Control & Tunnel Vision
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| Title | Control & Tunnel Vision |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | Reflections II: Expanding the Galaxy |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | PM |
| Uniqueness | Unrestricted |
| Destiny | 1 |
| Icons | Reflections 2 |
| GEMP ID | 10_4 |
| Versions | Decipher — this page (10_4) |
Control & Tunnel Vision is a Light Interrupt (Lost Interrupt) from Reflections II: Expanding the Galaxy.
Card Text
Cancel one Sense or Alter card. (Immune to Sense.) OR Cancel one Immediate Effect, Mobile Effect, or Force drain. OR Take one card into hand from Force Pile; reshuffle.
Rulings
- Can be played as a top-level action.[1]
- Can be played as a response to the attempted deployment of an Immediate or Mobile Effect, preventing any result.
Pulled by
Pulls
- One card from Force Pile
Cancels
- Alter
- Alter & Collateral Damage
- Alter (EP1)
- Alter (V)
- Sense
- Sense & Uncertain Is The Future
- Sense (EP1)
- One Immediate Effect
- One Mobile Effect
- One Force drain
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Control & Tunnel Vision, Reflections II: Expanding the Galaxy, PM
References
- ↑ Scomp: Control & Tunnel Vision; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive