TIE Sentry Ships (V)
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Players Committee / Virtual — not a Decipher card.
| Title | TIE Sentry Ships (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Virtual Set 1 |
| Publisher | Players Committee |
| Era | Virtual Modern |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 5 |
| GEMP ID | 201_36 |
| Versions | Decipher — TIE Sentry Ships (5_158)Virtual Legacy — TIE Sentry Ships (V) (Virtual Block 6) ( 1261_50)Virtual Modern — this page ( 201_36) |
| Printed title strip | TIE Sentry Ships |
| Concept credit | Original concept by Michael Erisman, PC Volunteer Award 2008 |
| Copyright line | TM & © 1997 LUCASFILM LTD. TM, ® & © 1997 DECIPHER INC. |
For the Decipher card, see TIE Sentry Ships.
TIE Sentry Ships (V) is a Dark Interrupt (Used or Lost Interrupt) from Virtual Set 1.
Card Text
USED: If you just drew a starship for destiny, take that starship into hand to cancel and redraw that destiny. LOST: Use 3 Force to retrieve a starship into hand.
Lore
Several TIEs were assigned to patrol Cloud City prior to the Imperial occupation of Bespin. Their instructions were to herd any vessels attempting to escape toward the Executor.
Counterpart
Sources
- Virtual Set 1 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Dark: TIE Sentry Ships (V). Preserved copy: Internet Archive
- Scomp Link Access Card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive
References
- ↑ Scomp: TIE Sentry Ships (V); card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive