Martin Falke Falke Dark Deal

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Martin Falke Falke Dark Deal is the Dark constructed list Martin Falke posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt


Original post

Falke Dark Deal

  • Author: Martin "MylordMartin" Falke
  • Published: May 27, 2000
  • Rating: 4.5
  • Description: Mains + Toys with big drains in the mid game.

Strategy

This deck is only played in fun games. I think I have to exchange some cards to make it 'tournament legal'... There are some general ideas to deal with 1. Choose your SL wisely. With Port ... District you have an early drain with Lando (power=4 for one force). The Casino can be useful for the force activation and retrieval. 2. At the beginning of each turn, look for your Shocking Rev. and count your mains, locations, starships etc, - whatever you need. 3. Use your mains like in a Hunt Down Deck. 4. There are soooo many different interrupts which are all worth to stack for Light Side Ellis, Sabbacc, Tallon Roll, the used 5`s and 6`s, barrier and maybe Sense and Alter. 5. The Obsidians at CC with the tallon roll are very strong. They can even kill th super falcon. 6. Sabacc is tech. Play it at every time, exspecially in the opponent`s activation phase or in the weapon phase in a battle. Not the retrieval is the best thing, in the end game the opponent sometimes has no destiny for battle or duel. 7. Circulate your high destinies and use them for a battle or perfect sabacc. 8. Remember, it`s only a fun deck...

Martin Falke, Germany

Original card list

As posted on DeckTech
ECC Objective Locations6 Casino Port D/T(?)own District Security Tower Downtown Plaza Bespin CC Bespin Effects6 Opressive Enforcement Secret Plans Battle Order First Strike Reactor Terminal Dark Deal Characters16 Darth Vader Darth Vader, Dark Lord Vader with Saber x2 Mara x2 GM Tarkin Igar Zuckuss Branguss Lando Calrissian Dr. Evazan Dengar with Gun Barquin D`an IG-88 with Gun 4-Lom with Gun Blue Cards9 Blizzard 2 Tempest 1 Tempest Scout 6 Boba in S1 Zuckuss in MH Bossk in HT Obsidian 1 Obsidian 2 Dreadnought Interrupts21 Any M. necessary Tallon Roll Dark Maneuvers Shocking Rev. CC Sabacc x2 (only 4 fun) Masterful Move Monnok Barrier x2 Ellis Helrod You are beaten The Circle is now complete Vaders Obsession Sense x3 Alter x2 Control x2 Weapons1 Mara`s Saber


See also

Sources

References

  1. ↑ Falke Dark Deal, DeckTech (Martin "MylordMartin" Falke, 27 May 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.