Ultima1 Hunter's Deal
Ultima1 Hunter's Deal is a Dark constructed list published on Game Players Network.
Deck info
- Player: Ultima1
- Published: 10 December 2001 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Theed Palace
- Side: Dark
- Starting Card: This Deal Is Getting Worse All The Time
- Strategy: This Deal Is Getting Worse All The Time
- GEMP Importable deck: Download
Introduction
A bounty hunting deck based on TDIGWATT
Decklist
|
Objective Character
Device
Weapon |
Starship
Vehicle Location
Effect
Interrupt
|
Strategy
This is a Dark Deal Bounty Hunter deck I hope to put together. Its basic goal is to cause as much damage to your opponent as possible while retrieving via bounties. What you pull first turn largely depends upon what is in your hand and personal preference. I recommend pulling the docking bay first turn regardless of what your opponent is playing.. Card Explanations: Mandalorian Armor: Another hunter capable of using Hidden Weapons, plus power and immunity boost. Interrogation Room: Mega drains if you park Maul there with Binders and a whole bunch of captives Chasm Walkway and Weather Vane: Use a lightsaber to capture someone. Who would have thought of that? Jabba's Influence: Tech against WYS. Force your opponent to keep force or have a character go back into the reserve deck. Tatooine Maul: Also anti-WYS tech. Use Jabba's Influence on high-ability smugglers, then suppress the others with Maul's text.
Matchups: EBO: Tough, since you can't transfer over, but you are causing more damage than your opponent, so he or she will have to go to you. Keeping C.C. Occ. out will be toughest. WYS: Capture key characters, and use Maul and Jabba's Influence to their full potential. Fairly easy to hold down the system and sector. LS Combat- Tough, but once you get set up, you will be causing more damage than your opponent. RTP: Wait for your opponent at the Y4 docking bay, then recapture Leia and take her to Cloud City. TIGIH: You have few Imperials, so it will be tough for your opponent to flip. HB: Tough due to space, but try to hold down Bespin, or at least Cloud City. Profit: Sort of like RTP. Start Snoova and Boba. QMC: This will come down to who the better player is, because you will be fighting over the same real-estate. You should be able to flip first. Use the destroyer droids as much as you can.
See also
Sources
- Hunter's Deal (Wayback, 20051102154456)
- GPN Star Wars Decks page 59 (Wayback, 20050430203312)