Don't Move!

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Info
TitleDon't Move!
SideDark
TypeInterrupt — Used Interrupt
SetEndor
PublisherDecipher
EraDecipher era
RarityC
UniquenessUnique
Destiny3
GEMP ID8_140
VersionsDecipher — this page (8_140)

Don't Move! is a Dark Interrupt (Used Interrupt) from Endor.

Card Text

If a battle was just initiated, and two of your troopers are armed with weapons, target one opponent's character present. Draw destiny: (0-2) no effect, (3-4) target is power = 0 for remainder of turn, (5+) target captured.

Lore

Stormtroopers rely on an intimidating presence and technologically superiority.


Rulings

  • The values listed are ranges, for example a draw of 3.5 fulfills the 3-4 range.[1]
  • If a draw doesn't fit any range (such as a draw of 2.5), no result.

Sources

References

  1. ↑ Scomp: Don't Move!; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive