to Alter.) | |||
|- | |||
| [[File:Endor-L-battleplan.gif|200px|link=Battle Plan]] || [[Battle Plan]] || [[Effect|Effect]] || U || 5 || Deploy on table. You may initiate battles for free. Also, for either player to initiate a Force drain, that player must first use 3 Force unless that player occupies a battleground site (except a holosite) and a battleground system. (Immune to Alter.) | |||
|- | |||
| [[File:Endor-L-commandotraining.gif|200px|link=Commando Training]] || [[Commando Training]] || [[Effect|Effect]] || C || 4 || Deploy on your side of table. Each of your non-unique Rebels armed with a non-unique blaster is forfeit +2, adds 1 to his total weapon destiny and, where present, cumulatively adds 1 to total battle destiny. (Immune to Alter while your non-unique blaster is on table.) | |||
|- | |||
| [[File:Endor-L-countmein.gif|200px|link=Count Me In]] || [[Count Me In]] || [[Effect|Effect]] || R || 5 || Deploy on Leia if That's One is on table. I Know is a Used Interrupt. Once per battle, when Leia is battling with Han and Chewie and you are about to draw a card for battle or weapon destiny, you may instead use Leia's ability number. | |||
|- | |||
| [[File:Endor-L-ihopeshesallright.gif|200px|link=I Hope She's All Right]] || [[I Hope She's All Right]] || [[Effect|Effect]] || U || 3 || Deploy on table. Your non-unique scouts are forfeit +1. During every draw phase, unless opponent's character of destiny < 4 occupies a battleground site, opponent loses 1 Force. Effect canceled unless your characters of destiny < 4 occupy two battleground sites. | |||
|- | |||
| [[File:Endor-L-iwonderwhotheyfound.gif|200px|link=I Wonder Who They Found]] || [[I Wonder Who They Found]] || [[Effect|Effect]] || U || 1 || Deploy on Han or your war room. Once during each of your deploy phases, may take one That's One, Count Me In or I'm With You Too into hand from Reserve Deck; reshuffle. While Han is at an exterior battleground site, he is immune to attrition < 4. | |||
|- | |||
| [[File:Endor-L-insurrection.gif|200px|link=Insurrection]] || [[Insurrection]] || [[Effect|Effect]] || U || 5 || Deploy on table. Unique (•) Rebels of ability < 3 are forfeit +2. Nabrun Leids and Elis Helrot are limited to owner's move phase and exterior sites. Once during each of your deploy phases, may deploy one docking bay from Reserve Deck; reshuffle. (Immune to Alter.) | |||
|- | |||
| [[File:Endor-L-thatsone.gif|200px|link=That's One]] || [[That's One]] || [[Effect|Effect]] || R || 3 || Deploy on Chewie. He is immune to attrition < 4 at exterior sites. Visored Vision is immune to Sense. While at same battleground site as Han, Chewie adds 1 to each of his weapon destiny draws and Life Debt is a Used Interrupt during a battle there. | |||
|- | |||
| [[File:Endor-L-wokling.gif|200px|link=Wokling]] || [[Wokling]] || [[Effect|Effect]] || R || 2 || Use 2 Force to deploy on an Endor site where you have an Ewok. Moves like a character. Adds one [Light Side Force] icon while your Ewok is present. Effect lost if you initiate a battle here or opponent controls this location. | |||
|} | |||
==== [[Interrupt]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-L-carefulplanning.gif|200px|link=Careful Planning]] || [[Careful Planning]] || [[Interrupt|Interrupt]] || C || 5 || USED: If a battle was just initiated, draw destiny and activate up to that much Force. STARTING: If you have not deployed an Objective, deploy from Reserve Deck one battleground site (or two <> sites) related to your starting location. Place Interrupt in Reserve Deck. | |||
|- | |||
| [[File:Endor-L-covertlanding.gif|200px|link=Covert Landing]] || [[Covert Landing]] || [[Interrupt|Interrupt]] || U || 4 || USED: If your shuttle (including a shuttle vehicle) is in battle, add one battle destiny. LOST: If your starfighter just landed at a site where opponent has no presence, deploy scouts (and weapons on those scouts) aboard it (capacity permitting) from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Endor-L-endorcelebration.gif|200px|link=Endor Celebration]] || [[Endor Celebration]] || [[Interrupt|Interrupt]] || R || 5 || Cancel Tatooine Occupation, Cloud City Occupation or Rebel Base Occupation. (Immune to Sense.) OR During your activate phase, activate 1 Force for each Endor battleground you occupy. | |||
|- | |||
| [[File:Endor-L-ewokandroll.gif|200px|link=Ewok And Roll]] || [[Ewok And Roll]] || [[Interrupt|Interrupt]] || C || 5 || If opponent's creature vehicle or AT-ST just deployed or moved to where your Ewok is present, draw destiny. Creature vehicle lost if destiny > defense value. AT-ST crashed if destiny +2 > armor. OR If your Ewok is defending a battle, add 2 to your total power. | |||
|- | |||
| [[File:Endor-L-ewoklogjam.gif|200px|link=Ewok Log Jam]] || [[Ewok Log Jam]] || [[Interrupt|Interrupt]] || C || 4 || If opponent's transport vehicle or AT-ST just deployed or moved to an Endor site, draw destiny. Add 1 for each of your Ewoks present. Vehicle lost if total destiny -1 > defense value. OR Lose 1 Force to take into hand a card you just drew for battle or weapon destiny. | |||
|- | |||
| [[File:Endor-L-ewokrescue.gif|200px|link=Ewok Rescue]] || [[Ewok Rescue]] || [[Interrupt|Interrupt]] || C || 4 || If your Ewok is present with an escorted captive, draw destiny. Add 2 if Ewok is a scout. If total destiny > escort's defense value, captive is released. OR If your Ewok is defending a battle, up to three of your Ewoks at one exterior site may move as a 'react' (for free). | |||
|- | |||
| [[File:Endor-L-firefight.gif|200px|link=Firefight]] || [[Firefight]] || [[Interrupt|Interrupt]] || C || 5 || During a battle, if you have weapons at at least 2 sites adjacent to that battle, add 3 to your total power and add one battle destiny. OR For remainder of turn, your scout at an exterior site is power +1 and adds 1 to each of that character's weapon destiny draws. | |||
|- | |||
| [[File:Endor-L-flycasual.gif|200px|link=Fly Casual]] || [[Fly Casual]] || [[Interrupt|Interrupt]] || R || 6 || USED: Cancel Early Warning Network or It's An Older Code. OR During your deploy phase, deploy one starship (deploy -1) and/or one pilot to a system even without presence or Force icons. LOST: Take one Tydirium or Tantive IV into hand from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Endor-L-freeride.gif|200px|link=Free Ride]] || [[Free Ride]] || [[Interrupt|Interrupt]] || U || 5 || If you control a location where opponent has a speeder bike, AT-ST or skiff, steal that vehicle (any characters aboard are lost). OR Peek at one card randomly selected from opponent's hand. If that card is a speeder bike, AT-ST or skiff, steal it into hand. | |||
|- | |||
| [[File:Endor-L-getalongsidethatone.gif|200px|link=Get Alongside That One]] || [[Get Alongside That One]] || [[Interrupt|Interrupt]] || U || 4 || Target two non-creature vehicles with maneuver (one yours, one opponent's) present at same site. Both players draw destiny; add your vehicle's maneuver to your total. Lowest total loses vehicle. OR Your speeder bike piloted by Luke or a scout adds one battle destiny. | |||
|- | |||
| [[File:Endor-L-herewegoagain.gif|200px|link=Here We Go Again]] || [[Here We Go Again]] || [[Interrupt|Interrupt]] || R || 3 || If a battle that opponent initiated just ended, initiate a new battle at same location. 'Reacts' are allowed only for opponent, but cards may not 'react' away or hide from battle. Loser ignores battle damage. If your droid present there, add one battle destiny (two if C-3PO). | |||
|- | |||
| [[File:Endor-L-ihaveareallybadfeelingaboutthis.gif|200px|link=I Have A Really Bad Feeling About This]] || [[I Have A Really Bad Feeling About This]] || [[Interrupt|Interrupt]] || C || 5 || If opponent just initiated a battle where opponent has more than double your power, target your highest-ability character in that battle. Draw destiny. If destiny < target's ability, deploy one character there from hand (for free). | |||
|- | |||
| [[File:Endor-L-iknow.gif|200px|link=I Know]] || [[I Know]] || [[Interrupt|Interrupt]] || R || 5 || If Leia and Han are in a battle together, add two battle destiny. OR If opponent just initiated a battle against Han, you may 'react' by deploying there (for free) Leia and/or her matching weapon from hand and/or Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Endor-L-lostinthewilderness.gif|200px|link=Lost In The Wilderness]] || [[Lost In The Wilderness]] || [[Interrupt|Interrupt]] || R || 4 || Cancel a Force drain at an exterior planet site where opponent has no vehicles or starships. Draw destiny. If destiny > number of opponent's characters at that site, choose one of those characters to be missing. | |||
|- | |||
| [[File:Endor-L-rapiddeployment.gif|200px|link=Rapid Deployment]] || [[Rapid Deployment]] || [[Interrupt|Interrupt]] || R || 5 || At the beginning of your deploy phase, if you occupy an Endor or rebel base site, deploy up to 5 troopers there from Reserve Deck(those troopers deploy -1) and reshuffle. You may not deploy any other characters or starships this turn. | |||
|- | |||
| [[File:Endor-L-soundtheattack.gif|200px|link=Sound The Attack]] || [[Sound The Attack]] || [[Interrupt|Interrupt]] || C || 5 || USED: Use 1 Force to take into hand one vehicle, weapon or interrupt with 'Ewok' in the title from Reserve Deck; reshuffle. LOST: If your Ewok is defending a battle, add one battle destiny. | |||
|- | |||
| [[File:Endor-L-surprisecounterassault.gif|200px|link=Surprise Counter Assault]] || [[Surprise Counter Assault]] || [[Interrupt|Interrupt]] || R || 4 || Cancel Counter Assault. OR Use 4 Force to cancel opponent's Force drain at an exterior Endor site. Deploy (for free) from Reserve Deck any number of non-unique Ewoks to that site (Dark Side characters, vehicles and starships here may 'escape' to Used Pile). | |||
|- | |||
| [[File:Endor-L-taketheinitiative.gif|200px|link=Take The Initiative]] || [[Take The Initiative]] || [[Interrupt|Interrupt]] || C || 3 || USED: If all of your ability in a battle is provided by scouts and/or spies, they each add 1 to your total battle destiny (limit +6). LOST: For remainder of turn, your unique (•) scouts and unique (•) spies are each power +1 (or +2 while being attacked by a creature). | |||
|- | |||
| [[File:Endor-L-thisisabsolutelyright.gif|200px|link=This Is Absolutely Right]] || [[This Is Absolutely Right]] || [[Interrupt|Interrupt]] || R || 5 || If Han and Leia are present together at a battleground site (and neither is Undercover), choose one of the following: Your Force drain is +1 at that site this turn. OR Opponent's Force drains at related locations are -1 next turn. OR Cancel This Is Still Wrong. | |||
|- | |||
| [[File:Endor-L-throwmeanothercharge.gif|200px|link=Throw Me Another Charge]] || [[Throw Me Another Charge]] || [[Interrupt|Interrupt]] || U || 6 || Take one automated weapon into hand from Reserve Deck; reshuffle. OR Add 1 to Deactivate The Shield Generator total. OR Cancel Trooper Charge, Blasted Droid, Trooper Assault or Dark Jedi Presence. | |||
|- | |||
| [[File:Endor-L-wereyoulookingforme.gif|200px|link=Were You Looking For Me?]] || [[Were You Looking For Me?]] || [[Interrupt|Interrupt]] || R || 5 || USED: Take one or two communications or protocol droids (or one of each) into hand from Reserve Deck; reshuffle. LOST: Retrieve C-3PO. OR If C-3PO is in battle at a site, add one battle destiny (or two if with three Ewoks). | |||
|- | |||
| [[File:Endor-L-wookieeguide.gif|200px|link=Wookiee Guide]] || [[Wookiee Guide]] || [[Interrupt|Interrupt]] || C || 4 || Add 1 to landspeed of your scout at an exterior planet site for remainder of turn. OR If Han is with Leia or Chewie in battle, draw one destiny and subtract it from opponent's attrition against you. | |||
|- | |||
| [[File:Endor-L-yubyub.gif|200px|link=Yub Yub!]] || [[Yub Yub!]] || [[Interrupt|Interrupt]] || C || 4 || USED: Add 1 to forfeit of each of your Ewoks for remainder of turn. LOST: Retrieve one card with 'Ewok' in the title. OR Cancel Dead Ewok, Imperial Tyranny or Empire's New Order. | |||
|} | |||
==== [[Location]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-L-chandrila.gif|200px|link=Chandrila]] || [[Chandrila]] || [[Location|Location]] || U || 0 || Light: If you occupy with a capital starship, Force generation +2 for you here. Mon Mothma deploys -2 at any Chandrila location. Dark: If you control with two Star Destroyers, Force drain +1 here. If you control with no capital starships, Force drain -1 here. | |||
|- | |||
| [[File:Endor-L-endor.gif|200px|link=Endor (location)]] || [[Endor (location)|Endor]] || [[Location|Location]] || U || 0 || Light: Force drain -1 here. To move your starship here from Sullust, Rendezvous Point or Haven requires -1 Force. Dark: If you have no Imperials on Endor, Force drain -1 here. | |||
|- | |||
| [[File:Endor-L-endorbackdoor.gif|200px|link=Endor: Back Door]] || [[Endor: Back Door]] || [[Location|Location]] || U || 0 || Light: During your move phase, you may move from Back Door to Bunker (or vice versa). Dark: If you control, during your move phase, you may move from Back Door to Bunker (or vice versa). | |||
|- | |||
| [[File:Endor-L-endorbunker.gif|200px|link=Endor: Bunker]] || [[Endor: Bunker]] || [[Location|Location]] || U || 0 || Light: Force drain +1 here. If you initiate a battle here, add one battle destiny. Dark: Once per game, you may deploy Endor Shield from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Endor-L-endorchiefchirpashut.gif|200px|link=Endor: Chief Chirpa's Hut]] || [[Endor: Chief Chirpa's Hut]] || [[Location|Location]] || R || 0 || Light: Your Ewoks are deploy -1 here. Chief Chirpa deploys free here. Dark: If you control Chief Chirpa's Hut, Ewoks at Endor sites are forfeit -1. | |||
|- | |||
| [[File:Endor-L-endordenseforest.gif|200px|link=Endor: Dense Forest]] || [[Endor: Dense Forest]] || [[Location|Location]] || C || 0 || Light: No starships or vehicles here except speeder bikes, AT-STs, Ewok gliders and creature vehicles. Dark: No starships or vehicles here except speeder bikes, AT-STs, Ewok gliders and creature vehicles. | |||
|- | |||
| [[File:Endor-L-endorewokvillage.gif|200px|link=Endor: Ewok Village]] || [[Endor: Ewok Village]] || [[Location|Location]] || U || 0 || Light: No starships or vehicles here. Ewok devices and Ewok weapons deploy -1 here. Dark: No starships or vehicles here. If no Ewoks on Endor, Force drain +1 here. | |||
|- | |||
| [[File:Endor-L-endorgreatforest.gif|200px|link=Endor: Great Forest]] || [[Endor: Great Forest]] || [[Location|Location]] || C || 0 || Light: Your character movement from here (except for Ewoks and scouts) requires +1 landspeed. Dark: Your character movement from here (except for Yuzzum and scouts) requires +1 landspeed. | |||
|- | |||
| [[File:Endor-L-endorhiddenforesttrail.gif|200px|link=Endor: Hidden Forest Trail]] || [[Endor: Hidden Forest Trail]] || [[Location|Location]] || U || 0 || Light: During your move phase, your scouts may move between here and any exterior Endor site. Dark: If you occupy, opponent's Hidden Forest Trail game text is canceled. | |||
|- | |||
| [[File:Endor-L-endorlandingplatformdockingbay.gif|200px|link=Endor: Landing Platform (Docking Bay)]] || [[Endor: Landing Platform (Docking Bay)]] || [[Location|Location]] || C || 0 || Light: Your docking bay transit from here requires 2 Force. Dark: Your docking bay transit from here requires 1 Force (free if your Imperial present). | |||
|- | |||
| [[File:Endor-L-endorrebellandingsiteforest.gif|200px|link=Endor: Rebel Landing Site (Forest)]] || [[Endor: Rebel Landing Site (Forest)]] || [[Location|Location]] || R || 0 || Light: Your starfighters land here for free. Your droids and [Endor] Rebels are deploy -1 here. Dark: If you occupy, opponent's Rebel Landing Site game text is canceled. | |||
|} | |||
==== [[Starship]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-L-tydirium.gif|200px|link=Tydirium]] || [[Tydirium]] || [[Starship|Starship]] || R || 3 || May deploy (and your characters may deploy aboard) even without presence or Force icons. May add 2 pilots and 6 passengers. While Tydirium is at a system location, your scouts deploy -1 aboard. | |||
|- | |||
| [[File:Endor-L-yt1300transport.gif|200px|link=YT-1300 Transport]] || [[YT-1300 Transport]] || [[Starship|Starship]] || C || 3 || May add 1 pilot, 2 passengers and 1 vehicle. Has ship-docking capability. Permanent pilot provides ability of 1. Quad Laser Cannon and Surface Defense Cannon may deploy (and fire free) aboard. | |||
|} | |||
==== [[Vehicle]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-L-chewiesatst.gif|200px|link=Chewie's AT-ST]] || [[Chewie's AT-ST]] || [[Vehicle|Vehicle]] || R || 4 || Deploy only to Endor or same site as Chewie or opponent's AT-ST. May add 2 pilots or passengers. Subtracts 1 from power of other AT-STs at same site. Immune to attrition < 4 when Chewie piloting. | |||
|- | |||
| [[File:Endor-L-ewokglider.gif|200px|link=Ewok Glider]] || [[Ewok Glider]] || [[Vehicle|Vehicle]] || C || 5 || May add 1 driver (must be an Ewok). Once per turn, when in battle, may target a character or creature present. Draw destiny. Target hit if destiny -1 > defense value. | |||
|- | |||
| [[File:Endor-L-speederbike.gif|200px|link=Speeder Bike]] || [[Speeder Bike]] || [[Vehicle|Vehicle]] || C || 4 || May add 1 pilot and 1 passenger. May move as a 'react'. When piloted, vehicle and scouts aboard are immune to attrition < 4. Pilot's power = 0. If lost, characters aboard may 'jump off' (disembark). | |||
|} | |||
==== [[Weapon]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-L-a280sharpshooterrifle.gif|200px|link=A280 Sharpshooter Rifle]] || [[A280 Sharpshooter Rifle]] || [[Weapon|Weapon]] || R || 3 || Use 2 Force to deploy on your scout warrior. May target a character, creature or vehicle at same or adjacent site for free. Draw destiny. Add 2 if warrior is alone and target is at an adjacent site. Target hit if total destiny > defense value. | |||
|- | |||
| [[File:Endor-L-blasteche11bblasterrifle.gif|200px|link=BlasTech E-11B Blaster Rifle]] || [[BlasTech E-11B Blaster Rifle]] || [[Weapon|Weapon]] || C || 2 || Use 2 Force to deploy on your scout warrior. May target a character, creature or vehicle using 1 Force. Draw destiny. Target hit if destiny > defense value. May fire repeatedly for 2 Force each time. | |||
|- | |||
| [[File:Endor-L-chewbaccasbowcaster.gif|200px|link=Chewbacca's Bowcaster]] || [[Chewbacca's Bowcaster]] || [[Weapon|Weapon]] || R || 2 || Deploy on Chewie, or use 4 Force to deploy on your other Wookiee. May target a character, creature or vehicle using 3 Force (for free if Chewie firing). Draw two destiny. Target hit if total destiny > defense value. If hit by Chewie, target's forfeit = 0. | |||
|- | |||
| [[File:Endor-L-ewokbow.gif|200px|link=Ewok Bow]] || [[Ewok Bow]] || [[Weapon|Weapon]] || C || 4 || Use 1 Force to deploy on your Ewok. May target a character or creature using 1 Force. Draw destiny. Add 1 for each other Ewok present who is armed with an Ewok Bow. Target hit if total destiny > defense value. | |||
|- | |||
| [[File:Endor-L-ewokcatapult.gif|200px|link=Ewok Catapult]] || [[Ewok Catapult]] || [[Weapon|Weapon]] || U || 7 || Deploy on an exterior Endor site. Does not require a power source. Your Ewok present may target a vehicle with armor at same or adjacent site for free. Draw destiny. Add 1 for each Ewok present. Target crashes if total destiny > defense value. | |||
|- | |||
| [[File:Endor-L-ewokspear.gif|200px|link=Ewok Spear]] || [[Ewok Spear]] || [[Weapon|Weapon]] || C || 4 || Use 2 Force to deploy on your Ewok (free on Ewok Spearman). Adds 1 to power. May target a character or creature using 1 Force. Both players draw destiny. Target's power or ferocity for remainder of turn = 0 if your destiny + Ewok's power > opponent's destiny. | |||
|- | |||
| [[File:Endor-L-explosivecharge.gif|200px|link=Explosive Charge]] || [[Explosive Charge]] || [[Weapon|Weapon]] || U || 4 || Deploy on an interior site you occupy. Immune to Overload. Place in Used Pile if opponent controls this site. If you just lost a battle opponent initiated here, may draw destiny. All cards (except Effects) here are lost if destiny > 4 (otherwise, Charge lost). | |||
|} | |||
==== [[Objective]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-L-rebelstriketeam.gif|200px|link=Rebel Strike Team / Garrison Destroyed]] || [[Rebel Strike Team / Garrison Destroyed|Rebel Strike Team/Garrison Destroyed]] || [[Objective|Objective]] || R || 0 || Deploy Endor system and Rebel Landing Site. {While} this side up, opponent loses no more than 1 Force from each of your Force drains at Endor locations. Once during each of your deploy phases, may use 2 Force to take one Bunker or Deactivate The Shield Generator into hand from Reserve Deck; reshuffle. {Flip} this card if Bunker 'blown away' or if, during your move phase, you control three exterior Endor sites (with two Rebel scouts at each). {Place} out of play if Endor 'blown away.' | |||
|- | |||
| [[File:Endor-L-garrisondestroyed.gif|200px|link=Rebel Strike Team / Garrison Destroyed]] || [[Rebel Strike Team / Garrison Destroyed|Rebel Strike Team/Garrison Destroyed]] || [[Objective|Objective]] || R || 7 || {While} this side up, at each Endor site where you have a Rebel scout, your Force drains may not be modified or canceled by opponent, except by a 'react'. Rebel scouts are immune to attrition < 4. Once during each of your draw phases, may retrieve one Rebel scout of ability < 3. Your Epic Event destiny draws are each +2. {Flip} this card (unless Bunker 'blown away') if, during an opponent's move phase, opponent controls three exterior Endor sites or Endor system. {Place} out of play if Endor is 'blown away'. | |||
|} | |||
==== [[Epic Event]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-L-deactivatetheshieldgenerator.gif|200px|link=Deactivate The Shield Generator]] || [[Deactivate The Shield Generator]] || [[Epic Event|Epic Event]] || R || 0 || Deploy on Bunker. Once during your control phase, if you control Bunker with a Rebel, you may attempt to 'blow away' Bunker as follows: Charges! Come On, Come On!: Draw two destiny. Add 3 to total for each Explosive Charge on Bunker. Move! Move! Move!: If total destiny > 12, your characters here may relocate to Back Door for free, Bunker and Landing Platform (if on table) are 'blown away,' opponent loses 8 Force and this card is lost. | |||
|} | |||
=== [[Dark|Dark Side]] === | |||
==== [[Character]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-D-atstpilot.gif|200px|link=AT-ST Pilot]] || [[AT-ST Pilot]] || [[Character|Character]] || C || 3 || Adds 2 to power of any combat vehicle he pilots. When piloting an AT-ST in battle, adds 1 to his forfeit, draws one battle destiny if not able to otherwise and cumulatively adds 1 to your attrition against opponent. | |||
|- | |||
| [[File:Endor-D-bikerscouttrooper.gif|200px|link=Biker Scout Trooper]] || [[Biker Scout Trooper]] || [[Character|Character]] || C || 3 || Adds 3 to power of any speeder bike he pilots. Power -1 while not at a forest, jungle or Endor site. Forfeit +2 aboard a speeder bike. Once during each of your deploy phases, may deploy a speeder bike to same site from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Endor-D-coloneldyer.gif|200px|link=Colonel Dyer]] || [[Colonel Dyer]] || [[Character|Character]] || R || 2 || While at Bunker of an Endor battleground site, prevents Ominous Rumors from being canceled. Your [Endor] troopers may move as a 'react' to same site. | |||
|- | |||
| [[File:Endor-D-commanderigar.gif|200px|link=Commander Igar]] || [[Commander Igar]] || [[Character|Character]] || R || 1 || Adds 3 to power of any combat vehicle he pilots. When piloting Tempest 1 or a non-unique AT-AT, adds one battle destiny. When in battle with Veers or Tagge, may use 2 Force to cancel and redraw one just-drawn battle destiny. | |||
|- | |||
| [[File:Endor-D-corporalavarik.gif|200px|link=Corporal Avarik]] || [[Corporal Avarik]] || [[Character|Character]] || U || 3 || Adds 3 to power of any speeder bike he pilots (when piloting it in battle, also adds 1 to your total battle destiny). When in a Local Trouble battle, adds one destiny to your total power. | |||
|- | |||
| [[File:Endor-D-corporaldrazin.gif|200px|link=Corporal Drazin]] || [[Corporal Drazin]] || [[Character|Character]] || U || 3 || Once during each of your control phases, may take one Special Delivery into hand from Reserve Deck; reshuffle. Special Delivery is immune to Alter. When Drazin completes Special Delivery, you may take two additional cards into hand. | |||
|- | |||
| [[File:Endor-D-corporaldrelosyn.gif|200px|link=Corporal Drelosyn]] || [[Corporal Drelosyn]] || [[Character|Character]] || R || 3 || Adds 3 to power of any speeder bike he pilots or anything he drives. When in battle with Irol at a site, adds one battle destiny. Power +1 at any mobile, interior or spaceport site. | |||
|- | |||
| [[File:Endor-D-corporalmisik.gif|200px|link=Corporal Misik]] || [[Corporal Misik]] || [[Character|Character]] || R || 3 || Adds 3 to power of any speeder bike he pilots. When firing a Scout Blaster, adds 1 to his total weapon destiny. When with Barich in a battle and piloting or driving a vehicle, may add that vehicle's maneuver to your total power. | |||
|- | |||
| [[File:Endor-D-corporaloberk.gif|200px|link=Corporal Oberk]] || [[Corporal Oberk]] || [[Character|Character]] || R || 3 || Adds 3 to power of any speeder bike he pilots. Once during each of your control phases, may target one opponent's missing character at same site. Draw destiny. Add 2 if Oberk is armed with a blaster. Target captured if total destiny > ability. | |||
|- | |||
| [[File:Endor-D-elitesquadronstormtrooper.gif|200px|link=Elite Squadron Stormtrooper]] || [[Elite Squadron Stormtrooper]] || [[Character|Character]] || C || 3 || Power +2 while armed with a blaster. When using a blaster, subtracts 1 from Force required to fire it. Adds 2 to forfeit of each stormtrooper of ability < 2 at same site. | |||
|- | |||
| [[File:Endor-D-lieutenantarnet.gif|200px|link=Lieutenant Arnet]] || [[Lieutenant Arnet]] || [[Character|Character]] || U || 2 || Deploys free aboard Blizzard Scout 1. Adds 2 to power of any combat vehicle he pilots (or 3 if an AT-ST). When piloting Tempest Scout 1, draws one battle destiny if not able to otherwise. Opponent may not 'react' to or from same site. | |||
|- | |||
| [[File:Endor-D-lieutenantgrond.gif|200px|link=Lieutenant Grond]] || [[Lieutenant Grond]] || [[Character|Character]] || U || 2 || Adds 2 to power of anything he pilots or any swoop he drives. When in battle at an exterior site, adds 2 to attrition against opponent for each of your biker scout/trooper (non-biker scout) pairs present. | |||
|- | |||
| [[File:Endor-D-lieutenantrenz.gif|200px|link=Lieutenant Renz]] || [[Lieutenant Renz]] || [[Character|Character]] || R || 2 || Power +2 while present with a stormtrooper. You Rebel Scum target a Rebel at same site is a Used Interrupt and is immune to Sense. Immune to attrition < number of stormtroopers present. | |||
|- | |||
| [[File:Endor-D-lieutenantwatts.gif|200px|link=Lieutenant Watts]] || [[Lieutenant Watts]] || [[Character|Character]] || R || 2 || Adds 2 to power of any combat vehicle he pilots. Adds 1 to each weapon destiny draw of any combat vehicle he pilots (or 2 if on Tempest Scout 2 or if present with Marquand). | |||
|- | |||
| [[File:Endor-D-majorhewex.gif|200px|link=Major Hewex]] || [[Major Hewex]] || [[Character|Character]] || R || 2 || Adds 1 to total power for each of your troopers present at same site. When on Endor, subtracts 1 from total for Deactivate The Shield Generator and your troopers are forfeit +1 on Endor. When at Bunker, allows Imperials to deploy there as a 'react'. | |||
|- | |||
| [[File:Endor-D-majormarquand.gif|200px|link=Major Marquand]] || [[Major Marquand]] || [[Character|Character]] || R || 2 || Adds 3 to power of any combat vehicle he pilots. When piloting a combat vehicle with Watts, may add one battle destiny and, if that vehicle has immunity to attrition, adds 2 to immunity. | |||
|- | |||
| [[File:Endor-D-navytrooper.gif|200px|link=Navy Trooper]] || [[Navy Trooper]] || [[Character|Character]] || C || 3 || Deploy -1 to a mobile site (except on Cloud City). When defending a battle, power +1 (or +2 if also at an interior site). When in battle against an operative, prevents opponent from drawing more than one battle destiny. | |||
|- | |||
| [[File:Endor-D-navytrooperfenson.gif|200px|link=Navy Trooper Fenson]] || [[Navy Trooper Fenson]] || [[Character|Character]] || R || 3 || Subtracts 3 from Force opponent retrieves for On The Edge and Off The Edge. When at Bunker, adds 2 to deploy cost of each opponent's character (except Ewoks, spies and scouts) to Endor sites (except Rebel Landing Site). | |||
|- | |||
| [[File:Endor-D-navytroopershieldtechnician.gif|200px|link=Navy Trooper Shield Technician]] || [[Navy Trooper Shield Technician]] || [[Character|Character]] || C || 3 || Forfeit +2 while with Hewex. When at Bunker (or aboard a Star Destroyer at Endor), cumulatively adds 1 to deploy cost of each opponent's starship and non-Ewok vehicle deploying to Endor (or to your mobile site orbiting Endor) | |||
|- | |||
| [[File:Endor-D-navytroopervesden.gif|200px|link=Navy Trooper Vesden]] || [[Navy Trooper Vesden]] || [[Character|Character]] || U || 3 || If present with a Scomp link when Never Tell Me The Odds just reached the top of your Reserve Deck, may 'shield' (add 3 to destiny number of) one of your characters at each location for remainder of turn. | |||
|- | |||
| [[File:Endor-D-sergeantbarich.gif|200px|link=Sergeant Barich]] || [[Sergeant Barich]] || [[Character|Character]] || R || 2 || Adds 2 to power of anything he pilots (or 3 to any speeder bike). When in a battle with your other biker scout, may draw one battle destiny and subtract that amount from opponent's attrition and total power. | |||
|- | |||
| [[File:Endor-D-sergeantelsek.gif|200px|link=Sergeant Elsek]] || [[Sergeant Elsek]] || [[Character|Character]] || U || 3 || Adds 3 to power of any speeder bike he pilots. When in battle with Avarik, adds 2 to your total battle destiny. When forfeited at same site as your other biker scout, also satisfies all remaining attrition and battle damage against you. | |||
|- | |||
| [[File:Endor-D-sergeantirol.gif|200px|link=Sergeant Irol]] || [[Sergeant Irol]] || [[Character|Character]] || R || 2 || May deploy -1 as a 'react' to any forest, jungle or exterior Endor site. Adds 3 to power of any speeder bike he pilots. When vehicle he drives or pilots is targeted by High-speed Tactics or Get Alongside That One, adds 2 to your destiny draw. | |||
|- | |||
| [[File:Endor-D-sergeanttarl.gif|200px|link=Sergeant Tarl]] || [[Sergeant Tarl]] || [[Character|Character]] || U || 3 || While Tarl is the trooper targeted by Spice Mines of Kessel, that Utinni Effect is immune to Alter and Tarl adds 4 to Force retrieved when completed. Subtracts 3 from Force opponent retrieves with Noble Sacrifice. | |||
|- | |||
| [[File:Endor-D-sergeantwallen.gif|200px|link=Sergeant Wallen]] || [[Sergeant Wallen]] || [[Character|Character]] || R || 3 || May deploy for free to a battle you just initiated at a battleground site. | |||
|} | |||
==== [[Effect]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-D-anentirelegionofmybesttroops.gif|200px|link=An Entire Legion Of My Best Troops]] || [[An Entire Legion Of My Best Troops]] || [[Effect|Effect]] || U || 4 || Deploy on your side of table. Stormtroopers (except biker scouts) have armor = 4. Also, your blaster rifles, Stormtrooper Utility Belts and Blaster Scopes are deploy -1 and are destiny +2 when drawn for weapon or battle destiny. (Immune to Alter.) | |||
|- | |||
| [[File:Endor-D-aratechcorporation.gif|200px|link=Aratech Corporation]] || [[Aratech Corporation]] || [[Effect|Effect]] || R || 4 || Deploy on Carida system. Your speeder bikes piloted by biker scouts are power +1 and forfeit +1 and may follow (for free) an opponent's vehicle or character that just moved from same site (if within range). (Immune to Alter while you occupy Carida.) | |||
|- | |||
| [[File:Endor-D-battleorder.gif|200px|link=Battle Order]] || [[Battle Order]] || [[Effect|Effect]] || U || 5 || Deploy on table. You may initiate battles for free. Also (unless Battle Plan on table), for either player to initiate a Force drain, that player must first use 3 Force unless that player occupies a battleground site (except a holosite) and a battleground system. (Immune to Alter.) | |||
|- | |||
| [[File:Endor-D-bikerscoutgear.gif|200px|link=Biker Scout Gear]] || [[Biker Scout Gear]] || [[Effect|Effect]] || U || 5 || Deploy on your side of table. Biker scouts have armor = 3 and are immune to Scramble. Also, Scout Blaster, Comlink, DH-17 blaster and Blaster Rack deploy for free and are destiny +2 when drawn for weapon or battle destiny (Immune to Alter.) | |||
|- | |||
| [[File:Endor-D-closeddoor.gif|200px|link=Closed Door]] || [[Closed Door]] || [[Effect|Effect]] || R || 7 || Deploy on Back Door. Opponent may not deploy or move to Bunker. Effect canceled if opponent controls Back Door or Landing Platform or if you initiate at Force drain at Bunker. (Immune to Alter.) | |||
|- | |||
| [[File:Endor-D-crossfire.gif|200px|link=Crossfire]] || [[Crossfire]] || [[Effect|Effect]] || R || 4 || Deploy on table. When you fire two weapons (except lightsabers) in a battle, your total power is +5. Also, S-foils and Maneuvering Flaps are suspended where you have either a weapon present or a starship (or vehicle) with maneuver > 3 present. (Immune to Alter.) | |||
|- | |||
| [[File:Endor-D-earlywarningnetwork.gif|200px|link=Early Warning Network]] || [[Early Warning Network]] || [[Effect|Effect]] || R || 5 || Deploy on an interior site that has a Scomp link. While you occupy this site, once per battle you may deploy a non-unique Imperial starship as a 'react' (for free if starfighter) to the related system from Reserve Deck; reshuffle. (Immune to Alter.) | |||
|- | |||
| [[File:Endor-D-empiresneworder.gif|200px|link=Empire's New Order]] || [[Empire's New Order]] || [[Effect|Effect]] || R || 4 || Deploy on table. Droid Merchant game text is canceled. Also, while none of your ability on table is provided by aliens, retrieve 1 Force after each battle in which opponent's alien is lost (or 2 if Ewok, Elom or operative). (Immune to Alter.) | |||
|- | |||
| [[File:Endor-D-establishsecretbase.gif|200px|link=Establish Secret Base]] || [[Establish Secret Base]] || [[Effect|Effect]] || R || 4 || Deploy on Endor system if your biker scouts and/or AT-STs control three Endor sites. Your Force drain here is +1 for each Endor site your biker scout or AT-ST controls (limit +3). Place Effect in Used Pile if opponent controls this system. (Immune to Alter.) | |||
|- | |||
| [[File:Endor-D-imperialacademytraining.gif|200px|link=Imperial Academy Training]] || [[Imperial Academy Training]] || [[Effect|Effect]] || C || 4 || Deploy on your side of table. Each of your non-unique Imperials armed with a non-unique blaster is forfeit +2, adds 1 to his total weapon destiny and, where present, cumulatively adds 1 to total battle destiny. (Immune to Alter while your non-unique blaster is on table.) | |||
|- | |||
| [[File:Endor-D-imperialarrestorder.gif|200px|link=Imperial Arrest Order]] || [[Imperial Arrest Order]] || [[Effect|Effect]] || U || 5 || Deploy on table. Unique (•) Imperials of ability < 3 are forfeit +2. Nabrun Leids and Elis Helrot are limited to owner's move phase and exterior sites. Once during each of your deploy phases, may deploy one docking bay from Reserve Deck; reshuffle. (Immune to Alter.) | |||
|- | |||
| [[File:Endor-D-ominousrumors.gif|200px|link=Ominous Rumors]] || [[Ominous Rumors]] || [[Effect|Effect]] || R || 5 || Use 2 Force to deploy on Endor system if opponent controls no Endor sites. Your Force drains are +2 at up to X other battleground systems, where X = number of Endor sites you occupy. Effect canceled if opponent controls three Endor sites. (Immune to Alter.) | |||
|- | |||
| [[File:Endor-D-perimeterpatrol.gif|200px|link=Perimeter Patrol]] || [[Perimeter Patrol]] || [[Effect|Effect]] || R || 4 || Deploy on Bunker. While you control Bunker, each time opponent deploys a vehicle, starship or Rebel to an Endor site (except Rebel Landing Site), that card cannot move or battle for remainder of turn and opponent must lose 1 Force. (Immune to Alter.) | |||
|- | |||
| [[File:Endor-D-pinneddown.gif|200px|link=Pinned Down]] || [[Pinned Down]] || [[Effect|Effect]] || U || 4 || Deploy on your side of table. Opponent may not 'react' away from a battle where you have a blaster present. Also, if you have a blaster present when opponent cancels a battle, draw destiny, opponent loses Force equal to destiny draw. (Immune to Alter.) | |||
|- | |||
| [[File:Endor-D-relentlesstracking.gif|200px|link=Relentless Tracking]] || [[Relentless Tracking]] || [[Effect|Effect]] || R || 5 || Deploy on opponent's non-droid character at same or adjacent site as your scout. During each of your control phases, if your scout is at this site (and not Undercover), opponent loses 2 Force (or 3 Force if that scout is also a biker scout). | |||
|- | |||
| [[File:Endor-D-searchanddestroy.gif|200px|link=Search And Destroy]] || [[Search And Destroy]] || [[Effect|Effect]] || U || 3 || Deploy on table. Biker scouts are forfeit +1. During every draw phase, unless opponent's character of destiny < 4 occupies a battleground site, opponent loses 1 Force. Effect canceled unless your characters of destiny < 4 occupy two battleground sites. | |||
|- | |||
| [[File:Endor-D-securityprecautions.gif|200px|link=Security Precautions]] || [[Security Precautions]] || [[Effect|Effect]] || R || 5 || Deploy on a location. Your Force generation is +1 here. Also, if you 'probe' opponent's 'Hidden Base' system, opponent loses X Force, where X = 15 - number of systems on table. You take no battle damage where you have a 'probe' card. (Immune to Alter.) | |||
|- | |||
| [[File:Endor-D-wellearnedcommand.gif|200px|link=Well-earned Command]] || [[Well-earned Command]] || [[Effect|Effect]] || R || 4 || Deploy on your general or commander. When battling, adds 1 to your total battle destiny (or 2 if Igar). Once during each of your control phases, may take one Imperial Propaganda into hand from Reserve Deck; reshuffle. Your Force drains are +1 at holosites. | |||
|} | |||
==== [[Interrupt]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-D-accelerate.gif|200px|link=Accelerate]] || [[Accelerate]] || [[Interrupt|Interrupt]] || C || 6 || Adds 2 to maneuver, 1 to power and 1 to landspeed of either your speeder bike piloted by a biker scout or your swoop for remainder of turn. (Interrupt may even affect the result just after a destiny draw targeting the vehicle's maneuver.) | |||
|- | |||
| [[File:Endor-D-alwaysthinkingwithyourstomach.gif|200px|link=Always Thinking With Your Stomach]] || [[Always Thinking With Your Stomach]] || [[Interrupt|Interrupt]] || R || 4 || Cancel a Force drain at an exterior planet site where opponent has no vehicles or starships. Draw destiny. If destiny > number of opponent's characters at that site, choose one of those characters to be missing. | |||
|- | |||
| [[File:Endor-D-combatreadiness.gif|200px|link=Combat Readiness]] || [[Combat Readiness]] || [[Interrupt|Interrupt]] || C || 5 || USED: If a battle was just initiated, draw destiny and activate up to that much Force. STARTING: If you have not deployed an Objective, deploy from Reserve Deck one battleground site (or two <> sites) related to your starting location. Place Interrupt in Reserve Deck. | |||
|- | |||
| [[File:Endor-D-compactfirepower.gif|200px|link=Compact Firepower]] || [[Compact Firepower]] || [[Interrupt|Interrupt]] || C || 4 || If your warrior just fired a DH-17 blaster or scout blaster during a battle, draw destiny: (0) no effect, (1-3) target may not use weapons this turn, (4+) target is power and forfeit = 0 this battle. | |||
|- | |||
| [[File:Endor-D-counterattack.gif|200px|link=Counterattack]] || [[Counterattack]] || [[Interrupt|Interrupt]] || R || 3 || If a battle that opponent initiated just ended, initiate a new battle at same location. 'Reacts' are allowed only for opponent, but cards may not 'react' away or hide from battle. Loser ignores battle damage. If your trooper present there, add one battle destiny. | |||
|- | |||
| [[File:Endor-D-deadewok.gif|200px|link=Dead Ewok]] || [[Dead Ewok]] || [[Interrupt|Interrupt]] || C || 5 || Reduce any alien's forfeit to 0 for remainder of turn. OR If you have two Imperials present at a site, draw destiny. Add 1 for each of your blasters present. If total destiny > number of Ewoks present at same site, those Ewoks are lost. | |||
|- | |||
| [[File:Endor-D-dontmove.gif|200px|link=Don't Move!]] || [[Don't Move!]] || [[Interrupt|Interrupt]] || C || 3 || If a battle was just initiated, and two of your troopers are armed with weapons, target one opponent's character present. Draw destiny: (0-2) no effect, (3-4) target is power = 0 for remainder of turn, (5+) target captured. | |||
|- | |||
| [[File:Endor-D-eeechuwawa.gif|200px|link=Eee Chu Wawa!]] || [[Eee Chu Wawa!]] || [[Interrupt|Interrupt]] || C || 4 || USED: For remainder of turn, subtract 1 from forfeit of each opponent's Ewok (or subtract 2 from any one opponent's character). LOST: Cancel one Ewok's game text for remainder of turn. OR Cancel Sound The Attack. | |||
|- | |||
| [[File:Endor-D-endoroccupation.gif|200px|link=Endor Occupation]] || [[Endor Occupation]] || [[Interrupt|Interrupt]] || R || 5 || Cancel Tatooine Celebration, Cloud City Celebration or Coruscant Celebration. (Immune to Sense.) OR During your activate phase, activate 1 Force for each Endor battleground you occupy. | |||
|- | |||
| [[File:Endor-D-freeze.gif|200px|link=Freeze!]] || [[Freeze!]] || [[Interrupt|Interrupt]] || U || 6 || If a Rebel just deployed or moved to a site where you have a trooper present armed with a weapon, use 1 Force. For remainder of turn, that Rebel may not battle or move and battle damage against you is limited to 4 at that location. | |||
|- | |||
| [[File:Endor-D-goforhelp.gif|200px|link=Go For Help!]] || [[Go For Help!]] || [[Interrupt|Interrupt]] || C || 5 || If opponent just initiated a battle at an exterior site with double your total power, reveal top 3 cards of your Reserve Deck. If any of those cards are scouts or speeder bikes, deploy them for free to that battle (replace others on top of Reserve Deck in same order). | |||
|- | |||
| [[File:Endor-D-highspeedtactics.gif|200px|link=High-speed Tactics]] || [[High-speed Tactics]] || [[Interrupt|Interrupt]] || U || 5 || Target two non-creature vehicles with maneuver (one yours, one opponent's) present at same site. Both players draw destiny, add your vehicle's maneuver to your total. Lowest total loses vehicle. OR You speeder bike piloted by a biker scout adds one battle destiny. | |||
|- | |||
| [[File:Endor-D-hotpursuit.gif|200px|link=Hot Pursuit]] || [[Hot Pursuit]] || [[Interrupt|Interrupt]] || C || 4 || USED: If opponent's card present with your vehicle of landspeed > 2 has just begun to move as a 'react', cancel that 'react'. LOST: Select one opponent's vehicle present with your vehicle of landspeed > 2 to be power = 0 for remainder of turn. | |||
|- | |||
| [[File:Endor-D-imperialtyranny.gif|200px|link=Imperial Tyranny]] || [[Imperial Tyranny]] || [[Interrupt|Interrupt]] || C || 4 || If an opponent's alien is defending a battle against your non-unique Imperial, add one battle destiny. If an opponent's Ewok, Elom or operative is defending, also add 3 to your total power. OR Add 2 to your total weapon destiny when targeting a non-unique alien. | |||
|- | |||
| [[File:Endor-D-itsanoldercode.gif|200px|link=It's An Older Code]] || [[It's An Older Code]] || [[Interrupt|Interrupt]] || R || 3 || USED: If opponent just landed a starship at an exterior site, you may deploy up to three related sites from your Reserve Deck; reshuffle. LOST: Use 2 Force to 'scan' (reveal) opponent's hand. You may place one starship you find there in opponent's Used Pile. | |||
|- | |||
| [[File:Endor-D-maincourse.gif|200px|link=Main Course]] || [[Main Course]] || [[Interrupt|Interrupt]] || U || 5 || USED: Cancel Frozen Assets. (Immune to Sense.) LOST: If opponent's alien and Rebel are in battle together without a protocol droid, draw one destiny (or two if Rebel is Han) and subtract that amount from opponent's attrition and total power. | |||
|- | |||
| [[File:Endor-D-outflank.gif|200px|link=Outflank]] || [[Outflank]] || [[Interrupt|Interrupt]] || C || 6 || During a battle, if you have weapons at at least 2 sites adjacent to that battle, add 3 to your total power and add one battle destiny. OR For remainder of turn, your biker scout at an exterior site is power +1 and adds 1 to each of that character's weapon destiny draws. | |||
|- | |||
| [[File:Endor-D-pitifullittleband.gif|200px|link=Pitiful Little Band]] || [[Pitiful Little Band]] || [[Interrupt|Interrupt]] || C || 5 || If your scout is battling opponent's scout, spy or operative, add one battle destiny. OR If you have a spy or scout at Bunker or any prison, place out of play one captured spy of ability < 3 or captured operative there. Retrieve Force equal to double that captive's forfeit. | |||
|- | |||
| [[File:Endor-D-scoutrecon.gif|200px|link=Scout Recon]] || [[Scout Recon]] || [[Interrupt|Interrupt]] || C || 6 || Add 1 to landspeed of your scout at an exterior planet site for remainder of turn. OR If Igar is with Grond or Dyer in battle, draw one destiny and subtract if from opponent's attrition against you. | |||
|- | |||
| [[File:Endor-D-sneakattack.gif|200px|link=Sneak Attack]] || [[Sneak Attack]] || [[Interrupt|Interrupt]] || C || 4 || USED: If all of your ability in a battle is provided by scouts and/or spies, they each add 1 to your total battle destiny (limit +6). LOST: For remainder of turn, your unique (•) scouts and unique (•) spies are each power +1 (or +2 while being attacked by a creature). | |||
|- | |||
| [[File:Endor-D-woundedwarrior.gif|200px|link=Wounded Warrior]] || [[Wounded Warrior]] || [[Interrupt|Interrupt]] || R || 4 || Cancel Leia's game text for remainder of turn. OR If your weapon (except a lightsaber) just 'hit' an opponent's character, for remainder of turn that character is power = 0 and may not apply ability toward drawing battle destiny. | |||
|- | |||
| [[File:Endor-D-yourebelscum.gif|200px|link=You Rebel Scum]] || [[You Rebel Scum]] || [[Interrupt|Interrupt]] || R || 4 || For remainder of turn, cancel game text of one Rebel present with two stormtroopers. OR During your control phase, cancel game text of one non-unique Rebel for remainder of turn. | |||
|} | |||
==== [[Location]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-D-carida.gif|200px|link=Carida]] || [[Carida]] || [[Location|Location]] || U || 0 || Dark: If you occupy, once during each of your control phases, you may lose 1 Force to retrieve one trooper into hand. Light: Force drain -1 here. If you do not occupy, all your troopers are forfeit -1. | |||
|- | |||
| [[File:Endor-D-endor.gif|200px|link=Endor (Dark)]] || [[Endor (Dark)|Endor]] || [[Location|Location]] || U || 0 || Dark: If you control, for each of your starships here, your total power is +1 in battles at Endor site. Light: If you have no Ewoks on Endor, Force drain -1 here. To move or deploy your starship to here requires +1 Force. | |||
|- | |||
| [[File:Endor-D-endorancientforest.gif|200px|link=Endor: Ancient Forest]] || [[Endor: Ancient Forest]] || [[Location|Location]] || U || 0 || Dark: Your aliens are deploy -1 here (or -2 if Yuzzum). If your Yuzzum present, Force drain +1 here. Light: | |||
|- | |||
| [[File:Endor-D-endorbackdoor.gif|200px|link=Endor: Back Door (Dark)]] || [[Endor: Back Door (Dark)|Endor: Back Door]] || [[Location|Location]] || U || 0 || Dark: During your move phase, you may move from Back Door to Bunker (or vice versa). Light: If you control, during your move phase, you may move from Back Door to Bunker (or vice versa). | |||
|- | |||
| [[File:Endor-D-endorbunker.gif|200px|link=Endor: Bunker (Dark)]] || [[Endor: Bunker (Dark)|Endor: Bunker]] || [[Location|Location]] || U || 0 || Dark: Once per game, you may deploy Endor Shield from Reserve Deck; reshuffle. Light: You may move here only from Back Door. While you control, Endor Shield is suspended. | |||
|- | |||
| [[File:Endor-D-endordarkforest.gif|200px|link=Endor: Dark Forest]] || [[Endor: Dark Forest]] || [[Location|Location]] || R || 0 || Dark: Your Yuzzum are each power +1 here. If your Imperial is present, Force drain +1 here. Light: Your Ewoks are each deploy +1 here. If your Ewok present, Force drain +1 here. | |||
|- | |||
| [[File:Endor-D-endordenseforest.gif|200px|link=Endor: Dense Forest (Dark)]] || [[Endor: Dense Forest (Dark)|Endor: Dense Forest]] || [[Location|Location]] || C || 0 || Dark: No starships or vehicles here except speeder bikes, AT-STs, Ewok gliders and creature vehicles. Light: No starships or vehicles here except speeder bikes, AT-STs, Ewok gliders and creature vehicles. | |||
|- | |||
| [[File:Endor-D-endorewokvillage.gif|200px|link=Endor: Ewok Village (Dark)]] || [[Endor: Ewok Village (Dark)|Endor: Ewok Village]] || [[Location|Location]] || U || 0 || Dark: No starships or vehicles here. If no Ewoks on Endor, Force drain +1 here. Light: No starships or vehicles here. If your Ewok present, Force drain +1 here. | |||
|- | |||
| [[File:Endor-D-endorforestclearing.gif|200px|link=Endor: Forest Clearing]] || [[Endor: Forest Clearing]] || [[Location|Location]] || U || 0 || Dark: Your vehicles are each power +1 here. Force drain +1 here. Light: Your vehicles are each power +1 here. | |||
|- | |||
| [[File:Endor-D-endorgreatforest.gif|200px|link=Endor: Great Forest (Dark)]] || [[Endor: Great Forest (Dark)|Endor: Great Forest]] || [[Location|Location]] || C || 0 || Dark: Your character movement from here (except for Yuzzum and scouts) requires +1 landspeed. Light: Your character movement from here (except for Ewok and scouts) requires +1 landspeed. | |||
|- | |||
| [[File:Endor-D-endorlandingplatformdockingbay.gif|200px|link=Endor: Landing Platform (Docking Bay) (Dark)]] || [[Endor: Landing Platform (Docking Bay) (Dark)|Endor: Landing Platform (Docking Bay)]] || [[Location|Location]] || C || 0 || Dark: Your docking bay transit from here requires 1 Force (free if your Imperial present). Light: Your docking bay transit from here requires 7 Force. Your transit to here requires +9 Force. | |||
|} | |||
==== [[Starship]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-D-lambdaclassshuttle.gif|200px|link=Lambda-Class Shuttle]] || [[Lambda-Class Shuttle]] || [[Starship|Starship]] || C || 4 || Deploy -1 if Sienar Fleet Systems on table. May add 1 pilot and 6 passengers. Permanent pilot provides ability of 1. Takes off and lands for free. | |||
|} | |||
==== [[Vehicle]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-D-speederbike.gif|200px|link=Speeder Bike (Dark)]] || [[Speeder Bike (Dark)|Speeder Bike]] || [[Vehicle|Vehicle]] || C || 4 || May add 1 pilot and 1 passenger. May move as a 'react'. When piloted, vehicle and scouts aboard are immune to attrition < 4. Pilot's power = 0. If lost, characters aboard may 'jump off' (disembark). | |||
|- | |||
| [[File:Endor-D-tempest1.gif|200px|link=Tempest 1]] || [[Tempest 1]] || [[Vehicle|Vehicle]] || R || 1 || May add 1 pilot and 8 passengers. Immune to attrition < 4. Landspeed may not be increased. Permanent pilot provides ability of 2. Each of its weapon destiny draws is +1. | |||
|- | |||
| [[File:Endor-D-tempestscout.gif|200px|link=Tempest Scout]] || [[Tempest Scout]] || [[Vehicle|Vehicle]] || U || 3 || May add 1 pilot or passenger. May move as a 'react' for 1 additional Force. Permanent pilot provides ability of 1. Your Elite Squadron stormtroopers are deploy -1 to same site. | |||
|- | |||
| [[File:Endor-D-tempestscout1.gif|200px|link=Tempest Scout 1]] || [[Tempest Scout 1]] || [[Vehicle|Vehicle]] || R || 3 || May add 2 pilots or passengers. May move as a 'react' for free. When Arnet piloting, immune to attrition < 4 and adds 1 to attrition against opponent here. | |||
|- | |||
| [[File:Endor-D-tempestscout2.gif|200px|link=Tempest Scout 2]] || [[Tempest Scout 2]] || [[Vehicle|Vehicle]] || R || 3 || Deploy -1 to Endor. May add 2 pilots or passengers. May move as a 'react'. Immune to attrition < 3 when Marquand piloting. Your scouts may move here as a 'react'. | |||
|- | |||
| [[File:Endor-D-tempestscout3.gif|200px|link=Tempest Scout 3]] || [[Tempest Scout 3]] || [[Vehicle|Vehicle]] || R || 3 || May deploy or move as a 'react' to a forest or Endor site. May add 1 pilot or passenger. Permanent pilot provides ability of 2. | |||
|- | |||
| [[File:Endor-D-tempestscout4.gif|200px|link=Tempest Scout 4]] || [[Tempest Scout 4]] || [[Vehicle|Vehicle]] || R || 4 || May add 1 pilot or passenger. Permanent pilot provides ability of 1. AT-ST Dual Cannon deploys free aboard and may target at an adjacent site. | |||
|- | |||
| [[File:Endor-D-tempestscout5.gif|200px|link=Tempest Scout 5]] || [[Tempest Scout 5]] || [[Vehicle|Vehicle]] || R || 3 || May add 1 pilot or passenger. May move as a 'react'. Permanent pilot provides ability of 1. Adds 1 to your total power in battle at same site for each of your other piloted combat vehicles present. | |||
|- | |||
| [[File:Endor-D-tempestscout6.gif|200px|link=Tempest Scout 6]] || [[Tempest Scout 6]] || [[Vehicle|Vehicle]] || R || 3 || May deploy -2 as a 'react'. May move as a 'react' for free. Permanent pilots provide total ability of 2. | |||
|} | |||
==== [[Weapon]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-D-atstdualcannon.gif|200px|link=AT-ST Dual Cannon]] || [[AT-ST Dual Cannon]] || [[Weapon|Weapon]] || R || 4 || Use 1 Force to deploy on your AT-ST. May target a character, creature or vehicle for 1 Force. Draw destiny. Add 1 if targeting a character or creature. Target hit if total destiny > defense value. May fire repeatedly for 2 Force each time. | |||
|- | |||
| [[File:Endor-D-scoutblaster.gif|200px|link=Scout Blaster]] || [[Scout Blaster]] || [[Weapon|Weapon]] || C || 4 || Deploy on your biker scout, or use 2 Force to deploy on your other warrior. May deploy as a 'react'. May target a character or creature using 1 Force (for free if fired by your spy or scout). Draw destiny. Target hit if destiny > defense value. | |||
|- | |||
| [[File:Endor-D-speederbikecannon.gif|200px|link=Speeder Bike Cannon]] || [[Speeder Bike Cannon]] || [[Weapon|Weapon]] || U || 4 || Use 1 Force to deploy on your speeder bike, 2 on your swoop. Vehicle is power +2. May target a character, creature or vehicle for free. Draw destiny. Target hit if destiny + 1 > defense value. | |||
|} | |||
==== [[Objective]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Endor-D-endoroperations.gif|200px|link=Endor Operations / Imperial Outpost]] || [[Endor Operations / Imperial Outpost|Endor Operations/Imperial Outpost]] || [[Objective|Objective]] || R || 0 || Deploy Endor system, Bunker and Landing Platform. {While} this side up, once during each of your control phases, may take one Ominous Rumors or Establish Secret Base into hand from Reserve Deck; reshuffle. {Flip} this card if Ominous Rumors and Establish Secret Base are both on table. {Place} out of play if an Endor location is 'blown away'. | |||
|- | |||
| [[File:Endor-D-imperialoutpost.gif|200px|link=Endor Operations / Imperial Outpost]] || [[Endor Operations / Imperial Outpost|Endor Operations/Imperial Outpost]] || [[Objective|Objective]] || R || 7 || {While} this side up, at each Endor site where you have a biker scout or a piloted AT-ST, your Force drains may not be modified or canceled by opponent, except by a 'react'. Opponent draws no more than one battle destiny in each battle. Your AT-STs are immune to attrition < 3. Once during each of your draw phases, you may retrieve one biker scout. {Flip} this card if Ominous Rumors and Establish Secret Base are not both on table. {Place} out of play if an Endor location is 'blown away.' | |||
|} | |||
[[Category:Decipher sets]] | [[Category:Decipher sets]] | ||
Latest revision as of 13:55, 23 September 2026
| Endor | |
|---|---|
| Game/Set | Star Wars CCG |
| Expansion | Endor |
| Publisher | Decipher |
| Country | USA |
| Date | 30 June 1999 |
| Language | English |
| Cards Total | 198 |
| Card Size | 63x88mm |
Endor is the 20th expansion of Star Wars CCG. It is published by Decipher in 1999 and consists of 198 cards.
This was the first of two sets to focus on the latter two-thirds of Return of the Jedi. It included a vast number of characters and vehicles that were designed to be useful in battles. CardGuide lists 198 cards (180 expansion plus 18 foils on some checklists).
Sources
- Star Wars CCG: The Expansions at Decipher.com (archive, 4 May 1999)
- Star Wars CCG cardlists at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007)
- Endor Limited at Wookieepedia
Card list
Light Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Captain Yutani | Character | U | 3 | Once during each of your deploy phases, may deploy one artillery weapon or Portable Fusion Generator to same site from Reserve Deck; reshuffle. May move Medium Repeating Blaster Cannon by himself (for free). | |
| Chewbacca Of Kashyyyk | Character | R | 1 | Deploys -2 on Endor. Adds 2 to power of anything he pilots. When targeted by a weapon, may 'roar' (defense value = 4). When on Endor during your deploy phase, may deploy Lumat and/or Wuta for free here from Reserve Deck; reshuffle. | |
| Chief Chirpa | Character | R | 2 | Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. Once during each of your deploy phases, may deploy one non-unique Ewok to same Endor site from Reserve Deck; reshuffle. | |
| Corporal Beezer | Character | U | 3 | Prevents opponent from 'reacting' to same site. Once during each of your deploy phases, may deploy one device to same location from Reserve Deck; reshuffle. Rebels of ability < 3 and [Endor] Rebels are immune to Scanning Crew. | |
| Corporal Delevar | Character | U | 2 | Prevents your characters from having their forfeit reduced at same location (and at Hoth sites if Delevar is at Echo Med Lab). When with your FX droid, once per turn allows your character just forfeited from same site to be placed in Used Pile. | |
| Corporal Janse | Character | U | 3 | When firing a character weapon, adds 1 to each weapon destiny draw. If Janse just targeted with an A280 Sharpshooter Rifle at a character at an adjacent site and is using Sorry About The Mess, it is a Used Interrupt. | |
| Corporal Kensaric | Character | R | 2 | When present at an exterior site battleground site with your other scout, adds 2 (or 1 if Goo Nee Tay on table) to deploy cost of opponent's characters, vehicles and starships to same site. | |
| Daughter Of Skywalker | Character | R | 1 | Deploys -3 on Tydirium, Endor or Dagobah. May be targeted instead of Luke by Mind What You Have Learned (that card then targets Leia instead of Luke for remainder of game). While at any exterior site, adds one [Light side] icon. Immune to attrition < 4. | |
| Dresselian Commando | Character | C | 2 | Power +1 when at a forest, jungle or exterior Endor site. When in battle at an exterior site against a non-unique alien, adds one destiny to power only, prevents opponent from drawing more than one battle destiny and is immune to attrition < 4. | |
| Endor Scout Trooper | Character | C | 3 | Power -1 while not on Endor. While Endor Scout Trooper is on Endor, Lieutenant Page and each of your Rebel scouts of ability < 3 at same and adjacent exterior sites are immune to attrition < 2. | |
| Ewok Sentry | Character | C | 3 | Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. May deploy as a 'react'. May move as a 'react' (for free) to a battle where you have a unique (•) Ewok. | |
| Ewok Spearman | Character | C | 3 | Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. When on Endor and present with any other Ewok, draws one battle destiny if not able to otherwise. | |
| Ewok Tribesman | Character | C | 3 | Deploys only on Endor. Power and forfeit +1 for each [Light Side] icon at same Endor site. When forfeited at same site as your Ewok of ability > 1, may satisfy all remaining attrition against you. | |
| General Crix Madine | Character | R | 1 | Once during each of your deploy phases, may take one scout of ability < 3 into hand from Reserve Deck; reshuffle. While at your war room or aboard your capital starship, adds 1 to immunity to attrition of all your scouts who have immunity. | |
| General Solo | Character | R | 1 | Deploys -2 on Falcon, Tydirium or Endor. Adds 3 to power of anything he pilots. When in battle with Chewie (or another of your scouts at an exterior site), may use 2 Force to cancel one opponent's battle destiny just drawn. Immune to attrition < 3. | |
| Graak | Character | R | 3 | Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. When opponent is losing Force from Force drains at same or adjacent Endor site, lost Force must come from Reserve Deck if possible. | |
| Kazak | Character | R | 3 | Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. When present at an Endor site, adds 1 to your Force drains at each Endor site where another of your Ewoks is present. | |
| Lieutenant Greeve | Character | R | 3 | Adds 1 to each of his character weapon destiny draws (characters he 'hits' are forfeit -3). When firing an A280 Sharpshooter Rifle, may fire repeatedly at same target for 2 Force each time. | |
| Lieutenant Page | Character | R | 2 | Adds 1 to each of your battle destiny draws when with Derlin, Cracken or Madine at a site (or when with at least two of your other scouts at an exterior planet site). Your Rebel scouts deploy -1 to same exterior site (except Rebel Landing Site). | |
| Logray | Character | R | 3 | Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. When on Endor, adds 1 to total battle destiny wherever you have any Ewok at an Endor site. | |
| Lumat | Character | U | 3 | Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. When on Endor, adds 1 to total weapon destiny whenever you have any Ewok using an Ewok weapon at an Endor site. | |
| Mon Mothma | Character | R | 1 | While at your war room, subtracts 1 from each opponent's battle destiny at all system locations and adds 2 to forfeit of all non-unique rebels. During your deploy phase, may deploy one non-unique Rebel from Reserve Deck and reshuffle. | |
| Orrimaarko | Character | R | 1 | When Orrimaarko is in a battle you just won against an Imperial, opponent must lose 2 Force. Immune to attrition < 3 (or < 4 when present at a forest, jungle or exterior Endor site). | |
| Paploo | Character | U | 3 | Deploys only on Endor. Power and forfeit +1 for each light side icon at same Endor site. May pilot only speeder bikes. Once during each of your control phases, may take one Free Ride into hand from Reserve Deck; reshuffle. | |
| Rabin | Character | U | 3 | Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. Where present, may substitute for a character just selected to be attacked by a creature. When attacking or being attacked, power +2 and may add one destiny. | |
| Romba | Character | R | 3 | Deploys only on Endor. Power and forfeit +1 for each Light side icon at same Endor site. When on Endor, adds 1 to your Force generation at each Endor site with an Ewok present. | |
| Sergeant Brooks Carlson | Character | R | 2 | Landspeed = 2. Allows your other scouts present at same exterior site to move with him (using landspeed = 2) for free. Adds 1 to immunity to attrition of all your scouts present at same exterior site who have immunity. | |
| Sergeant Bruckman | Character | R | 2 | When opponent has just initiated a battle at same exterior site and all your ability here is provided by scouts, may reveal top card of Reserve Deck. If that card is a scout, may deploy it here for free (otherwise, replace on top of Reserve Deck). | |
| Sergeant Junkin | Character | U | 2 | When at Bunker, adds 1 to Deactivate The Shield Generator total for each Explosive Charge here. When Junkin uses a Concussion Grenade, all your characters are immune to that grenade and you may add or subtract 1 from weapon destiny draw. | |
| Teebo | Character | R | 3 | Deploys only on Endor. Power and forfeit +1 for each [Light Side] icon at same Endor site. While on Endor, adds 1 (or 2 if present with Logray) to forfeit of each of your Ewoks at Endor sites. | |
| Threepio | Character | R | 2 | Deploys -2 on Endor. Adds 1 to attrition against opponent for each Ewok in battle at same site. If just lost from table during battle, may go to Used Pile. At same and related sites, Cloud city icon, Jabba's Palace icon, and Endor icon characters are immune to Bad Feeling Have I. | |
| Wicket | Character | R | 2 | Deploys only on Endor. Power and forfeit +1 for each [Light Side Force] icon at same Endor site. When in battle, may target one opponent's character present. Draw destiny. Target excluded from battle if destiny > ability. | |
| Wuta | Character | U | 3 | Deploys only on Endor. Power and forfeit +1 for each [Light Side Force] icon at same Endor site. Once during each of your deploy phases, if at an exterior Endor site, may use 2 Force to deploy an Endor site from Reserve Deck; reshuffle. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Aim High | Effect | R | 3 | Deploy on table. When you fire two weapons (except lightsabers) in a battle, your total power is +5. Also, whenever opponent retrieves X cards, opponent must first use X Force or that retrieval is canceled. (Immune to Alter.) | |
| Battle Plan | Effect | U | 5 | Deploy on table. You may initiate battles for free. Also, for either player to initiate a Force drain, that player must first use 3 Force unless that player occupies a battleground site (except a holosite) and a battleground system. (Immune to Alter.) | |
| Commando Training | Effect | C | 4 | Deploy on your side of table. Each of your non-unique Rebels armed with a non-unique blaster is forfeit +2, adds 1 to his total weapon destiny and, where present, cumulatively adds 1 to total battle destiny. (Immune to Alter while your non-unique blaster is on table.) | |
| Count Me In | Effect | R | 5 | Deploy on Leia if That's One is on table. I Know is a Used Interrupt. Once per battle, when Leia is battling with Han and Chewie and you are about to draw a card for battle or weapon destiny, you may instead use Leia's ability number. | |
| I Hope She's All Right | Effect | U | 3 | Deploy on table. Your non-unique scouts are forfeit +1. During every draw phase, unless opponent's character of destiny < 4 occupies a battleground site, opponent loses 1 Force. Effect canceled unless your characters of destiny < 4 occupy two battleground sites. | |
| I Wonder Who They Found | Effect | U | 1 | Deploy on Han or your war room. Once during each of your deploy phases, may take one That's One, Count Me In or I'm With You Too into hand from Reserve Deck; reshuffle. While Han is at an exterior battleground site, he is immune to attrition < 4. | |
| Insurrection | Effect | U | 5 | Deploy on table. Unique (•) Rebels of ability < 3 are forfeit +2. Nabrun Leids and Elis Helrot are limited to owner's move phase and exterior sites. Once during each of your deploy phases, may deploy one docking bay from Reserve Deck; reshuffle. (Immune to Alter.) | |
| That's One | Effect | R | 3 | Deploy on Chewie. He is immune to attrition < 4 at exterior sites. Visored Vision is immune to Sense. While at same battleground site as Han, Chewie adds 1 to each of his weapon destiny draws and Life Debt is a Used Interrupt during a battle there. | |
| Wokling | Effect | R | 2 | Use 2 Force to deploy on an Endor site where you have an Ewok. Moves like a character. Adds one [Light Side Force] icon while your Ewok is present. Effect lost if you initiate a battle here or opponent controls this location. |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Careful Planning | Interrupt | C | 5 | USED: If a battle was just initiated, draw destiny and activate up to that much Force. STARTING: If you have not deployed an Objective, deploy from Reserve Deck one battleground site (or two <> sites) related to your starting location. Place Interrupt in Reserve Deck. | |
| Covert Landing | Interrupt | U | 4 | USED: If your shuttle (including a shuttle vehicle) is in battle, add one battle destiny. LOST: If your starfighter just landed at a site where opponent has no presence, deploy scouts (and weapons on those scouts) aboard it (capacity permitting) from Reserve Deck; reshuffle. | |
| Endor Celebration | Interrupt | R | 5 | Cancel Tatooine Occupation, Cloud City Occupation or Rebel Base Occupation. (Immune to Sense.) OR During your activate phase, activate 1 Force for each Endor battleground you occupy. | |
| Ewok And Roll | Interrupt | C | 5 | If opponent's creature vehicle or AT-ST just deployed or moved to where your Ewok is present, draw destiny. Creature vehicle lost if destiny > defense value. AT-ST crashed if destiny +2 > armor. OR If your Ewok is defending a battle, add 2 to your total power. | |
| Ewok Log Jam | Interrupt | C | 4 | If opponent's transport vehicle or AT-ST just deployed or moved to an Endor site, draw destiny. Add 1 for each of your Ewoks present. Vehicle lost if total destiny -1 > defense value. OR Lose 1 Force to take into hand a card you just drew for battle or weapon destiny. | |
| Ewok Rescue | Interrupt | C | 4 | If your Ewok is present with an escorted captive, draw destiny. Add 2 if Ewok is a scout. If total destiny > escort's defense value, captive is released. OR If your Ewok is defending a battle, up to three of your Ewoks at one exterior site may move as a 'react' (for free). | |
| Firefight | Interrupt | C | 5 | During a battle, if you have weapons at at least 2 sites adjacent to that battle, add 3 to your total power and add one battle destiny. OR For remainder of turn, your scout at an exterior site is power +1 and adds 1 to each of that character's weapon destiny draws. | |
| Fly Casual | Interrupt | R | 6 | USED: Cancel Early Warning Network or It's An Older Code. OR During your deploy phase, deploy one starship (deploy -1) and/or one pilot to a system even without presence or Force icons. LOST: Take one Tydirium or Tantive IV into hand from Reserve Deck; reshuffle. | |
| Free Ride | Interrupt | U | 5 | If you control a location where opponent has a speeder bike, AT-ST or skiff, steal that vehicle (any characters aboard are lost). OR Peek at one card randomly selected from opponent's hand. If that card is a speeder bike, AT-ST or skiff, steal it into hand. | |
| Get Alongside That One | Interrupt | U | 4 | Target two non-creature vehicles with maneuver (one yours, one opponent's) present at same site. Both players draw destiny; add your vehicle's maneuver to your total. Lowest total loses vehicle. OR Your speeder bike piloted by Luke or a scout adds one battle destiny. | |
| Here We Go Again | Interrupt | R | 3 | If a battle that opponent initiated just ended, initiate a new battle at same location. 'Reacts' are allowed only for opponent, but cards may not 'react' away or hide from battle. Loser ignores battle damage. If your droid present there, add one battle destiny (two if C-3PO). | |
| I Have A Really Bad Feeling About This | Interrupt | C | 5 | If opponent just initiated a battle where opponent has more than double your power, target your highest-ability character in that battle. Draw destiny. If destiny < target's ability, deploy one character there from hand (for free). | |
| I Know | Interrupt | R | 5 | If Leia and Han are in a battle together, add two battle destiny. OR If opponent just initiated a battle against Han, you may 'react' by deploying there (for free) Leia and/or her matching weapon from hand and/or Reserve Deck; reshuffle. | |
| Lost In The Wilderness | Interrupt | R | 4 | Cancel a Force drain at an exterior planet site where opponent has no vehicles or starships. Draw destiny. If destiny > number of opponent's characters at that site, choose one of those characters to be missing. | |
| Rapid Deployment | Interrupt | R | 5 | At the beginning of your deploy phase, if you occupy an Endor or rebel base site, deploy up to 5 troopers there from Reserve Deck(those troopers deploy -1) and reshuffle. You may not deploy any other characters or starships this turn. | |
| Sound The Attack | Interrupt | C | 5 | USED: Use 1 Force to take into hand one vehicle, weapon or interrupt with 'Ewok' in the title from Reserve Deck; reshuffle. LOST: If your Ewok is defending a battle, add one battle destiny. | |
| Surprise Counter Assault | Interrupt | R | 4 | Cancel Counter Assault. OR Use 4 Force to cancel opponent's Force drain at an exterior Endor site. Deploy (for free) from Reserve Deck any number of non-unique Ewoks to that site (Dark Side characters, vehicles and starships here may 'escape' to Used Pile). | |
| Take The Initiative | Interrupt | C | 3 | USED: If all of your ability in a battle is provided by scouts and/or spies, they each add 1 to your total battle destiny (limit +6). LOST: For remainder of turn, your unique (•) scouts and unique (•) spies are each power +1 (or +2 while being attacked by a creature). | |
| This Is Absolutely Right | Interrupt | R | 5 | If Han and Leia are present together at a battleground site (and neither is Undercover), choose one of the following: Your Force drain is +1 at that site this turn. OR Opponent's Force drains at related locations are -1 next turn. OR Cancel This Is Still Wrong. | |
| Throw Me Another Charge | Interrupt | U | 6 | Take one automated weapon into hand from Reserve Deck; reshuffle. OR Add 1 to Deactivate The Shield Generator total. OR Cancel Trooper Charge, Blasted Droid, Trooper Assault or Dark Jedi Presence. | |
| Were You Looking For Me? | Interrupt | R | 5 | USED: Take one or two communications or protocol droids (or one of each) into hand from Reserve Deck; reshuffle. LOST: Retrieve C-3PO. OR If C-3PO is in battle at a site, add one battle destiny (or two if with three Ewoks). | |
| Wookiee Guide | Interrupt | C | 4 | Add 1 to landspeed of your scout at an exterior planet site for remainder of turn. OR If Han is with Leia or Chewie in battle, draw one destiny and subtract it from opponent's attrition against you. | |
| Yub Yub! | Interrupt | C | 4 | USED: Add 1 to forfeit of each of your Ewoks for remainder of turn. LOST: Retrieve one card with 'Ewok' in the title. OR Cancel Dead Ewok, Imperial Tyranny or Empire's New Order. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Chandrila | Location | U | 0 | Light: If you occupy with a capital starship, Force generation +2 for you here. Mon Mothma deploys -2 at any Chandrila location. Dark: If you control with two Star Destroyers, Force drain +1 here. If you control with no capital starships, Force drain -1 here. | |
| Endor | Location | U | 0 | Light: Force drain -1 here. To move your starship here from Sullust, Rendezvous Point or Haven requires -1 Force. Dark: If you have no Imperials on Endor, Force drain -1 here. | |
| Endor: Back Door | Location | U | 0 | Light: During your move phase, you may move from Back Door to Bunker (or vice versa). Dark: If you control, during your move phase, you may move from Back Door to Bunker (or vice versa). | |
| Endor: Bunker | Location | U | 0 | Light: Force drain +1 here. If you initiate a battle here, add one battle destiny. Dark: Once per game, you may deploy Endor Shield from Reserve Deck; reshuffle. | |
| Endor: Chief Chirpa's Hut | Location | R | 0 | Light: Your Ewoks are deploy -1 here. Chief Chirpa deploys free here. Dark: If you control Chief Chirpa's Hut, Ewoks at Endor sites are forfeit -1. | |
| Endor: Dense Forest | Location | C | 0 | Light: No starships or vehicles here except speeder bikes, AT-STs, Ewok gliders and creature vehicles. Dark: No starships or vehicles here except speeder bikes, AT-STs, Ewok gliders and creature vehicles. | |
| Endor: Ewok Village | Location | U | 0 | Light: No starships or vehicles here. Ewok devices and Ewok weapons deploy -1 here. Dark: No starships or vehicles here. If no Ewoks on Endor, Force drain +1 here. | |
| Endor: Great Forest | Location | C | 0 | Light: Your character movement from here (except for Ewoks and scouts) requires +1 landspeed. Dark: Your character movement from here (except for Yuzzum and scouts) requires +1 landspeed. | |
| Endor: Hidden Forest Trail | Location | U | 0 | Light: During your move phase, your scouts may move between here and any exterior Endor site. Dark: If you occupy, opponent's Hidden Forest Trail game text is canceled. | |
| Endor: Landing Platform (Docking Bay) | Location | C | 0 | Light: Your docking bay transit from here requires 2 Force. Dark: Your docking bay transit from here requires 1 Force (free if your Imperial present). | |
| Endor: Rebel Landing Site (Forest) | Location | R | 0 | Light: Your starfighters land here for free. Your droids and [Endor] Rebels are deploy -1 here. Dark: If you occupy, opponent's Rebel Landing Site game text is canceled. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Tydirium | Starship | R | 3 | May deploy (and your characters may deploy aboard) even without presence or Force icons. May add 2 pilots and 6 passengers. While Tydirium is at a system location, your scouts deploy -1 aboard. | |
| YT-1300 Transport | Starship | C | 3 | May add 1 pilot, 2 passengers and 1 vehicle. Has ship-docking capability. Permanent pilot provides ability of 1. Quad Laser Cannon and Surface Defense Cannon may deploy (and fire free) aboard. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Chewie's AT-ST | Vehicle | R | 4 | Deploy only to Endor or same site as Chewie or opponent's AT-ST. May add 2 pilots or passengers. Subtracts 1 from power of other AT-STs at same site. Immune to attrition < 4 when Chewie piloting. | |
| Ewok Glider | Vehicle | C | 5 | May add 1 driver (must be an Ewok). Once per turn, when in battle, may target a character or creature present. Draw destiny. Target hit if destiny -1 > defense value. | |
| Speeder Bike | Vehicle | C | 4 | May add 1 pilot and 1 passenger. May move as a 'react'. When piloted, vehicle and scouts aboard are immune to attrition < 4. Pilot's power = 0. If lost, characters aboard may 'jump off' (disembark). |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| A280 Sharpshooter Rifle | Weapon | R | 3 | Use 2 Force to deploy on your scout warrior. May target a character, creature or vehicle at same or adjacent site for free. Draw destiny. Add 2 if warrior is alone and target is at an adjacent site. Target hit if total destiny > defense value. | |
| BlasTech E-11B Blaster Rifle | Weapon | C | 2 | Use 2 Force to deploy on your scout warrior. May target a character, creature or vehicle using 1 Force. Draw destiny. Target hit if destiny > defense value. May fire repeatedly for 2 Force each time. | |
| Chewbacca's Bowcaster | Weapon | R | 2 | Deploy on Chewie, or use 4 Force to deploy on your other Wookiee. May target a character, creature or vehicle using 3 Force (for free if Chewie firing). Draw two destiny. Target hit if total destiny > defense value. If hit by Chewie, target's forfeit = 0. | |
| Ewok Bow | Weapon | C | 4 | Use 1 Force to deploy on your Ewok. May target a character or creature using 1 Force. Draw destiny. Add 1 for each other Ewok present who is armed with an Ewok Bow. Target hit if total destiny > defense value. | |
| Ewok Catapult | Weapon | U | 7 | Deploy on an exterior Endor site. Does not require a power source. Your Ewok present may target a vehicle with armor at same or adjacent site for free. Draw destiny. Add 1 for each Ewok present. Target crashes if total destiny > defense value. | |
| Ewok Spear | Weapon | C | 4 | Use 2 Force to deploy on your Ewok (free on Ewok Spearman). Adds 1 to power. May target a character or creature using 1 Force. Both players draw destiny. Target's power or ferocity for remainder of turn = 0 if your destiny + Ewok's power > opponent's destiny. | |
| Explosive Charge | Weapon | U | 4 | Deploy on an interior site you occupy. Immune to Overload. Place in Used Pile if opponent controls this site. If you just lost a battle opponent initiated here, may draw destiny. All cards (except Effects) here are lost if destiny > 4 (otherwise, Charge lost). |
Objective
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Rebel Strike Team/Garrison Destroyed | Objective | R | 0 | Deploy Endor system and Rebel Landing Site. {While} this side up, opponent loses no more than 1 Force from each of your Force drains at Endor locations. Once during each of your deploy phases, may use 2 Force to take one Bunker or Deactivate The Shield Generator into hand from Reserve Deck; reshuffle. {Flip} this card if Bunker 'blown away' or if, during your move phase, you control three exterior Endor sites (with two Rebel scouts at each). {Place} out of play if Endor 'blown away.' | |
| Rebel Strike Team/Garrison Destroyed | Objective | R | 7 | {While} this side up, at each Endor site where you have a Rebel scout, your Force drains may not be modified or canceled by opponent, except by a 'react'. Rebel scouts are immune to attrition < 4. Once during each of your draw phases, may retrieve one Rebel scout of ability < 3. Your Epic Event destiny draws are each +2. {Flip} this card (unless Bunker 'blown away') if, during an opponent's move phase, opponent controls three exterior Endor sites or Endor system. {Place} out of play if Endor is 'blown away'. |
Epic Event
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Deactivate The Shield Generator | Epic Event | R | 0 | Deploy on Bunker. Once during your control phase, if you control Bunker with a Rebel, you may attempt to 'blow away' Bunker as follows: Charges! Come On, Come On!: Draw two destiny. Add 3 to total for each Explosive Charge on Bunker. Move! Move! Move!: If total destiny > 12, your characters here may relocate to Back Door for free, Bunker and Landing Platform (if on table) are 'blown away,' opponent loses 8 Force and this card is lost. |
Dark Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| AT-ST Pilot | Character | C | 3 | Adds 2 to power of any combat vehicle he pilots. When piloting an AT-ST in battle, adds 1 to his forfeit, draws one battle destiny if not able to otherwise and cumulatively adds 1 to your attrition against opponent. | |
| Biker Scout Trooper | Character | C | 3 | Adds 3 to power of any speeder bike he pilots. Power -1 while not at a forest, jungle or Endor site. Forfeit +2 aboard a speeder bike. Once during each of your deploy phases, may deploy a speeder bike to same site from Reserve Deck; reshuffle. | |
| Colonel Dyer | Character | R | 2 | While at Bunker of an Endor battleground site, prevents Ominous Rumors from being canceled. Your [Endor] troopers may move as a 'react' to same site. | |
| Commander Igar | Character | R | 1 | Adds 3 to power of any combat vehicle he pilots. When piloting Tempest 1 or a non-unique AT-AT, adds one battle destiny. When in battle with Veers or Tagge, may use 2 Force to cancel and redraw one just-drawn battle destiny. | |
| Corporal Avarik | Character | U | 3 | Adds 3 to power of any speeder bike he pilots (when piloting it in battle, also adds 1 to your total battle destiny). When in a Local Trouble battle, adds one destiny to your total power. | |
| Corporal Drazin | Character | U | 3 | Once during each of your control phases, may take one Special Delivery into hand from Reserve Deck; reshuffle. Special Delivery is immune to Alter. When Drazin completes Special Delivery, you may take two additional cards into hand. | |
| Corporal Drelosyn | Character | R | 3 | Adds 3 to power of any speeder bike he pilots or anything he drives. When in battle with Irol at a site, adds one battle destiny. Power +1 at any mobile, interior or spaceport site. | |
| Corporal Misik | Character | R | 3 | Adds 3 to power of any speeder bike he pilots. When firing a Scout Blaster, adds 1 to his total weapon destiny. When with Barich in a battle and piloting or driving a vehicle, may add that vehicle's maneuver to your total power. | |
| Corporal Oberk | Character | R | 3 | Adds 3 to power of any speeder bike he pilots. Once during each of your control phases, may target one opponent's missing character at same site. Draw destiny. Add 2 if Oberk is armed with a blaster. Target captured if total destiny > ability. | |
| Elite Squadron Stormtrooper | Character | C | 3 | Power +2 while armed with a blaster. When using a blaster, subtracts 1 from Force required to fire it. Adds 2 to forfeit of each stormtrooper of ability < 2 at same site. | |
| Lieutenant Arnet | Character | U | 2 | Deploys free aboard Blizzard Scout 1. Adds 2 to power of any combat vehicle he pilots (or 3 if an AT-ST). When piloting Tempest Scout 1, draws one battle destiny if not able to otherwise. Opponent may not 'react' to or from same site. | |
| Lieutenant Grond | Character | U | 2 | Adds 2 to power of anything he pilots or any swoop he drives. When in battle at an exterior site, adds 2 to attrition against opponent for each of your biker scout/trooper (non-biker scout) pairs present. | |
| Lieutenant Renz | Character | R | 2 | Power +2 while present with a stormtrooper. You Rebel Scum target a Rebel at same site is a Used Interrupt and is immune to Sense. Immune to attrition < number of stormtroopers present. | |
| Lieutenant Watts | Character | R | 2 | Adds 2 to power of any combat vehicle he pilots. Adds 1 to each weapon destiny draw of any combat vehicle he pilots (or 2 if on Tempest Scout 2 or if present with Marquand). | |
| Major Hewex | Character | R | 2 | Adds 1 to total power for each of your troopers present at same site. When on Endor, subtracts 1 from total for Deactivate The Shield Generator and your troopers are forfeit +1 on Endor. When at Bunker, allows Imperials to deploy there as a 'react'. | |
| Major Marquand | Character | R | 2 | Adds 3 to power of any combat vehicle he pilots. When piloting a combat vehicle with Watts, may add one battle destiny and, if that vehicle has immunity to attrition, adds 2 to immunity. | |
| Navy Trooper | Character | C | 3 | Deploy -1 to a mobile site (except on Cloud City). When defending a battle, power +1 (or +2 if also at an interior site). When in battle against an operative, prevents opponent from drawing more than one battle destiny. | |
| Navy Trooper Fenson | Character | R | 3 | Subtracts 3 from Force opponent retrieves for On The Edge and Off The Edge. When at Bunker, adds 2 to deploy cost of each opponent's character (except Ewoks, spies and scouts) to Endor sites (except Rebel Landing Site). | |
| Navy Trooper Shield Technician | Character | C | 3 | Forfeit +2 while with Hewex. When at Bunker (or aboard a Star Destroyer at Endor), cumulatively adds 1 to deploy cost of each opponent's starship and non-Ewok vehicle deploying to Endor (or to your mobile site orbiting Endor) | |
| Navy Trooper Vesden | Character | U | 3 | If present with a Scomp link when Never Tell Me The Odds just reached the top of your Reserve Deck, may 'shield' (add 3 to destiny number of) one of your characters at each location for remainder of turn. | |
| Sergeant Barich | Character | R | 2 | Adds 2 to power of anything he pilots (or 3 to any speeder bike). When in a battle with your other biker scout, may draw one battle destiny and subtract that amount from opponent's attrition and total power. | |
| Sergeant Elsek | Character | U | 3 | Adds 3 to power of any speeder bike he pilots. When in battle with Avarik, adds 2 to your total battle destiny. When forfeited at same site as your other biker scout, also satisfies all remaining attrition and battle damage against you. | |
| Sergeant Irol | Character | R | 2 | May deploy -1 as a 'react' to any forest, jungle or exterior Endor site. Adds 3 to power of any speeder bike he pilots. When vehicle he drives or pilots is targeted by High-speed Tactics or Get Alongside That One, adds 2 to your destiny draw. | |
| Sergeant Tarl | Character | U | 3 | While Tarl is the trooper targeted by Spice Mines of Kessel, that Utinni Effect is immune to Alter and Tarl adds 4 to Force retrieved when completed. Subtracts 3 from Force opponent retrieves with Noble Sacrifice. | |
| Sergeant Wallen | Character | R | 3 | May deploy for free to a battle you just initiated at a battleground site. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| An Entire Legion Of My Best Troops | Effect | U | 4 | Deploy on your side of table. Stormtroopers (except biker scouts) have armor = 4. Also, your blaster rifles, Stormtrooper Utility Belts and Blaster Scopes are deploy -1 and are destiny +2 when drawn for weapon or battle destiny. (Immune to Alter.) | |
| Aratech Corporation | Effect | R | 4 | Deploy on Carida system. Your speeder bikes piloted by biker scouts are power +1 and forfeit +1 and may follow (for free) an opponent's vehicle or character that just moved from same site (if within range). (Immune to Alter while you occupy Carida.) | |
| Battle Order | Effect | U | 5 | Deploy on table. You may initiate battles for free. Also (unless Battle Plan on table), for either player to initiate a Force drain, that player must first use 3 Force unless that player occupies a battleground site (except a holosite) and a battleground system. (Immune to Alter.) | |
| Biker Scout Gear | Effect | U | 5 | Deploy on your side of table. Biker scouts have armor = 3 and are immune to Scramble. Also, Scout Blaster, Comlink, DH-17 blaster and Blaster Rack deploy for free and are destiny +2 when drawn for weapon or battle destiny (Immune to Alter.) | |
| Closed Door | Effect | R | 7 | Deploy on Back Door. Opponent may not deploy or move to Bunker. Effect canceled if opponent controls Back Door or Landing Platform or if you initiate at Force drain at Bunker. (Immune to Alter.) | |
| Crossfire | Effect | R | 4 | Deploy on table. When you fire two weapons (except lightsabers) in a battle, your total power is +5. Also, S-foils and Maneuvering Flaps are suspended where you have either a weapon present or a starship (or vehicle) with maneuver > 3 present. (Immune to Alter.) | |
| Early Warning Network | Effect | R | 5 | Deploy on an interior site that has a Scomp link. While you occupy this site, once per battle you may deploy a non-unique Imperial starship as a 'react' (for free if starfighter) to the related system from Reserve Deck; reshuffle. (Immune to Alter.) | |
| Empire's New Order | Effect | R | 4 | Deploy on table. Droid Merchant game text is canceled. Also, while none of your ability on table is provided by aliens, retrieve 1 Force after each battle in which opponent's alien is lost (or 2 if Ewok, Elom or operative). (Immune to Alter.) | |
| Establish Secret Base | Effect | R | 4 | Deploy on Endor system if your biker scouts and/or AT-STs control three Endor sites. Your Force drain here is +1 for each Endor site your biker scout or AT-ST controls (limit +3). Place Effect in Used Pile if opponent controls this system. (Immune to Alter.) | |
| Imperial Academy Training | Effect | C | 4 | Deploy on your side of table. Each of your non-unique Imperials armed with a non-unique blaster is forfeit +2, adds 1 to his total weapon destiny and, where present, cumulatively adds 1 to total battle destiny. (Immune to Alter while your non-unique blaster is on table.) | |
| Imperial Arrest Order | Effect | U | 5 | Deploy on table. Unique (•) Imperials of ability < 3 are forfeit +2. Nabrun Leids and Elis Helrot are limited to owner's move phase and exterior sites. Once during each of your deploy phases, may deploy one docking bay from Reserve Deck; reshuffle. (Immune to Alter.) | |
| Ominous Rumors | Effect | R | 5 | Use 2 Force to deploy on Endor system if opponent controls no Endor sites. Your Force drains are +2 at up to X other battleground systems, where X = number of Endor sites you occupy. Effect canceled if opponent controls three Endor sites. (Immune to Alter.) | |
| Perimeter Patrol | Effect | R | 4 | Deploy on Bunker. While you control Bunker, each time opponent deploys a vehicle, starship or Rebel to an Endor site (except Rebel Landing Site), that card cannot move or battle for remainder of turn and opponent must lose 1 Force. (Immune to Alter.) | |
| Pinned Down | Effect | U | 4 | Deploy on your side of table. Opponent may not 'react' away from a battle where you have a blaster present. Also, if you have a blaster present when opponent cancels a battle, draw destiny, opponent loses Force equal to destiny draw. (Immune to Alter.) | |
| Relentless Tracking | Effect | R | 5 | Deploy on opponent's non-droid character at same or adjacent site as your scout. During each of your control phases, if your scout is at this site (and not Undercover), opponent loses 2 Force (or 3 Force if that scout is also a biker scout). | |
| Search And Destroy | Effect | U | 3 | Deploy on table. Biker scouts are forfeit +1. During every draw phase, unless opponent's character of destiny < 4 occupies a battleground site, opponent loses 1 Force. Effect canceled unless your characters of destiny < 4 occupy two battleground sites. | |
| Security Precautions | Effect | R | 5 | Deploy on a location. Your Force generation is +1 here. Also, if you 'probe' opponent's 'Hidden Base' system, opponent loses X Force, where X = 15 - number of systems on table. You take no battle damage where you have a 'probe' card. (Immune to Alter.) | |
| Well-earned Command | Effect | R | 4 | Deploy on your general or commander. When battling, adds 1 to your total battle destiny (or 2 if Igar). Once during each of your control phases, may take one Imperial Propaganda into hand from Reserve Deck; reshuffle. Your Force drains are +1 at holosites. |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Accelerate | Interrupt | C | 6 | Adds 2 to maneuver, 1 to power and 1 to landspeed of either your speeder bike piloted by a biker scout or your swoop for remainder of turn. (Interrupt may even affect the result just after a destiny draw targeting the vehicle's maneuver.) | |
| Always Thinking With Your Stomach | Interrupt | R | 4 | Cancel a Force drain at an exterior planet site where opponent has no vehicles or starships. Draw destiny. If destiny > number of opponent's characters at that site, choose one of those characters to be missing. | |
| Combat Readiness | Interrupt | C | 5 | USED: If a battle was just initiated, draw destiny and activate up to that much Force. STARTING: If you have not deployed an Objective, deploy from Reserve Deck one battleground site (or two <> sites) related to your starting location. Place Interrupt in Reserve Deck. | |
| Compact Firepower | Interrupt | C | 4 | If your warrior just fired a DH-17 blaster or scout blaster during a battle, draw destiny: (0) no effect, (1-3) target may not use weapons this turn, (4+) target is power and forfeit = 0 this battle. | |
| Counterattack | Interrupt | R | 3 | If a battle that opponent initiated just ended, initiate a new battle at same location. 'Reacts' are allowed only for opponent, but cards may not 'react' away or hide from battle. Loser ignores battle damage. If your trooper present there, add one battle destiny. | |
| Dead Ewok | Interrupt | C | 5 | Reduce any alien's forfeit to 0 for remainder of turn. OR If you have two Imperials present at a site, draw destiny. Add 1 for each of your blasters present. If total destiny > number of Ewoks present at same site, those Ewoks are lost. | |
| Don't Move! | Interrupt | C | 3 | If a battle was just initiated, and two of your troopers are armed with weapons, target one opponent's character present. Draw destiny: (0-2) no effect, (3-4) target is power = 0 for remainder of turn, (5+) target captured. | |
| Eee Chu Wawa! | Interrupt | C | 4 | USED: For remainder of turn, subtract 1 from forfeit of each opponent's Ewok (or subtract 2 from any one opponent's character). LOST: Cancel one Ewok's game text for remainder of turn. OR Cancel Sound The Attack. | |
| Endor Occupation | Interrupt | R | 5 | Cancel Tatooine Celebration, Cloud City Celebration or Coruscant Celebration. (Immune to Sense.) OR During your activate phase, activate 1 Force for each Endor battleground you occupy. | |
| Freeze! | Interrupt | U | 6 | If a Rebel just deployed or moved to a site where you have a trooper present armed with a weapon, use 1 Force. For remainder of turn, that Rebel may not battle or move and battle damage against you is limited to 4 at that location. | |
| Go For Help! | Interrupt | C | 5 | If opponent just initiated a battle at an exterior site with double your total power, reveal top 3 cards of your Reserve Deck. If any of those cards are scouts or speeder bikes, deploy them for free to that battle (replace others on top of Reserve Deck in same order). | |
| High-speed Tactics | Interrupt | U | 5 | Target two non-creature vehicles with maneuver (one yours, one opponent's) present at same site. Both players draw destiny, add your vehicle's maneuver to your total. Lowest total loses vehicle. OR You speeder bike piloted by a biker scout adds one battle destiny. | |
| Hot Pursuit | Interrupt | C | 4 | USED: If opponent's card present with your vehicle of landspeed > 2 has just begun to move as a 'react', cancel that 'react'. LOST: Select one opponent's vehicle present with your vehicle of landspeed > 2 to be power = 0 for remainder of turn. | |
| Imperial Tyranny | Interrupt | C | 4 | If an opponent's alien is defending a battle against your non-unique Imperial, add one battle destiny. If an opponent's Ewok, Elom or operative is defending, also add 3 to your total power. OR Add 2 to your total weapon destiny when targeting a non-unique alien. | |
| It's An Older Code | Interrupt | R | 3 | USED: If opponent just landed a starship at an exterior site, you may deploy up to three related sites from your Reserve Deck; reshuffle. LOST: Use 2 Force to 'scan' (reveal) opponent's hand. You may place one starship you find there in opponent's Used Pile. | |
| Main Course | Interrupt | U | 5 | USED: Cancel Frozen Assets. (Immune to Sense.) LOST: If opponent's alien and Rebel are in battle together without a protocol droid, draw one destiny (or two if Rebel is Han) and subtract that amount from opponent's attrition and total power. | |
| Outflank | Interrupt | C | 6 | During a battle, if you have weapons at at least 2 sites adjacent to that battle, add 3 to your total power and add one battle destiny. OR For remainder of turn, your biker scout at an exterior site is power +1 and adds 1 to each of that character's weapon destiny draws. | |
| Pitiful Little Band | Interrupt | C | 5 | If your scout is battling opponent's scout, spy or operative, add one battle destiny. OR If you have a spy or scout at Bunker or any prison, place out of play one captured spy of ability < 3 or captured operative there. Retrieve Force equal to double that captive's forfeit. | |
| Scout Recon | Interrupt | C | 6 | Add 1 to landspeed of your scout at an exterior planet site for remainder of turn. OR If Igar is with Grond or Dyer in battle, draw one destiny and subtract if from opponent's attrition against you. | |
| Sneak Attack | Interrupt | C | 4 | USED: If all of your ability in a battle is provided by scouts and/or spies, they each add 1 to your total battle destiny (limit +6). LOST: For remainder of turn, your unique (•) scouts and unique (•) spies are each power +1 (or +2 while being attacked by a creature). | |
| Wounded Warrior | Interrupt | R | 4 | Cancel Leia's game text for remainder of turn. OR If your weapon (except a lightsaber) just 'hit' an opponent's character, for remainder of turn that character is power = 0 and may not apply ability toward drawing battle destiny. | |
| You Rebel Scum | Interrupt | R | 4 | For remainder of turn, cancel game text of one Rebel present with two stormtroopers. OR During your control phase, cancel game text of one non-unique Rebel for remainder of turn. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Carida | Location | U | 0 | Dark: If you occupy, once during each of your control phases, you may lose 1 Force to retrieve one trooper into hand. Light: Force drain -1 here. If you do not occupy, all your troopers are forfeit -1. | |
| Endor | Location | U | 0 | Dark: If you control, for each of your starships here, your total power is +1 in battles at Endor site. Light: If you have no Ewoks on Endor, Force drain -1 here. To move or deploy your starship to here requires +1 Force. | |
| Endor: Ancient Forest | Location | U | 0 | Dark: Your aliens are deploy -1 here (or -2 if Yuzzum). If your Yuzzum present, Force drain +1 here. Light: | |
| Endor: Back Door | Location | U | 0 | Dark: During your move phase, you may move from Back Door to Bunker (or vice versa). Light: If you control, during your move phase, you may move from Back Door to Bunker (or vice versa). | |
| Endor: Bunker | Location | U | 0 | Dark: Once per game, you may deploy Endor Shield from Reserve Deck; reshuffle. Light: You may move here only from Back Door. While you control, Endor Shield is suspended. | |
| Endor: Dark Forest | Location | R | 0 | Dark: Your Yuzzum are each power +1 here. If your Imperial is present, Force drain +1 here. Light: Your Ewoks are each deploy +1 here. If your Ewok present, Force drain +1 here. | |
| Endor: Dense Forest | Location | C | 0 | Dark: No starships or vehicles here except speeder bikes, AT-STs, Ewok gliders and creature vehicles. Light: No starships or vehicles here except speeder bikes, AT-STs, Ewok gliders and creature vehicles. | |
| Endor: Ewok Village | Location | U | 0 | Dark: No starships or vehicles here. If no Ewoks on Endor, Force drain +1 here. Light: No starships or vehicles here. If your Ewok present, Force drain +1 here. | |
| Endor: Forest Clearing | Location | U | 0 | Dark: Your vehicles are each power +1 here. Force drain +1 here. Light: Your vehicles are each power +1 here. | |
| Endor: Great Forest | Location | C | 0 | Dark: Your character movement from here (except for Yuzzum and scouts) requires +1 landspeed. Light: Your character movement from here (except for Ewok and scouts) requires +1 landspeed. | |
| Endor: Landing Platform (Docking Bay) | Location | C | 0 | Dark: Your docking bay transit from here requires 1 Force (free if your Imperial present). Light: Your docking bay transit from here requires 7 Force. Your transit to here requires +9 Force. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Lambda-Class Shuttle | Starship | C | 4 | Deploy -1 if Sienar Fleet Systems on table. May add 1 pilot and 6 passengers. Permanent pilot provides ability of 1. Takes off and lands for free. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Speeder Bike | Vehicle | C | 4 | May add 1 pilot and 1 passenger. May move as a 'react'. When piloted, vehicle and scouts aboard are immune to attrition < 4. Pilot's power = 0. If lost, characters aboard may 'jump off' (disembark). | |
| Tempest 1 | Vehicle | R | 1 | May add 1 pilot and 8 passengers. Immune to attrition < 4. Landspeed may not be increased. Permanent pilot provides ability of 2. Each of its weapon destiny draws is +1. | |
| Tempest Scout | Vehicle | U | 3 | May add 1 pilot or passenger. May move as a 'react' for 1 additional Force. Permanent pilot provides ability of 1. Your Elite Squadron stormtroopers are deploy -1 to same site. | |
| Tempest Scout 1 | Vehicle | R | 3 | May add 2 pilots or passengers. May move as a 'react' for free. When Arnet piloting, immune to attrition < 4 and adds 1 to attrition against opponent here. | |
| Tempest Scout 2 | Vehicle | R | 3 | Deploy -1 to Endor. May add 2 pilots or passengers. May move as a 'react'. Immune to attrition < 3 when Marquand piloting. Your scouts may move here as a 'react'. | |
| Tempest Scout 3 | Vehicle | R | 3 | May deploy or move as a 'react' to a forest or Endor site. May add 1 pilot or passenger. Permanent pilot provides ability of 2. | |
| Tempest Scout 4 | Vehicle | R | 4 | May add 1 pilot or passenger. Permanent pilot provides ability of 1. AT-ST Dual Cannon deploys free aboard and may target at an adjacent site. | |
| Tempest Scout 5 | Vehicle | R | 3 | May add 1 pilot or passenger. May move as a 'react'. Permanent pilot provides ability of 1. Adds 1 to your total power in battle at same site for each of your other piloted combat vehicles present. | |
| Tempest Scout 6 | Vehicle | R | 3 | May deploy -2 as a 'react'. May move as a 'react' for free. Permanent pilots provide total ability of 2. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| AT-ST Dual Cannon | Weapon | R | 4 | Use 1 Force to deploy on your AT-ST. May target a character, creature or vehicle for 1 Force. Draw destiny. Add 1 if targeting a character or creature. Target hit if total destiny > defense value. May fire repeatedly for 2 Force each time. | |
| Scout Blaster | Weapon | C | 4 | Deploy on your biker scout, or use 2 Force to deploy on your other warrior. May deploy as a 'react'. May target a character or creature using 1 Force (for free if fired by your spy or scout). Draw destiny. Target hit if destiny > defense value. | |
| Speeder Bike Cannon | Weapon | U | 4 | Use 1 Force to deploy on your speeder bike, 2 on your swoop. Vehicle is power +2. May target a character, creature or vehicle for free. Draw destiny. Target hit if destiny + 1 > defense value. |
Objective
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Endor Operations/Imperial Outpost | Objective | R | 0 | Deploy Endor system, Bunker and Landing Platform. {While} this side up, once during each of your control phases, may take one Ominous Rumors or Establish Secret Base into hand from Reserve Deck; reshuffle. {Flip} this card if Ominous Rumors and Establish Secret Base are both on table. {Place} out of play if an Endor location is 'blown away'. | |
| Endor Operations/Imperial Outpost | Objective | R | 7 | {While} this side up, at each Endor site where you have a biker scout or a piloted AT-ST, your Force drains may not be modified or canceled by opponent, except by a 'react'. Opponent draws no more than one battle destiny in each battle. Your AT-STs are immune to attrition < 3. Once during each of your draw phases, you may retrieve one biker scout. {Flip} this card if Ominous Rumors and Establish Secret Base are not both on table. {Place} out of play if an Endor location is 'blown away.' |