Lt. Pol Treidum (V)
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Players Committee / Virtual — not a Decipher card.
| Title | Lt. Pol Treidum (V) |
|---|---|
| Side | Dark |
| Type | Character — Imperial |
| Set | Virtual Set 1 |
| Rarity | C1 |
| Uniqueness | Unique |
| Destiny | 3 |
| Power | 2 |
| Ability | 1 |
| Deploy | 2 |
| Forfeit | 5 |
| Icons | Pilot Warrior |
| GEMP ID | 201_26 |
| Versions | Virtual Set 1 — this page |
| Printed title strip | Lt. Pol Treidum |
| Copyright line | TM & © 1996 LUCASFILM LTD. TM, ® & © 1996 DECIPHER INC. |
For the Decipher card, see Lt. Pol Treidum.
Lt. Pol Treidum (V) is a Dark Character (Imperial) from Virtual Set 1.
Card Text
Adds 1 to power of anything he pilots. When deployed (or leaves table), may draw top card of Reserve Deck or Used Pile. During battle, attrition against you is -1 for each ISB agent here (limit -3). Your spies here (unless Undercover) are immune to Double Agent.
Lore
Gantry officer charged with maintaining magnetic field, atmosphere and security in Death Star docking bay. After mission on Ralltiir, paranoid about infiltration by Rebel spies.
Rulings
- If deployed by a Used Interrupt, Treidum draws a card after using Force to pay his deploy cost, but before placing that Interrupt in Used Pile.[1]
Characteristics
- ISB agent
Sources
- Virtual Set 1 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Dark: Lt. Pol Treidum (V). Preserved copy: Internet Archive
- Scomp Link Access