Mini K The Dietz way of ISB

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Mini_K The Dietz way of ISB is a Dark constructed list published on Game Players Network.

Deck info

  • Player: Mini_K
  • Published: 26 May 2004 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS6
  • Side: Dark
  • Starting Card: ISB Operations
  • Starting Interrupt: Prepared Defenses
  • Starting Effect: Fear Is My Ally
  • Strategy: ISB Operations
  • GEMP Importable deck: Download (omits Dengar (V) (Virtual Set 5), Bossk (V) (Virtual Set 5), Jabba's Influence (V) (Virtual Set 6), Location, Location, Location (V) (Virtual Set 5): not in GEMP)

Introduction

Wanting to make my own take on ISB, I threw something together and this is the result...

Decklist

Objective

Character

Starship

Location

Effect

Interrupt

'Fear is my ally: -10 shields'; none named.

Notes

  • Starting per the post: ISB Operations, Coruscant (the Coruscant-set Dark system, same title), Prepared Defenses pulling Combat Response, Jabba's Influence (V) and Location, Location, Location (V), and Fear Is My Ally.
  • Original-era (V): Location, Location, Location (V), Dengar (V) and Bossk (V) (Virtual Set 5); Jabba's Influence (V) (Virtual Set 6). The draft had dropped the (V) on Dengar and Bossk. Ability, Ability, Ability and Stop Motion are unmarked: the printed cards.
  • '-ISB agents' is a sub-header. Posted 'Galid' dested Gailid; 'Prinze Xizor' Prince Xizor; 'Maul's exhausth infiltrator' Maul's Sith Infiltrator; 'Outer rim scouts' Outer Rim Scout. Scum And Villainy x2 is a unique card; dested as posted.

Strategy

I was gettin tired of my other deck, so I made this. I haven't lost with it yet, so that has to count for something. Actually works pretty well.

First of I want to explain why I am using the Coruscant version of Coruscant.

1. It's a battleground.

2. I don't wanna start with mob points to get out a battleground system.

3. It leaves a spot for another effekt instead of mob points.

Second of all, why I'm only using 2 ORS, well I feel that 7 or 9 is too much, with 2 abyssin ornaments it's easy to flip by turn 3 anyways.

Chall gets one out, he himself is an agent, so it's easy... the only let down is not being able to retrieve as much, but with Scum, that's ok.

1st turn:

Pay 2 and get Jabba's palace, which in turn gets audience chamber.

2nd turn:

Deploy Jabba, Scum and villainy if you have it and Chall with Jabbas influence, who get's an Outer rim scout. You will probaly have one of the three None shall pass, so you're safe there, if not, deploy another alien.

3rd turn:

Deploy enough agents to flip. Get out whatever alien seems right for the job. If playing against a beatdown deck, bring out Boelo, Ephant Mon or someone else who can assist.

Following turns:

Get Galid and drain for 9 at the tat sites. Keep your opponent from controling both a system and a site, since menace fades will diminish the force loss by 6.

Card choices:

Pressence of the force, well it ads one icon and one extra force loss, mighty cool.

No bargain, keeps the opponent from jumping you, since all rebels deploy +2 at tat sites ;)

Den of thieves, cancels drains.

Enter the bureaucrat, I'm playing decks that often drains for 5, so this could be a game winner.

Abyssin ornament, gets out ORS and can retreive force, cool huh???

Wounded wookie, in my meta it's a destiny madness, so this can keep the destiny draws to 2 instead, and with Zuckuss and his abillity, well just select the 2 lowest destiny draws, and you're safe.

Nevar Yalnal, duh, all my agents are spies...

Jabbas twerps, retrieve, could be used for rapid deployment.

Well that's that, as they say, everything else should be a pice of cake. Just a side note, nobody plays EBO here, so that's why there aren't any cards against that. If it's big in your meta, just put something in to be able to beat some a$$...

Roger, over and out from Denmark...

-Dietz

See also

Sources


References