Jar Jar's Electropole
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| Title | Jar Jar's Electropole |
|---|---|
| Side | Light |
| Type | Weapon — Character |
| Set | Reflections III: A Collector's Bounty |
| Rarity | PM |
| Uniqueness | Unique |
| Destiny | 7 |
| Icons | Reflections 3 |
| card_uid | 13_25 |
| Version | printed |
| Printings | Reflections III: A Collector's Bounty — this page |
Jar Jar's Electropole is a Light Weapon (Character) from Reflections III: A Collector's Bounty.
Card Text
Deploys on Jar Jar. May 'throw' (place in Used Pile) to target a character, creature or vehicle. Draw destiny. If destiny +2 > defense value, target is landspeed = 0 and power -2 for remainder of turn.
Lore
Jar Jar had to be instructed on how to use an electropole prior to the battle on the great grass plains. It's not his weapon of choice.
Pulled by
Matching weapons
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Weapon: Jar Jar's Electropole, Reflections III: A Collector's Bounty, PM
References