Sneak Attack
| Title | Sneak Attack |
|---|---|
| Side | Dark |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Endor |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 4 |
| GEMP ID | 8_153 |
| Versions | Decipher — this page (8_153)Virtual Original — Sneak Attack (V) (Virtual Set 9: Sanctuary Moon) ( 1109_48)Virtual Legacy — Sneak Attack (V) (Virtual Block 3) ( 1230_49)Virtual Modern — Sneak Attack (V) ( 200_124) |
Sneak Attack is a Dark Interrupt (Used or Lost Interrupt) from Endor.
Card Text
USED: If all of your ability in a battle is provided by scouts and/or spies, they each add 1 to your total battle destiny (limit +6). LOST: For remainder of turn, your unique (•) scouts and unique (•) spies are each power +1 (or +2 while being attacked by a creature).
Lore
Imperial training allows scouts to use speed and stealth to their advantage. On Endor, they were also backed up by Commander Igar’s AT-STs.
Strategy
By Joe Alread[1]
Biker Scouts tend to bunch up at sites when the time calls for it, and if they're all by themselves with nobody else, playing this card can cause your total battle destiny to skyrocket, thus killing that pesky Jedi or whatever else might be around. The limit you an get is +6, but who's complaining? Even with three scouts together, all you need at that point is a two to kill Ben, not a hard task at all.
Counterpart
Underlying card for
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Sneak Attack, Endor, C
References
- ↑ https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/endor/dark/small/sneakattack.html
- ↑ Scomp: Sneak Attack; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive