Virtual Set 13: Remote Outpost
| Virtual Set 13: Remote Outpost | |
|---|---|
| Set symbol | |
| Code | OVS13 · GEMP set 1113 |
| Publisher | Star Wars CCG Players Committee |
| Era | Virtual Original (2002–2009) |
| Released | 22 July 2007 (added to the PC download library)[1] |
| Official text | 22 July 2007[2] |
| Cards | 25 (12 Light, 13 Dark) |
Virtual Set 13: Remote Outpost is the thirteenth of the numbered Virtual Sets the Players Committee released between 2002 and 2009. Its 25 cards are printed slips placed over Decipher cards. Some replace only the bottom half, giving new game text, stats and icons. Others cover the whole card and make a new card; the slip's caption names the Decipher card it covers. The set's sheet carries official text as of 22 July 2007.[2]
The Remaster column sets each slip onto its printed Decipher card, re-typeset at 600 DPI in the style of the Committee's later Holotable cards. They were made for the wiki in 2026 and are fan reconstructions, not Committee products (see Typography of Star Wars CCG cards). Game text is written out in full where the slips use the icon shorthand explained at Virtual card icons.
Cards
Light Side
| # | Set | Slip | Remaster | Card | Type | Game text |
|---|---|---|---|---|---|---|
| 01 | Alderaan (Blown Away) (V) | System | Slip on the Decipher card Asteroid Field (Light); parsec 2 Light: May not be deployed if an Alderaan site (or sector) on table. Star Cruisers ignore location deployment restrictions in their game text. Dark: When deployed, you choose: flip Set Your Course For Alderaan immediately or at the end of your next turn. | |||
| 02 | Chasm (V) | Defensive Shield | Substituted battle destinies do not count against battle destiny limits. If all your battle destinies were canceled (and not redrawn) your total battle destiny = 1. Once per game, may play a Defensive Shield from under your Starting Effect. | |||
| 03 | Coruscant: Senate Landing Platform (V) | Site | Slip on the Decipher card Coruscant: Docking Bay (Light) Light: Starships may deploy here. Once per turn, may deploy a starship site if its starship card on table from Reserve Deck; reshuffle. Dark: Unless you occupy, [Virtual Set 9] Wipe Them Out, All Of Them ignores starship and holosite sites. | |||
| 04 | Dantooine: Base - Docking Bay (V) | Site | Slip on the Decipher card Yavin 4: Docking Bay (Light) Light: Your docking bay transit from here is free. Dark: Your docking bay transit from here requires 2 Force. | |||
| 05 | Darklighter Spin (V) | Used Interrupt | Deploy a [Virtual] site from Reserve Deck; reshuffle. OR If opponent just modified your battle destiny draw, cancel and redraw it (and it may not be modified). OR If opponent just canceled your battle destiny draw, make that destiny = X instead, where X is the number of battlegrounds you occupy. | |||
| 06 | Eyes In The Dark (V) | Effect | Deploy on a holosite. [Virtual Set 9] Wipe Them Out, All Of Them ignores this site. “Effect” on Alter may be treated as “Mantellian Savrip.” The game text of your Effects here may not be suspended. Except during battles here, may play your Interrupts here as if from hand. | |||
| 07 | Jek Porkins (V) | Rebel | Adds 2 to power of anything he pilots. While piloting Red 6, it is Heroic, immune to attrition < 4, Jek draws one battle destiny if unable to otherwise, and during your control phase, may use 1 Force to retrieve a Rogue squadron pilot or an X-Wing. | |||
| 08 | Lieutenant Williams (V) | Republic | Adds 2 to power of anything he pilots. While piloting Radiant VII, draws one battle destiny if unable to otherwise. During battle at a system, if about to draw a battle destiny here, may instead draw two and choose one; if at opponent’s system, may take other destiny into hand. | |||
| 09 | Outpost (V) | Site | Slip on the Decipher card Endor: Back Door (Light) Light: May not deploy to Bespin, Coruscant, Hoth, Kessel or Tatooine. Non-Jedi scouts are landspeed +1 when moving from here. Dark: Unless opponent’s matching operative at same or adjacent site, those sites are immune to No Escape. | |||
| 10 | Perimeter Scan (V) | Used Interrupt | If two related unique (•) sites are on table, deploy the related system from Reserve Deck; reshuffle. OR Peek at a face down card on table. OR If a character or starship’s power was just reduced, reset that card’s power to its printed power for remainder of turn. | |||
| 11 | Redemption: Command Post (V) | Site | Slip on the Decipher card Yavin 4: Briefing Room Light: During your move phase, may relocate your leader here to a site you occupy. Dark: While Redemption is at a system you do not occupy, you may only deploy spies here. | |||
| 12 | Through The Force Things You Will See (V) | Out Of Play Interrupt | If you are about to recirculate at the end of your turn, and you have fewer cards in Used Pile than Force Pile, place your Used Pile under your Force Pile instead. OR Place the top card of your Used Pile on top of your Force Pile. |
Dark Side
| # | Set | Slip | Remaster | Card | Type | Game text |
|---|---|---|---|---|---|---|
| 13 | Abyss (V) | Defensive Shield | Substituted battle destinies do not count against battle destiny limits. If all your battle destinies were canceled (and not redrawn) your total battle destiny = 1. Once per game, may play a Defensive Shield from under your Starting Effect. | |||
| 14 | AT-AT: Deployment Platform (V) | Site | Slip on the Decipher card _Executor_: Comm Station Light: Your characters may enter/exit here for 2 Force each. Unless you occupy, AT-AT’s immunity to attrition is +1 (or immune to attrition if non-unique). Dark: May deploy Biker Scout Gear here, and while here, “deploy for free” in its game text may be treated as “may ▼ for free from Reserve Deck; reshuffle.” | |||
| 15 | Carida: ISB Training Academy (V) | Site | Slip on the Decipher card Spaceport Street (Dark) Light: Imperial Council Members are forfeit +2 here. Immune to Revolution. Dark: Once per game, if opponent just played an Interrupt with “Rebel” in title, may stack it here. | |||
| 16 | ComScan Detection (V) | Used Interrupt | If two related unique (•) sites are on table, deploy the related system from Reserve Deck; reshuffle. OR Peek at a face down card on table (except a Hidden Base indicator). OR If a character or starship’s power was just reduced, reset that card’s power to its printed power for remainder of turn. | |||
| 17 | Coruscant: ISB Central Office (V) | Site | Slip on the Decipher card Naboo: Theed Palace Hallway (Dark) Light: Unless Blount present, Empire’s Sinister Agents may not flip. Immune to Revolution. Dark: If your spy here, you may play non-[Virtual Set 8] Interrupts with “advisor” in title for 1 Force. | |||
| 18 | Dungeon (Prison) (V) | Site | Slip on the Decipher card Jabba’s Palace: Dungeon Light: If you control, instead of Force draining, may release one imprisoned captive here. Dark: May not deploy to Bespin, Dagobah, or a Rebel Base. Whenever you imprison a captive (without a bounty) here, may retrieve 2 Force (once per captive). | |||
| 19 | ISB Sector Office (V) | Site | Slip on the Decipher card Spaceport Prefect’s Office Light: May not deploy to Bespin, Dagobah, Endor, Hoth, Kashyyyk, Ralltiir or Yavin 4. Dark: Your total weapon and battle destiny here is + X, where X = highest printed influence at Conference Room. At related sites, may apply the ability of one Imperial Council Member here toward drawing battle destiny. | |||
| 20 | Kessel: Spice Mines - Docking Bay (V) | Site | Slip on the Decipher card Hoth: Echo Command Center (War Room) (Dark) Light: Your docking bay transit from here requires 3 Force (free if your smuggler present). Dark: Your docking bay transit from here requires 1 Force (free if your smuggler present). | |||
| 21 | Kessel: Spice Mines - Extraction Facility (V) | Site | Slip on the Decipher card Tatooine: Desert Landing Site Light: If you occupy, may use 3 Force to place a ‘spice’ card out of play. Dark: During your control phase, may use 1 Force to place a ‘spice’ card in owner’s Used Pile. | |||
| 22 | Kessel: Spice Mines - Prison (V) | Site | Slip on the Decipher card Big One: Asteroid Cave or Space Slug Belly (Dark) Light: If you control, may release any captives imprisoned here (may retrieve 1 Force for each). Dark: Whenever a droid is imprisoned here, may retrieve 3 Force (once per captive). | |||
| 23 | Quietly Observing (V) | Effect | Deploy on table. Once per game, may deploy Bluffs from Reserve Deck; reshuffle. Bluffs gains [Light Side Force] and [Dark Side Force]. Once per battle, may deploy a bluff card (if it is a character or vehicle) as a ‘react.’ To reveal a bluff card, opponent must first use X Force, where X = 4 - number of bluff cards. (Immune to Alter.) | |||
| 24 | Ralltiir: Imperial Supply Route (V) | Site | Slip on the Decipher card Tatooine: Jawa Canyon (Dark) Light: If you control, opponent’s Imperial Supply Route game text is canceled. Dark: Place all devices (and Effects) on your characters just lost from table in owner’s Used Pile. | |||
| 25 | Watch Your Back! (V) | Used Interrupt | Deploy a [Virtual] site from Reserve Deck; reshuffle. OR If opponent just modified your battle destiny draw, cancel and redraw it (and it may not be modified). OR If opponent just canceled your battle destiny draw, make that destiny = X instead, where X is the number of battlegrounds you occupy. |
Printings
In the 2009 reorganisation the Committee regrouped these cards into the Virtual Blocks.[3] Some returned in the Virtual Sets released after the 2014 Reset with the same or revised game text.
Later printings
See also
- Virtual Sets (2002-2009) · History of the Players Committee
- Virtual card icons · Defensive Shields · Virtual Shields
References
- ↑ Downloads: Virtual Cards, swccgpc.com. Internet Archive capture 24 October 2007.
- ↑ 2.0 2.1 VirtualCards13.pdf (swccgpc.com, Internet Archive 24 October 2007) — the July 2007 sheet: cover, set symbol, rule card and the slips shown below. Current copy: VirtualCards13.pdf (res.starwarsccg.org).
- ↑ starwarsccg.org (Internet Archive, 18 September 2009): the Players Committee realigned Virtual Sets 1–18 into thematic Virtual Blocks.