Robert Parker Tarkin your fingers are leaking again

From SWCCG Wiki
Jump to navigation Jump to search

Robert Parker Tarkin your fingers are leaking again is the Light constructed list Robert Parker posted on DeckTech.[1]

Deck info

  • Player: Robert Parker
  • Published: 2 April 2001 (DeckTech)
  • Published title: Tarkin your fingers are leaking again
  • Format: Premiere - Reflections II
  • Side: Light
  • Starting Card: Hidden Base
  • Starting Interrupt: The Signal
  • Starting Effect: Bargaining Table
  • GEMP Importable deck: Download (omits Hidden Base Indicator: not in GEMP)
  • Strategy: This is one deck you can't judge by the top card. Aliens, numbers, retrieval, and some drains all combine. It's unexpected, and that's why it works. Just don't go to 10 tournies in a row with it.

Decklist

Objective

Character

Device

Starship

Location

Effect

Interrupt

The post also lists 1x Hidden Base Indicator, which matches no known card; it is shown as posted and counted in the published total.

Original post

Tarkin your fingers are leaking again

  • Author: Robert "Sparky" Parker
  • Published: April 2, 2001
  • Rating: 4.0
  • Description: This is one deck you can't judge by the top card. Aliens, numbers, retrieval, and some drains all combine. It's unexpected, and that's why it works. Just don't go to 10 tournies in a row with it.

Strategy

When I said don't take it to 10 tournaments in a row, I wasn't kidding. I have a second deck, my EBO, (see my page) which is really my more solid deck, doesn't use any of these cards, but is definitely expected. This was a brainstorm that has turned out very nicely. YCHF isn't that common in my area, so the #'s aren't a problem to get though. I will always have at least 9, and since almost all dark decks pack the Vader's and Mara's, getting across a force loss of 5-8 isn't that hard. My retrieval works very well, and with to Chimes, TVision duo card, and 4 Baragwins, getting 1-3 is never a problem. The possibility of canceling 3 drains a turn (2 HB, Bargaining Table) is also great, but not really necessary to this deck. Usually, you can be draining for 5-7 also, and you are fairly safe with hyper escapes, although Sense can hurt. DODN/WA would be a good addition, but I can't seem to get another one after I traded my one away. Finally, my destinies are really good in this deck, which always helps and can be deadly with Suprise Assult. I have 184 total destiny out of a start of 55 cards. That is about a 3.35 average right there, and if you delete the 5-7 systems I get out and an eight card hand to start, my destiny goes to about 160 for 41 cards. That is almost a four destiny average.

If you're going to tell me to put in DODN/WA, or tell me numbers won't work, don't bother. Just remember it depends on your meta, and I already know the former. -)

May The Force Be With You

Original card list

As posted on DeckTech
Starting 5 Hidden Base/Tarkin's butterfingers Rendezvous Point Hidden Base Indicator The Signal Bargaining Table Locations 9 Mon Calamari x2 Kessel x2 Coruscant Bothawui Kiffex Chandrilla Sullust Characters 12 Yoxgit Elom x7 Baragwin x4 Starships 9 Y-wing x4 Nebulon-B Frigatex4 Lando in Falcon Weapons/Devices 6 Bionic Hand x3 Wrist Comlink x3 Effects 8 Never Tell Me The Odds x5 Projection Of A Skywalker Revolution Order To Engage Interrupts 12 Hyper Escape x5 Suprise Assult x3 Nar Shaddaa Wind Chimes x2 It Could Be Worse Control/Tunnel Vision


See also

Sources

References

  1. ↑ Tarkin your fingers are leaking again, DeckTech (Robert "Sparky" Parker, 2 April 2001). Preservation copies: Stephen Skilton; GitHub Pages.