Rebel Reinforcements (V) (Virtual Set 2: Our Most Desperate Hour)
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Players Committee / Virtual — not a Decipher card.
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| Title | Rebel Reinforcements (V) |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | Virtual Set 2: Our Most Desperate Hour |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| GEMP ID | 1102_18 |
| Versions | Decipher — Rebel Reinforcements (1_106)Virtual Original — this page ( 1102_18)Virtual Legacy — Rebel Reinforcements (V) ( 1210_160) |
For the Decipher card this slip modifies, see Rebel Reinforcements. Code OVS2 · GEMP id 1102_18.
Rebel Reinforcements (V) is a Light Interrupt (Lost Interrupt) from Virtual Set 2: Our Most Desperate Hour.
Card Text
Once per game, if opponent has more cards with ability on table than you, draw destiny and retrieve up to that number of Rebels and/or Rebel starships (may take one retrieved card into hand).
Lore
Rebels rely on hidden ‘cells’ of undercover operatives. Striking from hidden bases, troops or starfighters can arrive in a battle zone at any time.
Sources
- VirtualCards2.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 4 December 2006; slip 18. Slip image and game text from this sheet.
- Lore and art: the printed Decipher card, Rebel Reinforcements.
- Full-card remaster: Virtual Set 2: Our Most Desperate Hour (fan reconstruction, 2026).