Mike Panayotou Mike's Hunt Down v 1 0

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Mike Panayotou Mike's Hunt Down v 1 0 is the Dark constructed list Mike Panayotou posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Epic Event


Original post

Mike's Hunt Down v 1 0

  • Author: Mike "Mikey P" Panayotou
  • Published: September 13, 2000
  • Rating: 4.0
  • Description: Standard Hunt Down deck, using some of the ideas from other Hunt Down postings and tweaking it to my style.

Strategy

Strategy

This Hunt Down deck worked pretty well for me. I call it v. 1.0 because it obviously will evolve to match new light side decks that may come out soon. The main frame will remain the same though -- kill Ben and Luke.

Basic Strategy

Start the Starting Stuff (swap Crush for Secret Plans vs. Profit and MWYHL). Pull Rendili before you draw a hand on turn one. Activate, deploy Rendili (in most cases), search for DS II DB, deploy a scrub there and draw up the rest. Next turn, I like to go for CC East Platform (nice with Crush if they play destiny adders). Get Vader out, Flip and maintain/enforce Visage. Sim Aloo and Janus are great for making your destinies high and opponent's low (or at least lower). The aliens are for Profit and even Eloms. Jabba and Boelo can handle a site together -- add Boba and 4-Lom and it's a pretty nice team (cancel text, shoot, draw 3 destiny, cancel one of opponent's) Iggy is great with those guys for a real party (4 destiny and cancel)

Some red cards that I chose

Alter -- Cancel Sense, of course, or nail an annoying effect. I don't need to have Senses because duel protection in my area is non-existent (if this changes, I'll submit v 1.1)

SHUOSHD/Masterful -- cancel annoying effects, search for Monnok, used 6s, cycle with Janus.

Dueling Cards -- I want to make sure I have one when I need one. If I have both of one type, I can send them away with Janus and then track it.

Sniper -- nail annoying characters (spies). I may swap it with Hutt Smooch.

Shocking Rev -- Anti-Oola tech. I can also pull it every turn w/Secret Plans and track it (kind of like Force Lightning, except I don't have a Palply =(

Search and Destroy -- MWYHL bites it quick with this, if they don't play EPPs to go to battlegrounds. That plus Visage and drains is enough to win before they test to 5. Add in Secret Plans and the game is yours. If they drop characters, duel them ) slice them, chill them, serve them.

Anyway, that's it for now. Like I said, this deck will be modified soon. I'd like to add more blue and I might be forced to add more SAC. Time will tell. Let me know what you think. D-mail me if you see serious problems before rating. Thanks

-Mikey P

Original card list

As posted on DeckTech
Starting (9) Hunt Down Epic Duel Holotheater Visage of the Emperor Meditation Chamber Prepared Defenses Mobilization Pts. Crush the Rebellion IAO Systems (1) Rendili (pulled before turn 1) Locations (7) Endor Landing Platform Tatooine DB 94 CC East Platform DS II DB CC Downtown Plaza Tatooine Cantina Endor Back Door Characters (19) DV, DLOTS x2 Darth w/Saber Lord Vader x2 Tarkin x2 Mara Jade Sim Aloo Janus Greejatus Ozzel Dr. Evazan Dengar w/gun Iggy (IG-88) w/gun 4-LOM w/gun Bobba Fett w/Gun Boelo Jabba Ephant Mon Blue (4) Blizard 2 Executer Bossk in Bus Zuckuss in Mist Hunter Interrupts (12) Alter x2 SHUOSHD Monnok Evader Vader's Obsession x2 Circle is Now Complete x2 Sniper Masterful Move Shocking Revalation Effects (5) Secret Plans Visage of the Emperor Battle Order Decree Search and Destroy Weapons (3) Vader's Saber Darth Vader's Saber Mara Jade's Saber


See also

Sources

References

  1. ↑ Mike's Hunt Down v 1 0, DeckTech (Mike "Mikey P" Panayotou, 13 September 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.