Martin Falke Falke Dark Deal
Martin Falke Falke Dark Deal is the Dark constructed list Martin Falke posted on DeckTech.[1]
Deck info
- Player: Martin Falke
- Published: 27 May 2000 (DeckTech)
- Published title: Falke Dark Deal
- Format: Premiere - Endor
- Side: Dark
- Starting Card: This Deal Is Getting Worse All The Time
- GEMP Importable deck: Download
- Strategy: Mains + Toys with big drains in the mid game.
Decklist
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Objective Character
Weapon Starship |
Vehicle
Location
Effect
Interrupt
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Original post
Falke Dark Deal
- Author: Martin "MylordMartin" Falke
- Published: May 27, 2000
- Rating: 4.5
- Description: Mains + Toys with big drains in the mid game.
Strategy
This deck is only played in fun games. I think I have to exchange some cards to make it 'tournament legal'... There are some general ideas to deal with 1. Choose your SL wisely. With Port ... District you have an early drain with Lando (power=4 for one force). The Casino can be useful for the force activation and retrieval. 2. At the beginning of each turn, look for your Shocking Rev. and count your mains, locations, starships etc, - whatever you need. 3. Use your mains like in a Hunt Down Deck. 4. There are soooo many different interrupts which are all worth to stack for Light Side Ellis, Sabbacc, Tallon Roll, the used 5`s and 6`s, barrier and maybe Sense and Alter. 5. The Obsidians at CC with the tallon roll are very strong. They can even kill th super falcon. 6. Sabacc is tech. Play it at every time, exspecially in the opponent`s activation phase or in the weapon phase in a battle. Not the retrieval is the best thing, in the end game the opponent sometimes has no destiny for battle or duel. 7. Circulate your high destinies and use them for a battle or perfect sabacc. 8. Remember, it`s only a fun deck...
Martin Falke, Germany
Original card list
ECC Objective
Locations6
Casino
Port D/T(?)own District
Security Tower
Downtown Plaza
Bespin CC
Bespin
Effects6
Opressive Enforcement
Secret Plans
Battle Order
First Strike
Reactor Terminal
Dark Deal
Characters16
Darth Vader
Darth Vader, Dark Lord
Vader with Saber x2
Mara x2
GM Tarkin
Igar
Zuckuss
Branguss
Lando Calrissian
Dr. Evazan
Dengar with Gun
Barquin D`an
IG-88 with Gun
4-Lom with Gun
Blue Cards9
Blizzard 2
Tempest 1
Tempest Scout 6
Boba in S1
Zuckuss in MH
Bossk in HT
Obsidian 1
Obsidian 2
Dreadnought
Interrupts21
Any M. necessary
Tallon Roll
Dark Maneuvers
Shocking Rev.
CC Sabacc x2 (only 4 fun)
Masterful Move
Monnok
Barrier x2
Ellis Helrod
You are beaten
The Circle is now complete
Vaders Obsession
Sense x3
Alter x2
Control x2
Weapons1
Mara`s Saber
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See also
Sources
- Falke Dark Deal, decktech.net
- Falke Dark Deal, stephenskilton.com
- Falke Dark Deal (GitHub Pages)
- Falke Dark Deal (Wayback of decktech.net)
References
- ↑ Falke Dark Deal, DeckTech (Martin "MylordMartin" Falke, 27 May 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.