Shewski The Dark Gambler (DEAL)

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Shewski The Dark Gambler (DEAL) is a Dark constructed list published on Game Players Network.

Deck info

Introduction

This deck aims to get Dark Deal running quickly on Bespin and generally annoy your opponent through the Sabacc skills of Lando and a little alien named Trinto.

The published list has 61 cards.

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Notes

  • The posted They Must Never Again Leave This City (a Dark Effect) had been linked to They Will Be Lost And Confused, the back of a Light Objective; the row now links the posted card.

Strategy

I have just decided to get back into the game, after letting it gather dust when I left for college, four years ago. (Jabba’s Palace just came out) I started picking up cards on eBay this past summer. I am going to start posting some decks and try to get feedback on where they can be tuned/tweaked/scrapped. I have all cards up to SE, most of Tatooine and Theed Palace, a few from Endor, DS2, and none of EPP and Coruscant.

Thanks!

The main goal of this deck is to get Lando safely to the Casino and let him play cards. I typically do this by pulling CC: Security Tower, Aurra Sing, and ZiMH with my starting interrupt. (Is it legal to pull ZiMH with it?) With Secret Plans on the table, I can search through my reserve deck, usually without letting the opponent verify and find my third CC site to get DD up and running. I would like to include DS Lobot, but I don't have him so Barquin is my gambler backup. (I feel he has a stronger standalone game text compared to Watto-any other DS gamblers?) The Dark Jedi Saber lets me use it on a variety of characters (it was that or Maul's single saber). My favorite thing to do is play Sabacc during my battle phase- it drains the opponent's reserve deck and lets my Trinto's be even more damaging. I'm thinking of putting in Bad Feeling Have I and His Name Is Anakin to make the opponent have a tendency to over-activate to make the Sabacc more painful. Expand The Empire gives me some options regarding where to play Sabacc. Other things I would like to add: Obsidian 8 and OS-71-2 in Ob. 2. The other thing I am concerned about is the anti-Sabacc defensive shield. Is there any way around that, or do I need to find a better retrieval strategy?

Let me know what you think!

EDIT:

Cam, I considered putting in I'm Sorry, but did not since I already have two CC locations from the start with Any Methods Necesary. I don't have CC Occupation as of yet, but when I do get it I plan on incorporating it and I'm Sorry and scrapping the Sabacc retrieval, since holding Bespin should not be a problem.

Revelation, again, please read my strategy section. I mention the the Sabacc Def Shield and am trying to see if you think it is viable at all with that card in play.

See also

Sources


References