Revelation RTP that could kick the pants off any old stupid CCT
Revelation RTP that could kick the pants off any old stupid CCT is a Light constructed list published on Game Players Network.
Deck info
- Player: Revelation
- Published: 21 March 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS3
- Side: Light
- Starting Card: Rescue The Princess
- Strategy: Rescue The Princess
- GEMP Importable deck: Download (omits Cell 2187 (V) (Virtual Set 3), Affect Mind (V) (Virtual Set 2: Our Most Desperate Hour), Rebel Reinforcements (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)
Introduction
Activation Grinch requested to not be too grinchy : ) (Hey, I've got extra from R2, remember)!
Non-RTP players asked to realize the flip side is twice as broken as any other objective out thre.
The published list has 70 cards.
Decklist
|
Objective Character
Vehicle
Location |
Effect
Interrupt |
Strategy
I know what you?re thinking! Just play with five lift tubes, after all, they?re higher destiny, and you?ll never use LTE again after pulling yours, right? Wrong! In the endgame you can play LTE to put the Lift Tube back in your used pile, for one extra life force. When you still need your Lift Tube, simply play LTE to look through your deck for a tube- counting your cards while you do it, then having a nice 5 to track. The Signal works like that, too, when you?re not pulling a Death Star Plans for quick retrieval! Yeah, the Lift Tube really speeds up Death Star Plans. I know 6 seems like a bit much, but, hey, you can usually pull of 3-4 in a game, and they ARE destiny 6 , after all. Anyway, on the first turn deploy Artoo to Y4 db, and use LTE to get a Lift Tube to D* db. Transit R2 to D* and tube him to the Corridor. Second turn, Free Leia, tube to the db, and transit to Y4 db. At this point he will come down on Leia. You SHOULD have deployed somebody to back her up. Use Fallen Portal to take out the opposition. If her guard happens to be lightsaber-wielding, play a Clash and Blaster Proficiency as well as Fallen Portal and completely decimate her attackers. Turn 4-flip. Turn 5- move to db. Turn 6- go after opponent. If he doesn?t have a docking bay out, tough. Drain him to death with your Prisoner and strike with your hit-and-run characters. This deck is particularly hard on BHBM, Hunt Down, Watto, AOBS, and Combat, since it gets key figures out of play. It also has great destiny. Count the destiny, people! Remember: With the Bacta Tank, Leia CANNOT die. If he Alters Bacta Tank, he pays because of DODN & WA, and Bacta Tank goes to USED pile, so you can pull it AGAIN with The Signal. Altogether extremely annoying. Yes, CHYBC and Secret Plans ARE hard to deal with, but you can quickly grow accustomed to satisfying the requirements in an easy and sneaky way. Which I'm not going to tell here. OH BOY AN EASTER EGG!!! Activation Grinch:Well, If I HAD more A Jedi's Resilience-I'd play with them. But I don't. Anyways, as for Staging Areas, it could get suspended with a simple Fanfare shield, and I have no way of occupying a battleground system. And you're right: I HAVE played this deck countless times and know how to work it. About the Activation for DPlans: I usually don't do the Plans until later in the game when there isn't so much stuff to deploy, then when I have more life force I can get activate more and start a cycle. I once retrieved 30+ force in ONE game with three Death Star Plans. How's drawing The Signal, Lift Tube Escape, and Death STar Plans for Death Star Plans destiny for you? 16 retrieval! Okay, you want to know the trick, I'll tell you the trick. you activate everything until you have three cards left in your deck. You calculate how much you can pay with Secret Plans. Then you search for a docking bay. If the destinies add up to be spendable, do the Plans. Otherwise, use some force and try again next turn, or Threepio a destiny into your deck. CHYBC is easily satisfied. And Shewski, Fallen Portal is more than just to scare my opponent. It's BROKEN. Take out EPP Iggy and R3 Fett in one blow and see what I mean. Or have Maul+doubelstick and Dr. Evazan battle a superior force, and take out Dr. Evazan, and suddenly he can't make your guys immediately lost. Or track a Death Star Plans (I did this) and took out VADER, making him out of play, then beatdown on Maul, making HIM out of play, too! BROKEN BROKEN BROKEN! Fallen Portal should be a rare! But then I wouldn't have seven of them...anyway, it's good enough to deserve 5 slots. YOU should play them! bountyhunter6: Thanks for the genererous (AND well-deserved: ) ) four. Yes, RTP IS sweet.
See also
Sources
- RTP that could kick the pants off any old stupid CCT (Wayback, 20051102154456)
- GPN Star Wars Decks page 32 (Wayback, 20050430203312)