Virtual Set 1: Difference between revisions
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V1-L-landocalrissian.gif|200px|link=Lando Calrissian (V | | [[File:V1-L-landocalrissian.gif|200px|link=Lando Calrissian (V)]] || [[Lando Calrissian (V)]] || [[Character|Character]] || R || 1 || Smuggler. Adds 2 to power of anything he pilots. When deployed, may take a character with 'Cloud City' in lore into hand from Reserve Deck; reshuffle. During battle, may use 1 Force to cancel the game text of a Dark Jedi (except Vader) at same site. | ||
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| [[File:V1-L-macewindu.gif|200px|link=Mace Windu (V | | [[File:V1-L-macewindu.gif|200px|link=Mace Windu (V)]] || [[Mace Windu (V)]] || [[Character|Character]] || R || 1 || During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi). | ||
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| [[File:V1-L-macewindu_ai.gif|200px|link=Mace Windu (V) (AI | | [[File:V1-L-macewindu_ai.gif|200px|link=Mace Windu (V) (AI)]] || [[Mace Windu (V) (AI)]] || [[Character|Character]] || R || 1 || During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi). | ||
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| [[File:V1-L-macewindu_ai3.gif|200px|link=Mace Windu (V) (C-Slip AI 2 | | [[File:V1-L-macewindu_ai3.gif|200px|link=Mace Windu (V) (C-Slip AI 2)]] || [[Mace Windu (V) (C-Slip AI 2)]] || [[Character|Character]] || R || 1 || During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi). | ||
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| [[File:V1-L-macewindu_ai2.gif|200px|link=Mace Windu (V) (C-Slip AI | | [[File:V1-L-macewindu_ai2.gif|200px|link=Mace Windu (V) (C-Slip AI)]] || [[Mace Windu (V) (C-Slip AI)]] || [[Character|Character]] || R || 1 || During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi). | ||
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| [[File:V1-L-melas.gif|200px|link=Melas (V | | [[File:V1-L-melas.gif|200px|link=Melas (V)]] || [[Melas (V)]] || [[Character|Character]] || R || 2 || Adds 2 to power of anything he pilots. Your StarSpeeders are destiny +2 and move for free. Once per turn, may place a card from hand on Used Pile to 'smoke pipe' (for remainder of turn, Melas is power and defense value +2 and may not move). | ||
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| [[File:V1-L-obiwankenobi.gif|200px|link=Obi-Wan Kenobi (V | | [[File:V1-L-obiwankenobi.gif|200px|link=Obi-Wan Kenobi (V)]] || [[Obi-Wan Kenobi (V)]] || [[Character|Character]] || R1 || 1 || Obi-Wan's deploy cost may not be increased. Power +1 for each Dark Jedi or Skywalker here. Your 'hit' characters here may not be targeted to be lost. Once per game, may exchange two cards in hand with any one card in Lost Pile. Immune to attrition < 5. | ||
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| [[File:V1-L-princessleia.gif|200px|link=Princess Leia (V | | [[File:V1-L-princessleia.gif|200px|link=Princess Leia (V)]] || [[Princess Leia (V)]] || [[Character|Character]] || R || 1 || Leia's deploy cost may not be modified by opponent. Adds one battle destiny if with Han or Vader. May move as a 'react' to same site as an Imperial. Once per turn, may deploy Leia Of Alderaan or Reflection from Reserve Deck; reshuffle. Immune to attrition < 4. | ||
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| [[File:V1-L-r2d2.gif|200px|link=R2-D2 (Artoo-Detoo) (V | | [[File:V1-L-r2d2.gif|200px|link=R2-D2 (Artoo-Detoo) (V)]] || [[R2-D2 (Artoo-Detoo) (V)]] || [[Character|Character]] || R2 || 2 or 5 || While aboard a starfighter, adds 2 to power, maneuver, and hyperspeed. While present with a Scomp link, adds one [Light Side] icon here and, during battles at same and related interior sites, once per turn may use 1 Force to subtract 1 from a just drawn destiny. | ||
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| [[File:V1-L-r2d2_ai.gif|200px|link=R2-D2 (Artoo-Detoo) (V) (AI | | [[File:V1-L-r2d2_ai.gif|200px|link=R2-D2 (Artoo-Detoo) (V) (AI)]] || [[R2-D2 (Artoo-Detoo) (V) (AI)]] || [[Character|Character]] || R2 || 2 or 5 || While aboard a starfighter, adds 2 to power, maneuver, and hyperspeed. While present with a Scomp link, adds one [Light Side] icon here and, during battles at same and related interior sites, once per turn may use 1 Force to subtract 1 from a just drawn destiny. | ||
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| [[File:V1-L-yane.gif|200px|link=Yane (V | | [[File:V1-L-yane.gif|200px|link=Yane (V)]] || [[Yane (V)]] || [[Character|Character]] || U || 3 || Whenever opponent deploys a character to same or adjacent site, may activate 1 Force. While with Amidala, forfeit +1, and once per turn may peek at the top card of your Force Pile and Reserve Deck; return one card to each deck or pile. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V1-L-anewsecretbase.gif|200px|link=A New Secret Base (V | | [[File:V1-L-anewsecretbase.gif|200px|link=A New Secret Base (V)]] || [[A New Secret Base (V)]] || [[Effect|Effect]] || PM || 5 || Deploy on table. Once per turn, may use 2 Force to deploy a battleground system from Reserve Deck; reshuffle. Your non-unique starfighters apply their deployment modifiers at any location. Once per turn, if you just Force drained at a battleground system, may draw top card of Reserve Deck. (Immune to Alter.) | ||
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| [[File:V1-L-seekinganaudience.gif|200px|link=Seeking An Audience (V | | [[File:V1-L-seekinganaudience.gif|200px|link=Seeking An Audience (V)]] || [[Seeking An Audience (V)]] || [[Effect|Effect]] || PM || 4 || If Han is frozen, deploy on table. Your personal Force generation = 2. Once per turn, may deploy from Reserve Deck (reshuffle) C-3PO, R2-D2, [Jabba's Palace] Lando, or [Jabba's Palace] Leia to a Jabba's Palace site. Once per game, may retrieve R2-D2. [Immune to Alter.] | ||
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| [[File:V1-L-welltakethelongway.gif|200px|link=We'll Take The Long Way | | [[File:V1-L-welltakethelongway.gif|200px|link=We'll Take The Long Way]] || [[We'll Take The Long Way]] || [[Effect|Effect]] || U || 4 || If We Have A Plan on table, deploy on table. Wokling is canceled. While you occupy Theed Palace Throne Room, you may ignore your Objective's location deployment restrictions. Once per game, may take an [Episode I] system and/or [Theed Palace] leader into hand from Reserve Deck; reshuffle. [Immune to Alter.] | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V1-L-ascensionguns.gif|200px|link=Ascension Guns (V | | [[File:V1-L-ascensionguns.gif|200px|link=Ascension Guns (V)]] || [[Ascension Guns (V)]] || [[Interrupt|Interrupt]] || U || 5 || During your deploy phase, use X Force (minimum 1) to relocate X of your characters at an interior Theed Palace site to Theed Palace Throne Room. (Immune to Sense.) OR If opponent occupies your location, peek at top two cards of your Reserve Deck and take one into hand. | ||
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| [[File:V1-L-escapepod.gif|200px|link=Escape Pod (V | | [[File:V1-L-escapepod.gif|200px|link=Escape Pod (V)]] || [[Escape Pod (V)]] || [[Interrupt|Interrupt]] || U2 || 6 || Use 1 Force to take a dejarik or holosite into hand from Reserve Deck; reshuffle. OR Cancel a Force drain at a holosite. OR If opponent is about to place your character our of play, place that character in your Lost Pile instead. | ||
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| [[File:V1-L-hearmebabyholdtogether.gif|200px|link=Hear Me Baby, Hold Together (V | | [[File:V1-L-hearmebabyholdtogether.gif|200px|link=Hear Me Baby, Hold Together (V)]] || [[Hear Me Baby, Hold Together (V)]] || [[Interrupt|Interrupt]] || C2 || 5 || USED: Play a Defensive Shield from under your Starting Effect. [Immune to Sense.] OR Cancel Counter Attack, [Set 0] Defensive Fire, or Hidden Weapons. OR Make a just drawn Overload destiny = ½. LOST: Cancel Cease Fire! or I Have You Now. | ||
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| [[File:V1-L-perimeterscan.gif|200px|link=Perimeter Scan (V | | [[File:V1-L-perimeterscan.gif|200px|link=Perimeter Scan (V)]] || [[Perimeter Scan (V)]] || [[Interrupt|Interrupt]] || C2 || 4 || USED: Play a Defensive Shield from under your Starting Effect. OR Target opponent's just-deployed [Maintenance] card. Target may not battle (or allow opponent to deploy cards from Reserve Deck) for remainder of turn. (Immune to Sense.) LOST: Cancel Trample (unless targeting an Undercover spy). | ||
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| [[File:V1-L-sabotage.gif|200px|link=Sabotage (V | | [[File:V1-L-sabotage.gif|200px|link=Sabotage (V)]] || [[Sabotage (V)]] || [[Interrupt|Interrupt]] || U1 || 5 || Target an opponent's non-superlaser weapon card. Draw destiny. Subtract 1 if your spy on table. Target lost if total destiny < target's destiny number. OR Cancel an attempt to use a [Permanent Weapon] weapon to target your spy (or any card with your spy). | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V1-L-anoat.gif|200px|link=Anoat (V | | [[File:V1-L-anoat.gif|200px|link=Anoat (V)]] || [[Anoat (V)]] || [[Location|Location]] || U || 0 || Light: Force loss from Security Precautions is reduced by 4. Dark: Your Ugnaughts deploy free aboard starships here. If you control, all your Ugnaughts on table are forfeit +2. | ||
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| [[File:V1-L-nabootheedpalacehallway.gif|200px|link=Naboo: Theed Palace Hallway (V | | [[File:V1-L-nabootheedpalacehallway.gif|200px|link=Naboo: Theed Palace Hallway (V)]] || [[Naboo: Theed Palace Hallway (V)]] || [[Location|Location]] || U || 0 || Light: Once per game, may take [Set 1] Ascension Guns into hand from Reserve Deck; reshuffle. You move to here using landspeed for free. Dark: While We Have A Plan on table, your Force icons here are canceled. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V1-L-greenleaderingreensquadron1.gif|200px|link=Green Leader In Green Squadron 1 | | [[File:V1-L-greenleaderingreensquadron1.gif|200px|link=Green Leader In Green Squadron 1]] || [[Green Leader In Green Squadron 1]] || [[Starship|Starship]] || C || 2 || Permanent pilot is •Green Leader, who provides ability of 2. Adds one battle destiny with a Rebel snub fighter. During battle, may cancel immunity to attrition of one starship here; this A-wing is 'hit.' | ||
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| [[File:V1-L-greenleaderingreensquadron1_ai.gif|200px|link=Green Leader In Green Squadron 1 (AI | | [[File:V1-L-greenleaderingreensquadron1_ai.gif|200px|link=Green Leader In Green Squadron 1 (AI)]] || [[Green Leader In Green Squadron 1 (AI)]] || [[Starship|Starship]] || C || 2 || Permanent pilot is •Green Leader, who provides ability of 2. Adds one battle destiny with a Rebel snub fighter. During battle, may cancel immunity to attrition of one starship here; this A-wing is 'hit.' | ||
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| [[File:V1-L-tantiveiv.gif|200px|link=Tantive IV (V | | [[File:V1-L-tantiveiv.gif|200px|link=Tantive IV (V)]] || [[Tantive IV (V)]] || [[Starship|Starship]] || R1 || 1 || May deploy without presence or Force icons. May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2. Adds one [Light Side] icon here. | ||
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| [[File:V1-L-tantiveiv_ai.gif|200px|link=Tantive IV (V) (AI | | [[File:V1-L-tantiveiv_ai.gif|200px|link=Tantive IV (V) (AI)]] || [[Tantive IV (V) (AI)]] || [[Starship|Starship]] || R1 || 1 || May deploy without presence or Force icons. May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2. Adds one [Light Side] icon here. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V1-L-dashinrogue12.gif|200px|link=Dash In Rogue 12 | | [[File:V1-L-dashinrogue12.gif|200px|link=Dash In Rogue 12]] || [[Dash In Rogue 12]] || [[Vehicle|Vehicle]] || PM || 2 || May add 1 pilot. Permanent pilot is •Dash, who provides ability of 3. Unless this card 'hit', other T-47s here may not be targeted by Crash Landing, High-speed Tactics, or weapons. Immune to attrition < 4. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V1-L-macewinduslightsaber.gif|200px|link=Mace Windu's Lightsaber | | [[File:V1-L-macewinduslightsaber.gif|200px|link=Mace Windu's Lightsaber]] || [[Mace Windu's Lightsaber]] || [[Weapon|Weapon]] || U1 || 1 || Deploy on Mace. May add 1 to Force drain where present. Mace may add 1 to his duel total. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. | ||
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| [[File:V1-L-macewinduslightsaber_ai.gif|200px|link=Mace Windu's Lightsaber (AI | | [[File:V1-L-macewinduslightsaber_ai.gif|200px|link=Mace Windu's Lightsaber (AI)]] || [[Mace Windu's Lightsaber (AI)]] || [[Weapon|Weapon]] || U1 || 1 || Deploy on Mace. May add 1 to Force drain where present. Mace may add 1 to his duel total. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V1-D-colonelwullfyularen.gif|200px|link=Colonel Wullf Yularen (V | | [[File:V1-D-colonelwullfyularen.gif|200px|link=Colonel Wullf Yularen (V)]] || [[Colonel Wullf Yularen (V)]] || [[Character|Character]] || U1 || 2 || Adds 1 to power of anything he pilots (2 if a capital starship). When deployed, may activate up to X Force (limit 4), where X = number of ISB agents on table. While aboard a starship, its power may not be reduced by opponent. | ||
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| [[File:V1-D-corporalvandolay.gif|200px|link=Corporal Vandolay (V | | [[File:V1-D-corporalvandolay.gif|200px|link=Corporal Vandolay (V)]] || [[Corporal Vandolay (V)]] || [[Character|Character]] || U || 2 || Adds 1 to power of anything he pilots. When deployed, may take an ISB agent here into hand. Once per turn, if you just drew an ISB agent for battle destiny anywhere, may take that card into hand to cancel and re-draw that destiny. | ||
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| [[File:V1-D-djaspuhr.gif|200px|link=Djas Puhr (V | | [[File:V1-D-djaspuhr.gif|200px|link=Djas Puhr (V)]] || [[Djas Puhr (V)]] || [[Character|Character]] || R2 || 1 || Assassin. Power, defense value, and forfeit +1 for each [Dark Side Force] icon here. Your total ability may not be reduced at same site. Your Force drains here may not be canceled by [Reflections 3] Leia. | ||
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| [[File:V1-D-jangofett.gif|200px|link=Jango Fett | | [[File:V1-D-jangofett.gif|200px|link=Jango Fett]] || [[Jango Fett]] || [[Character|Character]] || R || 1 || Adds 2 to power and 1 to maneuver of anything he pilots. Adds one battle destiny with opponent's Jedi, [Maintenance] card, or [Permanent Weapon] card. May be targeted by Hidden Weapons, If about to be lost, may take Boba Fett into hand from Reserve Deck; reshuffle. | ||
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| [[File:V1-D-jangofett_ai.gif|200px|link=Jango Fett (AI | | [[File:V1-D-jangofett_ai.gif|200px|link=Jango Fett (AI)]] || [[Jango Fett (AI)]] || [[Character|Character]] || R || 1 || Adds 2 to power and 1 to maneuver of anything he pilots. Adds one battle destiny with opponent's Jedi, [Maintenance] card, or [Permanent Weapon] card. May be targeted by Hidden Weapons, If about to be lost, may take Boba Fett into hand from Reserve Deck; reshuffle. | ||
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| [[File:V1-D-ltpoltreidum.gif|200px|link=Lt. Pol Treidum (V | | [[File:V1-D-ltpoltreidum.gif|200px|link=Lt. Pol Treidum (V)]] || [[Lt. Pol Treidum (V)]] || [[Character|Character]] || C1 || 3 || Adds 1 to power of anything he pilots. When deployed (or leaves table), may draw top card of Reserve Deck or Used Pile. During battle, attrition against you is -1 for each ISB agent here (limit -3). Your spies here (unless Undercover) are immune to Double Agent. | ||
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| [[File:V1-D-wooof.gif|200px|link=Wooof (V | | [[File:V1-D-wooof.gif|200px|link=Wooof (V)]] || [[Wooof (V)]] || [[Character|Character]] || R || 3 || Adds 3 to power of anything he pilots. May deploy with any cruiser using Combat Response. While aboard a piloted [Independent] starship, opponent's battle and weapon destiny draws here are -1. | ||
|} | |} | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V1-D-despair.gif|200px|link=Despair (V | | [[File:V1-D-despair.gif|200px|link=Despair (V)]] || [[Despair (V)]] || [[Effect|Effect]] || R || 6 || Deploy on table. My Favorite Decoration may not be placed out of play. At battlegrounds where you have a frozen captive, your Force drains are +1. While a frozen captive with Scum And Villainy, your total power in all battles is +3. [Immune to Alter.] | ||
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| [[File:V1-D-endorshield.gif|200px|link=Endor Shield (V | | [[File:V1-D-endorshield.gif|200px|link=Endor Shield (V)]] || [[Endor Shield (V)]] || [[Effect|Effect]] || U || 5 || Deploy on table. While your [Endor] objective on table (and opponent's [Endor] objective not on table) opponent generates no Force at Endor system. Twice per game, may take an Imperial admiral into hand from Reserve Deck; reshuffle. (Immune to Alter.) | ||
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| [[File:V1-D-imperialenforcement.gif|200px|link=Imperial Enforcement | | [[File:V1-D-imperialenforcement.gif|200px|link=Imperial Enforcement]] || [[Imperial Enforcement]] || [[Effect|Effect]] || U1 || 5 || Deploy on table. You may initiate battles for free. Once per turn, if you just drew a character for destiny, may take that card into hand to cancel and redraw that destiny. Canceled if your non-Imperial character (or starship) on table. [Immune to Alter.] | ||
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| [[File:V1-D-jabbashaven.gif|200px|link=Jabba's Haven | | [[File:V1-D-jabbashaven.gif|200px|link=Jabba's Haven]] || [[Jabba's Haven]] || [[Effect|Effect]] || U || 4 || If you have deployed a [Jabba's Place] site, deploy on table. May deploy Nal Hutta from Reserve Deck; reshuffle. You may not deploy systems except Nal Hutta and Tatooine. Cancels The Camp. During battle, may lose 1 Force; your battle destiny modifiers affect your total battle destiny instead. Once per game, may retrieve a non-[Maintenance] alien or [Independent] starship into hand. [Immune to Alter.] | ||
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| [[File:V1-D-ngokwarbeast.gif|200px|link=Ng'ok War Beast | | [[File:V1-D-ngokwarbeast.gif|200px|link=Ng'ok War Beast]] || [[Ng'ok War Beast]] || [[Effect|Effect]] || C || 3 || Deploy on table. If your character, starship, or vehicle in battle is about to be lost before the damage segment, it is instead lost at end of battle (if forfeited, forfeit for 0). (Immune to Alter.) | ||
|} | |} | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V1-D-adarktimefortherebellion.gif|200px|link=A Dark Time For The Rebellion (V | | [[File:V1-D-adarktimefortherebellion.gif|200px|link=A Dark Time For The Rebellion (V)]] || [[A Dark Time For The Rebellion (V)]] || [[Interrupt|Interrupt]] || C1 || 4 || If opponent's starting location was Massassi Throne Room, opponent loses 1 Force when you play this Interrupt. Add or subtract 1 from opponent's just drawn destiny. OR Activate 1 Force. OR Until end of turn, battle destiny draws may not be canceled (unless being redrawn) or modified. | ||
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| [[File:V1-D-accordingtomydesign.gif|200px|link=According To My Design | | [[File:V1-D-accordingtomydesign.gif|200px|link=According To My Design]] || [[According To My Design]] || [[Interrupt|Interrupt]] || U || 4 || Unless your starship site or Death Star on table, deploy Emperor to your site (even if converted) and up to three Effects that deploy for free, are [Immune to Alter], and have 'deploy on table' (or 'deploy on your side of table') in game text. Light Side goes first. Place Interrupt in Lost Pile. | ||
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| [[File:V1-D-coldfeet.gif|200px|link=Cold Feet (V | | [[File:V1-D-coldfeet.gif|200px|link=Cold Feet (V)]] || [[Cold Feet (V)]] || [[Interrupt|Interrupt]] || C2 || 5 || Play a Defensive Shield from under your Starting Effect. [Immune to Sense] OR Cancel Mantellian Savrip or Surprise Assault. OR Cancel an attempt to remove a just-lost character from opponent's Lost Pile. | ||
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| [[File:V1-D-tiesentryships.gif|200px|link=TIE Sentry Ships (V | | [[File:V1-D-tiesentryships.gif|200px|link=TIE Sentry Ships (V)]] || [[TIE Sentry Ships (V)]] || [[Interrupt|Interrupt]] || C || 5 || USED: If you just drew a starship for destiny, take that starship into hand to cancel and redraw that destiny. LOST: Use 3 Force to retrieve a starship into hand. | ||
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| [[File:V1-D-turnitoffturnitoff.gif|200px|link=Turn It Off! Turn It Off! (V | | [[File:V1-D-turnitoffturnitoff.gif|200px|link=Turn It Off! Turn It Off! (V)]] || [[Turn It Off! Turn It Off! (V)]] || [[Interrupt|Interrupt]] || C1 || 5 || Play a Defensive Shield from under your Starting Effect. OR If opponent just deployed a [Maintenance] card, it may not battle for remainder of turn. OR Cancel Out Of Commission (if attempting to place a card out of play). (Immune to Sense.) | ||
|} | |} | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V1-D-coruscantimperialcity.gif|200px|link=Coruscant: Imperial City (V | | [[File:V1-D-coruscantimperialcity.gif|200px|link=Coruscant: Imperial City (V)]] || [[Coruscant: Imperial City (V)]] || [[Location|Location]] || U || 0 || Dark: Once per game, may deploy a character with 'Black Sun' in lore here from Reserve Deck; reshuffle. Light: Force drain +1 here. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V1-D-slaveisymboloffear.gif|200px|link=Slave I, Symbol Of Fear | | [[File:V1-D-slaveisymboloffear.gif|200px|link=Slave I, Symbol Of Fear]] || [[Slave I, Symbol Of Fear]] || [[Starship|Starship]] || R || 3 || May add 2 pilots and 2 passengers. Power +1 for each opponent's starship here. While Jango or Boba Fett piloting, immune to attrition < 5. | ||
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| [[File:V1-D-slaveisymboloffear_ai.gif|200px|link=Slave I, Symbol Of Fear (AI | | [[File:V1-D-slaveisymboloffear_ai.gif|200px|link=Slave I, Symbol Of Fear (AI)]] || [[Slave I, Symbol Of Fear (AI)]] || [[Starship|Starship]] || R || 3 || May add 2 pilots and 2 passengers. Power +1 for each opponent's starship here. While Jango or Boba Fett piloting, immune to attrition < 5. | ||
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| [[File:V1-D-stalker.gif|200px|link=Stalker (V | | [[File:V1-D-stalker.gif|200px|link=Stalker (V)]] || [[Stalker (V)]] || [[Starship|Starship]] || R1 || 1 || May add 6 pilots, 8 passengers, 2 vehicles, and 4 TIEs. Permanent pilot provides ability of 1. Once per game, may follow an opponent's starship that just moved from here (if within range). | ||
|} | |} | ||
| Line 193: | Line 193: | ||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
|- | |- | ||
| [[File:V1-D-imperialentanglements.gif|200px|link=Imperial Entanglements / No One To Stop Us This Time | | [[File:V1-D-imperialentanglements.gif|200px|link=Imperial Entanglements / No One To Stop Us This Time]] || [[Imperial Entanglements / No One To Stop Us This Time|Imperial Entanglements/No One To Stop Us This Time]] || [[Objective|Objective]] || R || 0 || Deploy Tatooine system (with Devastator there) and a Tatooine battleground site. {For} remainder of game, you may not deploy Sandwhirl, Admiral's Orders, Jabba's Palace sites, non-Imperial characters, non-Imperial starships, or systems. {While} this side up, opponent loses no Force to Tatooine Occupation or your Force drains at Tatooine system. Once per turn, may deploy a Tatooine battleground site from Reserve Deck; reshuffle. {Flip} this card if you control three Tatooine sites and opponent controls fewer than three Tatooine sites. | ||
|- | |- | ||
| [[File:V1-D-noonetostopusthistime.gif|200px|link=Imperial Entanglements / No One To Stop Us This Time | | [[File:V1-D-noonetostopusthistime.gif|200px|link=Imperial Entanglements / No One To Stop Us This Time]] || [[Imperial Entanglements / No One To Stop Us This Time|Imperial Entanglements/No One To Stop Us This Time]] || [[Objective|Objective]] || R || 7 || {While} this side up, once during your control phase, may peek at up to X cards from the top of your Reserve Deck, where X = number of Tatooine locations you occupy; take one into hand and shuffle your Reserve Deck. Once per turn, may deploy a Tatooine battleground site from Reserve Deck; reshuffle. Opponent's characters require +1 Force to move from Tatooine sites using their landspeed. During your draw phase, you may retrieve one trooper. {Flip} this card if opponent controls more Tatooine sites than you. | ||
|} | |} | ||
Latest revision as of 13:47, 23 September 2026
| Virtual Set 1 | |
|---|---|
| Game/Set | Star Wars CCG |
| Expansion | Virtual Set 1 |
| Publisher | Star Wars CCG Players Committee |
| Date | 27 March 2015 |
| Cards Total | 50 |
| Card Size | 63x88mm |
Virtual Set 1 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 27 March 2015. These are not Decipher cards.
Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.
Card list
Light Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Lando Calrissian (V) | Character | R | 1 | Smuggler. Adds 2 to power of anything he pilots. When deployed, may take a character with 'Cloud City' in lore into hand from Reserve Deck; reshuffle. During battle, may use 1 Force to cancel the game text of a Dark Jedi (except Vader) at same site. | |
| Mace Windu (V) | Character | R | 1 | During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi). | |
| Mace Windu (V) (AI) | Character | R | 1 | During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi). | |
| Mace Windu (V) (C-Slip AI 2) | Character | R | 1 | During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi). | |
| Mace Windu (V) (C-Slip AI) | Character | R | 1 | During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi). | |
| Melas (V) | Character | R | 2 | Adds 2 to power of anything he pilots. Your StarSpeeders are destiny +2 and move for free. Once per turn, may place a card from hand on Used Pile to 'smoke pipe' (for remainder of turn, Melas is power and defense value +2 and may not move). | |
| Obi-Wan Kenobi (V) | Character | R1 | 1 | Obi-Wan's deploy cost may not be increased. Power +1 for each Dark Jedi or Skywalker here. Your 'hit' characters here may not be targeted to be lost. Once per game, may exchange two cards in hand with any one card in Lost Pile. Immune to attrition < 5. | |
| Princess Leia (V) | Character | R | 1 | Leia's deploy cost may not be modified by opponent. Adds one battle destiny if with Han or Vader. May move as a 'react' to same site as an Imperial. Once per turn, may deploy Leia Of Alderaan or Reflection from Reserve Deck; reshuffle. Immune to attrition < 4. | |
| R2-D2 (Artoo-Detoo) (V) | Character | R2 | 2 or 5 | While aboard a starfighter, adds 2 to power, maneuver, and hyperspeed. While present with a Scomp link, adds one [Light Side] icon here and, during battles at same and related interior sites, once per turn may use 1 Force to subtract 1 from a just drawn destiny. | |
| R2-D2 (Artoo-Detoo) (V) (AI) | Character | R2 | 2 or 5 | While aboard a starfighter, adds 2 to power, maneuver, and hyperspeed. While present with a Scomp link, adds one [Light Side] icon here and, during battles at same and related interior sites, once per turn may use 1 Force to subtract 1 from a just drawn destiny. | |
| Yane (V) | Character | U | 3 | Whenever opponent deploys a character to same or adjacent site, may activate 1 Force. While with Amidala, forfeit +1, and once per turn may peek at the top card of your Force Pile and Reserve Deck; return one card to each deck or pile. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| A New Secret Base (V) | Effect | PM | 5 | Deploy on table. Once per turn, may use 2 Force to deploy a battleground system from Reserve Deck; reshuffle. Your non-unique starfighters apply their deployment modifiers at any location. Once per turn, if you just Force drained at a battleground system, may draw top card of Reserve Deck. (Immune to Alter.) | |
| Seeking An Audience (V) | Effect | PM | 4 | If Han is frozen, deploy on table. Your personal Force generation = 2. Once per turn, may deploy from Reserve Deck (reshuffle) C-3PO, R2-D2, [Jabba's Palace] Lando, or [Jabba's Palace] Leia to a Jabba's Palace site. Once per game, may retrieve R2-D2. [Immune to Alter.] | |
| We'll Take The Long Way | Effect | U | 4 | If We Have A Plan on table, deploy on table. Wokling is canceled. While you occupy Theed Palace Throne Room, you may ignore your Objective's location deployment restrictions. Once per game, may take an [Episode I] system and/or [Theed Palace] leader into hand from Reserve Deck; reshuffle. [Immune to Alter.] |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Ascension Guns (V) | Interrupt | U | 5 | During your deploy phase, use X Force (minimum 1) to relocate X of your characters at an interior Theed Palace site to Theed Palace Throne Room. (Immune to Sense.) OR If opponent occupies your location, peek at top two cards of your Reserve Deck and take one into hand. | |
| Escape Pod (V) | Interrupt | U2 | 6 | Use 1 Force to take a dejarik or holosite into hand from Reserve Deck; reshuffle. OR Cancel a Force drain at a holosite. OR If opponent is about to place your character our of play, place that character in your Lost Pile instead. | |
| Hear Me Baby, Hold Together (V) | Interrupt | C2 | 5 | USED: Play a Defensive Shield from under your Starting Effect. [Immune to Sense.] OR Cancel Counter Attack, [Set 0] Defensive Fire, or Hidden Weapons. OR Make a just drawn Overload destiny = ½. LOST: Cancel Cease Fire! or I Have You Now. | |
| Perimeter Scan (V) | Interrupt | C2 | 4 | USED: Play a Defensive Shield from under your Starting Effect. OR Target opponent's just-deployed [Maintenance] card. Target may not battle (or allow opponent to deploy cards from Reserve Deck) for remainder of turn. (Immune to Sense.) LOST: Cancel Trample (unless targeting an Undercover spy). | |
| Sabotage (V) | Interrupt | U1 | 5 | Target an opponent's non-superlaser weapon card. Draw destiny. Subtract 1 if your spy on table. Target lost if total destiny < target's destiny number. OR Cancel an attempt to use a [Permanent Weapon] weapon to target your spy (or any card with your spy). |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Anoat (V) | Location | U | 0 | Light: Force loss from Security Precautions is reduced by 4. Dark: Your Ugnaughts deploy free aboard starships here. If you control, all your Ugnaughts on table are forfeit +2. | |
| Naboo: Theed Palace Hallway (V) | Location | U | 0 | Light: Once per game, may take [Set 1] Ascension Guns into hand from Reserve Deck; reshuffle. You move to here using landspeed for free. Dark: While We Have A Plan on table, your Force icons here are canceled. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Green Leader In Green Squadron 1 | Starship | C | 2 | Permanent pilot is •Green Leader, who provides ability of 2. Adds one battle destiny with a Rebel snub fighter. During battle, may cancel immunity to attrition of one starship here; this A-wing is 'hit.' | |
| Green Leader In Green Squadron 1 (AI) | Starship | C | 2 | Permanent pilot is •Green Leader, who provides ability of 2. Adds one battle destiny with a Rebel snub fighter. During battle, may cancel immunity to attrition of one starship here; this A-wing is 'hit.' | |
| Tantive IV (V) | Starship | R1 | 1 | May deploy without presence or Force icons. May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2. Adds one [Light Side] icon here. | |
| Tantive IV (V) (AI) | Starship | R1 | 1 | May deploy without presence or Force icons. May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2. Adds one [Light Side] icon here. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Dash In Rogue 12 | Vehicle | PM | 2 | May add 1 pilot. Permanent pilot is •Dash, who provides ability of 3. Unless this card 'hit', other T-47s here may not be targeted by Crash Landing, High-speed Tactics, or weapons. Immune to attrition < 4. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Mace Windu's Lightsaber | Weapon | U1 | 1 | Deploy on Mace. May add 1 to Force drain where present. Mace may add 1 to his duel total. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. | |
| Mace Windu's Lightsaber (AI) | Weapon | U1 | 1 | Deploy on Mace. May add 1 to Force drain where present. Mace may add 1 to his duel total. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. |
Dark Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Colonel Wullf Yularen (V) | Character | U1 | 2 | Adds 1 to power of anything he pilots (2 if a capital starship). When deployed, may activate up to X Force (limit 4), where X = number of ISB agents on table. While aboard a starship, its power may not be reduced by opponent. | |
| Corporal Vandolay (V) | Character | U | 2 | Adds 1 to power of anything he pilots. When deployed, may take an ISB agent here into hand. Once per turn, if you just drew an ISB agent for battle destiny anywhere, may take that card into hand to cancel and re-draw that destiny. | |
| Djas Puhr (V) | Character | R2 | 1 | Assassin. Power, defense value, and forfeit +1 for each [Dark Side Force] icon here. Your total ability may not be reduced at same site. Your Force drains here may not be canceled by [Reflections 3] Leia. | |
| Jango Fett | Character | R | 1 | Adds 2 to power and 1 to maneuver of anything he pilots. Adds one battle destiny with opponent's Jedi, [Maintenance] card, or [Permanent Weapon] card. May be targeted by Hidden Weapons, If about to be lost, may take Boba Fett into hand from Reserve Deck; reshuffle. | |
| Jango Fett (AI) | Character | R | 1 | Adds 2 to power and 1 to maneuver of anything he pilots. Adds one battle destiny with opponent's Jedi, [Maintenance] card, or [Permanent Weapon] card. May be targeted by Hidden Weapons, If about to be lost, may take Boba Fett into hand from Reserve Deck; reshuffle. | |
| Lt. Pol Treidum (V) | Character | C1 | 3 | Adds 1 to power of anything he pilots. When deployed (or leaves table), may draw top card of Reserve Deck or Used Pile. During battle, attrition against you is -1 for each ISB agent here (limit -3). Your spies here (unless Undercover) are immune to Double Agent. | |
| Wooof (V) | Character | R | 3 | Adds 3 to power of anything he pilots. May deploy with any cruiser using Combat Response. While aboard a piloted [Independent] starship, opponent's battle and weapon destiny draws here are -1. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Despair (V) | Effect | R | 6 | Deploy on table. My Favorite Decoration may not be placed out of play. At battlegrounds where you have a frozen captive, your Force drains are +1. While a frozen captive with Scum And Villainy, your total power in all battles is +3. [Immune to Alter.] | |
| Endor Shield (V) | Effect | U | 5 | Deploy on table. While your [Endor] objective on table (and opponent's [Endor] objective not on table) opponent generates no Force at Endor system. Twice per game, may take an Imperial admiral into hand from Reserve Deck; reshuffle. (Immune to Alter.) | |
| Imperial Enforcement | Effect | U1 | 5 | Deploy on table. You may initiate battles for free. Once per turn, if you just drew a character for destiny, may take that card into hand to cancel and redraw that destiny. Canceled if your non-Imperial character (or starship) on table. [Immune to Alter.] | |
| Jabba's Haven | Effect | U | 4 | If you have deployed a [Jabba's Place] site, deploy on table. May deploy Nal Hutta from Reserve Deck; reshuffle. You may not deploy systems except Nal Hutta and Tatooine. Cancels The Camp. During battle, may lose 1 Force; your battle destiny modifiers affect your total battle destiny instead. Once per game, may retrieve a non-[Maintenance] alien or [Independent] starship into hand. [Immune to Alter.] | |
| Ng'ok War Beast | Effect | C | 3 | Deploy on table. If your character, starship, or vehicle in battle is about to be lost before the damage segment, it is instead lost at end of battle (if forfeited, forfeit for 0). (Immune to Alter.) |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| A Dark Time For The Rebellion (V) | Interrupt | C1 | 4 | If opponent's starting location was Massassi Throne Room, opponent loses 1 Force when you play this Interrupt. Add or subtract 1 from opponent's just drawn destiny. OR Activate 1 Force. OR Until end of turn, battle destiny draws may not be canceled (unless being redrawn) or modified. | |
| According To My Design | Interrupt | U | 4 | Unless your starship site or Death Star on table, deploy Emperor to your site (even if converted) and up to three Effects that deploy for free, are [Immune to Alter], and have 'deploy on table' (or 'deploy on your side of table') in game text. Light Side goes first. Place Interrupt in Lost Pile. | |
| Cold Feet (V) | Interrupt | C2 | 5 | Play a Defensive Shield from under your Starting Effect. [Immune to Sense] OR Cancel Mantellian Savrip or Surprise Assault. OR Cancel an attempt to remove a just-lost character from opponent's Lost Pile. | |
| TIE Sentry Ships (V) | Interrupt | C | 5 | USED: If you just drew a starship for destiny, take that starship into hand to cancel and redraw that destiny. LOST: Use 3 Force to retrieve a starship into hand. | |
| Turn It Off! Turn It Off! (V) | Interrupt | C1 | 5 | Play a Defensive Shield from under your Starting Effect. OR If opponent just deployed a [Maintenance] card, it may not battle for remainder of turn. OR Cancel Out Of Commission (if attempting to place a card out of play). (Immune to Sense.) |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Coruscant: Imperial City (V) | Location | U | 0 | Dark: Once per game, may deploy a character with 'Black Sun' in lore here from Reserve Deck; reshuffle. Light: Force drain +1 here. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Slave I, Symbol Of Fear | Starship | R | 3 | May add 2 pilots and 2 passengers. Power +1 for each opponent's starship here. While Jango or Boba Fett piloting, immune to attrition < 5. | |
| Slave I, Symbol Of Fear (AI) | Starship | R | 3 | May add 2 pilots and 2 passengers. Power +1 for each opponent's starship here. While Jango or Boba Fett piloting, immune to attrition < 5. | |
| Stalker (V) | Starship | R1 | 1 | May add 6 pilots, 8 passengers, 2 vehicles, and 4 TIEs. Permanent pilot provides ability of 1. Once per game, may follow an opponent's starship that just moved from here (if within range). |
Objective
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Imperial Entanglements/No One To Stop Us This Time | Objective | R | 0 | Deploy Tatooine system (with Devastator there) and a Tatooine battleground site. {For} remainder of game, you may not deploy Sandwhirl, Admiral's Orders, Jabba's Palace sites, non-Imperial characters, non-Imperial starships, or systems. {While} this side up, opponent loses no Force to Tatooine Occupation or your Force drains at Tatooine system. Once per turn, may deploy a Tatooine battleground site from Reserve Deck; reshuffle. {Flip} this card if you control three Tatooine sites and opponent controls fewer than three Tatooine sites. | |
| Imperial Entanglements/No One To Stop Us This Time | Objective | R | 7 | {While} this side up, once during your control phase, may peek at up to X cards from the top of your Reserve Deck, where X = number of Tatooine locations you occupy; take one into hand and shuffle your Reserve Deck. Once per turn, may deploy a Tatooine battleground site from Reserve Deck; reshuffle. Opponent's characters require +1 Force to move from Tatooine sites using their landspeed. During your draw phase, you may retrieve one trooper. {Flip} this card if opponent controls more Tatooine sites than you. |
Sources
- Virtual Set 1 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org