Michael Robinson Fett's Duel of the Fates

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Michael Robinson Fett's Duel of the Fates is the Light constructed list Michael Robinson posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Device

Weapon

Starship

Location

Effect

Interrupt

Epic Event

Defensive Shields

These cards were posted as Defensive Shields outside the 60. They do not count toward the 60.

Posted under 'Defensive Shields (8)' outside the 60; all eight are named. The strategy adds: 'There should be a DDTA and maybe another in here, just don't have em yet.'

Original post

Fett's Duel of the Fates

  • Author: Michael "Bobafett465" Robinson
  • Published: December 8, 2001
  • Rating: 4.0
  • Description: Really need some suggestions on what to add or subtract

Strategy

Ok so heres the strat

I havent had the opportunity to play with the deck , so I was hopin some peeps could fill me in where they think I could do better with the strategy. Thanks.

Destiny Layout

0-1

1-12

2-4

3-5

4-7

5-10

6-4

7-8

The destiny layout is pretty good, with 22 cards over destiny 5 . The start is somewhat standard, except with my own little tech in Colo Claw Fish. Right from the word go, slap a 7 on that effect and the first battle your involved in, you get the 7. It may also make the opponent hesitant to make his first battle. Anyway, With Pathetic Lifeform and Insight you can figure that out. Establish a Godd starting drain with Qui Gon and Lando and Yoda. Use Yoda to pull the Sense and Alter, as well as the Control Tunnel Visions, and use Lando to his full ability. EPP Obi and Luke make nice hit and run guys, and Luke can battle when your flipped.

Use Threepio to drop your high destiny , recycle your used interrupts. Use cards like Barrier, and It's a Trap to keep them off your back until YOUR ready to go, then move around and combat them off your sites. If they decide to ignore you, they'll have to eat the drains and that's good for you.

Card Selection

D-Shields

There should be a DDTA and maybe another in here, just don't have em yet.

Qui Gon

Should play a third JM Qui Gon, I have to substitute for the time being

TK 422

Use him to block drains.

The rest in pretty much self explanatory. I know that the strat is weak, but having never played with I was hoping for more input on the part of the reviewers rather than a harsh rating for weak strat.

Thanks again , hope for some good suggestions.

Original card list

As posted on DeckTech
Objectives (1) Well Handle This / Duel of the Fates Starting (8) HFTMF Inner Strength Your Insight Serves You Well Another Pathetic Lifeform Colo Claw Fish An Unusual Amount of Fear Naboo Theed Palace Generator NabooTheed Palace Generator Core Defensive Shields (8) A Close Race Aim High A Tragedy Has Occurred Battle Plan Do, Or Do Not Only Jedi Carry That Weapon Wise Advice Ultimatum Characters (14) 2 Qui-Gon JM 1 Qui-Gon Jinn 3 EPP OBI 3 EPP Luke 1 Yoda, Master of the Force 2 Threepio with his parts showing 1 Lando, Scoundrel 1 TK-422 Interrupts (27) 2 Rebel Barrrier 2 OOC / TT 2 Control / Tunnel Vision 1 Houjix / Out of Nowhere 3 Strangle 1 Star Destroyer 2 On the Edge 2 Bith Shuffle / Desperate Reach 3 Jedi's Resilience 1 Were You Looking for Me? 1 Gift of the Mentor 1 Alter / Friendly Fire 1 Sense / Recoil Fear 1 Run Luke Run 1 We Wish To Board At Once 1 Strike Blocked 1 Free Ride / Endor Celebration 1 It's a Trap Effects (3) 2 Goo Nee Tay 1 Honor of the Jedi Starships (2) 1 R2 in Red 5 1 Lando in Falcon Weapons / Devices (4) 1 Qui- Gon's Lightsaber 1 Jar-jar's Electropole 1 Intruder Missile 1 Bionic Hand Sites (1) 1 Coruscant Jedi Council Chamber


See also

Sources

References

  1. ↑ Fett's Duel of the Fates, DeckTech (Michael "Bobafett465" Robinson, 8 December 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.