Krazy cheetah Watto's 5 Finger Force Loss 2.0
krazy_cheetah Watto's 5 Finger Force Loss 2.0 is a Dark constructed list published on Game Players Network.
Deck info
- Player: krazy_cheetah
- Published: 29 February 2004 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS6
- Side: Dark
- Starting Card: No Money, No Parts, No Deal!
- Starting Interrupt: Prepared Defenses
- Starting Effect: Fear Is My Ally
- Strategy: No Money, No Parts, No Deal!
- GEMP Importable deck: Download (omits Reegesk (V) (Virtual Set 3), Lando Calrissian (V) (Virtual Set 6), Greedo (V) (Virtual Set 3), Ket Maliss (V) (Virtual Set 3), Kuat Drive Yards (V) (Virtual Set 6): not in GEMP)
Introduction
Ok i have made some revisions to the deck. It still starts the pain early but i think it will hold up better under pressure.
Decklist
|
Objective Character
Weapon Starship |
Vehicle
Location
Effect
Interrupt |
'Fear Is My Ally + 10'; no shields named.
Notes
- Original-era (V): Ket Maliss (V) and Reegesk (V) (Virtual Set 3); Greedo (V) (Virtual Set 4); Kuat Drive Yards (V) and Lando Calrissian (V) (Virtual Set 6). The draft had dropped the (V) on Kuat Drive Yards.
- The draft added a stray Darth Vader; the list has Darth Maul x2 and Darth Vader, DLOTS x2 only.
- Posted 'Mara Jade' dested Mara Jade, The Emperor's Hand (the only Dark Mara Jade character); 'Maul’s Double Blade' dested Maul's Double-Bladed Lightsaber (Reflections III); 'Tatooine (Coruscant)' the Coruscant-set Tatooine system (same title).
- Original-era printing corrected: Greedo (V) (Virtual Set 4) -> Greedo (V) (Virtual Set 3) (an earlier dest had linked the modern virtual card of the same name).
Strategy
Ok this deck is pretty basic. Turn 1 before I activate I pull Executor and Greedo (V). Then if I didn’t draw Search and Destroy I lose Mob points to pull it. Ok activate. If I have Watto in hand I drop him to the junkyard, if not then I use the junkyard to pull him, then I drop Greedo (V) to Mos Espa, this flips my objective. I then use the text of Watto to pull Watto’s Chance cube. I use Ket Maliss to drop a docking bay and do the best I can to back up Greedo. Ok the last thing I do during my deploy phase is use my objective to bluff out something causing my opponent to lose 2 force. They then lose 1 more during my draw phase from Search and Destroy. That’s 3 force before they can do anything about it. From there it is pretty much battles and drains and bluffing whenever I can. I have Dathcha in case my opponent holds back 2 force and I want them to use it.
Turn 2 after I activate and drain where I can, then use Greedo (V) to pull Oo-ta Goo-ta. I use Kuat Drive yards to drop Tatooine.Then get good back up for Watto and Greedo out. I have put Lando (V) in because with Watto he is awesome for chance cube. I have tried to find a lot of ways to make my opponent use 2 force like Projective Telepathy, Gragra, and as I said Dathcha. I know this strategy section is short but the deck once set up is really simple. You battle and drain and bluff every thing you can either to deploy it or cause force loss.
See also
Sources
- Watto’s 5 Finger Force Loss 2.0 (Wayback, 20051102154456)
- GPN Star Wars Decks page 9 (Wayback, 20050430203312)