Virtual Set 1: Difference between revisions

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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V1-L-landocalrissian.gif|200px|link=Lando Calrissian (V) (Virtual Set 1)]] || [[Lando Calrissian (V) (Virtual Set 1)|Lando Calrissian (V)]] || [[Character|Character]] || R || 1 || Smuggler. Adds 2 to power of anything he pilots. When deployed, may take a character with 'Cloud City' in lore into hand from Reserve Deck; reshuffle. During battle, may use 1 Force to cancel the game text of a Dark Jedi (except Vader) at same site.
| [[File:V1-L-landocalrissian.gif|200px|link=Lando Calrissian (V)]] || [[Lando Calrissian (V)]] || [[Character|Character]] || R || 1 || Smuggler. Adds 2 to power of anything he pilots. When deployed, may take a character with 'Cloud City' in lore into hand from Reserve Deck; reshuffle. During battle, may use 1 Force to cancel the game text of a Dark Jedi (except Vader) at same site.
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| [[File:V1-L-macewindu.gif|200px|link=Mace Windu (V) (Virtual Set 1)]] || [[Mace Windu (V) (Virtual Set 1)|Mace Windu (V)]] || [[Character|Character]] || R || 1 || During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi).
| [[File:V1-L-macewindu.gif|200px|link=Mace Windu (V)]] || [[Mace Windu (V)]] || [[Character|Character]] || R || 1 || During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi).
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| [[File:V1-L-macewindu_ai.gif|200px|link=Mace Windu (V) (AI) (Virtual Set 1)]] || [[Mace Windu (V) (AI) (Virtual Set 1)|Mace Windu (V) (AI)]] || [[Character|Character]] || R || 1 || During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi).
| [[File:V1-L-macewindu_ai.gif|200px|link=Mace Windu (V) (AI)]] || [[Mace Windu (V) (AI)]] || [[Character|Character]] || R || 1 || During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi).
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| [[File:V1-L-macewindu_ai3.gif|200px|link=Mace Windu (V) (C-Slip AI 2) (Virtual Set 1)]] || [[Mace Windu (V) (C-Slip AI 2) (Virtual Set 1)|Mace Windu (V) (C-Slip AI 2)]] || [[Character|Character]] || R || 1 || During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi).
| [[File:V1-L-macewindu_ai3.gif|200px|link=Mace Windu (V) (C-Slip AI 2)]] || [[Mace Windu (V) (C-Slip AI 2)]] || [[Character|Character]] || R || 1 || During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi).
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| [[File:V1-L-macewindu_ai2.gif|200px|link=Mace Windu (V) (C-Slip AI) (Virtual Set 1)]] || [[Mace Windu (V) (C-Slip AI) (Virtual Set 1)|Mace Windu (V) (C-Slip AI)]] || [[Character|Character]] || R || 1 || During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi).
| [[File:V1-L-macewindu_ai2.gif|200px|link=Mace Windu (V) (C-Slip AI)]] || [[Mace Windu (V) (C-Slip AI)]] || [[Character|Character]] || R || 1 || During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi).
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| [[File:V1-L-melas.gif|200px|link=Melas (V) (Virtual Set 1)]] || [[Melas (V) (Virtual Set 1)|Melas (V)]] || [[Character|Character]] || R || 2 || Adds 2 to power of anything he pilots. Your StarSpeeders are destiny +2 and move for free. Once per turn, may place a card from hand on Used Pile to 'smoke pipe' (for remainder of turn, Melas is power and defense value +2 and may not move).
| [[File:V1-L-melas.gif|200px|link=Melas (V)]] || [[Melas (V)]] || [[Character|Character]] || R || 2 || Adds 2 to power of anything he pilots. Your StarSpeeders are destiny +2 and move for free. Once per turn, may place a card from hand on Used Pile to 'smoke pipe' (for remainder of turn, Melas is power and defense value +2 and may not move).
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| [[File:V1-L-obiwankenobi.gif|200px|link=Obi-Wan Kenobi (V) (Virtual Set 1)]] || [[Obi-Wan Kenobi (V) (Virtual Set 1)|Obi-Wan Kenobi (V)]] || [[Character|Character]] || R1 || 1 || Obi-Wan's deploy cost may not be increased. Power +1 for each Dark Jedi or Skywalker here. Your 'hit' characters here may not be targeted to be lost. Once per game, may exchange two cards in hand with any one card in Lost Pile. Immune to attrition < 5.
| [[File:V1-L-obiwankenobi.gif|200px|link=Obi-Wan Kenobi (V)]] || [[Obi-Wan Kenobi (V)]] || [[Character|Character]] || R1 || 1 || Obi-Wan's deploy cost may not be increased. Power +1 for each Dark Jedi or Skywalker here. Your 'hit' characters here may not be targeted to be lost. Once per game, may exchange two cards in hand with any one card in Lost Pile. Immune to attrition < 5.
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| [[File:V1-L-princessleia.gif|200px|link=Princess Leia (V) (Virtual Set 1)]] || [[Princess Leia (V) (Virtual Set 1)|Princess Leia (V)]] || [[Character|Character]] || R || 1 || Leia's deploy cost may not be modified by opponent. Adds one battle destiny if with Han or Vader. May move as a 'react' to same site as an Imperial. Once per turn, may deploy Leia Of Alderaan or Reflection from Reserve Deck; reshuffle. Immune to attrition < 4.
| [[File:V1-L-princessleia.gif|200px|link=Princess Leia (V)]] || [[Princess Leia (V)]] || [[Character|Character]] || R || 1 || Leia's deploy cost may not be modified by opponent. Adds one battle destiny if with Han or Vader. May move as a 'react' to same site as an Imperial. Once per turn, may deploy Leia Of Alderaan or Reflection from Reserve Deck; reshuffle. Immune to attrition < 4.
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| [[File:V1-L-r2d2.gif|200px|link=R2-D2 (Artoo-Detoo) (V) (Virtual Set 1)]] || [[R2-D2 (Artoo-Detoo) (V) (Virtual Set 1)|R2-D2 (Artoo-Detoo) (V)]] || [[Character|Character]] || R2 || 2 or 5 || While aboard a starfighter, adds 2 to power, maneuver, and hyperspeed. While present with a Scomp link, adds one [Light Side] icon here and, during battles at same and related interior sites, once per turn may use 1 Force to subtract 1 from a just drawn destiny.
| [[File:V1-L-r2d2.gif|200px|link=R2-D2 (Artoo-Detoo) (V)]] || [[R2-D2 (Artoo-Detoo) (V)]] || [[Character|Character]] || R2 || 2 or 5 || While aboard a starfighter, adds 2 to power, maneuver, and hyperspeed. While present with a Scomp link, adds one [Light Side] icon here and, during battles at same and related interior sites, once per turn may use 1 Force to subtract 1 from a just drawn destiny.
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| [[File:V1-L-r2d2_ai.gif|200px|link=R2-D2 (Artoo-Detoo) (V) (AI) (Virtual Set 1)]] || [[R2-D2 (Artoo-Detoo) (V) (AI) (Virtual Set 1)|R2-D2 (Artoo-Detoo) (V) (AI)]] || [[Character|Character]] || R2 || 2 or 5 || While aboard a starfighter, adds 2 to power, maneuver, and hyperspeed. While present with a Scomp link, adds one [Light Side] icon here and, during battles at same and related interior sites, once per turn may use 1 Force to subtract 1 from a just drawn destiny.
| [[File:V1-L-r2d2_ai.gif|200px|link=R2-D2 (Artoo-Detoo) (V) (AI)]] || [[R2-D2 (Artoo-Detoo) (V) (AI)]] || [[Character|Character]] || R2 || 2 or 5 || While aboard a starfighter, adds 2 to power, maneuver, and hyperspeed. While present with a Scomp link, adds one [Light Side] icon here and, during battles at same and related interior sites, once per turn may use 1 Force to subtract 1 from a just drawn destiny.
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| [[File:V1-L-yane.gif|200px|link=Yane (V) (Virtual Set 1)]] || [[Yane (V) (Virtual Set 1)|Yane (V)]] || [[Character|Character]] || U || 3 || Whenever opponent deploys a character to same or adjacent site, may activate 1 Force. While with Amidala, forfeit +1, and once per turn may peek at the top card of your Force Pile and Reserve Deck; return one card to each deck or pile.
| [[File:V1-L-yane.gif|200px|link=Yane (V)]] || [[Yane (V)]] || [[Character|Character]] || U || 3 || Whenever opponent deploys a character to same or adjacent site, may activate 1 Force. While with Amidala, forfeit +1, and once per turn may peek at the top card of your Force Pile and Reserve Deck; return one card to each deck or pile.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V1-L-anewsecretbase.gif|200px|link=A New Secret Base (V) (Virtual Set 1)]] || [[A New Secret Base (V) (Virtual Set 1)|A New Secret Base (V)]] || [[Effect|Effect]] || PM || 5 || Deploy on table. Once per turn, may use 2 Force to deploy a battleground system from Reserve Deck; reshuffle. Your non-unique starfighters apply their deployment modifiers at any location. Once per turn, if you just Force drained at a battleground system, may draw top card of Reserve Deck. (Immune to Alter.)
| [[File:V1-L-anewsecretbase.gif|200px|link=A New Secret Base (V)]] || [[A New Secret Base (V)]] || [[Effect|Effect]] || PM || 5 || Deploy on table. Once per turn, may use 2 Force to deploy a battleground system from Reserve Deck; reshuffle. Your non-unique starfighters apply their deployment modifiers at any location. Once per turn, if you just Force drained at a battleground system, may draw top card of Reserve Deck. (Immune to Alter.)
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| [[File:V1-L-seekinganaudience.gif|200px|link=Seeking An Audience (V) (Virtual Set 1)]] || [[Seeking An Audience (V) (Virtual Set 1)|Seeking An Audience (V)]] || [[Effect|Effect]] || PM || 4 || If Han is frozen, deploy on table. Your personal Force generation = 2. Once per turn, may deploy from Reserve Deck (reshuffle) C-3PO, R2-D2, [Jabba's Palace] Lando, or [Jabba's Palace] Leia to a Jabba's Palace site. Once per game, may retrieve R2-D2. [Immune to Alter.]
| [[File:V1-L-seekinganaudience.gif|200px|link=Seeking An Audience (V)]] || [[Seeking An Audience (V)]] || [[Effect|Effect]] || PM || 4 || If Han is frozen, deploy on table. Your personal Force generation = 2. Once per turn, may deploy from Reserve Deck (reshuffle) C-3PO, R2-D2, [Jabba's Palace] Lando, or [Jabba's Palace] Leia to a Jabba's Palace site. Once per game, may retrieve R2-D2. [Immune to Alter.]
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| [[File:V1-L-welltakethelongway.gif|200px|link=We'll Take The Long Way (Virtual Set 1)]] || [[We'll Take The Long Way (Virtual Set 1)|We'll Take The Long Way]] || [[Effect|Effect]] || U || 4 || If We Have A Plan on table, deploy on table. Wokling is canceled. While you occupy Theed Palace Throne Room, you may ignore your Objective's location deployment restrictions. Once per game, may take an [Episode I] system and/or [Theed Palace] leader into hand from Reserve Deck; reshuffle. [Immune to Alter.]
| [[File:V1-L-welltakethelongway.gif|200px|link=We'll Take The Long Way]] || [[We'll Take The Long Way]] || [[Effect|Effect]] || U || 4 || If We Have A Plan on table, deploy on table. Wokling is canceled. While you occupy Theed Palace Throne Room, you may ignore your Objective's location deployment restrictions. Once per game, may take an [Episode I] system and/or [Theed Palace] leader into hand from Reserve Deck; reshuffle. [Immune to Alter.]
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V1-L-ascensionguns.gif|200px|link=Ascension Guns (V) (Virtual Set 1)]] || [[Ascension Guns (V) (Virtual Set 1)|Ascension Guns (V)]] || [[Interrupt|Interrupt]] || U || 5 || During your deploy phase, use X Force (minimum 1) to relocate X of your characters at an interior Theed Palace site to Theed Palace Throne Room. (Immune to Sense.) OR If opponent occupies your location, peek at top two cards of your Reserve Deck and take one into hand.
| [[File:V1-L-ascensionguns.gif|200px|link=Ascension Guns (V)]] || [[Ascension Guns (V)]] || [[Interrupt|Interrupt]] || U || 5 || During your deploy phase, use X Force (minimum 1) to relocate X of your characters at an interior Theed Palace site to Theed Palace Throne Room. (Immune to Sense.) OR If opponent occupies your location, peek at top two cards of your Reserve Deck and take one into hand.
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| [[File:V1-L-escapepod.gif|200px|link=Escape Pod (V) (Virtual Set 1)]] || [[Escape Pod (V) (Virtual Set 1)|Escape Pod (V)]] || [[Interrupt|Interrupt]] || U2 || 6 || Use 1 Force to take a dejarik or holosite into hand from Reserve Deck; reshuffle. OR Cancel a Force drain at a holosite. OR If opponent is about to place your character our of play, place that character in your Lost Pile instead.
| [[File:V1-L-escapepod.gif|200px|link=Escape Pod (V)]] || [[Escape Pod (V)]] || [[Interrupt|Interrupt]] || U2 || 6 || Use 1 Force to take a dejarik or holosite into hand from Reserve Deck; reshuffle. OR Cancel a Force drain at a holosite. OR If opponent is about to place your character our of play, place that character in your Lost Pile instead.
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| [[File:V1-L-hearmebabyholdtogether.gif|200px|link=Hear Me Baby, Hold Together (V) (Virtual Set 1)]] || [[Hear Me Baby, Hold Together (V) (Virtual Set 1)|Hear Me Baby, Hold Together (V)]] || [[Interrupt|Interrupt]] || C2 || 5 || USED: Play a Defensive Shield from under your Starting Effect. [Immune to Sense.] OR Cancel Counter Attack, [Set 0] Defensive Fire, or Hidden Weapons. OR Make a just drawn Overload destiny = ½. LOST: Cancel Cease Fire! or I Have You Now.
| [[File:V1-L-hearmebabyholdtogether.gif|200px|link=Hear Me Baby, Hold Together (V)]] || [[Hear Me Baby, Hold Together (V)]] || [[Interrupt|Interrupt]] || C2 || 5 || USED: Play a Defensive Shield from under your Starting Effect. [Immune to Sense.] OR Cancel Counter Attack, [Set 0] Defensive Fire, or Hidden Weapons. OR Make a just drawn Overload destiny = ½. LOST: Cancel Cease Fire! or I Have You Now.
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| [[File:V1-L-perimeterscan.gif|200px|link=Perimeter Scan (V) (Virtual Set 1)]] || [[Perimeter Scan (V) (Virtual Set 1)|Perimeter Scan (V)]] || [[Interrupt|Interrupt]] || C2 || 4 || USED: Play a Defensive Shield from under your Starting Effect. OR Target opponent's just-deployed [Maintenance] card. Target may not battle (or allow opponent to deploy cards from Reserve Deck) for remainder of turn. (Immune to Sense.) LOST: Cancel Trample (unless targeting an Undercover spy).
| [[File:V1-L-perimeterscan.gif|200px|link=Perimeter Scan (V)]] || [[Perimeter Scan (V)]] || [[Interrupt|Interrupt]] || C2 || 4 || USED: Play a Defensive Shield from under your Starting Effect. OR Target opponent's just-deployed [Maintenance] card. Target may not battle (or allow opponent to deploy cards from Reserve Deck) for remainder of turn. (Immune to Sense.) LOST: Cancel Trample (unless targeting an Undercover spy).
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| [[File:V1-L-sabotage.gif|200px|link=Sabotage (V) (Virtual Set 1)]] || [[Sabotage (V) (Virtual Set 1)|Sabotage (V)]] || [[Interrupt|Interrupt]] || U1 || 5 || Target an opponent's non-superlaser weapon card. Draw destiny. Subtract 1 if your spy on table. Target lost if total destiny < target's destiny number. OR Cancel an attempt to use a [Permanent Weapon] weapon to target your spy (or any card with your spy).
| [[File:V1-L-sabotage.gif|200px|link=Sabotage (V)]] || [[Sabotage (V)]] || [[Interrupt|Interrupt]] || U1 || 5 || Target an opponent's non-superlaser weapon card. Draw destiny. Subtract 1 if your spy on table. Target lost if total destiny < target's destiny number. OR Cancel an attempt to use a [Permanent Weapon] weapon to target your spy (or any card with your spy).
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V1-L-anoat.gif|200px|link=Anoat (V) (Virtual Set 1)]] || [[Anoat (V) (Virtual Set 1)|Anoat (V)]] || [[Location|Location]] || U || 0 || Light: Force loss from Security Precautions is reduced by 4. Dark: Your Ugnaughts deploy free aboard starships here. If you control, all your Ugnaughts on table are forfeit +2.
| [[File:V1-L-anoat.gif|200px|link=Anoat (V)]] || [[Anoat (V)]] || [[Location|Location]] || U || 0 || Light: Force loss from Security Precautions is reduced by 4. Dark: Your Ugnaughts deploy free aboard starships here. If you control, all your Ugnaughts on table are forfeit +2.
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| [[File:V1-L-nabootheedpalacehallway.gif|200px|link=Naboo: Theed Palace Hallway (V) (Virtual Set 1)]] || [[Naboo: Theed Palace Hallway (V) (Virtual Set 1)|Naboo: Theed Palace Hallway (V)]] || [[Location|Location]] || U || 0 || Light: Once per game, may take [Set 1] Ascension Guns into hand from Reserve Deck; reshuffle. You move to here using landspeed for free. Dark: While We Have A Plan on table, your Force icons here are canceled.
| [[File:V1-L-nabootheedpalacehallway.gif|200px|link=Naboo: Theed Palace Hallway (V)]] || [[Naboo: Theed Palace Hallway (V)]] || [[Location|Location]] || U || 0 || Light: Once per game, may take [Set 1] Ascension Guns into hand from Reserve Deck; reshuffle. You move to here using landspeed for free. Dark: While We Have A Plan on table, your Force icons here are canceled.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V1-L-greenleaderingreensquadron1.gif|200px|link=Green Leader In Green Squadron 1 (Virtual Set 1)]] || [[Green Leader In Green Squadron 1 (Virtual Set 1)|Green Leader In Green Squadron 1]] || [[Starship|Starship]] || C || 2 || Permanent pilot is •Green Leader, who provides ability of 2. Adds one battle destiny with a Rebel snub fighter. During battle, may cancel immunity to attrition of one starship here; this A-wing is 'hit.'
| [[File:V1-L-greenleaderingreensquadron1.gif|200px|link=Green Leader In Green Squadron 1]] || [[Green Leader In Green Squadron 1]] || [[Starship|Starship]] || C || 2 || Permanent pilot is •Green Leader, who provides ability of 2. Adds one battle destiny with a Rebel snub fighter. During battle, may cancel immunity to attrition of one starship here; this A-wing is 'hit.'
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| [[File:V1-L-greenleaderingreensquadron1_ai.gif|200px|link=Green Leader In Green Squadron 1 (AI) (Virtual Set 1)]] || [[Green Leader In Green Squadron 1 (AI) (Virtual Set 1)|Green Leader In Green Squadron 1 (AI)]] || [[Starship|Starship]] || C || 2 || Permanent pilot is •Green Leader, who provides ability of 2. Adds one battle destiny with a Rebel snub fighter. During battle, may cancel immunity to attrition of one starship here; this A-wing is 'hit.'
| [[File:V1-L-greenleaderingreensquadron1_ai.gif|200px|link=Green Leader In Green Squadron 1 (AI)]] || [[Green Leader In Green Squadron 1 (AI)]] || [[Starship|Starship]] || C || 2 || Permanent pilot is •Green Leader, who provides ability of 2. Adds one battle destiny with a Rebel snub fighter. During battle, may cancel immunity to attrition of one starship here; this A-wing is 'hit.'
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| [[File:V1-L-tantiveiv.gif|200px|link=Tantive IV (V) (Virtual Set 1)]] || [[Tantive IV (V) (Virtual Set 1)|Tantive IV (V)]] || [[Starship|Starship]] || R1 || 1 || May deploy without presence or Force icons. May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2. Adds one [Light Side] icon here.
| [[File:V1-L-tantiveiv.gif|200px|link=Tantive IV (V)]] || [[Tantive IV (V)]] || [[Starship|Starship]] || R1 || 1 || May deploy without presence or Force icons. May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2. Adds one [Light Side] icon here.
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| [[File:V1-L-tantiveiv_ai.gif|200px|link=Tantive IV (V) (AI) (Virtual Set 1)]] || [[Tantive IV (V) (AI) (Virtual Set 1)|Tantive IV (V) (AI)]] || [[Starship|Starship]] || R1 || 1 || May deploy without presence or Force icons. May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2. Adds one [Light Side] icon here.
| [[File:V1-L-tantiveiv_ai.gif|200px|link=Tantive IV (V) (AI)]] || [[Tantive IV (V) (AI)]] || [[Starship|Starship]] || R1 || 1 || May deploy without presence or Force icons. May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2. Adds one [Light Side] icon here.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V1-L-dashinrogue12.gif|200px|link=Dash In Rogue 12 (Virtual Set 1)]] || [[Dash In Rogue 12 (Virtual Set 1)|Dash In Rogue 12]] || [[Vehicle|Vehicle]] || PM || 2 || May add 1 pilot. Permanent pilot is •Dash, who provides ability of 3. Unless this card 'hit', other T-47s here may not be targeted by Crash Landing, High-speed Tactics, or weapons. Immune to attrition < 4.
| [[File:V1-L-dashinrogue12.gif|200px|link=Dash In Rogue 12]] || [[Dash In Rogue 12]] || [[Vehicle|Vehicle]] || PM || 2 || May add 1 pilot. Permanent pilot is •Dash, who provides ability of 3. Unless this card 'hit', other T-47s here may not be targeted by Crash Landing, High-speed Tactics, or weapons. Immune to attrition < 4.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V1-L-macewinduslightsaber.gif|200px|link=Mace Windu's Lightsaber (Virtual Set 1)]] || [[Mace Windu's Lightsaber (Virtual Set 1)|Mace Windu's Lightsaber]] || [[Weapon|Weapon]] || U1 || 1 || Deploy on Mace. May add 1 to Force drain where present. Mace may add 1 to his duel total. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
| [[File:V1-L-macewinduslightsaber.gif|200px|link=Mace Windu's Lightsaber]] || [[Mace Windu's Lightsaber]] || [[Weapon|Weapon]] || U1 || 1 || Deploy on Mace. May add 1 to Force drain where present. Mace may add 1 to his duel total. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
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| [[File:V1-L-macewinduslightsaber_ai.gif|200px|link=Mace Windu's Lightsaber (AI) (Virtual Set 1)]] || [[Mace Windu's Lightsaber (AI) (Virtual Set 1)|Mace Windu's Lightsaber (AI)]] || [[Weapon|Weapon]] || U1 || 1 || Deploy on Mace. May add 1 to Force drain where present. Mace may add 1 to his duel total. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
| [[File:V1-L-macewinduslightsaber_ai.gif|200px|link=Mace Windu's Lightsaber (AI)]] || [[Mace Windu's Lightsaber (AI)]] || [[Weapon|Weapon]] || U1 || 1 || Deploy on Mace. May add 1 to Force drain where present. Mace may add 1 to his duel total. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V1-D-colonelwullfyularen.gif|200px|link=Colonel Wullf Yularen (V) (Virtual Set 1)]] || [[Colonel Wullf Yularen (V) (Virtual Set 1)|Colonel Wullf Yularen (V)]] || [[Character|Character]] || U1 || 2 || Adds 1 to power of anything he pilots (2 if a capital starship). When deployed, may activate up to X Force (limit 4), where X = number of ISB agents on table. While aboard a starship, its power may not be reduced by opponent.
| [[File:V1-D-colonelwullfyularen.gif|200px|link=Colonel Wullf Yularen (V)]] || [[Colonel Wullf Yularen (V)]] || [[Character|Character]] || U1 || 2 || Adds 1 to power of anything he pilots (2 if a capital starship). When deployed, may activate up to X Force (limit 4), where X = number of ISB agents on table. While aboard a starship, its power may not be reduced by opponent.
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| [[File:V1-D-corporalvandolay.gif|200px|link=Corporal Vandolay (V) (Virtual Set 1)]] || [[Corporal Vandolay (V) (Virtual Set 1)|Corporal Vandolay (V)]] || [[Character|Character]] || U || 2 || Adds 1 to power of anything he pilots. When deployed, may take an ISB agent here into hand. Once per turn, if you just drew an ISB agent for battle destiny anywhere, may take that card into hand to cancel and re-draw that destiny.
| [[File:V1-D-corporalvandolay.gif|200px|link=Corporal Vandolay (V)]] || [[Corporal Vandolay (V)]] || [[Character|Character]] || U || 2 || Adds 1 to power of anything he pilots. When deployed, may take an ISB agent here into hand. Once per turn, if you just drew an ISB agent for battle destiny anywhere, may take that card into hand to cancel and re-draw that destiny.
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| [[File:V1-D-djaspuhr.gif|200px|link=Djas Puhr (V) (Virtual Set 1)]] || [[Djas Puhr (V) (Virtual Set 1)|Djas Puhr (V)]] || [[Character|Character]] || R2 || 1 || Assassin. Power, defense value, and forfeit +1 for each [Dark Side Force] icon here. Your total ability may not be reduced at same site. Your Force drains here may not be canceled by [Reflections 3] Leia.
| [[File:V1-D-djaspuhr.gif|200px|link=Djas Puhr (V)]] || [[Djas Puhr (V)]] || [[Character|Character]] || R2 || 1 || Assassin. Power, defense value, and forfeit +1 for each [Dark Side Force] icon here. Your total ability may not be reduced at same site. Your Force drains here may not be canceled by [Reflections 3] Leia.
|-
|-
| [[File:V1-D-jangofett.gif|200px|link=Jango Fett (Virtual Set 1)]] || [[Jango Fett (Virtual Set 1)|Jango Fett]] || [[Character|Character]] || R || 1 || Adds 2 to power and 1 to maneuver of anything he pilots. Adds one battle destiny with opponent's Jedi, [Maintenance] card, or [Permanent Weapon] card. May be targeted by Hidden Weapons, If about to be lost, may take Boba Fett into hand from Reserve Deck; reshuffle.
| [[File:V1-D-jangofett.gif|200px|link=Jango Fett]] || [[Jango Fett]] || [[Character|Character]] || R || 1 || Adds 2 to power and 1 to maneuver of anything he pilots. Adds one battle destiny with opponent's Jedi, [Maintenance] card, or [Permanent Weapon] card. May be targeted by Hidden Weapons, If about to be lost, may take Boba Fett into hand from Reserve Deck; reshuffle.
|-
|-
| [[File:V1-D-jangofett_ai.gif|200px|link=Jango Fett (AI) (Dark)]] || [[Jango Fett (AI) (Dark)|Jango Fett (AI)]] || [[Character|Character]] || R || 1 || Adds 2 to power and 1 to maneuver of anything he pilots. Adds one battle destiny with opponent's Jedi, [Maintenance] card, or [Permanent Weapon] card. May be targeted by Hidden Weapons, If about to be lost, may take Boba Fett into hand from Reserve Deck; reshuffle.
| [[File:V1-D-jangofett_ai.gif|200px|link=Jango Fett (AI)]] || [[Jango Fett (AI)]] || [[Character|Character]] || R || 1 || Adds 2 to power and 1 to maneuver of anything he pilots. Adds one battle destiny with opponent's Jedi, [Maintenance] card, or [Permanent Weapon] card. May be targeted by Hidden Weapons, If about to be lost, may take Boba Fett into hand from Reserve Deck; reshuffle.
|-
|-
| [[File:V1-D-ltpoltreidum.gif|200px|link=Lt. Pol Treidum (V) (Dark)]] || [[Lt. Pol Treidum (V) (Dark)|Lt. Pol Treidum (V)]] || [[Character|Character]] || C1 || 3 || Adds 1 to power of anything he pilots. When deployed (or leaves table), may draw top card of Reserve Deck or Used Pile. During battle, attrition against you is -1 for each ISB agent here (limit -3). Your spies here (unless Undercover) are immune to Double Agent.
| [[File:V1-D-ltpoltreidum.gif|200px|link=Lt. Pol Treidum (V)]] || [[Lt. Pol Treidum (V)]] || [[Character|Character]] || C1 || 3 || Adds 1 to power of anything he pilots. When deployed (or leaves table), may draw top card of Reserve Deck or Used Pile. During battle, attrition against you is -1 for each ISB agent here (limit -3). Your spies here (unless Undercover) are immune to Double Agent.
|-
|-
| [[File:V1-D-wooof.gif|200px|link=Wooof (V) (Virtual Set 1)]] || [[Wooof (V) (Virtual Set 1)|Wooof (V)]] || [[Character|Character]] || R || 3 || Adds 3 to power of anything he pilots. May deploy with any cruiser using Combat Response. While aboard a piloted [Independent] starship, opponent's battle and weapon destiny draws here are -1.
| [[File:V1-D-wooof.gif|200px|link=Wooof (V)]] || [[Wooof (V)]] || [[Character|Character]] || R || 3 || Adds 3 to power of anything he pilots. May deploy with any cruiser using Combat Response. While aboard a piloted [Independent] starship, opponent's battle and weapon destiny draws here are -1.
|}
|}


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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
|-
| [[File:V1-D-despair.gif|200px|link=Despair (V) (Virtual Set 1)]] || [[Despair (V) (Virtual Set 1)|Despair (V)]] || [[Effect|Effect]] || R || 6 || Deploy on table. My Favorite Decoration may not be placed out of play. At battlegrounds where you have a frozen captive, your Force drains are +1. While a frozen captive with Scum And Villainy, your total power in all battles is +3. [Immune to Alter.]
| [[File:V1-D-despair.gif|200px|link=Despair (V)]] || [[Despair (V)]] || [[Effect|Effect]] || R || 6 || Deploy on table. My Favorite Decoration may not be placed out of play. At battlegrounds where you have a frozen captive, your Force drains are +1. While a frozen captive with Scum And Villainy, your total power in all battles is +3. [Immune to Alter.]
|-
|-
| [[File:V1-D-endorshield.gif|200px|link=Endor Shield (V) (Virtual Set 1)]] || [[Endor Shield (V) (Virtual Set 1)|Endor Shield (V)]] || [[Effect|Effect]] || U || 5 || Deploy on table. While your [Endor] objective on table (and opponent's [Endor] objective not on table) opponent generates no Force at Endor system. Twice per game, may take an Imperial admiral into hand from Reserve Deck; reshuffle. (Immune to Alter.)
| [[File:V1-D-endorshield.gif|200px|link=Endor Shield (V)]] || [[Endor Shield (V)]] || [[Effect|Effect]] || U || 5 || Deploy on table. While your [Endor] objective on table (and opponent's [Endor] objective not on table) opponent generates no Force at Endor system. Twice per game, may take an Imperial admiral into hand from Reserve Deck; reshuffle. (Immune to Alter.)
|-
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| [[File:V1-D-imperialenforcement.gif|200px|link=Imperial Enforcement (Dark)]] || [[Imperial Enforcement (Dark)|Imperial Enforcement]] || [[Effect|Effect]] || U1 || 5 || Deploy on table. You may initiate battles for free. Once per turn, if you just drew a character for destiny, may take that card into hand to cancel and redraw that destiny. Canceled if your non-Imperial character (or starship) on table. [Immune to Alter.]
| [[File:V1-D-imperialenforcement.gif|200px|link=Imperial Enforcement]] || [[Imperial Enforcement]] || [[Effect|Effect]] || U1 || 5 || Deploy on table. You may initiate battles for free. Once per turn, if you just drew a character for destiny, may take that card into hand to cancel and redraw that destiny. Canceled if your non-Imperial character (or starship) on table. [Immune to Alter.]
|-
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| [[File:V1-D-jabbashaven.gif|200px|link=Jabba's Haven (Virtual Set 1)]] || [[Jabba's Haven (Virtual Set 1)|Jabba's Haven]] || [[Effect|Effect]] || U || 4 || If you have deployed a [Jabba's Place] site, deploy on table. May deploy Nal Hutta from Reserve Deck; reshuffle. You may not deploy systems except Nal Hutta and Tatooine. Cancels The Camp. During battle, may lose 1 Force; your battle destiny modifiers affect your total battle destiny instead. Once per game, may retrieve a non-[Maintenance] alien or [Independent] starship into hand. [Immune to Alter.]
| [[File:V1-D-jabbashaven.gif|200px|link=Jabba's Haven]] || [[Jabba's Haven]] || [[Effect|Effect]] || U || 4 || If you have deployed a [Jabba's Place] site, deploy on table. May deploy Nal Hutta from Reserve Deck; reshuffle. You may not deploy systems except Nal Hutta and Tatooine. Cancels The Camp. During battle, may lose 1 Force; your battle destiny modifiers affect your total battle destiny instead. Once per game, may retrieve a non-[Maintenance] alien or [Independent] starship into hand. [Immune to Alter.]
|-
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| [[File:V1-D-ngokwarbeast.gif|200px|link=Ng'ok War Beast (Dark)]] || [[Ng'ok War Beast (Dark)|Ng'ok War Beast]] || [[Effect|Effect]] || C || 3 || Deploy on table. If your character, starship, or vehicle in battle is about to be lost before the damage segment, it is instead lost at end of battle (if forfeited, forfeit for 0). (Immune to Alter.)
| [[File:V1-D-ngokwarbeast.gif|200px|link=Ng'ok War Beast]] || [[Ng'ok War Beast]] || [[Effect|Effect]] || C || 3 || Deploy on table. If your character, starship, or vehicle in battle is about to be lost before the damage segment, it is instead lost at end of battle (if forfeited, forfeit for 0). (Immune to Alter.)
|}
|}


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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
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| [[File:V1-D-adarktimefortherebellion.gif|200px|link=A Dark Time For The Rebellion (V) (Virtual Set 1)]] || [[A Dark Time For The Rebellion (V) (Virtual Set 1)|A Dark Time For The Rebellion (V)]] || [[Interrupt|Interrupt]] || C1 || 4 || If opponent's starting location was Massassi Throne Room, opponent loses 1 Force when you play this Interrupt. Add or subtract 1 from opponent's just drawn destiny. OR Activate 1 Force. OR Until end of turn, battle destiny draws may not be canceled (unless being redrawn) or modified.
| [[File:V1-D-adarktimefortherebellion.gif|200px|link=A Dark Time For The Rebellion (V)]] || [[A Dark Time For The Rebellion (V)]] || [[Interrupt|Interrupt]] || C1 || 4 || If opponent's starting location was Massassi Throne Room, opponent loses 1 Force when you play this Interrupt. Add or subtract 1 from opponent's just drawn destiny. OR Activate 1 Force. OR Until end of turn, battle destiny draws may not be canceled (unless being redrawn) or modified.
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| [[File:V1-D-accordingtomydesign.gif|200px|link=According To My Design (Virtual Set 1)]] || [[According To My Design (Virtual Set 1)|According To My Design]] || [[Interrupt|Interrupt]] || U || 4 || Unless your starship site or Death Star on table, deploy Emperor to your site (even if converted) and up to three Effects that deploy for free, are [Immune to Alter], and have 'deploy on table' (or 'deploy on your side of table') in game text. Light Side goes first. Place Interrupt in Lost Pile.
| [[File:V1-D-accordingtomydesign.gif|200px|link=According To My Design]] || [[According To My Design]] || [[Interrupt|Interrupt]] || U || 4 || Unless your starship site or Death Star on table, deploy Emperor to your site (even if converted) and up to three Effects that deploy for free, are [Immune to Alter], and have 'deploy on table' (or 'deploy on your side of table') in game text. Light Side goes first. Place Interrupt in Lost Pile.
|-
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| [[File:V1-D-coldfeet.gif|200px|link=Cold Feet (V) (Virtual Set 1)]] || [[Cold Feet (V) (Virtual Set 1)|Cold Feet (V)]] || [[Interrupt|Interrupt]] || C2 || 5 || Play a Defensive Shield from under your Starting Effect. [Immune to Sense] OR Cancel Mantellian Savrip or Surprise Assault. OR Cancel an attempt to remove a just-lost character from opponent's Lost Pile.
| [[File:V1-D-coldfeet.gif|200px|link=Cold Feet (V)]] || [[Cold Feet (V)]] || [[Interrupt|Interrupt]] || C2 || 5 || Play a Defensive Shield from under your Starting Effect. [Immune to Sense] OR Cancel Mantellian Savrip or Surprise Assault. OR Cancel an attempt to remove a just-lost character from opponent's Lost Pile.
|-
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| [[File:V1-D-tiesentryships.gif|200px|link=TIE Sentry Ships (V) (Virtual Set 1)]] || [[TIE Sentry Ships (V) (Virtual Set 1)|TIE Sentry Ships (V)]] || [[Interrupt|Interrupt]] || C || 5 || USED: If you just drew a starship for destiny, take that starship into hand to cancel and redraw that destiny. LOST: Use 3 Force to retrieve a starship into hand.
| [[File:V1-D-tiesentryships.gif|200px|link=TIE Sentry Ships (V)]] || [[TIE Sentry Ships (V)]] || [[Interrupt|Interrupt]] || C || 5 || USED: If you just drew a starship for destiny, take that starship into hand to cancel and redraw that destiny. LOST: Use 3 Force to retrieve a starship into hand.
|-
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| [[File:V1-D-turnitoffturnitoff.gif|200px|link=Turn It Off! Turn It Off! (V) (Dark)]] || [[Turn It Off! Turn It Off! (V) (Dark)|Turn It Off! Turn It Off! (V)]] || [[Interrupt|Interrupt]] || C1 || 5 || Play a Defensive Shield from under your Starting Effect. OR If opponent just deployed a [Maintenance] card, it may not battle for remainder of turn. OR Cancel Out Of Commission (if attempting to place a card out of play). (Immune to Sense.)
| [[File:V1-D-turnitoffturnitoff.gif|200px|link=Turn It Off! Turn It Off! (V)]] || [[Turn It Off! Turn It Off! (V)]] || [[Interrupt|Interrupt]] || C1 || 5 || Play a Defensive Shield from under your Starting Effect. OR If opponent just deployed a [Maintenance] card, it may not battle for remainder of turn. OR Cancel Out Of Commission (if attempting to place a card out of play). (Immune to Sense.)
|}
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
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| [[File:V1-D-coruscantimperialcity.gif|200px|link=Coruscant: Imperial City (V) (Dark)]] || [[Coruscant: Imperial City (V) (Dark)|Coruscant: Imperial City (V)]] || [[Location|Location]] || U || 0 || Dark: Once per game, may deploy a character with 'Black Sun' in lore here from Reserve Deck; reshuffle. Light: Force drain +1 here.
| [[File:V1-D-coruscantimperialcity.gif|200px|link=Coruscant: Imperial City (V)]] || [[Coruscant: Imperial City (V)]] || [[Location|Location]] || U || 0 || Dark: Once per game, may deploy a character with 'Black Sun' in lore here from Reserve Deck; reshuffle. Light: Force drain +1 here.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V1-D-slaveisymboloffear.gif|200px|link=Slave I, Symbol Of Fear (Virtual Set 1)]] || [[Slave I, Symbol Of Fear (Virtual Set 1)|Slave I, Symbol Of Fear]] || [[Starship|Starship]] || R || 3 || May add 2 pilots and 2 passengers. Power +1 for each opponent's starship here. While Jango or Boba Fett piloting, immune to attrition < 5.
| [[File:V1-D-slaveisymboloffear.gif|200px|link=Slave I, Symbol Of Fear]] || [[Slave I, Symbol Of Fear]] || [[Starship|Starship]] || R || 3 || May add 2 pilots and 2 passengers. Power +1 for each opponent's starship here. While Jango or Boba Fett piloting, immune to attrition < 5.
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| [[File:V1-D-slaveisymboloffear_ai.gif|200px|link=Slave I, Symbol Of Fear (AI) (Dark)]] || [[Slave I, Symbol Of Fear (AI) (Dark)|Slave I, Symbol Of Fear (AI)]] || [[Starship|Starship]] || R || 3 || May add 2 pilots and 2 passengers. Power +1 for each opponent's starship here. While Jango or Boba Fett piloting, immune to attrition < 5.
| [[File:V1-D-slaveisymboloffear_ai.gif|200px|link=Slave I, Symbol Of Fear (AI)]] || [[Slave I, Symbol Of Fear (AI)]] || [[Starship|Starship]] || R || 3 || May add 2 pilots and 2 passengers. Power +1 for each opponent's starship here. While Jango or Boba Fett piloting, immune to attrition < 5.
|-
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| [[File:V1-D-stalker.gif|200px|link=Stalker (V) (Virtual Set 1)]] || [[Stalker (V) (Virtual Set 1)|Stalker (V)]] || [[Starship|Starship]] || R1 || 1 || May add 6 pilots, 8 passengers, 2 vehicles, and 4 TIEs. Permanent pilot provides ability of 1. Once per game, may follow an opponent's starship that just moved from here (if within range).
| [[File:V1-D-stalker.gif|200px|link=Stalker (V)]] || [[Stalker (V)]] || [[Starship|Starship]] || R1 || 1 || May add 6 pilots, 8 passengers, 2 vehicles, and 4 TIEs. Permanent pilot provides ability of 1. Once per game, may follow an opponent's starship that just moved from here (if within range).
|}
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
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| [[File:V1-D-imperialentanglements.gif|200px|link=Imperial Entanglements / No One To Stop Us This Time (Dark)]] || [[Imperial Entanglements / No One To Stop Us This Time (Dark)|Imperial Entanglements/No One To Stop Us This Time]] || [[Objective|Objective]] || R || 0 || Deploy Tatooine system (with Devastator there) and a Tatooine battleground site. {For} remainder of game, you may not deploy Sandwhirl, Admiral's Orders, Jabba's Palace sites, non-Imperial characters, non-Imperial starships, or systems. {While} this side up, opponent loses no Force to Tatooine Occupation or your Force drains at Tatooine system. Once per turn, may deploy a Tatooine battleground site from Reserve Deck; reshuffle. {Flip} this card if you control three Tatooine sites and opponent controls fewer than three Tatooine sites.
| [[File:V1-D-imperialentanglements.gif|200px|link=Imperial Entanglements / No One To Stop Us This Time]] || [[Imperial Entanglements / No One To Stop Us This Time|Imperial Entanglements/No One To Stop Us This Time]] || [[Objective|Objective]] || R || 0 || Deploy Tatooine system (with Devastator there) and a Tatooine battleground site. {For} remainder of game, you may not deploy Sandwhirl, Admiral's Orders, Jabba's Palace sites, non-Imperial characters, non-Imperial starships, or systems. {While} this side up, opponent loses no Force to Tatooine Occupation or your Force drains at Tatooine system. Once per turn, may deploy a Tatooine battleground site from Reserve Deck; reshuffle. {Flip} this card if you control three Tatooine sites and opponent controls fewer than three Tatooine sites.
|-
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| [[File:V1-D-noonetostopusthistime.gif|200px|link=Imperial Entanglements / No One To Stop Us This Time (Dark)]] || [[Imperial Entanglements / No One To Stop Us This Time (Dark)|Imperial Entanglements/No One To Stop Us This Time]] || [[Objective|Objective]] || R || 7 || {While} this side up, once during your control phase, may peek at up to X cards from the top of your Reserve Deck, where X = number of Tatooine locations you occupy; take one into hand and shuffle your Reserve Deck. Once per turn, may deploy a Tatooine battleground site from Reserve Deck; reshuffle. Opponent's characters require +1 Force to move from Tatooine sites using their landspeed. During your draw phase, you may retrieve one trooper. {Flip} this card if opponent controls more Tatooine sites than you.
| [[File:V1-D-noonetostopusthistime.gif|200px|link=Imperial Entanglements / No One To Stop Us This Time]] || [[Imperial Entanglements / No One To Stop Us This Time|Imperial Entanglements/No One To Stop Us This Time]] || [[Objective|Objective]] || R || 7 || {While} this side up, once during your control phase, may peek at up to X cards from the top of your Reserve Deck, where X = number of Tatooine locations you occupy; take one into hand and shuffle your Reserve Deck. Once per turn, may deploy a Tatooine battleground site from Reserve Deck; reshuffle. Opponent's characters require +1 Force to move from Tatooine sites using their landspeed. During your draw phase, you may retrieve one trooper. {Flip} this card if opponent controls more Tatooine sites than you.
|}
|}



Latest revision as of 13:47, 23 September 2026

Virtual Set 1
Game/Set Star Wars CCG
Expansion Virtual Set 1
Publisher Star Wars CCG Players Committee
Date 27 March 2015
Cards Total 50
Card Size 63x88mm

Virtual Set 1 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 27 March 2015. These are not Decipher cards.

Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Lando Calrissian (V) Character R 1 Smuggler. Adds 2 to power of anything he pilots. When deployed, may take a character with 'Cloud City' in lore into hand from Reserve Deck; reshuffle. During battle, may use 1 Force to cancel the game text of a Dark Jedi (except Vader) at same site.
Mace Windu (V) Character R 1 During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi).
Mace Windu (V) (AI) Character R 1 During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi).
Mace Windu (V) (C-Slip AI 2) Character R 1 During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi).
Mace Windu (V) (C-Slip AI) Character R 1 During battle, Mace may 'swing' one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition <6 (<8 if with a Dark Jedi).
Melas (V) Character R 2 Adds 2 to power of anything he pilots. Your StarSpeeders are destiny +2 and move for free. Once per turn, may place a card from hand on Used Pile to 'smoke pipe' (for remainder of turn, Melas is power and defense value +2 and may not move).
Obi-Wan Kenobi (V) Character R1 1 Obi-Wan's deploy cost may not be increased. Power +1 for each Dark Jedi or Skywalker here. Your 'hit' characters here may not be targeted to be lost. Once per game, may exchange two cards in hand with any one card in Lost Pile. Immune to attrition < 5.
Princess Leia (V) Character R 1 Leia's deploy cost may not be modified by opponent. Adds one battle destiny if with Han or Vader. May move as a 'react' to same site as an Imperial. Once per turn, may deploy Leia Of Alderaan or Reflection from Reserve Deck; reshuffle. Immune to attrition < 4.
R2-D2 (Artoo-Detoo) (V) Character R2 2 or 5 While aboard a starfighter, adds 2 to power, maneuver, and hyperspeed. While present with a Scomp link, adds one [Light Side] icon here and, during battles at same and related interior sites, once per turn may use 1 Force to subtract 1 from a just drawn destiny.
R2-D2 (Artoo-Detoo) (V) (AI) Character R2 2 or 5 While aboard a starfighter, adds 2 to power, maneuver, and hyperspeed. While present with a Scomp link, adds one [Light Side] icon here and, during battles at same and related interior sites, once per turn may use 1 Force to subtract 1 from a just drawn destiny.
Yane (V) Character U 3 Whenever opponent deploys a character to same or adjacent site, may activate 1 Force. While with Amidala, forfeit +1, and once per turn may peek at the top card of your Force Pile and Reserve Deck; return one card to each deck or pile.

Effect

Image Card Type Rarity Destiny Game text
A New Secret Base (V) Effect PM 5 Deploy on table. Once per turn, may use 2 Force to deploy a battleground system from Reserve Deck; reshuffle. Your non-unique starfighters apply their deployment modifiers at any location. Once per turn, if you just Force drained at a battleground system, may draw top card of Reserve Deck. (Immune to Alter.)
Seeking An Audience (V) Effect PM 4 If Han is frozen, deploy on table. Your personal Force generation = 2. Once per turn, may deploy from Reserve Deck (reshuffle) C-3PO, R2-D2, [Jabba's Palace] Lando, or [Jabba's Palace] Leia to a Jabba's Palace site. Once per game, may retrieve R2-D2. [Immune to Alter.]
We'll Take The Long Way Effect U 4 If We Have A Plan on table, deploy on table. Wokling is canceled. While you occupy Theed Palace Throne Room, you may ignore your Objective's location deployment restrictions. Once per game, may take an [Episode I] system and/or [Theed Palace] leader into hand from Reserve Deck; reshuffle. [Immune to Alter.]

Interrupt

Image Card Type Rarity Destiny Game text
Ascension Guns (V) Interrupt U 5 During your deploy phase, use X Force (minimum 1) to relocate X of your characters at an interior Theed Palace site to Theed Palace Throne Room. (Immune to Sense.) OR If opponent occupies your location, peek at top two cards of your Reserve Deck and take one into hand.
Escape Pod (V) Interrupt U2 6 Use 1 Force to take a dejarik or holosite into hand from Reserve Deck; reshuffle. OR Cancel a Force drain at a holosite. OR If opponent is about to place your character our of play, place that character in your Lost Pile instead.
Hear Me Baby, Hold Together (V) Interrupt C2 5 USED: Play a Defensive Shield from under your Starting Effect. [Immune to Sense.] OR Cancel Counter Attack, [Set 0] Defensive Fire, or Hidden Weapons. OR Make a just drawn Overload destiny = ½. LOST: Cancel Cease Fire! or I Have You Now.
Perimeter Scan (V) Interrupt C2 4 USED: Play a Defensive Shield from under your Starting Effect. OR Target opponent's just-deployed [Maintenance] card. Target may not battle (or allow opponent to deploy cards from Reserve Deck) for remainder of turn. (Immune to Sense.) LOST: Cancel Trample (unless targeting an Undercover spy).
Sabotage (V) Interrupt U1 5 Target an opponent's non-superlaser weapon card. Draw destiny. Subtract 1 if your spy on table. Target lost if total destiny < target's destiny number. OR Cancel an attempt to use a [Permanent Weapon] weapon to target your spy (or any card with your spy).

Location

Image Card Type Rarity Destiny Game text
Anoat (V) Location U 0 Light: Force loss from Security Precautions is reduced by 4. Dark: Your Ugnaughts deploy free aboard starships here. If you control, all your Ugnaughts on table are forfeit +2.
Naboo: Theed Palace Hallway (V) Location U 0 Light: Once per game, may take [Set 1] Ascension Guns into hand from Reserve Deck; reshuffle. You move to here using landspeed for free. Dark: While We Have A Plan on table, your Force icons here are canceled.

Starship

Image Card Type Rarity Destiny Game text
Green Leader In Green Squadron 1 Starship C 2 Permanent pilot is •Green Leader, who provides ability of 2. Adds one battle destiny with a Rebel snub fighter. During battle, may cancel immunity to attrition of one starship here; this A-wing is 'hit.'
Green Leader In Green Squadron 1 (AI) Starship C 2 Permanent pilot is •Green Leader, who provides ability of 2. Adds one battle destiny with a Rebel snub fighter. During battle, may cancel immunity to attrition of one starship here; this A-wing is 'hit.'
Tantive IV (V) Starship R1 1 May deploy without presence or Force icons. May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2. Adds one [Light Side] icon here.
Tantive IV (V) (AI) Starship R1 1 May deploy without presence or Force icons. May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2. Adds one [Light Side] icon here.

Vehicle

Image Card Type Rarity Destiny Game text
Dash In Rogue 12 Vehicle PM 2 May add 1 pilot. Permanent pilot is •Dash, who provides ability of 3. Unless this card 'hit', other T-47s here may not be targeted by Crash Landing, High-speed Tactics, or weapons. Immune to attrition < 4.

Weapon

Image Card Type Rarity Destiny Game text
Mace Windu's Lightsaber Weapon U1 1 Deploy on Mace. May add 1 to Force drain where present. Mace may add 1 to his duel total. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
Mace Windu's Lightsaber (AI) Weapon U1 1 Deploy on Mace. May add 1 to Force drain where present. Mace may add 1 to his duel total. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.

Dark Side

Character

Image Card Type Rarity Destiny Game text
Colonel Wullf Yularen (V) Character U1 2 Adds 1 to power of anything he pilots (2 if a capital starship). When deployed, may activate up to X Force (limit 4), where X = number of ISB agents on table. While aboard a starship, its power may not be reduced by opponent.
Corporal Vandolay (V) Character U 2 Adds 1 to power of anything he pilots. When deployed, may take an ISB agent here into hand. Once per turn, if you just drew an ISB agent for battle destiny anywhere, may take that card into hand to cancel and re-draw that destiny.
Djas Puhr (V) Character R2 1 Assassin. Power, defense value, and forfeit +1 for each [Dark Side Force] icon here. Your total ability may not be reduced at same site. Your Force drains here may not be canceled by [Reflections 3] Leia.
Jango Fett Character R 1 Adds 2 to power and 1 to maneuver of anything he pilots. Adds one battle destiny with opponent's Jedi, [Maintenance] card, or [Permanent Weapon] card. May be targeted by Hidden Weapons, If about to be lost, may take Boba Fett into hand from Reserve Deck; reshuffle.
Jango Fett (AI) Character R 1 Adds 2 to power and 1 to maneuver of anything he pilots. Adds one battle destiny with opponent's Jedi, [Maintenance] card, or [Permanent Weapon] card. May be targeted by Hidden Weapons, If about to be lost, may take Boba Fett into hand from Reserve Deck; reshuffle.
Lt. Pol Treidum (V) Character C1 3 Adds 1 to power of anything he pilots. When deployed (or leaves table), may draw top card of Reserve Deck or Used Pile. During battle, attrition against you is -1 for each ISB agent here (limit -3). Your spies here (unless Undercover) are immune to Double Agent.
Wooof (V) Character R 3 Adds 3 to power of anything he pilots. May deploy with any cruiser using Combat Response. While aboard a piloted [Independent] starship, opponent's battle and weapon destiny draws here are -1.

Effect

Image Card Type Rarity Destiny Game text
Despair (V) Effect R 6 Deploy on table. My Favorite Decoration may not be placed out of play. At battlegrounds where you have a frozen captive, your Force drains are +1. While a frozen captive with Scum And Villainy, your total power in all battles is +3. [Immune to Alter.]
Endor Shield (V) Effect U 5 Deploy on table. While your [Endor] objective on table (and opponent's [Endor] objective not on table) opponent generates no Force at Endor system. Twice per game, may take an Imperial admiral into hand from Reserve Deck; reshuffle. (Immune to Alter.)
Imperial Enforcement Effect U1 5 Deploy on table. You may initiate battles for free. Once per turn, if you just drew a character for destiny, may take that card into hand to cancel and redraw that destiny. Canceled if your non-Imperial character (or starship) on table. [Immune to Alter.]
Jabba's Haven Effect U 4 If you have deployed a [Jabba's Place] site, deploy on table. May deploy Nal Hutta from Reserve Deck; reshuffle. You may not deploy systems except Nal Hutta and Tatooine. Cancels The Camp. During battle, may lose 1 Force; your battle destiny modifiers affect your total battle destiny instead. Once per game, may retrieve a non-[Maintenance] alien or [Independent] starship into hand. [Immune to Alter.]
Ng'ok War Beast Effect C 3 Deploy on table. If your character, starship, or vehicle in battle is about to be lost before the damage segment, it is instead lost at end of battle (if forfeited, forfeit for 0). (Immune to Alter.)

Interrupt

Image Card Type Rarity Destiny Game text
A Dark Time For The Rebellion (V) Interrupt C1 4 If opponent's starting location was Massassi Throne Room, opponent loses 1 Force when you play this Interrupt. Add or subtract 1 from opponent's just drawn destiny. OR Activate 1 Force. OR Until end of turn, battle destiny draws may not be canceled (unless being redrawn) or modified.
According To My Design Interrupt U 4 Unless your starship site or Death Star on table, deploy Emperor to your site (even if converted) and up to three Effects that deploy for free, are [Immune to Alter], and have 'deploy on table' (or 'deploy on your side of table') in game text. Light Side goes first. Place Interrupt in Lost Pile.
Cold Feet (V) Interrupt C2 5 Play a Defensive Shield from under your Starting Effect. [Immune to Sense] OR Cancel Mantellian Savrip or Surprise Assault. OR Cancel an attempt to remove a just-lost character from opponent's Lost Pile.
TIE Sentry Ships (V) Interrupt C 5 USED: If you just drew a starship for destiny, take that starship into hand to cancel and redraw that destiny. LOST: Use 3 Force to retrieve a starship into hand.
Turn It Off! Turn It Off! (V) Interrupt C1 5 Play a Defensive Shield from under your Starting Effect. OR If opponent just deployed a [Maintenance] card, it may not battle for remainder of turn. OR Cancel Out Of Commission (if attempting to place a card out of play). (Immune to Sense.)

Location

Image Card Type Rarity Destiny Game text
Coruscant: Imperial City (V) Location U 0 Dark: Once per game, may deploy a character with 'Black Sun' in lore here from Reserve Deck; reshuffle. Light: Force drain +1 here.

Starship

Image Card Type Rarity Destiny Game text
Slave I, Symbol Of Fear Starship R 3 May add 2 pilots and 2 passengers. Power +1 for each opponent's starship here. While Jango or Boba Fett piloting, immune to attrition < 5.
Slave I, Symbol Of Fear (AI) Starship R 3 May add 2 pilots and 2 passengers. Power +1 for each opponent's starship here. While Jango or Boba Fett piloting, immune to attrition < 5.
Stalker (V) Starship R1 1 May add 6 pilots, 8 passengers, 2 vehicles, and 4 TIEs. Permanent pilot provides ability of 1. Once per game, may follow an opponent's starship that just moved from here (if within range).

Objective

Image Card Type Rarity Destiny Game text
Imperial Entanglements/No One To Stop Us This Time Objective R 0 Deploy Tatooine system (with Devastator there) and a Tatooine battleground site. {For} remainder of game, you may not deploy Sandwhirl, Admiral's Orders, Jabba's Palace sites, non-Imperial characters, non-Imperial starships, or systems. {While} this side up, opponent loses no Force to Tatooine Occupation or your Force drains at Tatooine system. Once per turn, may deploy a Tatooine battleground site from Reserve Deck; reshuffle. {Flip} this card if you control three Tatooine sites and opponent controls fewer than three Tatooine sites.
Imperial Entanglements/No One To Stop Us This Time Objective R 7 {While} this side up, once during your control phase, may peek at up to X cards from the top of your Reserve Deck, where X = number of Tatooine locations you occupy; take one into hand and shuffle your Reserve Deck. Once per turn, may deploy a Tatooine battleground site from Reserve Deck; reshuffle. Opponent's characters require +1 Force to move from Tatooine sites using their landspeed. During your draw phase, you may retrieve one trooper. {Flip} this card if opponent controls more Tatooine sites than you.


Sources