Michael Robinson Fettman's Huntdown Re-released

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Michael Robinson Fettman's Huntdown Re-released is the Dark constructed list Michael Robinson posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Epic Event

The post also lists 1x DS Grabber, which matches no known card; it is shown as posted and counted in the published total.

Original post

Fettman's Huntdown Re-released

  • Author: Michael "Bobafett465" Robinson
  • Published: March 28, 2001
  • Rating: 3.5
  • Description: A yet again better version of the old classic

Strategy

Alright, this deck has gone 10-3 in tournament play, and in my opinion is about 100 x better than my old one.

I start with IAO, Plans , and Mobilization Points. IAO to pull the DB's , Plans for On The Edge protection, and Mob Points for extra generation. Getting Vader and a saber out early shouldn't be too hard, so get Vader and Mara a-draining early to keep them on their toes. Pretty much just drain and flip, and kick some @$$.. Dueling is a main part of this deck. I have put several decks “ Out Of Commission” with dueling, and the destiny for dueling cards just rules. . Force Field is for those damn EPP sabers we all hate so much. Remember – Flip , Drain , Trample , Repeat.

Card Explanations and Combos

Secret Plans- This cards never coming out. Once stopped a MWYHL retrieval with On the Edge of 16. Good, good, good.

Dengar + Dr. E and Baba = Two shots, operation.

Vader + Tarkin = Come on.

Lord Vader = Didn't need it, but fury is a btch.

Visage + Circle = Good destiny. Also, duel Obi for some serious damage.

Other that this deck runs pretty well, and I hope it does well in states this year.

Vs. Strategies-

Vs. Hidden Base

Watch out for Boussh , Blount, etc…canceling that Visage and draining on the Executor. Air may hurt, but don't worry, just drain and probe.

Vs. MWYHL

Tough game. Jedi Tests will fu*k you over early, and remember, always assume their destiny for JT5 is a 7.

Vs. Profit

Secret Plans may help if they try to pull an early flip. Don't give'em aliens to start unless you really want to give em a smackdown you think you can win.

Good Luck

Visit our site at http//planetswccg.com

Original card list

As posted on DeckTech
Objectives (1) Hunt Down and Destroy the Jedi/ Their Fire Has Gone Out Of The Universe Starting (8) Prepared Defenses x1 Executor Holotheatre x1 Visage of the Emperor x1 Executor Meditation Chamber x1 Secret Plans x1 IAO x1 Epic Duel x1 Mobilization Points x1 Locations (4) Rendili x1 Tatooine DB x1 Cloud City DB x1 Endor DB x1 Characters (15) Grand Moff Tarkin x1 DV, DLOTS x2 Lord Vader x1 EPP Vader x2 Mara Jade, The Emperor's Hand x2 4-LOM w/ gun x1 Boba Fett w/ Blaster x1 Dengar w/ Blaster x1 Dr .Evazan and Ponda Baba x1 Iggy w/ Gun x1 Admiral Ozzel x1 Commander Merrejk x1 Effects (6) Reactor Terminal x1 Visage of the Emperor x2 No Escape x1 DS Grabber x1 Lateral Damage x1 Interrupts (17) Force Field x1 The Circle Is Now Complete x2 Vaders Obsession x1 Ommni Box/Its Worse x1 Trample x1 Dark Manuevers/Tallon Roll x2 Alter/Collateral Damage x2 Release Your Anger x1 Vaders Obsession x2 You Are Beaten x2 Sniper x1 Shut Him Up Or Shut Him Down x1 Starships (3) Zuckuss in Ship x1 Dengar in Ship x1 Chimaera x1 Fett in Ship x1 Vehicles (2) Tempest 1 x1 Blizzard 2 x1 Weapons (3) Vaders Lightsaber x2 Mara Jade's Lightsaber x1


See also

Sources

References

  1. ↑ Fettman's Huntdown Re-released, DeckTech (Michael "Bobafett465" Robinson, 28 March 2001). Preservation copies: Stephen Skilton; GitHub Pages.