Rebel Reinforcements
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| Title | Rebel Reinforcements |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | Premiere Limited |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | C1 |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| Icons | Interrupt |
| GEMP ID | 1_106 |
| Versions | Decipher — this page (1_106)Virtual Original — Rebel Reinforcements (V) (Virtual Set 2: Our Most Desperate Hour) ( 1102_18)Virtual Legacy — Rebel Reinforcements (V) ( 1210_160) |
Rebel Reinforcements is a Light Interrupt (Lost Interrupt) from Premiere Limited.
Card Text
If opponent outnumbers you in total characters and starships on table, use 1 Force to draw destiny. That number of Rebel Troopers and/or Y-Wings, may be retrieved from Lost Pile.
Lore
Rebels rely on hidden ‘cells’ of undercover operatives. Striking from hidden bases, troops or starfighters can arrive in a battle zone at any time.
Canceled by
Counterpart
Underlying card for
See Also
Sources
- Premiere Light Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Rebel Reinforcements, Premiere, C1
References
- ↑ Scomp: Rebel Reinforcements; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive